/* * CCControlSaturationBrightnessPicker.m * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #include "CCControlSaturationBrightnessPicker.h" #include "CCPointExtension.h" NS_CC_EXT_BEGIN CCControlSaturationBrightnessPicker::~CCControlSaturationBrightnessPicker() { } bool CCControlSaturationBrightnessPicker::initWithTargetAndPos(CCNode* target, CCPoint pos) { if (CCControl::init()) { setIsTouchEnabled(true); // Add background and slider sprites m_background=CCControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, ccp(0.0f, 0.0f)); m_overlay=CCControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, ccp(0.0f, 0.0f)); m_shadow=CCControlUtils::addSpriteToTargetWithPosAndAnchor("colourPickerShadow.png", target, pos, ccp(0.0f, 0.0f)); m_slider=CCControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, ccp(0.5f, 0.5f)); m_startPos=pos; // starting position of the colour picker boxPos = 35; // starting position of the virtual box area for picking a colour boxSize = 150; // the size (width and height) of the virtual box for picking a colour from return true; } else return false; } CCControlSaturationBrightnessPicker* CCControlSaturationBrightnessPicker::pickerWithTargetAndPos(CCNode* target, CCPoint pos) { CCControlSaturationBrightnessPicker *pRet = new CCControlSaturationBrightnessPicker(); pRet->initWithTargetAndPos(target, pos); pRet->autorelease(); return pRet; } void CCControlSaturationBrightnessPicker::updateWithHSV(HSV hsv) { HSV hsvTemp; hsvTemp.s = 1; hsvTemp.h = hsv.h; hsvTemp.v = 1; RGBA rgb = CCControlUtils::RGBfromHSV(hsvTemp); m_background->setColor(ccc3((GLubyte)(rgb.r * 255.0f), (GLubyte)(rgb.g * 255.0f), (GLubyte)(rgb.b * 255.0f))); } void CCControlSaturationBrightnessPicker::updateDraggerWithHSV(HSV hsv) { // Set the position of the slider to the correct saturation and brightness CCPoint pos = CCPointMake(m_startPos.x + boxPos + (boxSize*(1 - hsv.s)), m_startPos.y + boxPos + (boxSize*hsv.v)); // update updateSliderPosition(pos); } void CCControlSaturationBrightnessPicker::updateSliderPosition(CCPoint sliderPosition) { // Clamp the position of the icon within the circle // Get the center point of the bkgd image float centerX = m_startPos.x + m_background->boundingBox().size.width*0.5f; float centerY = m_startPos.y + m_background->boundingBox().size.height*0.5f; // Work out the distance difference between the location and center float dx = sliderPosition.x - centerX; float dy = sliderPosition.y - centerY; float dist = sqrtf(dx * dx + dy * dy); // Update angle by using the direction of the location float angle = atan2f(dy, dx); // Set the limit to the slider movement within the colour picker float limit = m_background->boundingBox().size.width*0.5f; // Check distance doesn't exceed the bounds of the circle if (dist > limit) { sliderPosition.x = centerX + limit * cosf(angle); sliderPosition.y = centerY + limit * sinf(angle); } // Set the position of the dragger m_slider->setPosition(sliderPosition); // Clamp the position within the virtual box for colour selection if (sliderPosition.x < m_startPos.x + boxPos) sliderPosition.x = m_startPos.x + boxPos; else if (sliderPosition.x > m_startPos.x + boxPos + boxSize - 1) sliderPosition.x = m_startPos.x + boxPos + boxSize - 1; if (sliderPosition.y < m_startPos.y + boxPos) sliderPosition.y = m_startPos.y + boxPos; else if (sliderPosition.y > m_startPos.y + boxPos + boxSize) sliderPosition.y = m_startPos.y + boxPos + boxSize; // Use the position / slider width to determin the percentage the dragger is at m_saturation = 1.0f - fabs((m_startPos.x + (float)boxPos - sliderPosition.x)/(float)boxSize); m_brightness = fabs((m_startPos.y + (float)boxPos - sliderPosition.y)/(float)boxSize); } bool CCControlSaturationBrightnessPicker::checkSliderPosition(CCPoint location) { // Clamp the position of the icon within the circle // get the center point of the bkgd image float centerX = m_startPos.x + m_background->boundingBox().size.width*0.5f; float centerY = m_startPos.y + m_background->boundingBox().size.height*0.5f; // work out the distance difference between the location and center float dx = location.x - centerX; float dy = location.y - centerY; float dist = sqrtf(dx*dx+dy*dy); // check that the touch location is within the bounding rectangle before sending updates if (dist <= m_background->boundingBox().size.width*.5) { updateSliderPosition(location); sendActionsForControlEvents(CCControlEventValueChanged); return true; } return false; } bool CCControlSaturationBrightnessPicker::ccTouchBegan(CCTouch* touch, CCEvent* event) { // Get the touch location CCPoint touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); } void CCControlSaturationBrightnessPicker::ccTouchMoved(CCTouch* touch, CCEvent* event) { // Get the touch location CCPoint touchLocation=getTouchLocation(touch); //small modification: this allows changing of the colour, even if the touch leaves the bounding area updateSliderPosition(touchLocation); sendActionsForControlEvents(CCControlEventValueChanged); // Check the touch position on the slider //checkSliderPosition(touchLocation); } NS_CC_EXT_END