/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include spAnimation* spAnimation_create (const char* name, int timelineCount) { spAnimation* self = NEW(spAnimation); MALLOC_STR(self->name, name); self->timelineCount = timelineCount; self->timelines = MALLOC(spTimeline*, timelineCount); return self; } void spAnimation_dispose (spAnimation* self) { int i; for (i = 0; i < self->timelineCount; ++i) spTimeline_dispose(self->timelines[i]); FREE(self->timelines); FREE(self->name); FREE(self); } void spAnimation_apply (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events, int* eventCount) { int i, n = self->timelineCount; if (loop && self->duration) { time = FMOD(time, self->duration); lastTime = FMOD(lastTime, self->duration); } for (i = 0; i < n; ++i) spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1); } void spAnimation_mix (const spAnimation* self, spSkeleton* skeleton, float lastTime, float time, int loop, spEvent** events, int* eventCount, float alpha) { int i, n = self->timelineCount; if (loop && self->duration) { time = FMOD(time, self->duration); lastTime = FMOD(lastTime, self->duration); } for (i = 0; i < n; ++i) spTimeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha); } /**/ typedef struct _spTimelineVtable { void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha); void (*dispose) (spTimeline* self); } _spTimelineVtable; void _spTimeline_init (spTimeline* self, spTimelineType type, /**/ void (*dispose) (spTimeline* self), /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha)) { CONST_CAST(spTimelineType, self->type) = type; CONST_CAST(_spTimelineVtable*, self->vtable) = NEW(_spTimelineVtable); VTABLE(spTimeline, self)->dispose = dispose; VTABLE(spTimeline, self)->apply = apply; } void _spTimeline_deinit (spTimeline* self) { FREE(self->vtable); } void spTimeline_dispose (spTimeline* self) { VTABLE(spTimeline, self)->dispose(self); } void spTimeline_apply (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { VTABLE(spTimeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha); } /**/ static const float CURVE_LINEAR = 0; static const float CURVE_STEPPED = -1; static const int CURVE_SEGMENTS = 10; void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int frameCount, /**/ void (*dispose) (spTimeline* self), /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha)) { _spTimeline_init(SUPER(self), type, dispose, apply); self->curves = CALLOC(float, (frameCount - 1) * 6); } void _spCurveTimeline_deinit (spCurveTimeline* self) { _spTimeline_deinit(SUPER(self)); FREE(self->curves); } void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex) { self->curves[frameIndex * 6] = CURVE_LINEAR; } void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex) { self->curves[frameIndex * 6] = CURVE_STEPPED; } void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2) { float subdiv_step = 1.0f / CURVE_SEGMENTS; float subdiv_step2 = subdiv_step * subdiv_step; float subdiv_step3 = subdiv_step2 * subdiv_step; float pre1 = 3 * subdiv_step; float pre2 = 3 * subdiv_step2; float pre4 = 6 * subdiv_step2; float pre5 = 6 * subdiv_step3; float tmp1x = -cx1 * 2 + cx2; float tmp1y = -cy1 * 2 + cy2; float tmp2x = (cx1 - cx2) * 3 + 1; float tmp2y = (cy1 - cy2) * 3 + 1; int i = frameIndex * 6; self->curves[i] = cx1 * pre1 + tmp1x * pre2 + tmp2x * subdiv_step3; self->curves[i + 1] = cy1 * pre1 + tmp1y * pre2 + tmp2y * subdiv_step3; self->curves[i + 2] = tmp1x * pre4 + tmp2x * pre5; self->curves[i + 3] = tmp1y * pre4 + tmp2y * pre5; self->curves[i + 4] = tmp2x * pre5; self->curves[i + 5] = tmp2y * pre5; } float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent) { float dfy; float ddfx; float ddfy; float dddfx; float dddfy; float x, y; int i; int curveIndex = frameIndex * 6; float dfx = self->curves[curveIndex]; if (dfx == CURVE_LINEAR) return percent; if (dfx == CURVE_STEPPED) return 0; dfy = self->curves[curveIndex + 1]; ddfx = self->curves[curveIndex + 2]; ddfy = self->curves[curveIndex + 3]; dddfx = self->curves[curveIndex + 4]; dddfy = self->curves[curveIndex + 5]; x = dfx, y = dfy; i = CURVE_SEGMENTS - 2; while (1) { if (x >= percent) { float lastX = x - dfx; float lastY = y - dfy; return lastY + (y - lastY) * (percent - lastX) / (x - lastX); } if (i == 0) break; i--; dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; x += dfx; y += dfy; } return y + (1 - y) * (percent - x) / (1 - x); /* Last point is 1,1. */ } /* @param target After the first and before the last entry. */ static int binarySearch (float *values, int valuesLength, float target, int step) { int low = 0, current; int high = valuesLength / step - 2; if (high == 0) return step; current = high >> 1; while (1) { if (values[(current + 1) * step] <= target) low = current + 1; else high = current; if (low == high) return (low + 1) * step; current = (low + high) >> 1; } return 0; } /*static int linearSearch (float *values, int valuesLength, float target, int step) { int i, last = valuesLength - step; for (i = 0; i <= last; i += step) { if (values[i] <= target) continue; return i; } return -1; }*/ /**/ void _spBaseTimeline_dispose (spTimeline* timeline) { struct spBaseTimeline* self = SUB_CAST(struct spBaseTimeline, timeline); _spCurveTimeline_deinit(SUPER(self)); FREE(self->frames); FREE(self); } /* Many timelines have structure identical to struct spBaseTimeline and extend spCurveTimeline. **/ struct spBaseTimeline* _spBaseTimeline_create (int frameCount, spTimelineType type, int frameSize, /**/ void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha)) { struct spBaseTimeline* self = NEW(struct spBaseTimeline); _spCurveTimeline_init(SUPER(self), type, frameCount, _spBaseTimeline_dispose, apply); CONST_CAST(int, self->framesLength) = frameCount * frameSize; CONST_CAST(float*, self->frames) = CALLOC(float, self->framesLength); return self; } /**/ static const int ROTATE_LAST_FRAME_TIME = -2; static const int ROTATE_FRAME_VALUE = 1; void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { spBone *bone; int frameIndex; float lastFrameValue, frameTime, percent, amount; spRotateTimeline* self = SUB_CAST(spRotateTimeline, timeline); if (time < self->frames[0]) return; /* Time is before first frame. */ bone = skeleton->bones[self->boneIndex]; if (time >= self->frames[self->framesLength - 2]) { /* Time is after last frame. */ amount = bone->data->rotation + self->frames[self->framesLength - 1] - bone->rotation; while (amount > 180) amount -= 360; while (amount < -180) amount += 360; bone->rotation += amount * alpha; return; } /* Interpolate between the last frame and the current frame. */ frameIndex = binarySearch(self->frames, self->framesLength, time, 2); lastFrameValue = self->frames[frameIndex - 1]; frameTime = self->frames[frameIndex]; percent = 1 - (time - frameTime) / (self->frames[frameIndex + ROTATE_LAST_FRAME_TIME] - frameTime); percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 2 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent)); amount = self->frames[frameIndex + ROTATE_FRAME_VALUE] - lastFrameValue; while (amount > 180) amount -= 360; while (amount < -180) amount += 360; amount = bone->data->rotation + (lastFrameValue + amount * percent) - bone->rotation; while (amount > 180) amount -= 360; while (amount < -180) amount += 360; bone->rotation += amount * alpha; } spRotateTimeline* spRotateTimeline_create (int frameCount) { return _spBaseTimeline_create(frameCount, TIMELINE_ROTATE, 2, _spRotateTimeline_apply); } void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle) { frameIndex *= 2; self->frames[frameIndex] = time; self->frames[frameIndex + 1] = angle; } /**/ static const int TRANSLATE_LAST_FRAME_TIME = -3; static const int TRANSLATE_FRAME_X = 1; static const int TRANSLATE_FRAME_Y = 2; void _spTranslateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { spBone *bone; int frameIndex; float lastFrameX, lastFrameY, frameTime, percent; spTranslateTimeline* self = SUB_CAST(spTranslateTimeline, timeline); if (time < self->frames[0]) return; /* Time is before first frame. */ bone = skeleton->bones[self->boneIndex]; if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */ bone->x += (bone->data->x + self->frames[self->framesLength - 2] - bone->x) * alpha; bone->y += (bone->data->y + self->frames[self->framesLength - 1] - bone->y) * alpha; return; } /* Interpolate between the last frame and the current frame. */ frameIndex = binarySearch(self->frames, self->framesLength, time, 3); lastFrameX = self->frames[frameIndex - 2]; lastFrameY = self->frames[frameIndex - 1]; frameTime = self->frames[frameIndex]; percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime); percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent)); bone->x += (bone->data->x + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->x) * alpha; bone->y += (bone->data->y + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent - bone->y) * alpha; } spTranslateTimeline* spTranslateTimeline_create (int frameCount) { return _spBaseTimeline_create(frameCount, TIMELINE_TRANLATE, 3, _spTranslateTimeline_apply); } void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y) { frameIndex *= 3; self->frames[frameIndex] = time; self->frames[frameIndex + 1] = x; self->frames[frameIndex + 2] = y; } /**/ void _spScaleTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { spBone *bone; int frameIndex; float lastFrameX, lastFrameY, frameTime, percent; spScaleTimeline* self = SUB_CAST(spScaleTimeline, timeline); if (time < self->frames[0]) return; /* Time is before first frame. */ bone = skeleton->bones[self->boneIndex]; if (time >= self->frames[self->framesLength - 3]) { /* Time is after last frame. */ bone->scaleX += (bone->data->scaleX - 1 + self->frames[self->framesLength - 2] - bone->scaleX) * alpha; bone->scaleY += (bone->data->scaleY - 1 + self->frames[self->framesLength - 1] - bone->scaleY) * alpha; return; } /* Interpolate between the last frame and the current frame. */ frameIndex = binarySearch(self->frames, self->framesLength, time, 3); lastFrameX = self->frames[frameIndex - 2]; lastFrameY = self->frames[frameIndex - 1]; frameTime = self->frames[frameIndex]; percent = 1 - (time - frameTime) / (self->frames[frameIndex + TRANSLATE_LAST_FRAME_TIME] - frameTime); percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 3 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent)); bone->scaleX += (bone->data->scaleX - 1 + lastFrameX + (self->frames[frameIndex + TRANSLATE_FRAME_X] - lastFrameX) * percent - bone->scaleX) * alpha; bone->scaleY += (bone->data->scaleY - 1 + lastFrameY + (self->frames[frameIndex + TRANSLATE_FRAME_Y] - lastFrameY) * percent - bone->scaleY) * alpha; } spScaleTimeline* spScaleTimeline_create (int frameCount) { return _spBaseTimeline_create(frameCount, TIMELINE_SCALE, 3, _spScaleTimeline_apply); } void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y) { spTranslateTimeline_setFrame(self, frameIndex, time, x, y); } /**/ static const int COLOR_LAST_FRAME_TIME = -5; static const int COLOR_FRAME_R = 1; static const int COLOR_FRAME_G = 2; static const int COLOR_FRAME_B = 3; static const int COLOR_FRAME_A = 4; void _spColorTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { spSlot *slot; int frameIndex; float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime; float r, g, b, a; spColorTimeline* self = (spColorTimeline*)timeline; if (time < self->frames[0]) return; /* Time is before first frame. */ slot = skeleton->slots[self->slotIndex]; if (time >= self->frames[self->framesLength - 5]) { /* Time is after last frame. */ int i = self->framesLength - 1; slot->r = self->frames[i - 3]; slot->g = self->frames[i - 2]; slot->b = self->frames[i - 1]; slot->a = self->frames[i]; return; } /* Interpolate between the last frame and the current frame. */ frameIndex = binarySearch(self->frames, self->framesLength, time, 5); lastFrameR = self->frames[frameIndex - 4]; lastFrameG = self->frames[frameIndex - 3]; lastFrameB = self->frames[frameIndex - 2]; lastFrameA = self->frames[frameIndex - 1]; frameTime = self->frames[frameIndex]; percent = 1 - (time - frameTime) / (self->frames[frameIndex + COLOR_LAST_FRAME_TIME] - frameTime); percent = spCurveTimeline_getCurvePercent(SUPER(self), frameIndex / 5 - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent)); r = lastFrameR + (self->frames[frameIndex + COLOR_FRAME_R] - lastFrameR) * percent; g = lastFrameG + (self->frames[frameIndex + COLOR_FRAME_G] - lastFrameG) * percent; b = lastFrameB + (self->frames[frameIndex + COLOR_FRAME_B] - lastFrameB) * percent; a = lastFrameA + (self->frames[frameIndex + COLOR_FRAME_A] - lastFrameA) * percent; if (alpha < 1) { slot->r += (r - slot->r) * alpha; slot->g += (g - slot->g) * alpha; slot->b += (b - slot->b) * alpha; slot->a += (a - slot->a) * alpha; } else { slot->r = r; slot->g = g; slot->b = b; slot->a = a; } } spColorTimeline* spColorTimeline_create (int frameCount) { return (spColorTimeline*)_spBaseTimeline_create(frameCount, TIMELINE_COLOR, 5, _spColorTimeline_apply); } void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a) { frameIndex *= 5; self->frames[frameIndex] = time; self->frames[frameIndex + 1] = r; self->frames[frameIndex + 2] = g; self->frames[frameIndex + 3] = b; self->frames[frameIndex + 4] = a; } /**/ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { int frameIndex; const char* attachmentName; spAttachmentTimeline* self = (spAttachmentTimeline*)timeline; if (time < self->frames[0]) return; /* Time is before first frame. */ if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */ frameIndex = self->framesLength - 1; else frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1; attachmentName = self->attachmentNames[frameIndex]; spSlot_setAttachment(skeleton->slots[self->slotIndex], attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0); } void _spAttachmentTimeline_dispose (spTimeline* timeline) { spAttachmentTimeline* self = SUB_CAST(spAttachmentTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesLength; ++i) FREE(self->attachmentNames[i]); FREE(self->attachmentNames); FREE(self->frames); FREE(self); } spAttachmentTimeline* spAttachmentTimeline_create (int frameCount) { spAttachmentTimeline* self = NEW(spAttachmentTimeline); _spTimeline_init(SUPER(self), TIMELINE_ATTACHMENT, _spAttachmentTimeline_dispose, _spAttachmentTimeline_apply); CONST_CAST(int, self->framesLength) = frameCount; CONST_CAST(float*, self->frames) = CALLOC(float, frameCount); CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, frameCount); return self; } void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName) { self->frames[frameIndex] = time; FREE(self->attachmentNames[frameIndex]); if (attachmentName) MALLOC_STR(self->attachmentNames[frameIndex], attachmentName); else self->attachmentNames[frameIndex] = 0; } /**/ /** Fires events for frames > lastTime and <= time. */ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { spEventTimeline* self = (spEventTimeline*)timeline; int frameIndex; if (!firedEvents) return; if (lastTime > time) { /* Fire events after last time for looped animations. */ _spEventTimeline_apply(timeline, skeleton, lastTime, (float)INT_MAX, firedEvents, eventCount, alpha); lastTime = -1; } else if (lastTime >= self->frames[self->framesLength - 1]) /* Last time is after last frame. */ return; if (time < self->frames[0]) return; /* Time is before first frame. */ if (lastTime < self->frames[0]) frameIndex = 0; else { float frame; frameIndex = binarySearch(self->frames, self->framesLength, lastTime, 1); frame = self->frames[frameIndex]; while (frameIndex > 0) { /* Fire multiple events with the same frame. */ if (self->frames[frameIndex - 1] != frame) break; frameIndex--; } } for (; frameIndex < self->framesLength && time >= self->frames[frameIndex]; frameIndex++) { firedEvents[*eventCount] = self->events[frameIndex]; (*eventCount)++; } } void _spEventTimeline_dispose (spTimeline* timeline) { spEventTimeline* self = SUB_CAST(spEventTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesLength; ++i) spEvent_dispose(self->events[i]); FREE(self->events); FREE(self->frames); FREE(self); } spEventTimeline* spEventTimeline_create (int frameCount) { spEventTimeline* self = NEW(spEventTimeline); _spTimeline_init(SUPER(self), TIMELINE_EVENT, _spEventTimeline_dispose, _spEventTimeline_apply); CONST_CAST(int, self->framesLength) = frameCount; CONST_CAST(float*, self->frames) = CALLOC(float, frameCount); CONST_CAST(spEvent**, self->events) = CALLOC(spEvent*, frameCount); return self; } void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event) { self->frames[frameIndex] = time; FREE(self->events[frameIndex]); self->events[frameIndex] = event; } /**/ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventCount, float alpha) { int i; int frameIndex; const int* drawOrderToSetupIndex; spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline; if (time < self->frames[0]) return; /* Time is before first frame. */ if (time >= self->frames[self->framesLength - 1]) /* Time is after last frame. */ frameIndex = self->framesLength - 1; else frameIndex = binarySearch(self->frames, self->framesLength, time, 1) - 1; drawOrderToSetupIndex = self->drawOrders[frameIndex]; if (!drawOrderToSetupIndex) memcpy(skeleton->drawOrder, skeleton->slots, self->slotCount * sizeof(int)); else { for (i = 0; i < self->slotCount; i++) skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]]; } } void _spDrawOrderTimeline_dispose (spTimeline* timeline) { spDrawOrderTimeline* self = SUB_CAST(spDrawOrderTimeline, timeline); int i; _spTimeline_deinit(timeline); for (i = 0; i < self->framesLength; ++i) FREE(self->drawOrders[i]); FREE(self->drawOrders); FREE(self->frames); FREE(self); } spDrawOrderTimeline* spDrawOrderTimeline_create (int frameCount, int slotCount) { spDrawOrderTimeline* self = NEW(spDrawOrderTimeline); _spTimeline_init(SUPER(self), TIMELINE_DRAWORDER, _spDrawOrderTimeline_dispose, _spDrawOrderTimeline_apply); CONST_CAST(int, self->framesLength) = frameCount; CONST_CAST(float*, self->frames) = CALLOC(float, frameCount); CONST_CAST(int**, self->drawOrders) = CALLOC(int*, frameCount); CONST_CAST(int, self->slotCount) = slotCount; return self; } void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder) { self->frames[frameIndex] = time; FREE(self->drawOrders[frameIndex]); if (!drawOrder) self->drawOrders[frameIndex] = 0; else { self->drawOrders[frameIndex] = MALLOC(int, self->slotCount); memcpy(CONST_CAST(int*, self->drawOrders[frameIndex]), drawOrder, self->slotCount * sizeof(int)); } }