#include "cddandroidOpenSLEngine.h" namespace CocosDenshion { namespace android { OpenSLEngine::~OpenSLEngine() { } void OpenSLEngine::preloadBackgroundMusic(const char* pszFilePath) { } void OpenSLEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { } void OpenSLEngine::stopBackgroundMusic(bool bReleaseData) { } void OpenSLEngine::pauseBackgroundMusic() { } void OpenSLEngine::resumeBackgroundMusic() { } void OpenSLEngine::rewindBackgroundMusic() { } bool OpenSLEngine::willPlayBackgroundMusic() { } bool OpenSLEngine::isBackgroundMusicPlaying() { } float OpenSLEngine::getBackgroundMusicVolume() { } void OpenSLEngine::setBackgroundMusicVolume(float volume) { } float OpenSLEngine::getEffectsVolume() { } void OpenSLEngine::setEffectsVolume(float volume) { } unsigned int OpenSLEngine::playEffect(const char* pszFilePath, bool bLoop, float pitch, float pan, float gain) { } void OpenSLEngine::pauseEffect(unsigned int nSoundId) { } void OpenSLEngine::pauseAllEffects() { } void OpenSLEngine::resumeEffect(unsigned int nSoundId) { } void OpenSLEngine::resumeAllEffects() { } void OpenSLEngine::stopEffect(unsigned int nSoundId) { } void OpenSLEngine::stopAllEffects() { } void OpenSLEngine::preloadEffect(const char* pszFilePath) { } void OpenSLEngine::unloadEffect(const char* pszFilePath) { } } }