/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk_private.h" #include "chipmunk_unsafe.h" #define CP_DefineShapeGetter(struct, type, member, name) \ CP_DeclareShapeGetter(struct, type, name){ \ cpAssertHard(shape->klass == &struct##Class, "shape is not a "#struct); \ return ((struct *)shape)->member; \ } static cpHashValue cpShapeIDCounter = 0; void cpResetShapeIdCounter(void) { cpShapeIDCounter = 0; } cpShape* cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body) { shape->klass = klass; shape->hashid = cpShapeIDCounter; cpShapeIDCounter++; shape->body = body; shape->sensor = 0; shape->e = 0.0f; shape->u = 0.0f; shape->surface_v = cpvzero; shape->collision_type = 0; shape->group = CP_NO_GROUP; shape->layers = CP_ALL_LAYERS; shape->data = NULL; shape->space = NULL; shape->next = NULL; shape->prev = NULL; return shape; } void cpShapeDestroy(cpShape *shape) { if(shape->klass && shape->klass->destroy) shape->klass->destroy(shape); } void cpShapeFree(cpShape *shape) { if(shape){ cpShapeDestroy(shape); cpfree(shape); } } void cpShapeSetBody(cpShape *shape, cpBody *body) { cpAssertHard(!cpShapeActive(shape), "You cannot change the body on an active shape. You must remove the shape from the space before changing the body."); shape->body = body; } cpBB cpShapeCacheBB(cpShape *shape) { cpBody *body = shape->body; return cpShapeUpdate(shape, body->p, body->rot); } cpBB cpShapeUpdate(cpShape *shape, cpVect pos, cpVect rot) { return (shape->bb = shape->klass->cacheData(shape, pos, rot)); } cpBool cpShapePointQuery(cpShape *shape, cpVect p){ cpNearestPointQueryInfo info = {NULL, cpvzero, INFINITY}; cpShapeNearestPointQuery(shape, p, &info); return (info.d < 0.0f); } cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpNearestPointQueryInfo *info) { cpNearestPointQueryInfo blank = {NULL, cpvzero, INFINITY}; if(info){ (*info) = blank; } else { info = ␣ } shape->klass->nearestPointQuery(shape, p, info); return info->d; } cpBool cpShapeSegmentQuery(cpShape *shape, cpVect a, cpVect b, cpSegmentQueryInfo *info){ cpSegmentQueryInfo blank = {NULL, 0.0f, cpvzero}; if(info){ (*info) = blank; } else { info = ␣ } shape->klass->segmentQuery(shape, a, b, info); return (info->shape != NULL); } cpCircleShape * cpCircleShapeAlloc(void) { return (cpCircleShape *)cpcalloc(1, sizeof(cpCircleShape)); } static cpBB cpCircleShapeCacheData(cpCircleShape *circle, cpVect p, cpVect rot) { cpVect c = circle->tc = cpvadd(p, cpvrotate(circle->c, rot)); return cpBBNewForCircle(c, circle->r); } static void cpCicleShapeNearestPointQuery(cpCircleShape *circle, cpVect p, cpNearestPointQueryInfo *info) { cpVect delta = cpvsub(p, circle->tc); cpFloat d = cpvlength(delta); cpFloat r = circle->r; info->shape = (cpShape *)circle; info->p = cpvadd(circle->tc, cpvmult(delta, r/d)); // TODO div/0 info->d = d - r; } static void circleSegmentQuery(cpShape *shape, cpVect center, cpFloat r, cpVect a, cpVect b, cpSegmentQueryInfo *info) { // offset the line to be relative to the circle a = cpvsub(a, center); b = cpvsub(b, center); cpFloat qa = cpvdot(a, a) - 2.0f*cpvdot(a, b) + cpvdot(b, b); cpFloat qb = -2.0f*cpvdot(a, a) + 2.0f*cpvdot(a, b); cpFloat qc = cpvdot(a, a) - r*r; cpFloat det = qb*qb - 4.0f*qa*qc; if(det >= 0.0f){ cpFloat t = (-qb - cpfsqrt(det))/(2.0f*qa); if(0.0f<= t && t <= 1.0f){ info->shape = shape; info->t = t; info->n = cpvnormalize(cpvlerp(a, b, t)); } } } static void cpCircleShapeSegmentQuery(cpCircleShape *circle, cpVect a, cpVect b, cpSegmentQueryInfo *info) { circleSegmentQuery((cpShape *)circle, circle->tc, circle->r, a, b, info); } static const cpShapeClass cpCircleShapeClass = { CP_CIRCLE_SHAPE, (cpShapeCacheDataImpl)cpCircleShapeCacheData, NULL, (cpShapeNearestPointQueryImpl)cpCicleShapeNearestPointQuery, (cpShapeSegmentQueryImpl)cpCircleShapeSegmentQuery, }; cpCircleShape * cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset) { circle->c = offset; circle->r = radius; cpShapeInit((cpShape *)circle, &cpCircleShapeClass, body); return circle; } cpShape * cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset) { return (cpShape *)cpCircleShapeInit(cpCircleShapeAlloc(), body, radius, offset); } CP_DefineShapeGetter(cpCircleShape, cpVect, c, Offset) CP_DefineShapeGetter(cpCircleShape, cpFloat, r, Radius) cpSegmentShape * cpSegmentShapeAlloc(void) { return (cpSegmentShape *)cpcalloc(1, sizeof(cpSegmentShape)); } static cpBB cpSegmentShapeCacheData(cpSegmentShape *seg, cpVect p, cpVect rot) { seg->ta = cpvadd(p, cpvrotate(seg->a, rot)); seg->tb = cpvadd(p, cpvrotate(seg->b, rot)); seg->tn = cpvrotate(seg->n, rot); cpFloat l,r,b,t; if(seg->ta.x < seg->tb.x){ l = seg->ta.x; r = seg->tb.x; } else { l = seg->tb.x; r = seg->ta.x; } if(seg->ta.y < seg->tb.y){ b = seg->ta.y; t = seg->tb.y; } else { b = seg->tb.y; t = seg->ta.y; } cpFloat rad = seg->r; return cpBBNew(l - rad, b - rad, r + rad, t + rad); } static void cpSegmentShapeNearestPointQuery(cpSegmentShape *seg, cpVect p, cpNearestPointQueryInfo *info) { cpVect closest = cpClosetPointOnSegment(p, seg->ta, seg->tb); cpVect delta = cpvsub(p, closest); cpFloat d = cpvlength(delta); cpFloat r = seg->r; info->shape = (cpShape *)seg; info->p = (d ? cpvadd(closest, cpvmult(delta, r/d)) : closest); info->d = d - r; } static void cpSegmentShapeSegmentQuery(cpSegmentShape *seg, cpVect a, cpVect b, cpSegmentQueryInfo *info) { cpVect n = seg->tn; cpFloat d = cpvdot(cpvsub(seg->ta, a), n); cpFloat r = seg->r; cpVect flipped_n = (d > 0.0f ? cpvneg(n) : n); cpVect seg_offset = cpvsub(cpvmult(flipped_n, r), a); // Make the endpoints relative to 'a' and move them by the thickness of the segment. cpVect seg_a = cpvadd(seg->ta, seg_offset); cpVect seg_b = cpvadd(seg->tb, seg_offset); cpVect delta = cpvsub(b, a); if(cpvcross(delta, seg_a)*cpvcross(delta, seg_b) <= 0.0f){ cpFloat d_offset = d + (d > 0.0f ? -r : r); cpFloat ad = -d_offset; cpFloat bd = cpvdot(delta, n) - d_offset; if(ad*bd < 0.0f){ info->shape = (cpShape *)seg; info->t = ad/(ad - bd); info->n = flipped_n; } } else if(r != 0.0f){ cpSegmentQueryInfo info1 = {NULL, 1.0f, cpvzero}; cpSegmentQueryInfo info2 = {NULL, 1.0f, cpvzero}; circleSegmentQuery((cpShape *)seg, seg->ta, seg->r, a, b, &info1); circleSegmentQuery((cpShape *)seg, seg->tb, seg->r, a, b, &info2); if(info1.t < info2.t){ (*info) = info1; } else { (*info) = info2; } } } static const cpShapeClass cpSegmentShapeClass = { CP_SEGMENT_SHAPE, (cpShapeCacheDataImpl)cpSegmentShapeCacheData, NULL, (cpShapeNearestPointQueryImpl)cpSegmentShapeNearestPointQuery, (cpShapeSegmentQueryImpl)cpSegmentShapeSegmentQuery, }; cpSegmentShape * cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat r) { seg->a = a; seg->b = b; seg->n = cpvperp(cpvnormalize(cpvsub(b, a))); seg->r = r; seg->a_tangent = cpvzero; seg->b_tangent = cpvzero; cpShapeInit((cpShape *)seg, &cpSegmentShapeClass, body); return seg; } cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat r) { return (cpShape *)cpSegmentShapeInit(cpSegmentShapeAlloc(), body, a, b, r); } CP_DefineShapeGetter(cpSegmentShape, cpVect, a, A) CP_DefineShapeGetter(cpSegmentShape, cpVect, b, B) CP_DefineShapeGetter(cpSegmentShape, cpVect, n, Normal) CP_DefineShapeGetter(cpSegmentShape, cpFloat, r, Radius) void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next) { cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape."); cpSegmentShape *seg = (cpSegmentShape *)shape; seg->a_tangent = cpvsub(prev, seg->a); seg->b_tangent = cpvsub(next, seg->b); } // Unsafe API (chipmunk_unsafe.h) void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius) { cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape."); cpCircleShape *circle = (cpCircleShape *)shape; circle->r = radius; } void cpCircleShapeSetOffset(cpShape *shape, cpVect offset) { cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape."); cpCircleShape *circle = (cpCircleShape *)shape; circle->c = offset; } void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b) { cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape."); cpSegmentShape *seg = (cpSegmentShape *)shape; seg->a = a; seg->b = b; seg->n = cpvperp(cpvnormalize(cpvsub(b, a))); } void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius) { cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape."); cpSegmentShape *seg = (cpSegmentShape *)shape; seg->r = radius; }