/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef TEST_H
#define TEST_H

#include <Box2D/Box2D.h>
#include "GLES-Render.h"

#include <cstdlib>

class Test;
struct Settings;

typedef Test* TestCreateFcn();

#define    RAND_LIMIT    32767

/// Random number in range [-1,1]
inline float32 RandomFloat()
{
    float32 r = (float32)(std::rand() & (RAND_LIMIT));
    r /= RAND_LIMIT;
    r = 2.0f * r - 1.0f;
    return r;
}

/// Random floating point number in range [lo, hi]
inline float32 RandomFloat(float32 lo, float32 hi)
{
    float32 r = (float32)(std::rand() & (RAND_LIMIT));
    r /= RAND_LIMIT;
    r = (hi - lo) * r + lo;
    return r;
}

/// Test settings. Some can be controlled in the GUI.
struct Settings
{
    Settings() :
        viewCenter(0.0f, 20.0f),
        hz(60.0f),
        velocityIterations(8),
        positionIterations(3),
        drawShapes(1),
        drawJoints(1),
        drawAABBs(0),
        drawPairs(0),
        drawContactPoints(0),
        drawContactNormals(0),
        drawContactForces(0),
        drawFrictionForces(0),
        drawCOMs(0),
        drawStats(0),
        drawProfile(0),
        enableWarmStarting(1),
        enableContinuous(1),
        enableSubStepping(0),
        pause(0),
        singleStep(0)
        {}

    b2Vec2 viewCenter;
    float32 hz;
    int32 velocityIterations;
    int32 positionIterations;
    int32 drawShapes;
    int32 drawJoints;
    int32 drawAABBs;
    int32 drawPairs;
    int32 drawContactPoints;
    int32 drawContactNormals;
    int32 drawContactForces;
    int32 drawFrictionForces;
    int32 drawCOMs;
    int32 drawStats;
    int32 drawProfile;
    int32 enableWarmStarting;
    int32 enableContinuous;
    int32 enableSubStepping;
    int32 pause;
    int32 singleStep;
};

struct TestEntry
{
    const char *name;
    TestCreateFcn *createFcn;
};

extern TestEntry g_testEntries[];
// This is called when a joint in the world is implicitly destroyed
// because an attached body is destroyed. This gives us a chance to
// nullify the mouse joint.
class DestructionListener : public b2DestructionListener
{
public:
    void SayGoodbye(b2Fixture* fixture) { B2_NOT_USED(fixture); }
    void SayGoodbye(b2Joint* joint);

    Test* test;
};

const int32 k_maxContactPoints = 2048;

struct ContactPoint
{
    b2Fixture* fixtureA;
    b2Fixture* fixtureB;
    b2Vec2 normal;
    b2Vec2 position;
    b2PointState state;
};

class Test : public b2ContactListener
{
public:

    Test();
    virtual ~Test();

    void SetTextLine(int32 line) { m_textLine = line; }
    void DrawTitle(int x, int y, const char *string);
    virtual void Step(Settings* settings);
    virtual void Keyboard(unsigned char key) { B2_NOT_USED(key); }
    virtual void KeyboardUp(unsigned char key) { B2_NOT_USED(key); }
    void ShiftMouseDown(const b2Vec2& p);
    virtual bool MouseDown(const b2Vec2& p);
    virtual void MouseUp(const b2Vec2& p);
    void MouseMove(const b2Vec2& p);
    void LaunchBomb();
    void LaunchBomb(const b2Vec2& position, const b2Vec2& velocity);
    
    void SpawnBomb(const b2Vec2& worldPt);
    void CompleteBombSpawn(const b2Vec2& p);

    // Let derived tests know that a joint was destroyed.
    virtual void JointDestroyed(b2Joint* joint) { B2_NOT_USED(joint); }

    // Callbacks for derived classes.
    virtual void BeginContact(b2Contact* contact) override { B2_NOT_USED(contact); }
    virtual void EndContact(b2Contact* contact) override { B2_NOT_USED(contact); }
    virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) override;
    virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) override
    {
        B2_NOT_USED(contact);
        B2_NOT_USED(impulse);
    }

public:
    friend class DestructionListener;
    friend class BoundaryListener;
    friend class ContactListener;

    b2Body* m_groundBody;
    b2AABB m_worldAABB;
    ContactPoint m_points[k_maxContactPoints];
    int32 m_pointCount;
    DestructionListener m_destructionListener;
    GLESDebugDraw m_debugDraw;
    int32 m_textLine;
    b2World* m_world;
    b2Body* m_bomb;
    b2MouseJoint* m_mouseJoint;
    b2Vec2 m_bombSpawnPoint;
    bool m_bombSpawning;
    b2Vec2 m_mouseWorld;
    int32 m_stepCount;

    b2Profile m_maxProfile;
    b2Profile m_totalProfile;
};

#endif