/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" #define DENSITY (1.0 / 10000.0) #define MAX_VERTEXES_PER_VORONOI 16 struct WorleyContex { uint32_t seed; cpFloat cellSize; int width, height; cpBB bb; cpVect focus; }; static inline cpVect HashVect(uint32_t x, uint32_t y, uint32_t seed) { // cpFloat border = 0.21f; cpFloat border = 0.05f; uint32_t h = (x * 1640531513 ^ y * 2654435789) + seed; return cpv(cpflerp(border, 1.0f - border, (cpFloat)(h & 0xFFFF) / (cpFloat)0xFFFF), cpflerp(border, 1.0f - border, (cpFloat)((h >> 16) & 0xFFFF) / (cpFloat)0xFFFF)); } static cpVect WorleyPoint(int i, int j, struct WorleyContex* context) { cpFloat size = context->cellSize; int width = context->width; int height = context->height; cpBB bb = context->bb; // cpVect fv = cpv(0.5, 0.5); cpVect fv = HashVect(i, j, context->seed); return cpv(cpflerp(bb.l, bb.r, 0.5f) + size * (i + fv.x - width * 0.5f), cpflerp(bb.b, bb.t, 0.5f) + size * (j + fv.y - height * 0.5f)); } static int ClipCell(cpShape* shape, cpVect center, int i, int j, struct WorleyContex* context, cpVect* verts, cpVect* clipped, int count) { cpVect other = WorleyPoint(i, j, context); // printf(" other %dx%d: (% 5.2f, % 5.2f) ", i, j, other.x, other.y); if (cpShapePointQuery(shape, other, NULL) > 0.0f) { // printf("excluded\n"); memcpy(clipped, verts, count * sizeof(cpVect)); return count; } else { // printf("clipped\n"); } cpVect n = cpvsub(other, center); cpFloat dist = cpvdot(n, cpvlerp(center, other, 0.5f)); int clipped_count = 0; for (int j = 0, i = count - 1; j < count; i = j, j++) { cpVect a = verts[i]; cpFloat a_dist = cpvdot(a, n) - dist; if (a_dist <= 0.0) { clipped[clipped_count] = a; clipped_count++; } cpVect b = verts[j]; cpFloat b_dist = cpvdot(b, n) - dist; if (a_dist * b_dist < 0.0f) { cpFloat t = cpfabs(a_dist) / (cpfabs(a_dist) + cpfabs(b_dist)); clipped[clipped_count] = cpvlerp(a, b, t); clipped_count++; } } return clipped_count; } static void ShatterCell(cpSpace* space, cpShape* shape, cpVect cell, int cell_i, int cell_j, struct WorleyContex* context) { // printf("cell %dx%d: (% 5.2f, % 5.2f)\n", cell_i, cell_j, cell.x, cell.y); cpBody* body = cpShapeGetBody(shape); cpVect* ping = (cpVect*)alloca(MAX_VERTEXES_PER_VORONOI * sizeof(cpVect)); cpVect* pong = (cpVect*)alloca(MAX_VERTEXES_PER_VORONOI * sizeof(cpVect)); int count = cpPolyShapeGetCount(shape); count = (count > MAX_VERTEXES_PER_VORONOI ? MAX_VERTEXES_PER_VORONOI : count); for (int i = 0; i < count; i++) { ping[i] = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, i)); } for (int i = 0; i < context->width; i++) { for (int j = 0; j < context->height; j++) { if (!(i == cell_i && j == cell_j) && cpShapePointQuery(shape, cell, NULL) < 0.0f) { count = ClipCell(shape, cell, i, j, context, ping, pong, count); memcpy(ping, pong, count * sizeof(cpVect)); } } } cpVect centroid = cpCentroidForPoly(count, ping); cpFloat mass = cpAreaForPoly(count, ping, 0.0f) * DENSITY; cpFloat moment = cpMomentForPoly(mass, count, ping, cpvneg(centroid), 0.0f); cpBody* new_body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); cpBodySetPosition(new_body, centroid); cpBodySetVelocity(new_body, cpBodyGetVelocityAtWorldPoint(body, centroid)); cpBodySetAngularVelocity(new_body, cpBodyGetAngularVelocity(body)); cpTransform transform = cpTransformTranslate(cpvneg(centroid)); cpShape* new_shape = cpSpaceAddShape(space, cpPolyShapeNew(new_body, count, ping, transform, 0.0)); // Copy whatever properties you have set on the original shape that are important cpShapeSetFriction(new_shape, cpShapeGetFriction(shape)); } static void ShatterShape(cpSpace* space, cpShape* shape, cpFloat cellSize, cpVect focus) { cpSpaceRemoveShape(space, shape); cpSpaceRemoveBody(space, cpShapeGetBody(shape)); cpBB bb = cpShapeGetBB(shape); int width = (int)((bb.r - bb.l) / cellSize) + 1; int height = (int)((bb.t - bb.b) / cellSize) + 1; // printf("Splitting as %dx%d\n", width, height); struct WorleyContex context = {(uint32_t)rand(), cellSize, width, height, bb, focus}; for (int i = 0; i < context.width; i++) { for (int j = 0; j < context.height; j++) { cpVect cell = WorleyPoint(i, j, &context); if (cpShapePointQuery(shape, cell, NULL) < 0.0f) { ShatterCell(space, shape, cell, i, j, &context); } } } cpBodyFree(cpShapeGetBody(shape)); cpShapeFree(shape); } static void update(cpSpace* space, double dt) { cpSpaceStep(space, dt); if (ChipmunkDemoRightDown) { cpPointQueryInfo info; if (cpSpacePointQueryNearest(space, ChipmunkDemoMouse, 0, GRAB_FILTER, &info)) { cpBB bb = cpShapeGetBB(info.shape); cpFloat cell_size = cpfmax(bb.r - bb.l, bb.t - bb.b) / 5.0f; if (cell_size > 5.0f) { ShatterShape(space, (cpShape*)info.shape, cell_size, ChipmunkDemoMouse); } else { // printf("Too small to splinter %f\n", cell_size); } } ChipmunkDemoRightDown = false; } } static cpSpace* init(void) { ChipmunkDemoMessageString = "Right click something to shatter it."; cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 30); cpSpaceSetGravity(space, cpv(0, -500)); cpSpaceSetSleepTimeThreshold(space, 0.5f); cpSpaceSetCollisionSlop(space, 0.5f); cpBody *body, *staticBody = cpSpaceGetStaticBody(space); cpShape* shape; // Create segments around the edge of the screen. shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-1000, -240), cpv(1000, -240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); cpFloat width = 200.0f; cpFloat height = 200.0f; cpFloat mass = width * height * DENSITY; cpFloat moment = cpMomentForBox(mass, width, height); body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0)); cpShapeSetFriction(shape, 0.6f); return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Shatter = { "Shatter.", 1.0f / 60.0f, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };