/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2009-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCPARALLAX_NODE_H__ #define __CCPARALLAX_NODE_H__ #include "base_nodes/CCNode.h" /*#include "support/data_support/ccArray.h"*/ NS_CC_BEGIN struct _ccArray; /** * @addtogroup tilemap_parallax_nodes * @{ */ /** @brief ParallaxNode: A node that simulates a parallax scroller The children will be moved faster / slower than the parent according the the parallax ratio. */ class CC_DLL ParallaxNode : public Node { /** array that holds the offset / ratio of the children */ CC_SYNTHESIZE(struct _ccArray *, _parallaxArray, ParallaxArray) public: /** Adds a child to the container with a z-order, a parallax ratio and a position offset It returns self, so you can chain several addChilds. @since v0.8 */ ParallaxNode(); virtual ~ParallaxNode(); static ParallaxNode * create(); virtual void addChild(Node * child, unsigned int z, const Point& parallaxRatio, const Point& positionOffset); // super methods virtual void addChild(Node * child, unsigned int zOrder, int tag); virtual void removeChild(Node* child, bool cleanup); virtual void removeAllChildrenWithCleanup(bool cleanup); virtual void visit(void); private: Point absolutePosition(); protected: Point _lastPosition; }; // end of tilemap_parallax_nodes group /// @} NS_CC_END #endif //__CCPARALLAX_NODE_H__