-------------------------------- -- @module AnimationFrame -- @extend Ref -- @parent_module cc -------------------------------- -- -- @function [parent=#AnimationFrame] setSpriteFrame -- @param self -- @param #cc.SpriteFrame frame -------------------------------- -- @overload self -- @overload self -- @function [parent=#AnimationFrame] getUserInfo -- @param self -- @return map_table#map_table ret (retunr value: map_table) -------------------------------- -- Sets the units of time the frame takes -- @function [parent=#AnimationFrame] setDelayUnits -- @param self -- @param #float delayUnits -------------------------------- -- -- @function [parent=#AnimationFrame] clone -- @param self -- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame) -------------------------------- -- -- @function [parent=#AnimationFrame] getSpriteFrame -- @param self -- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame) -------------------------------- -- Gets the units of time the frame takes -- @function [parent=#AnimationFrame] getDelayUnits -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Sets user infomation -- @function [parent=#AnimationFrame] setUserInfo -- @param self -- @param #map_table userInfo -------------------------------- -- Creates the animation frame with a spriteframe, number of delay units and a notification user info
-- since 3.0 -- @function [parent=#AnimationFrame] create -- @param self -- @param #cc.SpriteFrame spriteFrame -- @param #float delayUnits -- @param #map_table userInfo -- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame) return nil