#include "CCAtlasNode.h" namespace cocos2d{ class CCLabelAtlas : public CCAtlasNode, public CCLabelProtocol { public: CCLabelAtlas(); /** creates the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */ static CCLabelAtlas * labelWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap); /** initializes the CCLabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */ bool initWithString(const char *label, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap); // super methods void updateAtlasValues(); void setString(const char *label); const char* getString(void); void draw(); static CCAtlasNode * atlasWithTileFile(const char* tile,int tileWidth, int tileHeight, int itemsToRender); /** initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render*/ bool initWithTileFile(const char* tile, int tileWidth, int tileHeight, int itemsToRender); void updateAtlasValues(); void draw(); CCTexture2D* getTexture(void); void setTexture(CCTexture2D *texture); }; }// namespace cocos2d