-------------------------------- -- @module ActionObject -- @extend Ref -- @parent_module ccs -------------------------------- -- Sets the current time of frame.
-- param fTime the current time of frame -- @function [parent=#ActionObject] setCurrentTime -- @param self -- @param #float fTime -------------------------------- -- Pause the action. -- @function [parent=#ActionObject] pause -- @param self -------------------------------- -- Sets name for object
-- param name name of object -- @function [parent=#ActionObject] setName -- @param self -- @param #char name -------------------------------- -- Sets the time interval of frame.
-- param fTime the time interval of frame -- @function [parent=#ActionObject] setUnitTime -- @param self -- @param #float fTime -------------------------------- -- Gets the total time of frame.
-- return the total time of frame -- @function [parent=#ActionObject] getTotalTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Gets name of object
-- return name of object -- @function [parent=#ActionObject] getName -- @param self -- @return char#char ret (return value: char) -------------------------------- -- Stop the action. -- @function [parent=#ActionObject] stop -- @param self -------------------------------- -- @overload self, cc.CallFunc -- @overload self -- @function [parent=#ActionObject] play -- @param self -- @param #cc.CallFunc func -------------------------------- -- Gets the current time of frame.
-- return the current time of frame -- @function [parent=#ActionObject] getCurrentTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Removes a ActionNode which play the action.
-- param node the ActionNode which play the action -- @function [parent=#ActionObject] removeActionNode -- @param self -- @param #ccs.ActionNode node -------------------------------- -- Gets if the action will loop play.
-- return that if the action will loop play -- @function [parent=#ActionObject] getLoop -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Adds a ActionNode to play the action.
-- param node the ActionNode which will play the action -- @function [parent=#ActionObject] addActionNode -- @param self -- @param #ccs.ActionNode node -------------------------------- -- Gets the time interval of frame.
-- return the time interval of frame -- @function [parent=#ActionObject] getUnitTime -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Return if the action is playing.
-- return true if the action is playing, false the otherwise -- @function [parent=#ActionObject] isPlaying -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ActionObject] updateToFrameByTime -- @param self -- @param #float fTime -------------------------------- -- Sets if the action will loop play.
-- param bLoop that if the action will loop play -- @function [parent=#ActionObject] setLoop -- @param self -- @param #bool bLoop -------------------------------- -- -- @function [parent=#ActionObject] simulationActionUpdate -- @param self -- @param #float dt -------------------------------- -- Default constructor -- @function [parent=#ActionObject] ActionObject -- @param self return nil