#include "AppDelegate.h" #include "PlayerStatus.h" #include "MainSceneHelper.h" #include "cocos2d.h" #include "SimpleAudioEngine.h" #include "ScriptingCore.h" #include "generated/jsb_cocos2dx_auto.hpp" #include "generated/jsb_cocos2dx_extension_auto.hpp" #include "jsb_cocos2dx_extension_manual.h" #include "cocos2d_specifics.hpp" #include "js_bindings_chipmunk_registration.h" #include "js_bindings_ccbreader.h" #include "js_bindings_system_registration.h" #include "jsb_opengl_registration.h" #include "platform/CCDevice.h" static bool firstTime = true; static bool isPortraitApp = true; char *_cocosplayer_log_buf = NULL; USING_NS_CC; using namespace CocosDenshion; CCScene *mainScene; AppDelegate::AppDelegate(): isRetina(false), isIPhone(false) { } AppDelegate::~AppDelegate() { CCScriptEngineManager::sharedManager()->purgeSharedManager(); } bool runMainScene() { /* Push the new scene with a fancy transition. */ ccColor3B transitionColor; transitionColor.r = 0; transitionColor.g = 0; transitionColor.b = 0; mainScene = PlayerStatus::loadMainScene("StatusLayer.ccbi"); if(CCDirector::sharedDirector()->getRunningScene() != NULL && CCDirector::sharedDirector()->getRunningScene() != mainScene) { CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(0.5f, mainScene, transitionColor)); } else if(CCDirector::sharedDirector()->getRunningScene() != NULL) { }else { CCDirector::sharedDirector()->runWithScene(CCTransitionFade::create(0.5f, mainScene, transitionColor)); } return true; } void handle_ccb_run() { CCFileUtils::sharedFileUtils()->purgeCachedEntries(); SimpleAudioEngine::sharedEngine()->end(); CCFileUtils::sharedFileUtils()->loadFilenameLookupDictionaryFromFile("fileLookup.plist"); ScriptingCore::getInstance()->runScript("main.js"); } bool handle_eval_script(const char *script, jsval *out) { ScriptingCore::getInstance()->evalString(script, out); return true; } void handle_connected() { CCBHelper::setStatusMessage("Connected!"); } void resetCocosApp(); void initViews(CCSize designSize) { (CCScriptEngineManager::sharedManager())->removeScriptEngine(); resetCocosApp(); CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); pDirector->setProjection(kCCDirectorProjection2D); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); } static void setViewValues(CCEGLView *pView, CCSize frameSize, CCSize designSize) { CCFileUtils::sharedFileUtils()->purgeCachedEntries(); ((AppDelegate *)CCApplication::sharedApplication())->initGameView(); } void handle_set_orient(bool isPortrait) { cocos2d::CCEGLView* pView = CCEGLView::sharedOpenGLView(); if (pView != NULL) { CCSize frameSize = pView->getFrameSize(); CCSize designSize = pView->getDesignResolutionSize(); if (((frameSize.width > frameSize.height && isPortrait)) || (frameSize.width < frameSize.height && !isPortrait)) { isPortraitApp = isPortrait; pView->setFrameSize(frameSize.height, frameSize.width); setViewValues(pView, frameSize, designSize); } } } void openEditBox(); void updatePairingLabel(const char * label) { if(!label) { PlayerStatus::pairingLabel = ""; } else { PlayerStatus::pairingLabel = label; } } void handle_set_message(const char* msg) { CCBHelper::setInstructionsMessage(msg); } void handle_set_status(const char* msg) { CCBHelper::setStatusMessage(msg); } void handle_disconnected() { CCBHelper::setStatusMessage("Disconnected"); } void handle_ccb_stop() { SimpleAudioEngine::sharedEngine()->end(); runMainScene(); } void sendLogMsg(const char *msg); void cocosPlayerNetworkLog(const char * pszFormat, ...) { printf("Cocos2d: "); char szBuf[kMaxLogLen+1] = {0}; va_list ap; va_start(ap, pszFormat); vsnprintf(szBuf, kMaxLogLen, pszFormat, ap); va_end(ap); printf("%s", szBuf); printf("\n"); sendLogMsg(szBuf); } void cocosplayer_js_log(const char *format, ...) { if (_cocosplayer_log_buf == NULL) { _cocosplayer_log_buf = (char *)calloc(sizeof(char), kMaxLogLen+1); } va_list vl; va_start(vl, format); int len = vsnprintf(_cocosplayer_log_buf, kMaxLogLen, format, vl); va_end(vl); if (len) { cocosPlayerNetworkLog("CocosPlayer: %s\n", _cocosplayer_log_buf); } } JSBool JS_cocosPlayerLog(JSContext* cx, uint32_t argc, jsval *vp) { if (argc > 0) { JSString *string = NULL; JS_ConvertArguments(cx, argc, JS_ARGV(cx, vp), "S", &string); if (string) { JSStringWrapper wrapper(string); cocosplayer_js_log((char *)wrapper); } } return JS_TRUE; } static void register_CocosPlayer(JSContext* cx, JSObject* obj) { // first, try to get the ns jsval nsval; JSObject *ns; JS_GetProperty(cx, obj, "cc", &nsval); if (nsval == JSVAL_VOID) { ns = JS_NewObject(cx, NULL, NULL, NULL); nsval = OBJECT_TO_JSVAL(ns); JS_SetProperty(cx, obj, "cc", &nsval); } else { JS_ValueToObject(cx, nsval, &ns); } obj = ns; JS_DefineFunction(cx, obj, "_cocosplayerLog", JS_cocosPlayerLog, 2, JSPROP_READONLY | JSPROP_PERMANENT); } extern "C" { const char * getCCBDirectoryPath(); static void setResolutionSizes(bool isTablet, bool isRetina, bool isPortrait) { CCSize designSize, resourceSize; if(isTablet && isPortrait) { designSize = CCSizeMake(768, 1024); if(isRetina) resourceSize = CCSizeMake(1536, 2048); else resourceSize = CCSizeMake(768, 1024); } else if(isTablet) { designSize = CCSizeMake(1024, 768); if(isRetina) resourceSize = CCSizeMake(2048, 1536); else resourceSize = CCSizeMake(1024, 768); } else if(isPortrait) { designSize = CCSizeMake(320, 480); if(isRetina) resourceSize = CCSizeMake(640, 960); else resourceSize = CCSizeMake(320, 480); } else { designSize = CCSizeMake(480, 320); if(isRetina) resourceSize = CCSizeMake(960, 640); else resourceSize = CCSizeMake(480, 320); } CCDirector::sharedDirector()->setContentScaleFactor(resourceSize.width/designSize.width); CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionFixedWidth); } void AppDelegate::initGameView() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); pDirector->setProjection(kCCDirectorProjection2D); CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize(); if(!isPortraitApp) { screenSize = CCSizeMake(screenSize.height, screenSize.width); } std::vector resDirOrders; std::string res; TargetPlatform platform = CCApplication::sharedApplication()->getTargetPlatform(); if (platform == kTargetIphone || platform == kTargetIpad) { std::vector searchPaths = CCFileUtils::sharedFileUtils()->getSearchPaths(); searchPaths.insert(searchPaths.begin(), "Published files iOS"); searchPaths.insert(searchPaths.begin(), getCCBDirectoryPath()); CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths); if (screenSize.height > 1136) { res = "iPad"; setResolutionSizes(true, true, isPortraitApp); resDirOrders.push_back("resources-ipadhd"); resDirOrders.push_back("resources-ipad"); resDirOrders.push_back("resources-iphonehd"); isIPhone = false; isRetina = true; cocos2d::extension::CCBReader::setResolutionScale(2); } else if(screenSize.height > 1024) { res = "iPhone"; setResolutionSizes(false, true, isPortraitApp); resDirOrders.push_back("resources-iphonehd"); resDirOrders.push_back("resources-iphone"); isIPhone = true; isRetina = true; } else if (screenSize.height > 960) { res = "iPad"; setResolutionSizes(true, false, isPortraitApp); resDirOrders.push_back("resources-ipad"); resDirOrders.push_back("resources-iphonehd"); isIPhone = false; isRetina = false; cocos2d::extension::CCBReader::setResolutionScale(2); } else if (screenSize.height > 480) { res = "iPhone"; setResolutionSizes(false, true, isPortraitApp); resDirOrders.push_back("resources-iphonehd"); resDirOrders.push_back("resources-iphone"); isIPhone = true; isRetina = true; } else { res = "iPhone"; setResolutionSizes(false, false, isPortraitApp); resDirOrders.push_back("resources-iphone"); isIPhone = true; isRetina = false; } } else if (platform == kTargetAndroid || platform == kTargetWindows) { int dpi = -1; dpi = CCDevice::getDPI(); if(dpi > 300) { // retina if (screenSize.height > 1920) { res = "xlarge"; setResolutionSizes(true, true, isPortraitApp); resDirOrders.push_back("resources-xlarge"); resDirOrders.push_back("resources-large"); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } else { res = "large"; setResolutionSizes(false, true, isPortraitApp); resDirOrders.push_back("resources-large"); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } } else { // non retina if (screenSize.height > 960) { res = "large"; setResolutionSizes(true, false, isPortraitApp); resDirOrders.push_back("resources-large"); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); cocos2d::extension::CCBReader::setResolutionScale(2); } else if (screenSize.height > 768) { res = "medium"; setResolutionSizes(true, false, isPortraitApp); resDirOrders.push_back("resources-medium"); resDirOrders.push_back("resources-small"); } else if (screenSize.height > 480) { res = "small"; setResolutionSizes(false, false, isPortraitApp); resDirOrders.push_back("resources-small"); } else { setResolutionSizes(false, false, isPortraitApp); res = "xsmall"; resDirOrders.push_back("resources-xsmall"); } } } CCFileUtils *pFileUtils = CCFileUtils::sharedFileUtils(); pFileUtils->setSearchResolutionsOrder(resDirOrders); std::vector searchPaths = pFileUtils->getSearchPaths(); searchPaths.insert(searchPaths.begin(), pFileUtils->getWritablePath()); pFileUtils->setSearchPaths(searchPaths); PlayerStatus::setDeviceResolution(res); // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); } bool AppDelegate::applicationDidFinishLaunching() { initGameView(); ScriptingCore* sc = ScriptingCore::getInstance(); sc->addRegisterCallback(register_all_cocos2dx); sc->addRegisterCallback(register_all_cocos2dx_extension); sc->addRegisterCallback(register_cocos2dx_js_extensions); sc->addRegisterCallback(register_all_cocos2dx_extension_manual); sc->addRegisterCallback(register_CCBuilderReader); sc->addRegisterCallback(jsb_register_system); sc->addRegisterCallback(jsb_register_chipmunk); sc->addRegisterCallback(JSB_register_opengl); sc->addRegisterCallback(register_CocosPlayer); sc->start(); CCScriptEngineProtocol *pEngine = ScriptingCore::getInstance(); CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine); if(firstTime) { runMainScene(); firstTime = false; } else { handle_ccb_run(); } } void handle_signal(int signal) { static int internal_state = 0; ScriptingCore* sc = ScriptingCore::getInstance(); // should start everything back CCDirector* director = CCDirector::sharedDirector(); if (director->getRunningScene()) { director->popToRootScene(); } else { CCPoolManager::sharedPoolManager()->finalize(); if (internal_state == 0) { //sc->dumpRoot(NULL, 0, NULL); sc->start(); internal_state = 1; } else { sc->runScript("hello.js"); internal_state = 0; } } } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); SimpleAudioEngine::sharedEngine()->pauseAllEffects(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); SimpleAudioEngine::sharedEngine()->resumeAllEffects(); } }