-- This is the DeprecatedEnum DeprecatedClass = {} or DeprecatedClass _G.GL_RENDERBUFFER_INTERNAL_FORMAT = gl.RENDERBUFFER_INTERNAL_FORMAT _G.GL_LINE_WIDTH = gl.LINE_WIDTH _G.GL_CONSTANT_ALPHA = gl.CONSTANT_ALPHA _G.GL_BLEND_SRC_ALPHA = gl.BLEND_SRC_ALPHA _G.GL_GREEN_BITS = gl.GREEN_BITS _G.GL_STENCIL_REF = gl.STENCIL_REF _G.GL_ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _G.GL_CCW = gl.CCW _G.GL_MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS _G.GL_BACK = gl.BACK _G.GL_ACTIVE_ATTRIBUTES = gl.ACTIVE_ATTRIBUTES _G.GL_TEXTURE_CUBE_MAP_POSITIVE_X = gl.TEXTURE_CUBE_MAP_POSITIVE_X _G.GL_STENCIL_BACK_VALUE_MASK = gl.STENCIL_BACK_VALUE_MASK _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = gl.TEXTURE_CUBE_MAP_POSITIVE_Z _G.GL_ONE = gl.ONE _G.GL_TRUE = gl.TRUE _G.GL_TEXTURE12 = gl.TEXTURE12 _G.GL_LINK_STATUS = gl.LINK_STATUS _G.GL_BLEND = gl.BLEND _G.GL_LESS = gl.LESS _G.GL_TEXTURE16 = gl.TEXTURE16 _G.GL_BOOL_VEC2 = gl.BOOL_VEC2 _G.GL_KEEP = gl.KEEP _G.GL_DST_COLOR = gl.DST_COLOR _G.GL_VERTEX_ATTRIB_ARRAY_ENABLED = gl.VERTEX_ATTRIB_ARRAY_ENABLED _G.GL_EXTENSIONS = gl.EXTENSIONS _G.GL_FRONT = gl.FRONT _G.GL_DST_ALPHA = gl.DST_ALPHA _G.GL_ATTACHED_SHADERS = gl.ATTACHED_SHADERS _G.GL_STENCIL_BACK_FUNC = gl.STENCIL_BACK_FUNC _G.GL_ONE_MINUS_DST_COLOR = gl.ONE_MINUS_DST_COLOR _G.GL_BLEND_EQUATION = gl.BLEND_EQUATION _G.GL_RENDERBUFFER_DEPTH_SIZE = gl.RENDERBUFFER_DEPTH_SIZE _G.GL_PACK_ALIGNMENT = gl.PACK_ALIGNMENT _G.GL_VENDOR = gl.VENDOR _G.GL_NEAREST_MIPMAP_LINEAR = gl.NEAREST_MIPMAP_LINEAR _G.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = gl.TEXTURE_CUBE_MAP_POSITIVE_Y _G.GL_NEAREST = gl.NEAREST _G.GL_RENDERBUFFER_WIDTH = gl.RENDERBUFFER_WIDTH _G.GL_ARRAY_BUFFER_BINDING = gl.ARRAY_BUFFER_BINDING _G.GL_ARRAY_BUFFER = gl.ARRAY_BUFFER _G.GL_LEQUAL = gl.LEQUAL _G.GL_VERSION = gl.VERSION _G.GL_COLOR_CLEAR_VALUE = gl.COLOR_CLEAR_VALUE _G.GL_RENDERER = gl.RENDERER _G.GL_STENCIL_BACK_PASS_DEPTH_PASS = gl.STENCIL_BACK_PASS_DEPTH_PASS _G.GL_STENCIL_BACK_PASS_DEPTH_FAIL = gl.STENCIL_BACK_PASS_DEPTH_FAIL _G.GL_STENCIL_BACK_WRITEMASK = gl.STENCIL_BACK_WRITEMASK _G.GL_BOOL = gl.BOOL _G.GL_VIEWPORT = gl.VIEWPORT _G.GL_FRAGMENT_SHADER = gl.FRAGMENT_SHADER _G.GL_LUMINANCE = gl.LUMINANCE _G.GL_DECR_WRAP = gl.DECR_WRAP _G.GL_FUNC_ADD = gl.FUNC_ADD _G.GL_ONE_MINUS_DST_ALPHA = gl.ONE_MINUS_DST_ALPHA _G.GL_OUT_OF_MEMORY = gl.OUT_OF_MEMORY _G.GL_BOOL_VEC4 = gl.BOOL_VEC4 _G.GL_POLYGON_OFFSET_FACTOR = gl.POLYGON_OFFSET_FACTOR _G.GL_STATIC_DRAW = gl.STATIC_DRAW _G.GL_DITHER = gl.DITHER _G.GL_TEXTURE31 = gl.TEXTURE31 _G.GL_TEXTURE30 = gl.TEXTURE30 _G.GL_UNSIGNED_BYTE = gl.UNSIGNED_BYTE _G.GL_DEPTH_COMPONENT16 = gl.DEPTH_COMPONENT16 _G.GL_TEXTURE23 = gl.TEXTURE23 _G.GL_DEPTH_TEST = gl.DEPTH_TEST _G.GL_STENCIL_PASS_DEPTH_FAIL = gl.STENCIL_PASS_DEPTH_FAIL _G.GL_BOOL_VEC3 = gl.BOOL_VEC3 _G.GL_POLYGON_OFFSET_UNITS = gl.POLYGON_OFFSET_UNITS _G.GL_TEXTURE_BINDING_2D = gl.TEXTURE_BINDING_2D _G.GL_TEXTURE21 = gl.TEXTURE21 _G.GL_UNPACK_ALIGNMENT = gl.UNPACK_ALIGNMENT _G.GL_DONT_CARE = gl.DONT_CARE _G.GL_BUFFER_SIZE = gl.BUFFER_SIZE _G.GL_FLOAT_MAT3 = gl.FLOAT_MAT3 _G.GL_UNSIGNED_SHORT_5_6_5 = gl.UNSIGNED_SHORT_5_6_5 _G.GL_INT_VEC2 = gl.INT_VEC2 _G.GL_UNSIGNED_SHORT_4_4_4_4 = gl.UNSIGNED_SHORT_4_4_4_4 _G.GL_NONE = gl.NONE _G.GL_BLEND_DST_ALPHA = gl.BLEND_DST_ALPHA _G.GL_VERTEX_ATTRIB_ARRAY_SIZE = gl.VERTEX_ATTRIB_ARRAY_SIZE _G.GL_SRC_COLOR = gl.SRC_COLOR _G.GL_COMPRESSED_TEXTURE_FORMATS = gl.COMPRESSED_TEXTURE_FORMATS _G.GL_STENCIL_ATTACHMENT = gl.STENCIL_ATTACHMENT _G.GL_MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS _G.GL_NUM_COMPRESSED_TEXTURE_FORMATS = gl.NUM_COMPRESSED_TEXTURE_FORMATS _G.GL_BLEND_EQUATION_RGB = gl.BLEND_EQUATION_RGB _G.GL_TEXTURE = gl.TEXTURE _G.GL_LINEAR_MIPMAP_LINEAR = gl.LINEAR_MIPMAP_LINEAR _G.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _G.GL_CURRENT_PROGRAM = gl.CURRENT_PROGRAM _G.GL_COLOR_BUFFER_BIT = gl.COLOR_BUFFER_BIT _G.GL_TEXTURE20 = gl.TEXTURE20 _G.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = gl.ACTIVE_ATTRIBUTE_MAX_LENGTH _G.GL_TEXTURE28 = gl.TEXTURE28 _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _G.GL_TEXTURE22 = gl.TEXTURE22 _G.GL_ELEMENT_ARRAY_BUFFER_BINDING = gl.ELEMENT_ARRAY_BUFFER_BINDING _G.GL_STREAM_DRAW = gl.STREAM_DRAW _G.GL_SCISSOR_BOX = gl.SCISSOR_BOX _G.GL_TEXTURE26 = gl.TEXTURE26 _G.GL_TEXTURE27 = gl.TEXTURE27 _G.GL_TEXTURE24 = gl.TEXTURE24 _G.GL_TEXTURE25 = gl.TEXTURE25 _G.GL_NO_ERROR = gl.NO_ERROR _G.GL_TEXTURE29 = gl.TEXTURE29 _G.GL_FLOAT_MAT4 = gl.FLOAT_MAT4 _G.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = gl.VERTEX_ATTRIB_ARRAY_NORMALIZED _G.GL_SAMPLE_COVERAGE_INVERT = gl.SAMPLE_COVERAGE_INVERT _G.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = gl.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _G.GL_FLOAT_VEC3 = gl.FLOAT_VEC3 _G.GL_STENCIL_CLEAR_VALUE = gl.STENCIL_CLEAR_VALUE _G.GL_UNSIGNED_SHORT_5_5_5_1 = gl.UNSIGNED_SHORT_5_5_5_1 _G.GL_ACTIVE_UNIFORMS = gl.ACTIVE_UNIFORMS _G.GL_INVALID_OPERATION = gl.INVALID_OPERATION _G.GL_DEPTH_ATTACHMENT = gl.DEPTH_ATTACHMENT _G.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS _G.GL_FRAMEBUFFER_COMPLETE = gl.FRAMEBUFFER_COMPLETE _G.GL_ONE_MINUS_CONSTANT_COLOR = gl.ONE_MINUS_CONSTANT_COLOR _G.GL_TEXTURE2 = gl.TEXTURE2 _G.GL_TEXTURE1 = gl.TEXTURE1 _G.GL_GEQUAL = gl.GEQUAL _G.GL_TEXTURE7 = gl.TEXTURE7 _G.GL_TEXTURE6 = gl.TEXTURE6 _G.GL_TEXTURE5 = gl.TEXTURE5 _G.GL_TEXTURE4 = gl.TEXTURE4 _G.GL_GENERATE_MIPMAP_HINT = gl.GENERATE_MIPMAP_HINT _G.GL_ONE_MINUS_SRC_COLOR = gl.ONE_MINUS_SRC_COLOR _G.GL_TEXTURE9 = gl.TEXTURE9 _G.GL_STENCIL_TEST = gl.STENCIL_TEST _G.GL_COLOR_WRITEMASK = gl.COLOR_WRITEMASK _G.GL_DEPTH_COMPONENT = gl.DEPTH_COMPONENT _G.GL_STENCIL_INDEX8 = gl.STENCIL_INDEX8 _G.GL_VERTEX_ATTRIB_ARRAY_TYPE = gl.VERTEX_ATTRIB_ARRAY_TYPE _G.GL_FLOAT_VEC2 = gl.FLOAT_VEC2 _G.GL_BLUE_BITS = gl.BLUE_BITS _G.GL_VERTEX_SHADER = gl.VERTEX_SHADER _G.GL_SUBPIXEL_BITS = gl.SUBPIXEL_BITS _G.GL_STENCIL_WRITEMASK = gl.STENCIL_WRITEMASK _G.GL_FLOAT_VEC4 = gl.FLOAT_VEC4 _G.GL_TEXTURE17 = gl.TEXTURE17 _G.GL_ONE_MINUS_CONSTANT_ALPHA = gl.ONE_MINUS_CONSTANT_ALPHA _G.GL_TEXTURE15 = gl.TEXTURE15 _G.GL_TEXTURE14 = gl.TEXTURE14 _G.GL_TEXTURE13 = gl.TEXTURE13 _G.GL_SAMPLES = gl.SAMPLES _G.GL_TEXTURE11 = gl.TEXTURE11 _G.GL_TEXTURE10 = gl.TEXTURE10 _G.GL_FUNC_SUBTRACT = gl.FUNC_SUBTRACT _G.GL_STENCIL_BUFFER_BIT = gl.STENCIL_BUFFER_BIT _G.GL_TEXTURE19 = gl.TEXTURE19 _G.GL_TEXTURE18 = gl.TEXTURE18 _G.GL_NEAREST_MIPMAP_NEAREST = gl.NEAREST_MIPMAP_NEAREST _G.GL_SHORT = gl.SHORT _G.GL_RENDERBUFFER_BINDING = gl.RENDERBUFFER_BINDING _G.GL_REPEAT = gl.REPEAT _G.GL_TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER _G.GL_RED_BITS = gl.RED_BITS _G.GL_FRONT_FACE = gl.FRONT_FACE _G.GL_BLEND_COLOR = gl.BLEND_COLOR _G.GL_MIRRORED_REPEAT = gl.MIRRORED_REPEAT _G.GL_INT_VEC4 = gl.INT_VEC4 _G.GL_MAX_CUBE_MAP_TEXTURE_SIZE = gl.MAX_CUBE_MAP_TEXTURE_SIZE _G.GL_RENDERBUFFER_BLUE_SIZE = gl.RENDERBUFFER_BLUE_SIZE _G.GL_SAMPLE_COVERAGE = gl.SAMPLE_COVERAGE _G.GL_SRC_ALPHA = gl.SRC_ALPHA _G.GL_FUNC_REVERSE_SUBTRACT = gl.FUNC_REVERSE_SUBTRACT _G.GL_DEPTH_WRITEMASK = gl.DEPTH_WRITEMASK _G.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT _G.GL_POLYGON_OFFSET_FILL = gl.POLYGON_OFFSET_FILL _G.GL_STENCIL_FUNC = gl.STENCIL_FUNC _G.GL_REPLACE = gl.REPLACE _G.GL_LUMINANCE_ALPHA = gl.LUMINANCE_ALPHA _G.GL_DEPTH_RANGE = gl.DEPTH_RANGE _G.GL_FASTEST = gl.FASTEST _G.GL_STENCIL_FAIL = gl.STENCIL_FAIL _G.GL_UNSIGNED_SHORT = gl.UNSIGNED_SHORT _G.GL_RENDERBUFFER_HEIGHT = gl.RENDERBUFFER_HEIGHT _G.GL_STENCIL_BACK_FAIL = gl.STENCIL_BACK_FAIL _G.GL_BLEND_SRC_RGB = gl.BLEND_SRC_RGB _G.GL_TEXTURE3 = gl.TEXTURE3 _G.GL_RENDERBUFFER = gl.RENDERBUFFER _G.GL_RGB5_A1 = gl.RGB5_A1 _G.GL_RENDERBUFFER_ALPHA_SIZE = gl.RENDERBUFFER_ALPHA_SIZE _G.GL_RENDERBUFFER_STENCIL_SIZE = gl.RENDERBUFFER_STENCIL_SIZE _G.GL_NOTEQUAL = gl.NOTEQUAL _G.GL_BLEND_DST_RGB = gl.BLEND_DST_RGB _G.GL_FRONT_AND_BACK = gl.FRONT_AND_BACK _G.GL_TEXTURE_BINDING_CUBE_MAP = gl.TEXTURE_BINDING_CUBE_MAP _G.GL_MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE _G.GL_ZERO = gl.ZERO _G.GL_TEXTURE0 = gl.TEXTURE0 _G.GL_SAMPLE_ALPHA_TO_COVERAGE = gl.SAMPLE_ALPHA_TO_COVERAGE _G.GL_BUFFER_USAGE = gl.BUFFER_USAGE _G.GL_ACTIVE_TEXTURE = gl.ACTIVE_TEXTURE _G.GL_BYTE = gl.BYTE _G.GL_CW = gl.CW _G.GL_DYNAMIC_DRAW = gl.DYNAMIC_DRAW _G.GL_RENDERBUFFER_RED_SIZE = gl.RENDERBUFFER_RED_SIZE _G.GL_FALSE = gl.FALSE _G.GL_GREATER = gl.GREATER _G.GL_RGBA4 = gl.RGBA4 _G.GL_VALIDATE_STATUS = gl.VALIDATE_STATUS _G.GL_STENCIL_BITS = gl.STENCIL_BITS _G.GL_RGB = gl.RGB _G.GL_INT = gl.INT _G.GL_DEPTH_FUNC = gl.DEPTH_FUNC _G.GL_SAMPLER_2D = gl.SAMPLER_2D _G.GL_NICEST = gl.NICEST _G.GL_MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS _G.GL_CULL_FACE = gl.CULL_FACE _G.GL_INT_VEC3 = gl.INT_VEC3 _G.GL_ALIASED_POINT_SIZE_RANGE = gl.ALIASED_POINT_SIZE_RANGE _G.GL_INVALID_ENUM = gl.INVALID_ENUM _G.GL_INVERT = gl.INVERT _G.GL_CULL_FACE_MODE = gl.CULL_FACE_MODE _G.GL_TEXTURE8 = gl.TEXTURE8 _G.GL_VERTEX_ATTRIB_ARRAY_POINTER = gl.VERTEX_ATTRIB_ARRAY_POINTER _G.GL_TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S _G.GL_VERTEX_ATTRIB_ARRAY_STRIDE = gl.VERTEX_ATTRIB_ARRAY_STRIDE _G.GL_LINES = gl.LINES _G.GL_EQUAL = gl.EQUAL _G.GL_LINE_LOOP = gl.LINE_LOOP _G.GL_TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T _G.GL_DEPTH_BUFFER_BIT = gl.DEPTH_BUFFER_BIT _G.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS _G.GL_SHADER_TYPE = gl.SHADER_TYPE _G.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = gl.TEXTURE_CUBE_MAP_NEGATIVE_X _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = gl.TEXTURE_CUBE_MAP_NEGATIVE_Y _G.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = gl.TEXTURE_CUBE_MAP_NEGATIVE_Z _G.GL_DECR = gl.DECR _G.GL_DELETE_STATUS = gl.DELETE_STATUS _G.GL_DEPTH_BITS = gl.DEPTH_BITS _G.GL_INCR = gl.INCR _G.GL_SAMPLE_COVERAGE_VALUE = gl.SAMPLE_COVERAGE_VALUE _G.GL_ALPHA_BITS = gl.ALPHA_BITS _G.GL_FLOAT_MAT2 = gl.FLOAT_MAT2 _G.GL_LINE_STRIP = gl.LINE_STRIP _G.GL_SHADER_SOURCE_LENGTH = gl.SHADER_SOURCE_LENGTH _G.GL_INVALID_VALUE = gl.INVALID_VALUE _G.GL_NEVER = gl.NEVER _G.GL_INCR_WRAP = gl.INCR_WRAP _G.GL_BLEND_EQUATION_ALPHA = gl.BLEND_EQUATION_ALPHA _G.GL_TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER _G.GL_POINTS = gl.POINTS _G.GL_COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0 _G.GL_RGBA = gl.RGBA _G.GL_SRC_ALPHA_SATURATE = gl.SRC_ALPHA_SATURATE _G.GL_SAMPLER_CUBE = gl.SAMPLER_CUBE _G.GL_FRAMEBUFFER = gl.FRAMEBUFFER _G.GL_TEXTURE_CUBE_MAP = gl.TEXTURE_CUBE_MAP _G.GL_SAMPLE_BUFFERS = gl.SAMPLE_BUFFERS _G.GL_LINEAR = gl.LINEAR _G.GL_LINEAR_MIPMAP_NEAREST = gl.LINEAR_MIPMAP_NEAREST _G.GL_ACTIVE_UNIFORM_MAX_LENGTH = gl.ACTIVE_UNIFORM_MAX_LENGTH _G.GL_STENCIL_BACK_REF = gl.STENCIL_BACK_REF _G.GL_ELEMENT_ARRAY_BUFFER = gl.ELEMENT_ARRAY_BUFFER _G.GL_CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE _G.GL_TRIANGLE_STRIP = gl.TRIANGLE_STRIP _G.GL_CONSTANT_COLOR = gl.CONSTANT_COLOR _G.GL_COMPILE_STATUS = gl.COMPILE_STATUS _G.GL_RENDERBUFFER_GREEN_SIZE = gl.RENDERBUFFER_GREEN_SIZE _G.GL_UNSIGNED_INT = gl.UNSIGNED_INT _G.GL_DEPTH_CLEAR_VALUE = gl.DEPTH_CLEAR_VALUE _G.GL_ALIASED_LINE_WIDTH_RANGE = gl.ALIASED_LINE_WIDTH_RANGE _G.GL_SHADING_LANGUAGE_VERSION = gl.SHADING_LANGUAGE_VERSION _G.GL_FRAMEBUFFER_UNSUPPORTED = gl.FRAMEBUFFER_UNSUPPORTED _G.GL_INFO_LOG_LENGTH = gl.INFO_LOG_LENGTH _G.GL_STENCIL_PASS_DEPTH_PASS = gl.STENCIL_PASS_DEPTH_PASS _G.GL_STENCIL_VALUE_MASK = gl.STENCIL_VALUE_MASK _G.GL_ALWAYS = gl.ALWAYS _G.GL_MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE _G.GL_FLOAT = gl.FLOAT _G.GL_FRAMEBUFFER_BINDING = gl.FRAMEBUFFER_BINDING _G.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT _G.GL_TRIANGLE_FAN = gl.TRIANGLE_FAN _G.GL_INVALID_FRAMEBUFFER_OPERATION = gl.INVALID_FRAMEBUFFER_OPERATION _G.GL_TEXTURE_2D = gl.TEXTURE_2D _G.GL_ALPHA = gl.ALPHA _G.GL_CURRENT_VERTEX_ATTRIB = gl.CURRENT_VERTEX_ATTRIB _G.GL_SCISSOR_TEST = gl.SCISSOR_TEST _G.GL_TRIANGLES = gl.TRIANGLES