/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2009 On-Core http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionGrid.h" #include "CCDirector.h" #include "effects/CCGrid.h" #include "cocoa/CCZone.h" NS_CC_BEGIN // implementation of CCGridAction CCGridAction* CCGridAction::actionWithSize(const ccGridSize& gridSize, float duration) { return CCGridAction::create(gridSize, duration); } CCGridAction* CCGridAction::create(const ccGridSize& gridSize, float duration) { CCGridAction *pAction = new CCGridAction(); if (pAction) { if (pAction->initWithSize(gridSize, duration)) { pAction->autorelease(); } else { CC_SAFE_DELETE(pAction); } } return pAction; } bool CCGridAction::initWithSize(const ccGridSize& gridSize, float duration) { if (CCActionInterval::initWithDuration(duration)) { m_sGridSize = gridSize; return true; } return false; } void CCGridAction::startWithTarget(CCNode *pTarget) { CCActionInterval::startWithTarget(pTarget); CCGridBase *newgrid = this->getGrid(); CCNode *t = m_pTarget; CCGridBase *targetGrid = t->getGrid(); if (targetGrid && targetGrid->getReuseGrid() > 0) { if (targetGrid->isActive() && targetGrid->getGridSize().x == m_sGridSize.x && targetGrid->getGridSize().y == m_sGridSize.y /*&& dynamic_cast(targetGrid) != NULL*/) { targetGrid->reuse(); } else { CCAssert(0, ""); } } else { if (targetGrid && targetGrid->isActive()) { targetGrid->setActive(false); } t->setGrid(newgrid); t->getGrid()->setActive(true); } } CCGridBase* CCGridAction::getGrid(void) { // Abstract class needs implementation CCAssert(0, ""); return NULL; } CCActionInterval* CCGridAction::reverse(void) { return CCReverseTime::create(this); } CCObject* CCGridAction::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCGridAction* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCGridAction*)(pZone->m_pCopyObject); } else { pCopy = new CCGridAction(); pZone = pNewZone = new CCZone(pCopy); } CCActionInterval::copyWithZone(pZone); pCopy->initWithSize(m_sGridSize, m_fDuration); CC_SAFE_DELETE(pNewZone); return pCopy; } // implementation of Grid3DAction CCGridBase* CCGrid3DAction::getGrid(void) { return CCGrid3D::create(m_sGridSize); } ccVertex3F CCGrid3DAction::vertex(const ccGridSize& pos) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); return g->vertex(pos); } ccVertex3F CCGrid3DAction::originalVertex(const ccGridSize& pos) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); return g->originalVertex(pos); } void CCGrid3DAction::setVertex(const ccGridSize& pos, const ccVertex3F& vertex) { CCGrid3D *g = (CCGrid3D*)m_pTarget->getGrid(); g->setVertex(pos, vertex); } // implementation of TiledGrid3DAction CCGridBase* CCTiledGrid3DAction::getGrid(void) { return CCTiledGrid3D::create(m_sGridSize); } ccQuad3 CCTiledGrid3DAction::tile(const ccGridSize& pos) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); return g->tile(pos); } ccQuad3 CCTiledGrid3DAction::originalTile(const ccGridSize& pos) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); return g->originalTile(pos); } void CCTiledGrid3DAction::setTile(const ccGridSize& pos, const ccQuad3& coords) { CCTiledGrid3D *g = (CCTiledGrid3D*)m_pTarget->getGrid(); return g->setTile(pos, coords); } // implementation CCAccelDeccelAmplitude CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::actionWithAction(CCAction *pAction, float duration) { return CCAccelDeccelAmplitude::create(pAction, duration); } CCAccelDeccelAmplitude* CCAccelDeccelAmplitude::create(CCAction *pAction, float duration) { CCAccelDeccelAmplitude *pRet = new CCAccelDeccelAmplitude(); if (pRet) { if (pRet->initWithAction(pAction, duration)) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } } return pRet; } bool CCAccelDeccelAmplitude::initWithAction(CCAction *pAction, float duration) { if (CCActionInterval::initWithDuration(duration)) { m_fRate = 1.0f; m_pOther = (CCActionInterval*)(pAction); pAction->retain(); return true; } return false; } CCAccelDeccelAmplitude::~CCAccelDeccelAmplitude(void) { CC_SAFE_RELEASE(m_pOther); } void CCAccelDeccelAmplitude::startWithTarget(CCNode *pTarget) { CCActionInterval::startWithTarget(pTarget); m_pOther->startWithTarget(pTarget); } void CCAccelDeccelAmplitude::update(float time) { float f = time * 2; if (f > 1) { f -= 1; f = 1 - f; } ((CCAccelDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(f, m_fRate)); } CCActionInterval* CCAccelDeccelAmplitude::reverse(void) { return CCAccelDeccelAmplitude::create(m_pOther->reverse(), m_fDuration); } // implementation of AccelAmplitude CCAccelAmplitude* CCAccelAmplitude::actionWithAction(CCAction *pAction, float duration) { return CCAccelAmplitude::create(pAction, duration); } CCAccelAmplitude* CCAccelAmplitude::create(CCAction *pAction, float duration) { CCAccelAmplitude *pRet = new CCAccelAmplitude(); if (pRet) { if (pRet->initWithAction(pAction, duration)) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } } return pRet; } bool CCAccelAmplitude::initWithAction(CCAction *pAction, float duration) { if (CCActionInterval::initWithDuration(duration)) { m_fRate = 1.0f; m_pOther = (CCActionInterval*)(pAction); pAction->retain(); return true; } return false; } CCAccelAmplitude::~CCAccelAmplitude(void) { CC_SAFE_DELETE(m_pOther); } void CCAccelAmplitude::startWithTarget(CCNode *pTarget) { CCActionInterval::startWithTarget(pTarget); m_pOther->startWithTarget(pTarget); } void CCAccelAmplitude::update(float time) { ((CCAccelAmplitude*)(m_pOther))->setAmplitudeRate(powf(time, m_fRate)); m_pOther->update(time); } CCActionInterval* CCAccelAmplitude::reverse(void) { return CCAccelAmplitude::create(m_pOther->reverse(), m_fDuration); } // DeccelAmplitude CCDeccelAmplitude* CCDeccelAmplitude::actionWithAction(CCAction *pAction, float duration) { return CCDeccelAmplitude::create(pAction, duration); } CCDeccelAmplitude* CCDeccelAmplitude::create(CCAction *pAction, float duration) { CCDeccelAmplitude *pRet = new CCDeccelAmplitude(); if (pRet) { if (pRet->initWithAction(pAction, duration)) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } } return pRet; } bool CCDeccelAmplitude::initWithAction(CCAction *pAction, float duration) { if (CCActionInterval::initWithDuration(duration)) { m_fRate = 1.0f; m_pOther = (CCActionInterval*)(pAction); pAction->retain(); return true; } return false; } CCDeccelAmplitude::~CCDeccelAmplitude(void) { CC_SAFE_RELEASE(m_pOther); } void CCDeccelAmplitude::startWithTarget(CCNode *pTarget) { CCActionInterval::startWithTarget(pTarget); m_pOther->startWithTarget(pTarget); } void CCDeccelAmplitude::update(float time) { ((CCDeccelAmplitude*)(m_pOther))->setAmplitudeRate(powf((1 - time), m_fRate)); m_pOther->update(time); } CCActionInterval* CCDeccelAmplitude::reverse(void) { return CCDeccelAmplitude::create(m_pOther->reverse(), m_fDuration); } // implementation of StopGrid void CCStopGrid::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); CCGridBase *pGrid = m_pTarget->getGrid(); if (pGrid && pGrid->isActive()) { pGrid->setActive(false); } } CCStopGrid* CCStopGrid::action(void) { return CCStopGrid::create(); } CCStopGrid* CCStopGrid::create(void) { CCStopGrid* pAction = new CCStopGrid(); pAction->autorelease(); return pAction; } // implementation of CCReuseGrid CCReuseGrid* CCReuseGrid::actionWithTimes(int times) { return CCReuseGrid::create(times); } CCReuseGrid* CCReuseGrid::create(int times) { CCReuseGrid *pAction = new CCReuseGrid(); if (pAction) { if (pAction->initWithTimes(times)) { pAction->autorelease(); } else { CC_SAFE_DELETE(pAction); } } return pAction; } bool CCReuseGrid::initWithTimes(int times) { m_nTimes = times; return true; } void CCReuseGrid::startWithTarget(CCNode *pTarget) { CCActionInstant::startWithTarget(pTarget); if (m_pTarget->getGrid() && m_pTarget->getGrid()->isActive()) { m_pTarget->getGrid()->setReuseGrid(m_pTarget->getGrid()->getReuseGrid() + m_nTimes); } } NS_CC_END