/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_H #define DRAGONBONES_H #include #include #include #include #include #include #include #include #include #include // dragonBones assert #define DRAGONBONES_ASSERT(cond, msg) \ do { \ assert(cond); \ } while (0) // namespace dragonBones {} #define DRAGONBONES_NAMESPACE_BEGIN namespace dragonBones { #define DRAGONBONES_NAMESPACE_END } // using dragonBones namespace #define DRAGONBONES_USING_NAME_SPACE using namespace dragonBones #define ABSTRACT_CLASS(CLASS) \ public:\ CLASS(){}\ virtual ~CLASS(){}; #define BIND_CLASS_TYPE(CLASS) \ public:\ static std::size_t getTypeIndex()\ {\ static const auto typeIndex = typeid(CLASS).hash_code();\ return typeIndex;\ }\ virtual std::size_t getClassTypeIndex() const override\ {\ return CLASS::getTypeIndex();\ }\ #define BIND_CLASS_TYPE_A(CLASS) \ public:\ static std::size_t getTypeIndex()\ {\ static const auto typeIndex = typeid(CLASS).hash_code();\ return typeIndex;\ }\ virtual std::size_t getClassTypeIndex() const override\ {\ return CLASS::getTypeIndex();\ }\ public:\ CLASS(){_onClear();}\ ~CLASS(){_onClear();}\ private:\ CLASS(const CLASS&);\ void operator=(const CLASS&) #define BIND_CLASS_TYPE_B(CLASS) \ public:\ static std::size_t getTypeIndex()\ {\ static const auto typeIndex = typeid(CLASS).hash_code();\ return typeIndex;\ }\ virtual std::size_t getClassTypeIndex() const override\ {\ return CLASS::getTypeIndex();\ }\ private:\ CLASS(const CLASS&);\ void operator=(const CLASS&) #define DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(CLASS) \ private:\ CLASS(const CLASS&);\ void operator=(const CLASS&); DRAGONBONES_NAMESPACE_BEGIN /** * @internal */ enum class BinaryOffset { WeigthBoneCount = 0, WeigthFloatOffset = 1, WeigthBoneIndices = 2, MeshVertexCount = 0, MeshTriangleCount = 1, MeshFloatOffset = 2, MeshWeightOffset = 3, MeshVertexIndices = 4, TimelineScale = 0, TimelineOffset = 1, TimelineKeyFrameCount = 2, TimelineFrameValueCount = 3, TimelineFrameValueOffset = 4, TimelineFrameOffset = 5, FramePosition = 0, FrameTweenType = 1, FrameTweenEasingOrCurveSampleCount = 2, FrameCurveSamples = 3, DeformVertexOffset = 0, DeformCount = 1, DeformValueCount = 2, DeformValueOffset = 3, DeformFloatOffset = 4 }; /** * @internal */ enum class ArmatureType { Armature = 0, MovieClip = 1, Stage = 2 }; /** * - Offset mode. * @version DragonBones 5.5 * @language en_US */ /** * - 偏移模式。 * @version DragonBones 5.5 * @language zh_CN */ enum class OffsetMode { None, Additive, Override }; /** * @private */ enum class DisplayType { Image = 0, Armature = 1, Mesh = 2, BoundingBox = 3, Path = 4 }; /** * - Bounding box type. * @version DragonBones 5.0 * @language en_US */ /** * - 边界框类型。 * @version DragonBones 5.0 * @language zh_CN */ enum class BoundingBoxType { Rectangle = 0, Ellipse = 1, Polygon = 2 }; /** * @internal */ enum class ActionType { Play = 0, Frame = 10, Sound = 11 }; /** * @internal */ enum class BlendMode { Normal = 0, Add = 1, Alpha = 2, Darken = 3, Difference = 4, Erase = 5, HardLight = 6, Invert = 7, Layer = 8, Lighten = 9, Multiply = 10, Overlay = 11, Screen = 12, Subtract = 13 }; /** * @internal */ enum class TweenType { None = 0, Line = 1, Curve = 2, QuadIn = 3, QuadOut = 4, QuadInOut = 5 }; /** * @internal */ enum class TimelineType { Action = 0, ZOrder = 1, BoneAll = 10, BoneTranslate = 11, BoneRotate = 12, BoneScale = 13, SlotDisplay = 20, SlotColor = 21, SlotDeform = 22, IKConstraint = 30, AnimationTime = 40, AnimationWeight = 41 }; /** * - Animation fade out mode. * @version DragonBones 4.5 * @language en_US */ /** * - 动画淡出模式。 * @version DragonBones 4.5 * @language zh_CN */ enum class AnimationFadeOutMode { /** * - Do not fade out of any animation states. * @language en_US */ /** * - 不淡出任何的动画状态。 * @language zh_CN */ None, /** * - Fade out the animation states of the same layer. * @language en_US */ /** * - 淡出同层的动画状态。 * @language zh_CN */ SameLayer, /** * - Fade out the animation states of the same group. * @language en_US */ /** * - 淡出同组的动画状态。 * @language zh_CN */ SameGroup, /** * - Fade out the animation states of the same layer and group. * @language en_US */ /** * - 淡出同层并且同组的动画状态。 * @language zh_CN */ SameLayerAndGroup, /** * - Fade out of all animation states. * @language en_US */ /** * - 淡出所有的动画状态。 * @language zh_CN */ All, /** * - Does not replace the animation state with the same name. * @language en_US */ /** * - 不替换同名的动画状态。 * @language zh_CN */ Single }; enum class TextureFormat { DEFAULT, RGBA8888, BGRA8888, RGBA4444, RGB888, RGB565, RGBA5551 }; template std::string to_string(const T& value) { std::ostringstream stream; stream << value; return stream.str(); } template inline int indexOf(const std::vector& vector, const T& value) { for (std::size_t i = 0, l = vector.size(); i < l; ++i) { if (vector[i] == value) { return (int) i; } } return -1; } template inline T* mapFind(const std::map& map, const std::string& key) { auto iterator = map.find(key); return (iterator != map.end()) ? iterator->second : nullptr; } template inline T* mapFindB(std::map& map, const std::string& key) { auto iterator = map.find(key); return (iterator != map.end()) ? &iterator->second : nullptr; } class Matrix; class Transform; class ColorTransform; class Point; class Rectangle; class BaseObject; class UserData; class ActionData; class DragonBonesData; class ArmatureData; class CanvasData; class BoneData; class SlotData; class SkinData; class ConstraintData; class IKConstraintData; class DisplayData; class ImageDisplayData; class ArmatureDisplayData; class MeshDisplayData; class VerticesData; class WeightData; class BoundingBoxDisplayData; class BoundingBoxData; class RectangleBoundingBoxData; class EllipseBoundingBoxData; class PolygonBoundingBoxData; class AnimationData; class TimelineData; class AnimationConfig; class TextureAtlasData; class TextureData; class IArmatureProxy; class Armature; class TransformObject; class Bone; class Slot; class Constraint; class IKConstraint; class DeformVertices; class IAnimatable; class WorldClock; class Animation; class AnimationState; class BonePose; class BlendState; class TimelineState; class TweenTimelineState; class BoneTimelineState; class SlotTimelineState; class ConstraintTimelineState; class ActionTimelineState; class ZOrderTimelineState; class BoneAllTimelineState; class SlotDislayTimelineState; class SlotColorTimelineState; class DeformTimelineState; class IKConstraintTimelineState; class IEventDispatcher; class EventObject; class DataParser; class JSONDataParser; class BinaryDataParser; class BaseFactory; class BuildArmaturePackage; /** * @private */ class DragonBones { DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(DragonBones) public: static const std::string VEISION; static bool yDown; static bool debug; static bool debugDraw; static bool webAssembly; private: std::vector _objects; std::vector _events; WorldClock* _clock; IEventDispatcher* _eventManager; public: DragonBones(IEventDispatcher* eventManager); virtual ~DragonBones(); void advanceTime(float passedTime); void bufferEvent(EventObject* value); void bufferObject(BaseObject* object); WorldClock* getClock(); IEventDispatcher* getEventManager() const { return _eventManager; } }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_H