-------------------------------- -- @module ActionCamera -- @extend ActionInterval -------------------------------- -- overload function: setEye(float, float, float) -- -- overload function: setEye(vector3_table) -- -- @function [parent=#ActionCamera] setEye -- @param self -- @param #float float -- @param #float float -- @param #float float -------------------------------- -- @function [parent=#ActionCamera] getEye -- @param self -- @return vector3_table#vector3_table ret (return value: vector3_table) -------------------------------- -- @function [parent=#ActionCamera] setUp -- @param self -- @param #vector3_table array -------------------------------- -- @function [parent=#ActionCamera] getCenter -- @param self -- @return vector3_table#vector3_table ret (return value: vector3_table) -------------------------------- -- @function [parent=#ActionCamera] setCenter -- @param self -- @param #vector3_table array -------------------------------- -- @function [parent=#ActionCamera] getUp -- @param self -- @return vector3_table#vector3_table ret (return value: vector3_table) -------------------------------- -- @function [parent=#ActionCamera] startWithTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#ActionCamera] clone -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- @function [parent=#ActionCamera] reverse -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- @function [parent=#ActionCamera] ActionCamera -- @param self return nil