#include "CCNode.h" #include "CCProtocols.h" #include "ccTypes.h" namespace cocos2d { class CCTextureAtlas; class CCAtlasNode : public CCNode, public CCRGBAProtocol, public CCTextureProtocol { CCAtlasNode(); static CCAtlasNode * atlasWithTileFile(const char* tile,unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender); bool initWithTileFile(const char* tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender); void updateAtlasValues(); void draw(); CCTexture2D* getTexture(void); void setTexture(CCTexture2D *texture); }; }//namespace cocos2d