/**************************************************************************** Copyright (C) 2013 Henry van Merode. All rights reserved. Copyright (c) 2015-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __AX_PU_SCRIPT_TRANSLATOR_H__ #define __AX_PU_SCRIPT_TRANSLATOR_H__ #include #include "base/Ref.h" #include "math/Math.h" #include "extensions/Particle3D/PU/PUScriptCompiler.h" NS_AX_BEGIN // Define static tokens enum eDefineStaticToken { // Generic TOKEN_GROUP_MASK, TOKEN_ACCELERATION, TOKEN_MAX_INCREMENT, TOKEN_MIN_INCREMENT, TOKEN_ITERATIONS, TOKEN_COLOUR_CHANGE, TOKEN_INITIAL_COLOUR, TOKEN_RANDOM_INITIAL_COLOUR, TOKEN_USE_VERTEX_COLOURS, TOKEN_USE_OWN_ROTATION, TOKEN_MAX_DEVIATION, TOKEN_TIME_STEP, TOKEN_BOX_WIDTH, TOKEN_BOX_HEIGHT, TOKEN_BOX_DEPTH, TOKEN_VELOCITY, TOKEN_SPEED, TOKEN_ROTATION_SPEED, TOKEN_ROTATION, TOKEN_ROTATION_AXIS, TOKEN_NORMAL, TOKEN_STEP, TOKEN_NUMBER_OF_SEGMENTS, TOKEN_MAX_ELEMENTS, TOKEN_UPDATE_INTERVAL, TOKEN_DISTANCE_THRESHOLD, TOKEN_MATERIAL, TOKEN_MESH_NAME, TOKEN_RADIUS, TOKEN_ENABLED, TOKEN_POSITION, TOKEN_KEEP_LOCAL, TOKEN_LESS_THAN, TOKEN_GREATER_THAN, TOKEN_EQUALS, TOKEN_VISUAL_PARTICLE, TOKEN_EMITTER_PARTICLE, TOKEN_AFFECTOR_PARTICLE, TOKEN_TECHNIQUE_PARTICLE, TOKEN_SYSTEM_PARTICLE, TOKEN_POINT, TOKEN_VERTEX, TOKEN_INCREASE, TOKEN_ALIAS, TOKEN_USE_ALIAS, TOKEN_SINCE_START_SYSTEM, // Particle System TOKEN_SYSTEM, TOKEN_PS_ITERATION_INTERVAL, TOKEN_PS_NONVIS_UPDATE_TIMEOUT, TOKEN_PS_FIXED_TIMEOUT, TOKEN_PS_LOD_DISTANCES, TOKEN_PS_MAIN_CAMERA_NAME, TOKEN_PS_SMOOTH_LOD, TOKEN_PS_FAST_FORWARD, TOKEN_PS_SCALE, TOKEN_PS_SCALE_VELOCITY, TOKEN_PS_SCALE_TIME, TOKEN_PS_TIGHT_BOUNDING_BOX, TOKEN_PS_CATEGORY, // Particle Technique TOKEN_TECHNIQUE, TOKEN_TECH_VISUAL_PARTICLE_QUOTA, TOKEN_TECH_EMITTED_EMITTER_QUOTA, TOKEN_TECH_EMITTED_AFFECTOR_QUOTA, TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA, TOKEN_TECH_EMITTED_SYSTEM_QUOTA, TOKEN_TECH_LOD_INDEX, TOKEN_TECH_DEFAULT_PARTICLE_WIDTH, TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT, TOKEN_TECH_DEFAULT_PARTICLE_DEPTH, TOKEN_TECH_SPHASHING_CELL_DIMENSION, TOKEN_TECH_SPHASHING_CELL_OVERLAP, TOKEN_TECH_SPHASHING_SIZE, TOKEN_TECH_SPHASHING_UPDATE_INTERVAL, TOKEN_TECH_MAX_VELOCITY, // Particle Renderer TOKEN_RENDERER, TOKEN_RENDERER_Q_GROUP, TOKEN_RENDERER_SORTING, TOKEN_RENDERER_TEXCOORDS_DEFINE, TOKEN_RENDERER_TEXCOORDS_ROWS, TOKEN_RENDERER_TEXCOORDS_SET, TOKEN_RENDERER_TEXCOORDS_COLUMNS, TOKEN_RENDERER_USE_SOFT_PARTICLES, TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER, TOKEN_RENDERER_SOFT_PARTICLES_SCALE, TOKEN_RENDERER_SOFT_PARTICLES_DELTA, // Particle Emitter TOKEN_EMITTER, TOKEN_EMITTER_DIRECTION, TOKEN_EMITTER_ORIENTATION, TOKEN_EMITTER_ORIENTATION_RANGE_START, TOKEN_EMITTER_ORIENTATION_RANGE_END, TOKEN_EMITTER_START_ORIENTATION_RANGE, TOKEN_EMITTER_END_ORIENTATION_RANGE, TOKEN_EMITTER_DURATION, TOKEN_EMITTER_REPEAT_DELAY, TOKEN_EMITTER_EMITS, TOKEN_ANGLE, TOKEN_EMITTER_EMISSION_RATE, TOKEN_TIME_TO_LIVE, TOKEN_EMITTER_MASS, TOKEN_EMITTER_START_TEXCOORDS, TOKEN_EMITTER_END_TEXCOORDS, TOKEN_EMITTER_START_TEXCOORDS_RANGE, TOKEN_EMITTER_END_TEXCOORDS_RANGE, TOKEN_EMITTER_TEXCOORDS, TOKEN_EMITTER_START_COLOUR_RANGE, TOKEN_EMITTER_END_COLOUR_RANGE, TOKEN_EMITTER_COLOUR, TOKEN_EMITTER_ALL_PARTICLE_DIM, TOKEN_EMITTER_PARTICLE_WIDTH, TOKEN_EMITTER_PARTICLE_HEIGHT, TOKEN_EMITTER_PARTICLE_DEPTH, TOKEN_EMITTER_AUTO_DIRECTION, TOKEN_EMITTER_FORCE_EMISSION, // Particle Affector TOKEN_AFFECTOR, TOKEN_AFFECTOR_MASS, TOKEN_AFFECTOR_EXCLUDE_EMITTER, TOKEN_AFFECTOR_SPECIALISATION, TOKEN_AFFECTOR_SPEC_DEFAULT, TOKEN_AFFECTOR_SPEC_TTL_INCREASE, TOKEN_AFFECTOR_SPEC_TTL_DECREASE, // Particle Observer TOKEN_OBSERVER, TOKEN_OBSERVE_PARTICLE_TYPE, TOKEN_OBSERVE_INTERVAL, TOKEN_OBSERVE_UNTIL_EVENT, // Particle Event Handler TOKEN_HANDLER, // Particle Behaviour TOKEN_BEHAVIOUR, // Extern TOKEN_EXTERN, TOKEN_EXTERN_DISTANCE_THRESHOLD, // Dynamic Attribute TOKEN_DYN_CONTROL_POINT, TOKEN_DYN_MIN, TOKEN_DYN_MAX, TOKEN_DYN_OSCILLATE_FREQUENCY, TOKEN_DYN_OSCILLATE_PHASE, TOKEN_DYN_OSCILLATE_BASE, TOKEN_DYN_OSCILLATE_AMPLITUDE, TOKEN_DYN_OSCILLATE_TYPE, TOKEN_DYN_OSCILLATE, TOKEN_DYN_RANDOM, TOKEN_DYN_CURVED_LINEAR, TOKEN_DYN_CURVED_SPLINE, TOKEN_DYN_SINE, TOKEN_DYN_SQUARE, // CameraDependency (unused) TOKEN_CAMERA_DEPENDENCY, // BeamRenderer TOKEN_BEAMRENDERER_UPDATE_INTERVAL, TOKEN_BEAMRENDERER_MAX_ELEMENTS, TOKEN_BEAMRENDERER_DEVIATION, TOKEN_BEAMRENDERER_NUMBER_OF_SEGMENTS, TOKEN_BEAMRENDERER_JUMP, TOKEN_BEAMRENDERER_TEXCOORD_DIRECTION, TOKEN_BEAMRENDERER_VERTEX_COLOURS, TOKEN_BEAMRENDERER_TCD_U, TOKEN_BEAMRENDERER_TCD_V, // BillboardRenderer TOKEN_BILLBOARD_TYPE, TOKEN_BILLBOARD_ORIGIN, TOKEN_BILLBOARD_ROTATION_TYPE, TOKEN_BILLBOARD_COMMON_DIRECTION, TOKEN_BILLBOARD_COMMON_UP_VECTOR, TOKEN_BILLBOARD_POINT_RENDERING, TOKEN_BILLBOARD_ACCURATE_FACING, TOKEN_BILLBOARD_ORIENTED_COMMON, TOKEN_BILLBOARD_ORIENTED_SELF, TOKEN_BILLBOARD_ORIENTED_SHAPE, TOKEN_BILLBOARD_PERPENDICULAR_COMMON, TOKEN_BILLBOARD_PERPENDICULAR_SELF, TOKEN_BILLBOARD_TOP_LEFT, TOKEN_BILLBOARD_TOP_CENTER, TOKEN_BILLBOARD_TOP_RIGHT, TOKEN_BILLBOARD_CENTER_LEFT, TOKEN_BILLBOARD_CENTER_RIGHT, TOKEN_BILLBOARD_CENTER, TOKEN_BILLBOARD_BOTTON_LEFT, TOKEN_BILLBOARD_BOTTOM_CENTER, TOKEN_BILLBOARD_BOTTOM_RIGHT, TOKEN_BILLBOARD_TEXCOORD, // EntityRenderer TOKEN_ENT_MESH_NAME, TOKEN_ENT_ORIENTATION_TYPE, TOKEN_ENT_ORIENTED_SELF, TOKEN_ENT_ORIENTED_SELF_MIRRORED, TOKEN_ENT_ORIENTED_SHAPE, // LightRenderer TOKEN_LIGHT_TYPE, TOKEN_LIGHT_RENDER_QUEUE, TOKEN_LIGHT_SPECULAR, TOKEN_LIGHT_ATT_RANGE, TOKEN_LIGHT_ATT_CONSTANT, TOKEN_LIGHT_ATT_LINEAR, TOKEN_LIGHT_ATT_QUADRATIC, TOKEN_LIGHT_SPOT_INNER, TOKEN_LIGHT_SPOT_OUTER, TOKEN_LIGHT_FALLOFF, TOKEN_LIGHT_POWERSCALE, TOKEN_LIGHT_SPOT, TOKEN_FLASH_FREQUENCY, TOKEN_FLASH_LENGTH, TOKEN_FLASH_RANDOM, // RibbonTrailRenderer TOKEN_RIBBONTRAIL_VERTEX_COLOURS, TOKEN_RIBBONTRAIL_MAX_ELEMENTS, TOKEN_RIBBONTRAIL_LENGTH, TOKEN_RIBBONTRAIL_WIDTH, TOKEN_RIBBONTRAIL_RANDOM_INITIAL_COLOUR, TOKEN_RIBBONTRAIL_INITIAL_COLOUR, TOKEN_RIBBONTRAIL_COLOUR_CHANGE, // BoxEmitter TOKEN_EMITTER_BOX_WIDTH, TOKEN_EMITTER_BOX_HEIGHT, TOKEN_EMITTER_BOX_DEPTH, // CircleEmitter TOKEN_CIRCLE_RADIUS, TOKEN_CIRCLE_STEP, TOKEN_CIRCLE_ANGLE, TOKEN_CIRCLE_RANDOM, TOKEN_EMIT_RANDOM, TOKEN_CIRCLE_NORMAL, // LineEmitter TOKEN_LINE_EMIT_END, TOKEN_LINE_EMIT_MAX_INCREMENT, TOKEN_LINE_EMIT_MIN_INCREMENT, TOKEN_LINE_EMIT_MAX_DEVIATION, // MeshSurfaceEmitter TOKEN_MESH_SURFACE_NAME, TOKEN_MESH_SURFACE_DISTRIBUTION, TOKEN_MESH_SURFACE_MESH_SCALE, TOKEN_MESH_SURFACE_EDGE, TOKEN_MESH_SURFACE_HETEROGENEOUS_1, TOKEN_MESH_SURFACE_HETEROGENEOUS_2, TOKEN_MESH_SURFACE_HOMOGENEOUS, // PositionEmitter TOKEN_POS_ADD_POSITION, TOKEN_POS_RANDOMIZE, // SlaveEmitter TOKEN_MASTER_TECHNIQUE, TOKEN_MASTER_EMITTER, // SphereSurfaceEmitter TOKEN_SPHERE_RADIUS, // VertexEmitter TOKEN_VERTEX_STEP, TOKEN_VERTEX_SEGMENTS, TOKEN_VERTEX_ITERATIONS, TOKEN_VERTEX_MESH_NAME, // AlignAffector TOKEN_ALIGN_RESIZE, TOKEN_RESIZE, // BoxCollider TOKEN_BOXCOLL_WIDTH, TOKEN_BOXCOLL_HEIGHT, TOKEN_BOXCOLL_DEPTH, // BaseCollider TOKEN_FRICTION, TOKEN_BOUNCYNESS, TOKEN_INTERSECTION, TOKEN_COLLIDER_FRICTION, TOKEN_COLLIDER_BOUNCYNESS, TOKEN_COLLIDER_INTERSECTION, TOKEN_COLLIDER_COLLISION_TYPE, TOKEN_COLLIDER_BOUNCE, TOKEN_COLLIDER_FLOW, TOKEN_COLLIDER_NONE, TOKEN_COLLIDER_INTERSECTION_POINT, TOKEN_COLLIDER_INTERSECTION_BOX, TOKEN_INNER_COLLISION, // CollisionAvoidanceAffector TOKEN_AVOIDANCE_RADIUS, // ColourAffector TOKEN_TIME_COLOUR, TOKEN_COLOUR_TIME_COLOUR, TOKEN_COLOUR_OPERATION, TOKEN_COLOUR_MULTIPLY, TOKEN_COLOUR_SET, // BaseForceAffector TOKEN_FORCE_VECTOR, TOKEN_FORCE_APPLICATION, TOKEN_FORCE_AFF_VECTOR, TOKEN_FORCE_AFF_APPLICATION, TOKEN_FORCE_ADD, TOKEN_FORCE_AVERAGE, // ForceFieldAffector TOKEN_FORCEFIELD_TYPE, TOKEN_REALTIME, TOKEN_MATRIX, TOKEN_DELTA, TOKEN_FORCE, TOKEN_OCTAVES, TOKEN_FREQUENCY, TOKEN_AMPLITUDE, TOKEN_PERSISTENCE, TOKEN_FORCEFIELDSIZE, TOKEN_WORLDSIZE, TOKEN_IGNORE_NEGATIVE_X, TOKEN_IGNORE_NEGATIVE_Y, TOKEN_IGNORE_NEGATIVE_Z, TOKEN_MOVEMENT, TOKEN_MOVEMENT_FREQUENCY, // GeometryRotator TOKEN_GEOMROT_USE_OWN_ROTATION, TOKEN_GEOMROT_ROTATION_SPEED, TOKEN_GEOMROT_ROTATION_AXIS, // GravityAffector TOKEN_GRAVITY, // InterParticleCollider TOKEN_ADJUSTMENT, TOKEN_COLLISION_RESPONSE, TOKEN_IPC_ADJUSTMENT, TOKEN_IPC_COLLISION_RESPONSE, TOKEN_IPC_AVERAGE_VELOCITY, TOKEN_IPC_ANGLE_BASED_VELOCITY, // JetAffector TOKEN_JET_ACCELERATION, // LineAffector TOKEN_END, TOKEN_DRIFT, TOKEN_LINE_AFF_MAX_DEVIATION, TOKEN_LINE_AFF_TIME_STEP, TOKEN_LINE_AFF_END, TOKEN_LINE_AFF_DRIFT, // ParticleFollower TOKEN_FOLLOW_MAX_DISTANCE, TOKEN_FOLLOW_MIN_DISTANCE, TOKEN_MAX_DISTANCE, TOKEN_MIN_DISTANCE, // PathFollower TOKEN_PATH_POINT, // PlaneCollider TOKEN_PLANECOLL_NORMAL, // Randomiser TOKEN_RND_MAX_DEVIATION_X, TOKEN_RND_MAX_DEVIATION_Y, TOKEN_RND_MAX_DEVIATION_Z, TOKEN_MAX_DEVIATION_X, TOKEN_MAX_DEVIATION_Y, TOKEN_MAX_DEVIATION_Z, TOKEN_RND_TIME_STEP, TOKEN_RND_DIRECTION, TOKEN_USE_DIRECTION, // ScaleAffector TOKEN_SCALE_XYZ_SCALE, TOKEN_SCALE_X_SCALE, TOKEN_SCALE_Y_SCALE, TOKEN_SCALE_Z_SCALE, // ScaleVelocityAffector TOKEN_SCALE_VELOCITY_SCALE, TOKEN_STOP_AT_FLIP, // SineForceAffector TOKEN_SINE_MIN_FREQUENCY, TOKEN_SINE_MAX_FREQUENCY, TOKEN_MIN_FREQUENCY, TOKEN_MAX_FREQUENCY, // SphereCollider TOKEN_SPHERE_COLLIDER_RADIUS, // TextureAnimator TOKEN_TEXANIM_TIME_STEP, TOKEN_TEXANIM_TEXCOORDS_START, TOKEN_TEXANIM_TEXCOORDS_END, TOKEN_START_TEXANIM_TEXCOORDS_RANGE, TOKEN_END_TEXANIM_TEXCOORDS_RANGE, TOKEN_TEXANIM_ANIMATION_TYPE, TOKEN_TEXANIM_START_RANDOM, TOKEN_TEXANIM_LOOP, TOKEN_TEXANIM_UP_DOWN, TOKEN_TEXANIM_RANDOM, // TextureRotator TOKEN_TEXROT_USE_OWN_ROTATION, TOKEN_TEXROT_ROTATION_SPEED, TOKEN_TEXROT_ROTATION, // VelocityMatchingAffector TOKEN_VELO_MATCHING_RADIUS, // VortexAffector TOKEN_VORTEX_ROTATION_VECTOR, TOKEN_VORTEX_ROTATION_SPEED, // OnCountObserver TOKEN_ONCOUNT_THRESHOLD, // OnEventFlagObserver TOKEN_ONEVENT_FLAG, // OnPositionObserver TOKEN_ONPOSITION_X, TOKEN_ONPOSITION_Y, TOKEN_ONPOSITION_Z, // OnRandomObserver TOKEN_ONRANDOM_THRESHOLD, // OnTimeObserver TOKEN_ONTIME, // OnVelocityObserver TOKEN_ONVELOCITY_THRESHOLD, // DoAffectorEventHandler TOKEN_FORCE_AFFECTOR, TOKEN_FORCE_AFFECTOR_PRE_POST, // DoEnableComponentEventHandler TOKEN_DOENABLE_COMPONENT, TOKEN_DOENABLE_EMITTER_COMPONENT, TOKEN_DOENABLE_AFFECTOR_COMPONENT, TOKEN_DOENABLE_TECHNIQUE_COMPONENT, TOKEN_DOENABLE_OBSERVER_COMPONENT, // DoPlacementParticleEventHandler TOKEN_DOPLACE_FORCE_EMITTER, TOKEN_DOPLACE_NUMBER_OF_PARTICLES, TOKEN_INHERIT_POSITION, TOKEN_INHERIT_DIRECTION, TOKEN_INHERIT_ORIENTATION, TOKEN_INHERIT_TIME_TO_LIVE, TOKEN_INHERIT_MASS, TOKEN_INHERIT_TEXTURE_COORDINATE, TOKEN_INHERIT_COLOUR, TOKEN_INHERIT_WIDTH, TOKEN_INHERIT_HEIGHT, TOKEN_INHERIT_DEPTH, // DoScaleEventHandler TOKEN_DOSCALE_FRACTION, TOKEN_DOSCALE_TYPE, TOKEN_DOSCALE_TIME_TO_LIVE, TOKEN_DOSCALE_VELOCITY, // SlaveBehaviour // PhysXActorExtern TOKEN_PHYSX_SHAPE_TYPE, TOKEN_PHYSX_ACTOR_COLLISION_GROUP, TOKEN_PHYSX_SHAPE_COLLISION_GROUP, TOKEN_PHYSX_GROUP_MASK, TOKEN_PHYSX_ANGULAR_VELOCITY, TOKEN_PHYSX_ANGULAR_DAMPING, TOKEN_PHYSX_MATERIAL_INDEX, TOKEN_SHAPE_TYPE, TOKEN_ACTOR_COLLISION_GROUP, TOKEN_SHAPE_COLLISION_GROUP, TOKEN_ANGULAR_VELOCITY, TOKEN_ANGULAR_DAMPING, TOKEN_MATERIAL_INDEX, TOKEN_PHYSX_BOX, TOKEN_PHYSX_SPHERE, TOKEN_PHYSX_CAPSULE, // PhysXFluidExtern TOKEN_REST_PARTICLE_PER_METER, TOKEN_REST_DENSITY, TOKEN_KERNEL_RADIUS_MULTIPLIER, TOKEN_MOTION_LIMIT_MULTIPLIER, TOKEN_COLLISION_DISTANCE_MULTIPLIER, TOKEN_PACKET_SIZE_MULTIPLIER, TOKEN_STIFFNESS, TOKEN_VISCOSITY, TOKEN_SURFACE_TENSION, TOKEN_DAMPING, TOKEN_EXTERNAL_ACCELERATION, TOKEN_RESTITUTION_FOR_STATIC_SHAPES, TOKEN_DYNAMIC_FRICTION_FOR_STATIC_SHAPES, TOKEN_STATIC_FRICTION_FOR_STATIC_SHAPES, TOKEN_ATTRACTION_FOR_STATIC_SHAPES, TOKEN_RESTITUTION_FOR_DYNAMIC_SHAPES, TOKEN_DYNAMIC_FRICTION_FOR_DYNAMIC_SHAPES, TOKEN_STATIC_FRICTION_FOR_DYNAMIC_SHAPES, TOKEN_ATTRACTION_FOR_DYNAMIC_SHAPES, TOKEN_COLLISION_RESPONSE_COEFFICIENT, TOKEN_COLLISION_GROUP, TOKEN_SIMULATION_METHOD, TOKEN_COLLISION_METHOD, TOKEN_FLAGS, TOKEN_FLAG_VISUALIZATION, TOKEN_FLAG_DISABLE_GRAVITY, TOKEN_FLAG_COLLISION_TWOWAY, TOKEN_FLAG_FLUID_ENABLED, TOKEN_FLAG_HARDWARE, TOKEN_FLAG_PRIORITY_MODE, TOKEN_FLAG_PROJECT_TO_PLANE, TOKEN_FLAG_STRICT_COOKING_FORMAT, TOKEN_INTERCOLLISION, TOKEN_NOINTERCOLLISION, TOKEN_MIX_INTERCOLLISION, TOKEN_STATIC, TOKEN_DYNAMIC, // SceneDecoratorExtern TOKEN_SCENE_MESH_NAME, TOKEN_SCENE_MATERIAL_NAME, TOKEN_SCENE_SCALE, TOKEN_SCENE_POSITION }; // tokens: Note, that the order must be the same as the enum extern const std::string token[]; /**script translator*/ class PUScriptTranslator { public: PUScriptTranslator(); virtual ~PUScriptTranslator(); public: static bool getFloat(const PUAbstractNode& node, float* result); static bool getInt(const PUAbstractNode& node, int* result); static bool getUInt(const PUAbstractNode& node, unsigned int* result); static bool getBoolean(const PUAbstractNode& node, bool* result); static bool getString(const PUAbstractNode& node, std::string* result); // protected: // virtual void translate(PUScriptCompiler *compiler, const PUConcreteNode &node) = 0; public: // Define validation types enum ValidationType { VAL_REAL, VAL_BOOL, VAL_UINT, VAL_INT, VAL_STRING, VAL_VECTOR2, VAL_VECTOR3, VAL_VECTOR4, VAL_COLOURVALUE, VAL_QUATERNION }; /** @See ScriptTranslator */ virtual void translate(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/) { // No own implementation } /** Only parses a certain child property */ virtual bool translateChildProperty(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/) { // No own implementation return false; } /** Only parses a certain child objec */ virtual bool translateChildObject(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/) { // No own implementation return false; } /** Parse Vector2 */ bool getVector2(PUAbstractNodeList::const_iterator i, PUAbstractNodeList::const_iterator end, Vec2* result, int maxEntries = 2); /** Parse Vector3 */ bool getVector3(PUAbstractNodeList::const_iterator i, PUAbstractNodeList::const_iterator end, Vec3* result, int maxEntries = 3); /** Parse Vector4 */ bool getVector4(PUAbstractNodeList::const_iterator i, PUAbstractNodeList::const_iterator end, Vec4* result, int maxEntries = 4); /** Parse Quaternion */ bool getQuaternion(PUAbstractNodeList::const_iterator i, PUAbstractNodeList::const_iterator end, Quaternion* result, int maxEntries = 4); /** Validate a property. */ bool passValidateProperty(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop, std::string_view token, ValidationType validationType); /** Validate whether a property has values. */ bool passValidatePropertyNoValues(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop, std::string_view token); /** Validate whether the number of values is correct. */ bool passValidatePropertyNumberOfValues(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop, std::string_view token, unsigned short numberOfValues); /** Validate whether the number of values is between a range. */ bool passValidatePropertyNumberOfValuesRange(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop, std::string_view token, unsigned short minNumberOfValues, unsigned short maxNumberOfValues); /** Validate whether the value is a correct Real. */ bool passValidatePropertyValidReal(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct int. */ bool passValidatePropertyValidInt(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct uint. */ bool passValidatePropertyValidUint(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct bool. */ bool passValidatePropertyValidBool(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct Vector2. */ bool passValidatePropertyValidVector2(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct Vector3. */ bool passValidatePropertyValidVector3(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct Vector4. */ bool passValidatePropertyValidVector4(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Validate whether the value is a correct Quaternion. */ bool passValidatePropertyValidQuaternion(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); /** Adds an error to the compiler: An unknown token is read. */ void errorUnexpectedToken(PUScriptCompiler* compiler, PUAbstractNode* node); /** Adds an error to the compiler: An unknown property is read. */ void errorUnexpectedProperty(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop); void processNode(PUScriptCompiler* compiler, PUAbstractNode* node); virtual bool isParticleSystemTranslator() const { return false; } }; NS_AX_END #endif /* defined(__ssaafsdf__CCScriptTranslator__) */