/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionInstant.h" #include "CCNode.h" #include "CCSprite.h" #include "CCScriptSupport.h" #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic ignored "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (push) #pragma warning (disable: 4996) #endif NS_CC_BEGIN // // InstantAction // bool ActionInstant::isDone() const { return true; } void ActionInstant::step(float dt) { CC_UNUSED_PARAM(dt); update(1); } void ActionInstant::update(float time) { CC_UNUSED_PARAM(time); // nothing } // // Show // Show* Show::create() { Show* ret = new Show(); if (ret) { ret->autorelease(); } return ret; } void Show::update(float time) { CC_UNUSED_PARAM(time); _target->setVisible(true); } ActionInstant* Show::reverse() const { return Hide::create(); } Show * Show::clone() const { // no copy constructor auto a = new Show(); a->autorelease(); return a; } // // Hide // Hide * Hide::create() { Hide *ret = new Hide(); if (ret) { ret->autorelease(); } return ret; } void Hide::update(float time) { CC_UNUSED_PARAM(time); _target->setVisible(false); } ActionInstant *Hide::reverse() const { return Show::create(); } Hide * Hide::clone() const { // no copy constructor auto a = new Hide(); a->autorelease(); return a; } // // ToggleVisibility // ToggleVisibility * ToggleVisibility::create() { ToggleVisibility *ret = new ToggleVisibility(); if (ret) { ret->autorelease(); } return ret; } void ToggleVisibility::update(float time) { CC_UNUSED_PARAM(time); _target->setVisible(!_target->isVisible()); } ToggleVisibility * ToggleVisibility::reverse() const { return ToggleVisibility::create(); } ToggleVisibility * ToggleVisibility::clone() const { // no copy constructor auto a = new ToggleVisibility(); a->autorelease(); return a; } // // Remove Self // RemoveSelf * RemoveSelf::create(bool isNeedCleanUp /*= true*/) { RemoveSelf *ret = new RemoveSelf(); if (ret && ret->init(isNeedCleanUp)) { ret->autorelease(); } return ret; } bool RemoveSelf::init(bool isNeedCleanUp) { _isNeedCleanUp = isNeedCleanUp; return true; } void RemoveSelf::update(float time) { CC_UNUSED_PARAM(time); _target->removeFromParentAndCleanup(_isNeedCleanUp); } RemoveSelf *RemoveSelf::reverse() const { return RemoveSelf::create(_isNeedCleanUp); } RemoveSelf * RemoveSelf::clone() const { // no copy constructor auto a = new RemoveSelf(); a->init(_isNeedCleanUp); a->autorelease(); return a; } // // FlipX // FlipX *FlipX::create(bool x) { FlipX *ret = new FlipX(); if (ret && ret->initWithFlipX(x)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool FlipX::initWithFlipX(bool x) { _flipX = x; return true; } void FlipX::update(float time) { CC_UNUSED_PARAM(time); static_cast(_target)->setFlippedX(_flipX); } FlipX* FlipX::reverse() const { return FlipX::create(!_flipX); } FlipX * FlipX::clone() const { // no copy constructor auto a = new FlipX(); a->initWithFlipX(_flipX); a->autorelease(); return a; } // // FlipY // FlipY * FlipY::create(bool y) { FlipY *ret = new FlipY(); if (ret && ret->initWithFlipY(y)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool FlipY::initWithFlipY(bool y) { _flipY = y; return true; } void FlipY::update(float time) { CC_UNUSED_PARAM(time); static_cast(_target)->setFlippedY(_flipY); } FlipY* FlipY::reverse() const { return FlipY::create(!_flipY); } FlipY * FlipY::clone() const { // no copy constructor auto a = new FlipY(); a->initWithFlipY(_flipY); a->autorelease(); return a; } // // Place // Place* Place::create(const Vector2& pos) { Place *ret = new Place(); if (ret && ret->initWithPosition(pos)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool Place::initWithPosition(const Vector2& pos) { _position = pos; return true; } Place * Place::clone() const { // no copy constructor auto a = new Place(); a->initWithPosition(_position); a->autorelease(); return a; } Place * Place::reverse() const { // no reverse, just clone return this->clone(); } void Place::update(float time) { CC_UNUSED_PARAM(time); _target->setPosition(_position); } // // CallFunc // CallFunc * CallFunc::create(const std::function &func) { CallFunc *ret = new CallFunc(); if (ret && ret->initWithFunction(func) ) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } CallFunc * CallFunc::create(Ref* selectorTarget, SEL_CallFunc selector) { CallFunc *ret = new CallFunc(); if (ret && ret->initWithTarget(selectorTarget)) { ret->_callFunc = selector; ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool CallFunc::initWithFunction(const std::function &func) { _function = func; return true; } bool CallFunc::initWithTarget(Ref* target) { if (target) { target->retain(); } if (_selectorTarget) { _selectorTarget->release(); } _selectorTarget = target; return true; } CallFunc::~CallFunc() { CC_SAFE_RELEASE(_selectorTarget); } CallFunc * CallFunc::clone() const { // no copy constructor auto a = new CallFunc(); if( _selectorTarget) { a->initWithTarget(_selectorTarget); a->_callFunc = _callFunc; } else if( _function ){ a->initWithFunction(_function); } a->autorelease(); return a; } CallFunc * CallFunc::reverse() const { // no reverse here, just return a clone return this->clone(); } void CallFunc::update(float time) { CC_UNUSED_PARAM(time); this->execute(); } void CallFunc::execute() { if (_callFunc) { (_selectorTarget->*_callFunc)(); } else if( _function ){ _function(); } } // // CallFuncN // CallFuncN * CallFuncN::create(const std::function &func) { auto ret = new CallFuncN(); if (ret && ret->initWithFunction(func) ) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } // XXX deprecated CallFuncN * CallFuncN::create(Ref* selectorTarget, SEL_CallFuncN selector) { CallFuncN *ret = new CallFuncN(); if (ret && ret->initWithTarget(selectorTarget, selector)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } void CallFuncN::execute() { if (_callFuncN) { (_selectorTarget->*_callFuncN)(_target); } else if (_functionN) { _functionN(_target); } } bool CallFuncN::initWithFunction(const std::function &func) { _functionN = func; return true; } bool CallFuncN::initWithTarget(Ref* selectorTarget, SEL_CallFuncN selector) { if (CallFunc::initWithTarget(selectorTarget)) { _callFuncN = selector; return true; } return false; } CallFuncN * CallFuncN::clone() const { // no copy constructor auto a = new CallFuncN(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncN); } else if( _functionN ){ a->initWithFunction(_functionN); } a->autorelease(); return a; } // // CallFuncND // __CCCallFuncND * __CCCallFuncND::create(Ref* selectorTarget, SEL_CallFuncND selector, void* d) { __CCCallFuncND* ret = new __CCCallFuncND(); if (ret && ret->initWithTarget(selectorTarget, selector, d)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool __CCCallFuncND::initWithTarget(Ref* selectorTarget, SEL_CallFuncND selector, void* d) { if (CallFunc::initWithTarget(selectorTarget)) { _data = d; _callFuncND = selector; return true; } return false; } void __CCCallFuncND::execute() { if (_callFuncND) { (_selectorTarget->*_callFuncND)(_target, _data); } } __CCCallFuncND * __CCCallFuncND::clone() const { // no copy constructor auto a = new __CCCallFuncND(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncND, _data); } a->autorelease(); return a; } // // CallFuncO // __CCCallFuncO::__CCCallFuncO() : _object(nullptr) { } __CCCallFuncO::~__CCCallFuncO() { CC_SAFE_RELEASE(_object); } void __CCCallFuncO::execute() { if (_callFuncO) { (_selectorTarget->*_callFuncO)(_object); } } __CCCallFuncO * __CCCallFuncO::create(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object) { __CCCallFuncO *ret = new __CCCallFuncO(); if (ret && ret->initWithTarget(selectorTarget, selector, object)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } bool __CCCallFuncO::initWithTarget(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object) { if (CallFunc::initWithTarget(selectorTarget)) { _object = object; CC_SAFE_RETAIN(_object); _callFuncO = selector; return true; } return false; } __CCCallFuncO * __CCCallFuncO::clone() const { // no copy constructor auto a = new __CCCallFuncO(); if( _selectorTarget) { a->initWithTarget(_selectorTarget, _callFuncO, _object); } a->autorelease(); return a; } Ref* __CCCallFuncO::getObject() const { return _object; } void __CCCallFuncO::setObject(Ref* obj) { if (obj != _object) { CC_SAFE_RELEASE(_object); _object = obj; CC_SAFE_RETAIN(_object); } } NS_CC_END #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))) #pragma GCC diagnostic warning "-Wdeprecated-declarations" #elif _MSC_VER >= 1400 //vs 2005 or higher #pragma warning (pop) #endif