/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #if COCOS2D_VERSION < 0x00040000 #include #include USING_NS_CC; #define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw" using std::max; #define INITIAL_SIZE (10000) namespace spine { static SkeletonBatch* instance = nullptr; SkeletonBatch* SkeletonBatch::getInstance () { if (!instance) instance = new SkeletonBatch(); return instance; } void SkeletonBatch::destroyInstance () { if (instance) { delete instance; instance = nullptr; } } SkeletonBatch::SkeletonBatch () { for (unsigned int i = 0; i < INITIAL_SIZE; i++) { _commandsPool.push_back(new TrianglesCommand()); } reset (); // callback after drawing is finished so we can clear out the batch state // for the next frame Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){ this->update(0); });; } SkeletonBatch::~SkeletonBatch () { Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION); for (unsigned int i = 0; i < _commandsPool.size(); i++) { delete _commandsPool[i]; _commandsPool[i] = nullptr; } } void SkeletonBatch::update (float delta) { reset(); } cocos2d::V3F_C4B_T2F* SkeletonBatch::allocateVertices(uint32_t numVertices) { if (_vertices.size() - _numVertices < numVertices) { cocos2d::V3F_C4B_T2F* oldData = _vertices.data(); _vertices.resize((_vertices.size() + numVertices) * 2 + 1); cocos2d::V3F_C4B_T2F* newData = _vertices.data(); for (uint32_t i = 0; i < this->_nextFreeCommand; i++) { TrianglesCommand* command = _commandsPool[i]; cocos2d::TrianglesCommand::Triangles& triangles = (cocos2d::TrianglesCommand::Triangles&)command->getTriangles(); triangles.verts = newData + (triangles.verts - oldData); } } cocos2d::V3F_C4B_T2F* vertices = _vertices.data() + _numVertices; _numVertices += numVertices; return vertices; } void SkeletonBatch::deallocateVertices(uint32_t numVertices) { _numVertices -= numVertices; } unsigned short* SkeletonBatch::allocateIndices(uint32_t numIndices) { if (_indices.getCapacity() - _indices.size() < numIndices) { unsigned short* oldData = _indices.buffer(); int oldSize = _indices.size(); _indices.ensureCapacity(_indices.size() + numIndices); unsigned short* newData = _indices.buffer(); for (uint32_t i = 0; i < this->_nextFreeCommand; i++) { TrianglesCommand* command = _commandsPool[i]; cocos2d::TrianglesCommand::Triangles& triangles = (cocos2d::TrianglesCommand::Triangles&)command->getTriangles(); if (triangles.indices >= oldData && triangles.indices < oldData + oldSize) { triangles.indices = newData + (triangles.indices - oldData); } } } unsigned short* indices = _indices.buffer() + _indices.size(); _indices.setSize(_indices.size() + numIndices, 0); return indices; } void SkeletonBatch::deallocateIndices(uint32_t numIndices) { _indices.setSize(_indices.size() - numIndices, 0); } cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::GLProgramState* glProgramState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) { TrianglesCommand* command = nextFreeCommand(); command->init(globalOrder, texture, glProgramState, blendType, triangles, mv, flags); renderer->addCommand(command); return command; } void SkeletonBatch::reset() { _nextFreeCommand = 0; _numVertices = 0; _indices.setSize(0, 0); } cocos2d::TrianglesCommand* SkeletonBatch::nextFreeCommand() { if (_commandsPool.size() <= _nextFreeCommand) { unsigned int newSize = _commandsPool.size() * 2 + 1; for (int i = _commandsPool.size(); i < newSize; i++) { _commandsPool.push_back(new TrianglesCommand()); } } return _commandsPool[_nextFreeCommand++]; } } #endif