#include "CCLabelBMFontLoader.h" using namespace cocos2d; namespace cocosbuilder { #define PROPERTY_COLOR "color" #define PROPERTY_OPACITY "opacity" #define PROPERTY_BLENDFUNC "blendFunc" #define PROPERTY_FNTFILE "fntFile" #define PROPERTY_STRING "string" void LabelBMFontLoader::onHandlePropTypeColor3(Node * pNode, Node * pParent, const char * pPropertyName, Color3B pColor3B, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_COLOR) == 0) { ((LabelBMFont *)pNode)->setColor(pColor3B); } else { NodeLoader::onHandlePropTypeColor3(pNode, pParent, pPropertyName, pColor3B, ccbReader); } } void LabelBMFontLoader::onHandlePropTypeByte(Node * pNode, Node * pParent, const char * pPropertyName, unsigned char pByte, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_OPACITY) == 0) { ((LabelBMFont *)pNode)->setOpacity(pByte); } else { NodeLoader::onHandlePropTypeByte(pNode, pParent, pPropertyName, pByte, ccbReader); } } void LabelBMFontLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pParent, const char * pPropertyName, BlendFunc pBlendFunc, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_BLENDFUNC) == 0) { ((LabelBMFont *)pNode)->setBlendFunc(pBlendFunc); } else { NodeLoader::onHandlePropTypeBlendFunc(pNode, pParent, pPropertyName, pBlendFunc, ccbReader); } } void LabelBMFontLoader::onHandlePropTypeFntFile(Node * pNode, Node * pParent, const char * pPropertyName, const char* pFntFile, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_FNTFILE) == 0) { ((LabelBMFont *)pNode)->setFntFile(pFntFile); } else { NodeLoader::onHandlePropTypeFntFile(pNode, pParent, pPropertyName, pFntFile, ccbReader); } } void LabelBMFontLoader::onHandlePropTypeText(Node * pNode, Node * pParent, const char * pPropertyName, const char* pText, CCBReader * ccbReader) { if(strcmp(pPropertyName, PROPERTY_STRING) == 0) { ((LabelBMFont *)pNode)->setString(pText); } else { NodeLoader::onHandlePropTypeText(pNode, pParent, pPropertyName, pText, ccbReader); } } }