" \n\ attribute vec4 a_position; \n\ attribute vec2 a_texCoord; \n\ uniform mat4 u_MVPMatrix; \n\ \n\ #ifdef GL_ES \n\ varying mediump vec2 v_texCoord; \n\ #else \n\ varying vec2 v_texCoord; \n\ #endif \n\ \n\ void main() \n\ { \n\ gl_Position = u_MVPMatrix * a_position; \n\ v_texCoord = a_texCoord; \n\ } \n\ ";