LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := dragonbones_static LOCAL_MODULE_FILENAME := libdragonbones LOCAL_ARM_MODE := arm LOCAL_SRC_FILES := \ animation/Animation.cpp \ animation/AnimationState.cpp \ animation/BaseTimelineState.cpp \ animation/TimelineState.cpp \ animation/WorldClock.cpp \ armature/Armature.cpp \ armature/Bone.cpp \ armature/Constraint.cpp \ armature/DeformVertices.cpp \ armature/Slot.cpp \ armature/TransformObject.cpp \ core/BaseObject.cpp \ core/DragonBones.cpp \ event/EventObject.cpp \ factory/BaseFactory.cpp \ geom/Point.cpp \ geom/Transform.cpp \ model/AnimationConfig.cpp \ model/AnimationData.cpp \ model/ArmatureData.cpp \ model/BoundingBoxData.cpp \ model/CanvasData.cpp \ model/ConstraintData.cpp \ model/DisplayData.cpp \ model/DragonBonesData.cpp \ model/SkinData.cpp \ model/TextureAtlasData.cpp \ model/UserData.cpp \ parser/BinaryDataParser.cpp \ parser/DataParser.cpp \ parser/JSONDataParser.cpp \ CCArmatureDisplay.cpp \ CCFactory.cpp \ CCSlot.cpp \ CCTextureAtlasData.cpp LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/.. LOCAL_C_INCLUDES := $(LOCAL_PATH)/.. LOCAL_STATIC_LIBRARIES := cocos2dx_internal_static include $(BUILD_STATIC_LIBRARY)