-------------------------------- -- @module PhysicsJointLimit -- @extend PhysicsJoint -------------------------------- -- @function [parent=#PhysicsJointLimit] setAnchr2 -- @param self -- @param #vector2_table array -------------------------------- -- @function [parent=#PhysicsJointLimit] setAnchr1 -- @param self -- @param #vector2_table array -------------------------------- -- @function [parent=#PhysicsJointLimit] setMax -- @param self -- @param #float float -------------------------------- -- @function [parent=#PhysicsJointLimit] getAnchr2 -- @param self -- @return vector2_table#vector2_table ret (return value: vector2_table) -------------------------------- -- @function [parent=#PhysicsJointLimit] getAnchr1 -- @param self -- @return vector2_table#vector2_table ret (return value: vector2_table) -------------------------------- -- @function [parent=#PhysicsJointLimit] getMin -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointLimit] getMax -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @function [parent=#PhysicsJointLimit] setMin -- @param self -- @param #float float -------------------------------- -- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vector2_table, vector2_table, float, float) -- -- overload function: construct(cc.PhysicsBody, cc.PhysicsBody, vector2_table, vector2_table) -- -- @function [parent=#PhysicsJointLimit] construct -- @param self -- @param #cc.PhysicsBody physicsbody -- @param #cc.PhysicsBody physicsbody -- @param #vector2_table array -- @param #vector2_table array -- @param #float float -- @param #float float -- @return PhysicsJointLimit#PhysicsJointLimit ret (retunr value: cc.PhysicsJointLimit) return nil