cocos2d-x-3.3?? ?? [NEW] ActionManager: added removeAllActionsByTag() [NEW] Node: added stopAllActionsByTag() [NEW] UI: added `WebView` on iOS and Android [FIX] Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()` [FIX] Node: skew effect is wrong [FIX] TextureAtlas: may crash if only drawing part of it cocos2d-x-3.3alpha0 Aug.28 2014 [NEW] 3D: Added Camera, AABB, OBB and Ray [NEW] 3D: Added better reskin model support [NEW] Core: c++11 random support [NEW] Core: Using `(std::notrow)` for all the `new` statements [NEW] Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop [NEW] Device: added setKeepScreenOn() for iOS and Android [NEW] EventMouse: support getDelta, getDeltaX, getDeltaY functions [NEW] FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize() [NEW] FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X [NEW] Image: support of software PVRTC v1 decompression [NEW] Lua-binding: added release_print that can print log even in release mode [NEW] Physics Integration: can invoke update in demand [NEW] Renderer: Added primitive and render primitive command, support passing point, line and triangle data [NEW] Renderer: Added method for custom precompiled shader program loading on WP8 [NEW] Renderer: Added consistent way to set GL context attributes [NEW] RenderTexture: add a call back function for saveToFile() [NEW] RotateTo: added 3D rotation support [NEW] ScrollView: added `setMinScale()` and `setMaxScale()` [NEW] Sprite3D: added setCullFace() and setCullFaceEnabled() [NEW] Sprite3D: added getBoundingBox() and getAABB() [NEW] SpriteFrameCache: load from plist file content data [NEW] utils: added gettime() [NEW] UI: Added Added UIScale9Sprite [NEW] UI: ui::Button: support customize how much zoom scale is when pressing a button [NEW] UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event [NEW] UI: ui::TextField: support utf8 [NEW] UI: ui::TextField: support set color and placehold color [NEW] UI: ui::Widget: support swallowing touch events [NEW] Text: added getter and setter for TextColor [FIX] EditBox: font size is not scaled when glview is scaled on Mac OS X [FIX] EditBox: began/end events not work [FIX] Label: can not set charmap after it is created [FIX] Label: setTextColor does not have any effect on Mac OS X [FIX] Label: result of LabelTTF::getBoundingBox() is wrong [FIX] Label: can not set outline color correctly if using system font on iOS [FIX] Label: character edeg will be cut a little if character size is small [FIX] LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong [FIX] ListView: can not insert an item in specific position, it is added at bottom [FIX] LoadingBar: position is changed if changing direction [FIX] ParticleSystem: effect is wrong if scene scaled [FIX] ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value [FIX] PhysicsBody: return wrong bitmask [FIX] Scale9Sprite: new added sprite will be hidden [FIX] Slider: if the UISlider is faded, the slide ball won't fade together [FIX] Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode [FIX] TabelView: can handle touch event though its parents are invisible [FIX] TextField: can not use backspace to delete a character [FIX] Widget: may crash if remove itself in touch call back function [FIX] Widget: not support cascaded opacity and cascaded color by default [FIX] VideoPlayer: memory leak on iOS [FIX] VideoPlayer: video frame size is not calculated correctly on iOS [FIX] VideoPlayer: video player not showing on iOS if it's not in FullScreen mode [FIX] Others: can not import java library shift by engine correctly when using Eclispe on Android [FIX] Others: optimize FPS contorl algorithm on Android [FIX] Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval [3rd] fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support cocos2d-x-3.2 Jul.17 2014 [NEW] Node: added getChildByName method for get a node that can be cast to Type T [NEW] FileUtils: could add seach path and resolution order path in front [FIX] Animation3D: getOrCreate is deprecated and replaced with Animation3D::create [FIX] Animate3D: setSpeed() accept negtive value, which means play reverse, getPlayback and setPlayBack are deprecated [FIX] EditBox: can not set/get text in password mode on Mac OS X [FIX] Game Controller: joystick y value inversed on iOS [FIX] GLView: cursor position is not correct if design resolution is different from device resolution [FIX] Label: color can not be set correctly if using system font on iOS [FIX] LabelTTF: may lost chinese characters on linux [FIX] Lua-binding: support UIVideoPlayer [FIX] Node: setRotation3D not work based on anchor point [FIX] Node: modify regular of enumerateChildren, now it just searchs its children [FIX] Physics integration: body shape will be wrong when using negative value to scale [FIX] ScrollViewDelegate: make the scrollView delegate methods optional [FIX] Setup.py: will crash on windows because of checking `zsh` [FIX] SpriteBatchNode: opacity can not work [FIX] Sprite3D: may crash on Android if playing animation and replace Scene after come from background [FIX] UIwidget: opacity is wrong when replace texture [FIX] UIRichText: will crash when using utf8 string and the length exceed specified length [FIX] UIText: can not wrap words automatically [FIX] UITextField: keyboard can not hide if touching space outside of keyboard [FIX] UITextField: can not wrap words automatically [FIX] UIVideoPlayer: can not exit full screen mode on Android [FIX] Others: don't release singleton objects correctly that are needed in the whole game, which will be treated as memory leak when using VLD. [FIX] Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3 cocos2d-x-3.2rc0 Jul.7 2014 [NEW] FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map [NEW] GLProgramState: can use uniform location to get/set uniform values [NEW] HttpClient: added sendImmediate() [NEW] Label: support setting line height and additional kerning of label that not using system font [NEW] Lua-binding: Animation3D supported [NEW] Lua-binding: UIEditor test cases added [NEW] Lua-binding: UI focus test cases added [NEW] Node: added getName(), setName(), getChildByName(), enumerateChildren() and addChild(Node* node, int localZOrder, const std::string &name) [NEW] Node: physical body supports rotation [NEW] Sprite3D: support c3b binary format [NEW] utils: added findChildren() to find all children by name [NEW] Value: added operator == != [FIX] Armature: blend func has no effect [FIX] Armature: crashed when remove armature in frame event [FIX] Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation [FIX] Animation3D: animation for unskined bones lost [FIX] FileUtils: getStringFromFile may return a unterminated string [FIX] Lua-binding: Sequence:create will cause drop-dead issue [FIX] Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and Linux [FIX] Node: Node::setScale(float) may not work properly [FIX] Physics integration: child node can move with its father [FIX] Physics integration: support scale [FIX] Sprite3D: 20% performce improved, simplify shader, use VAO and batch draw [FIX] Studio support: NodeReader may cause crash [FIX] UIButton: doesn't support TTF font [FIX] UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()` [FIX] UIListView: addEventListener can not work [FIX] UIListView: element position is changed a little when you click and up a list view without move [FIX] UIListView: element will respond to item_end event when end of scrolling a list view [FIX] UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android [FIX] WP8: crash of utils::captureScreen() cocos2d-x-3.2-alpha0 Jun.17 2014 [NEW] Console: add a command to show engine version [NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1) [NEW] Scene: Added createWithSize() method [NEW] TextField: added getStringLength() [NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync() [NEW] utils: added captureScreen() [NEW] UIText: added shadow, outline, glow filter support [NEW] Sprite3D: support 3d animation [NEW] Animation3D: 3d animation [FIX] Application.mk: not output debug message in release mode on Android [FIX] Android: 3d model will be black when coming from background [FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background [FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity [FIX] Director: Director->convertToUI() returns wrong value. [FIX] GLProgram: not abort if shader compilation fails, just retuan false. [FIX] GLProgramState: sampler can not be changed [FIX] Image: Set jpeg save quality to 90 [FIX] Image: premultiply alpha when loading png file to resolve black border issue [FIX] Label: label is unsharp if it's created by smaller font [FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled [FIX] Label: don't release cached texture in time [FIX] Label: calculated height of multi-line string was incorrect on iOS [FIX] Lua-binding: compiling error on release mode [FIX] Lua-binding: Add xxtea encrypt support [FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node [FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent() [FIX] Node: _orderOfArrival is set to 0 after visit [FIX] Other: link error with Xcode 6 when building with 32-bit architecture [FIX] RenderTexture: saveToFile() lost alpha channel [FIX] Repeat: will run one more over in rare situations [FIX] Scale9Sprite: support culling [FIX] Schedule: schedulePerFrame() can not be called twice [FIX] ShaderTest: 7 times performance improved of blur effect [FIX] SpriteFrameCache: fix memory leak [FIX] Texture2D: use image's pixel format to create texture [FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file [FIX] WP8: will restart if app goes to background, then touches icon to go to foreground [FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground [FIX] WP8: project name of new project created by console is wrong [FIX] WP8: missing texture after app switch [3RD] curl: will crash if use https request on iOS simulator [3RD] curl: update OpenSSL to v1.0.1h cocos2d-x-3.1.1 May.31 2014 [FIX] GLProgramState: restores states after coming from background cocos2d-x-3.1 May.24 2014 [FIX] EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE [FIX] Label: may crash when using outline effect [FIX] Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing [FIX] ProgressTo: will start from 0 when it reaches 100 [FIX] Physics integration: may crashes if remove bodies at physics contact callback [FIX] UIWidget: copyProperties() lost copy some properties [FIX] WP8: orientation is not correct when it is set to portrait [FIX] WP8: fix for precompiled shaders and precompiled headers [FIX] WP8: template supports orientation cocos2d-x-3.1-rc0 May.18 2014 [NEW] Cocos2dxActivity: Adds a virtual method to load native libraries. [NEW] Directory Structure: reorder some files within the cocos/ folder [NEW] Sprite3D: a node that renders 3d models [NEW] EditBox: support secure input on Mac [FIX] ControlButton: cascade opacity and color error [FIX] Director: twice calling of onExit [FIX] Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4 [FIX] GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders [FIX] GLProgramState: Supports multitexturing [FIX] Studio:ActionObject: correct TotalTime of ActionObject [FIX] Studio: FrameData::copy doesn't copy `isTween` property cocos2d-x-3.1-alpha1 May.9 2014 [NEW] Animate: Dispatch a custom event after an animation frame is displayed [NEW] GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState [NEW] Template: cpp project support Eclipse c++ project [NEW] UI: add navigation support [NEW] UI: add a widget to play video [NEW] VS: support VS 2013 [FIX] Audio: pause sound automatically when go to background on Android [FIX] Director: remove keepData and releaseData [FIX] Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X [FIX] Label: Label created with system font is still visible when its opacity is 0 [FIX] Label: Label created with system font havs black border on WP8/WINRT [FIX] Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation [FIX] Lua: Lua template should fail to launch on lua error [FIX] ParticleSystem: Particles can be created without a texture [FIX] ParticleSystem: yFlippedCoord behavior fixed. Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour [FIX] Setup.py: Added SDK / NDK detection based on PATH [FIX] UIText: support TTF [FIX] Value: all types share the same union to reduce memory usage cocos2d-x-3.1-alpha0 May.1 2014 [NEW] Android: Adds support for get response when Activity's onActivityResult is triggered [NEW] Core: Adds RefPtr smart pointer support [NEW] Label: supports auto-culling [NEW] Math: New unified math library that supercedes Kazmath, CCGeometry and CCAffine* [NEW] Test: Adds a sample for making a outline sprite by using a custom shader [FIX] Application: Application::run returns wrong value on Mac platform [FIX] Build scripts: Improved cmake files for Linux, and Android.mk for Android [FIX] Image: saveToImage may cause memory leak [FIX] Lua: cc.pGetAngle may return wrong value [FIX] Network: HttpRequest uses std::function as callback [FIX] Particle: The effect of particle loaded from CocosBuilder is incorrectly [FIX] ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1 [FIX] Physics: PhysicsSprite's transform couldn't be updated [FIX] Value: default value changed to false [FIX] WP8: Some bug fixes cocos2d-x-3.0 Apr.23 2014 [NEW] Lua: add `RichText` test cases [NEW] EditBox: Added missing Text Font and Placeholder feature for Mac platform [FIX] cocos console: Zipalign the apk generated with release mode [FIX] Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled [FIX] Image: memoery leak [FIX] Image: crashes when save a jpg file [FIX] Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows [FIX] Lua: new project will crash on iOS 5.1 devices [FIX] Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled [3rd] libcurl: support ssl again on iOS cocos2d-x-3.0rc2 Apr.15 2014 [NEW] Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners [NEW] GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode [FIX] Android: Cocos2dxHelper.runOnGLThread() can't work [FIX] Animation: Added 'loops' parameter to Animation::createWithSpriteFrames [FIX] Audio: can not resume after pausing on windows [FIX] Audio: stopalleffect lead to stop background music on WP8 [FIX] Audio: play effect may lead to memory leak on WP8 [FIX] CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile [FIX] Control: ControlButton can't swallow touch event [FIX] Event: Removing and re-adding an event listener will trigger an assert [FIX] Event: A potential crash when unregistering listener right after its registration [FIX] Event: EventDispatcher::setDirtyForNode doesn't consider node's children [FIX] FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders [FIX] Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG [FIX] JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version [FIX] Network: HTTPClient reports 2xx status codes as errors [FIX] Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak [FIX] Physics: Skips one frame when delta time is equal to zero [FIX] Physics: PhysicsShapeEdgeChain::init() always return false [FIX] Setup: Force updating environment variables in setup.py [FIX] Value: A potential memory leak in value's default constructor cocos2d-x-3.0rc1 April.2 2014 [NEW] Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code [NEW] cocos2d::extension::ScrollView: Elastic bounce back effect support [NEW] Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access. [NEW] Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias [FIX] Android: Reloaded texture is not shown if it has the mipmap [FIX] Android: Application may become black at first time entering on some devices [FIX] Audio: Stopped music could also be resumed on iOS [FIX] CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode [FIX] CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary [FIX] Console: initialize some variables that are not initilized in destructor [FIX] Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop [FIX] EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners [FIX] FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path [FIX] FileUtils: Boolean value could not be written to specified plist file [FIX] GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms [FIX] Image: Some functions and variables in Image class is private, it should be protected [FIX] Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called [FIX] Label: Display incorrect of multi-line label if invoking 'getLetter' [FIX] Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor [FIX] Label: Label's color is incorrect if it's created by font name [FIX] Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device) [FIX] Label: Refactor implementation of label's shadow [FIX] Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name' [FIX] Label: Wrong logic in Label::setFontAtlas [FIX] Label: Read file more than once for label created by different font size [FIX] Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox. [FIX] Label: Possible crash if invoking FontAtlasCache::purgeCachedData [FIX] LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr [FIX] LuaBinding: Upgrading LuaSocket to the latest version [FIX] Menu: Added missed scaleZ feature in ScaleTo and ScaleBy. [FIX] Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code. [FIX] Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked [FIX] ParticleSystem: Particle will stop animating if it was removed and re-added to another node [FIX] ParticleSystem: Set particle visible to false then set to true cause crashes [FIX] Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit [FIX] Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes [FIX] Physics: PhysicsBody moves randomly when switch foreground/background [FIX] Physics: Refactors PhysicsDebugDraw [FIX] Tests: Memory leak in CocosDenshionTest [FIX] Texture2D: Support to update partial texture [FIX] Tools: The apk generated with release mode in cocos-console can't be installed [FIX] UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API. [FIX] UI: Adding HBox, VBox layouts, refactoring 'doLayout' function [3RD] Chipmunk: Upgraded to v6.2.1 [3RD] libwebsockets: Upgraded to v1.23 cocos2d-x-3.0rc0 March.14 2014 [All] [NEW] Action: RotateBy supports 3D rotations [NEW] Bindings: Using python to automatically generate script bindings [NEW] ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP [NEW] Console: Added command: 'autotest run|main|next|back|restart'. [NEW] Console: Added 'resolution', 'projection' commands. Improved API [NEW] Console: Added more commands: director resume|pause|stopanimation|startanimation. [NEW] Console: Added command: 'touch tap|swipe' to simulating touch events. [NEW] Console: Added command: 'upload filename filesize' to upload a file to writable path. [NEW] Director: Displays 'Vertices drawn' in the stats. Useful to measure performance. [NEW] GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays() [NEW] GLProgram: initWithVertexShaderFilename()a -> initWithFilenames() [NEW] GLProgram: addAttribute() -> bindAttributeLocation() [NEW] Label: can custom shadow and outline size [NEW] Label: LabelTTF was re-implemented as a wrapper of Label [NEW] Node: Added set/get Position3D() and set/get Rotation3D() [NEW] Node: Calculates rotation X and Y correctly. [NEW] Node: set/get VertexZ() -> set/get PositionZ() [NEW] Node: setRotationX() -> setRotationSkewX() [NEW] Node: setRotationY() -> setRotationSkewY() [NEW] Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame [NEW] Language: Added Dutch support [NEW] Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen [NEW] Setup.sh: added script to set up environment needed for cocos2d-x [NEW] Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ] [FIX] Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255) [FIX] Array: crash when invoking initWithObjects() [FIX] Action: Merge cocostudio/CCActionXxx to CCAction [FIX] Bindings: Adds a macro to disable inserting script binding relevant codes [FIX] Bindings: Supports 'setTimeout' and 'setInterval' in JSB [FIX] Bindngs: Exposes the missing data structures of Spine to JS [FIX] Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed [FIX] Console: crashes on Windows [FIX] ControlButton: Crash if it was removed from parent in its callback [FIX] CocoStudio: Logical error in 'TriggerObj::detect()' [FIX] Director: Crash if invoking Director::end() on WINDOWS [FIX] Director: setAnimationInterval has not effect on Mac [FIX] EditBox: position would not be updated if its parent's position changed [FIX] EditBox: Voice recognition input would cause crash on ios7 [FIX] EGLView: renamed to GLView, no longer a singleton, easier to customize [FIX] EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background [FIX] EventDispatcher: dispatchEventToListeners() causes "out of range" exception [FIX] Image: s3tc compressed textures with no mipmaps fail to be loaded [FIX] Label: A string which only contains CJK characters can't make a line-break when it's needed [FIX] Label: Character would not be aligned on the baseline when label using distance field [FIX] Label: Color and opacity can't take effect [FIX] Label: Font size passed to new Label didn't consider 'contentScaleFactor' [FIX] Label: loading custom fonts from ttf file fails on windows [FIX] Label: LabelAtlas::setColor takes no effect [FIX] MotionStreak: Added unimplemented position getter/setter [FIX] Node: setAdditionalTransform receives a pointer and not a const reference [FIX] Node: setRotation() moves opposite when node has a physics body [FIX] Node: Can not use Node::setPhysicsBody to reset a physics body [FIX] Object: Object -> Ref, and remove unneeded functions [FIX] Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo [FIX] Physics integration: Improves physical performance [FIX] Physics integration: PhysicsContact::_contactData may be double freed. [FIX] Physics integration: PhysicsShapeBox::getSize returns wrong value. [FIX] ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value [FIX] Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android [FIX] RenderTexture: save screen with RenderTexture got unexpected result [FIX] RenderTexture: saveToFile() can't write png file correctly [FIX] Spine: spine::Skeleton would not be updated after being re-added to scene [FIX] Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1 [FIX] Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread [FIX] Tests: EditBoxText crashes on Win32 when being clicked many times [FIX] Tests: ChipmunkTest bounding box for debugging couldn't be shown [FIX] Tests: CocoStudioGuiTest/LabelBMFontTest crashes [FIX] Tests: Particle test/AddAndRemove test crashes [FIX] Tests: RenderTextureTest not drawn when coming from background [FIX] Tests: LabelTTFMultiline show nothing on mac [FIX] Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler [FIX] Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest [FIX] Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test [FIX] TMXLayer: Removing child from TMXLayer may cause crash [FIX] TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect [FIX] TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap [FIX] TMXXMLParser: 'y' value is parsed incorrectly [FIX] UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'. [FIX] UI: Supports RichText [FIX] Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject. [FIX] Websocket: Potential crash when websocket connection closes. [FIX] Websocket: No callback is invoked when websocket connection fails [FIX] Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon [3RD] Kazmath: Upgraded to latest version of Kazmath cocos2d-x-3.0beta2 Jan.24 2014 [All] [NEW] Full screen support for desktop platforms. [NEW] Adds performance test for EventDispatcher. [NEW] Adds performance test for Containers(Vector<>, Array, Map, Dictionary). [NEW] DrawNode supports to draw triangle, quad bezier, cubic bezier. [NEW] Console: added the 'textures', 'fileutils dump' and 'config' commands [NEW] GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly [NEW] Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use. [NEW] Label: Integrates LabelAtlas into new Label. [NEW] Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder() [NEW] Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10% [FIX] event->stopPropagation can't work for EventListenerTouchAllAtOnce. [FIX] Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux). [FIX] Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll). [FIX] Removes unused files for MAC platform after using glfw3 to create opengl context. [FIX] Wrong arithmetic of child's position in ParallaxNode::addChild() [FIX] CocoStudio: TestColliderDetector in ArmatureTest can't work. [FIX] CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect. [FIX] Crash if file doesn't exist when using FileUtils::getStringFromFile. [FIX] If setting a shorter string than before while using LabelAtlas, the effect will be wrong. [FIX] Label: Memory leak in FontFreeType::createFontAtlas(). [FIX] Label: Crash when using unknown characters. [FIX] Label: Missing line breaks and wrong alignment. [FIX] Label: Corrupt looking characters and incorrect spacing between characters [FIX] Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited [FIX] Label: Crash when using unknown characters [FIX] Console: log(format, va_args) is private to prevent possible resolution errors [FIX] Configuration: dumpInfo() -> getInfo() [FIX] ControlSlider doesn't support to set selected thumb sprite. [FIX] ControlButton doesn't support to set scale ratio of touchdown state. [FIX] Particles: Crash was triggered if there is not `textureFileName`section in particle plist file. [FIX] Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now [FIX] Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster [FIX] Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance [FIX] Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData(). [FIX] Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0. [FIX] Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well [FIX] Tests: Sprites Performance Test has 4 new tests [FIX] TextureCache: getTextureForKey and removeTextureForKey work as expected [FIX] TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo() [FIX] Websocket doesn't support send/receive data which larger than 4096 bytes. [FIX] Object: Remove _retainCount [FIX] ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode [FIX] Crash if there is not `textureFileName`section in particle plist file [FIX] Websocket cannot send/receive more than 4096 bytes data [FIX] TextureCache::addImageAsync can't load first image [FIX] ControlSlider: Can not set "selected thumb sprite" [FIX] ControlSlider: Can not set "scale ratio" [FIX] Crash when loading tga format image [FIX] Keyboard pressed events are being repeatedly fired before keyboard is released [Android] [FIX] Background music can't be resumed when back from foreground [FIX] ANR (Application Not Responding) appears on android 2.3 when pressing hardware button. [lua binding] [NEW] Can bind classes that have the same class names but different namesapces [FIX] Use EventDispatcher to update some test cases [FIX] sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler [javascript binding] [NEW] Bind SAXParser [FIX] Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log [FIX] Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode [FIX] Crash when running JSB projects on iOS device in DEBUG mode [FIX] Crash when Firefox connects to JSB application on Mac platform. [Desktop] [NEW] Support fullscreen [Linux] [FIX] "Testing empty labels" in LabelTest crashes. [Mac] [FIX] Removes unused files after using glfw3 to create opengl context [Win32] [FIX] Compiling error when using x64 target [FIX] Tests: TestCpp works with CMake [FIX] Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang cocos2d-x-3.0beta Jan.7 2014 [All] [NEW] New label: shadow, outline, glow support [NEW] AngelCode binary file format support for LabelBMFont [NEW] New spine runtime support [NEW] Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>` [NEW] TextureCache::addImageAsync() uses std::function<> as call back [NEW] Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui [NEW] Added more CocoStudioSceneTest samples. [NEW] Added UnitTest for Vector, Map, Value. [NEW] AngelCode binary file format support for LabelBMFont. [NEW] New renderer: Scene graph and Renderer are decoupled now. [NEW] Upgrated Box2D to 2.3.0 [NEW] SChedule::performFunctionInCocosThread() [NEW] Added tga format support again. [NEW] Adds UnitTest for Template container and Value class [FIX] A Logic error in ControlUtils::RectUnion. [FIX] Bug fixes for Armature, use Vector, Map instead of Array, Dictionary. [FIX] Used c++11 range loop(highest performance) instead of other types of loop. [FIX] Removed most hungarian notations. [FIX] Merged NodeRGBA to Node. [FIX] Potential hash collision fix. [FIX] Updates spine runtime to the latest version. [FIX] Uses `const std::string&` instead of `const char*`. [FIX] LabelBMFont string can't be shown integrally. [FIX] Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile. [FIX] GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector, Map). [FIX] String itself is also modified in `String::componentsSeparatedByString`. [FIX] Sprites with PhysicsBody move to a wrong position when game resume from background. [FIX] Crash if connection breaks during download using AssetManager. [FIX] OpenAL context isn't destroyed correctly on mac and ios. [FIX] Useless conversion in ScrollView::onTouchBegan. [FIX] Two memory leak fixes in EventDispatcher::removeEventListener(s). [FIX] CCTMXMap doesn't support TMX files reference external TSX files [FIX] Logical error in `CallFuncN::clone()` [FIX] Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed [FIX] Disallow copy and assign for Scene Graph + Actions objects [FIX] XMLHttpRequest receives wrong binary array [FIX] XMLHttpRequest.status needs to be assigned even when connection fails [FIX] TextureCache::addImageAsync may load a image even it is loaded in GL thread [FIX] EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique [FIX] CC_USE_PHYSICS is actually impossible to turn it off [FIX] Crash if connection breaks during download using AssetManager [FIX] Project_creator supports creating project at any folder and supports UI [Android] [NEW] build/android-build.sh: add supporting to generate .apk file [NEW] Bindings-generator supports to bind 'unsigned long'. [FIX] XMLHttpRequest receives wrong binary array. [FIX] 'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes. [FIX] UserDefault::getDoubleForKey() doesn't pass default value to Java. [iOS] [FIX] Infinite loop in UserDefault's destructor [Windows] [NEW] CMake support for windows. [Bindings] [NEW] Support CocoStudio v1.2 [NEW] Adds spine JS binding support. [FIX] Don't bind override functions for JSB and LuaBining since they aren't needed at all. [FIX] The order of onEnter and onExit is wrong. [FIX] The setBlendFunc method of some classes wasn't exposed to LUA. [FIX] Bindings-generator doesn't support 'unsigned long' [FIX] Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding [Lua binding] [NEW] New label support [NEW] Physcis integrated support [NEW] EventDispatcher support [FIX] CallFuncND + auto remove lua test case have no effect [FIX] Lua gc will cause correcsponding c++ object been released [FIX] Some lua manual binding functions don't remove unneeded element in the lua stack [FIX] The setBlendFunc method of some classes wasn't exposed to LUA [Javascript binding] [FIX] `onEnter` event is triggered after children's `onEnter` event cocos2d-x-3.0alpha1 Nov.19 2013 [all platforms] [DOC] Added RELEASE_NOTES and CODING_STYLE.md files [FIX] Texture: use CCLOG to log when a texture is being decoded in software [FIX] Spine: fix memory leaks [FIX] fixed a memory leak in XMLHTTPRequest.cpp [FIX] removeSpriteFramesFromFile() crashes if file doesn't exist. [FIX] Avoid unnecessary object duplication for Scale9Sprite. [FIX] create_project.py does not rename/replace template projects completely. [FIX] Could not set next animation in CCBAnimationCompleted callback. [FIX] The Node's anchor point was changed after being added to ScrollView. [FIX] Refactored and improved EventDispatcher. [FIX] EventListeners can't be removed sometimes. [FIX] When parsing XML using TinyXML, the data size has to be specified. [FIX] Parameter type: const char* -> const string& [FIX] Armature: many bug fixed, add more samples, add function to skip some frames when playing animation [FIX] Configuration of VAO in runtime [FIX] Webp Test Crashes. [FIX] TransitionScenePageTurn: z fighting [FIX] AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory [FIX] CCBReader: To set anchor point to 0,0 when loading Scale9Sprite [FIX] OpenGL Error 502 in Hole Demo [FIX] AssetsManager: downloading progress is not synchronized with actual download [FIX] SpriteFrameCache: memory leak when loading a plist file [FIX] removeSpriteFramesFromFile() crashes if file doesn't exist [FIX] EditBox: can't click the area that outside of keyboard to close keyboard [FIX] CCBReader: can not set next animation in AnimationCompleted callback [FIX] Node's anchor point was changed after being added to ScrollView [FIX] EventDispather: refactor method and fix some bugs [FIX] EventListner: cann't be removed sometimes [FIX] UserDefault: didn't set data size when parsing XML using TinyXML [FIX] Webp test crashed [FIX] CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes. [NEW] Arm64 support. [NEW] Added Mouse Support For Desktop Platforms. [NEW] Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc. [NEW] Sprite: Override setScale(float scaleX, float scaleY) [NEW] External: added | operator for Control::EventType [NEW] Android & iOS screen size change support [NEW] GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv [NEW] Color[3|4][B|F]: comparable and explicit convertible [NEW] Contorl::EventType add | operation [NEW] Performance Test: Sprite drawing [NEW] Adjusted folder structure [NEW] Added tools to simplify upgrading game codes from v2.x to v3.x [FIX] Added virtual destructors on Interfaces [Android] [FIX] Added EGL_RENDERABLE_TYPE to OpenGL attributes [FIX] Fixed application will crash when pause and resume. [FIX] Clear NoSuchMethodError Exception when JniHelper fails to find method id [FIX] Fixed crash when backging from background [FIX] LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0 [FIX] Changed data type of 'char' to signed as default [NEW] Added xlargeScreens="true" to supports-screens [NEW] Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd [NEW] Added build_native.py to build template projects, and remove build_native.sh/cmd [NEW] Added Cocos2dxHelper.runOnGLThread(Runnable) again [NEW] Added support for orientation changed [NEW] Disabled CDT Builder on Eclipse [Mac] [FIX] Removed unused CCLOG() from GL initialization [FIX] HttpClientTest: crash [iOS] [FIX] Can't click the area that outside of keyboard to close keyboard when using EditBox. [NEW] Added support for orientation changed [Linux] [NEW] Used CMake to build linux projects. [FIX] Closed X display after getting DPI on Linux. [Win32] [FIX] Last test case of OpenglTest crashed [Desktop] [FIX] Trigger onKeyReleased only after the key has been released. [NEW] Added mouse support [Javascript binding] [FIX] Fixed a memory leak in ScriptingCore::runScript() [FIX] sys.localStorage.getItem() does not support non-ascii string. [FIX] cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device. [FIX] CCBReader can't play sequence automatically in JSB. [FIX] Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval [FIX] sys.localStorage: doesn't support non-ascii string [FIX] BuilderReader: can't play sequence automatically [FIX] Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval [NEW] main.js -> cocos2d-jsb.js [NEW] Remote debugging using Firefox, "step into" can not work [NEW] Added binding for Node::setScale(float, float) [NEW] Impvoved armature binding [NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples [Lua Binding] [NEW] Added Armature lua binding and added test samples. [NEW] Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua [NEW] Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples [NEW] Added AssetsManager binding and corresponding sample [NEW] Added XMLHttpRequest lua binding and corresponding sample cocos2d-x-3.0alpha0 @Sep.19 2013 [all platforms] [FIX] TargetAction::reverse() works as expected [FIX] Fixed crash in OpenGLTest [FIX] Fixed logic when passing an empty std::vector to WebSocket::init() [FIX] Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO [FIX] Point::isSegmentIntersect() returns correct value [FIX] Improved UTF8 response code in XmlHttpRequest [FIX] Observers with the same target and name but different sender are the same observer in NotificationCenter [NEW] Added ATITC format support [NEW] Better integration with physics engine [NEW] New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well [NEW] New Label code: Faster and more efficient than previous code [NEW] Added S3TC support [NEW] Added a method to get duration of timeline for CCBAnimationManager class [NEW] Array is compatible with STL containers. [3RD] Upgraded SpiderMonkey to Firefox v23 [Android] [FIX] Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black [FIX] Fixed Stroke font color [NEW] Uses Native Activity [iOS] [FIX] Status bar can be hidden on iOS 7 [FIX] Added iOS7 icons to templates and tests [Mac OS X] [NEW] iOS and Mac tempaltes were merged into one single Xcode project file. [NEW] Added Lua template [JavaScript bindings] [FIX] CCBReader is able to set properties to owner if 'owner var' is setted [FIX] Fixed crash when extending cc.ScrollView in JS [FIX] cc.registerTargettedDelegate supports pure js object as its target [FIX] Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile) [NEW] Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf [Lua bindings] [NEW] Bind Sprite::getDisplayFrame() cocos2d-x-3.0alpha0-pre @Jul.30 2013 [all platforms] [FIX] #2124: Image::initWithImageFileThreadSafe is not thread safe [FIX] #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter [FIX] #2237: calculation offset in font rendering [FIX] #2303: missing precision when getting strokeColor and fontFillColor [FIX] #2312: WebSocket can not parse url like "ws://domain.com/websocket" [FIX] #2327: implement Node::isScheduled [FIX] #2338: ccbRootPath is not passed to sub ccb nodes [FIX] #2346: OpenGL error 0x0502 in TextureAtlas::drawNumberOfQuads [FIX] #2359: Sprite will become white block when using ControlSwitch [FIX] #2361: some bug fixed of the Set class [FIX] #2366: text shadow [FIX] #2367: ClippingNode works differently on different platforms [FIX] #2370: Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object [FIX] #2381: ControlSwitch wasn't displayed correctly when adding more than one switch [FIX] #2384: The submenu of ExtensionTest in TestCpp can't scroll [FIX] #2386: ClippingNode works wrongly when being set as a child [FIX] #2396: Scale9Sprite::setInsetLeft/XXX can't work for rotated sprite frame [FIX] #2401: LabelBMFont crashes in glDrawElements of CCTextureAtlas::drawNumberOfQuads randombly [FIX] #2410: Black screen appears on android randomly [FIX] #2411: Opacity option for shadow in CCLabelTTF is not working [FIX] #2406: Color and Opacity of Scale9Sprite will not be changed when it's added to NodeRGBA and run with FadeIn/Out actions [FIX] #2415: Warning of AL_INVALID_NAME and AL_INVALID_OPERATION in SimpleAudioEngineOpenAL.cpp [FIX] #2418: Unused spriteframes also need to be removed when purgeCachedData [FIX] #2431: Potential crash when loading js files [FIX] #2229: Explicitly initialising CCAcceleration structure [FIX] #2234: Add destructor to CCGLBufferedNode [Feature] #2232: adding Norwegian language support [Feature] #2235: Ability to save/retrieve CCData into/from CCUserDefault [Feature] #2250: add support for std::function<> in CCMemuItem and CCCallFunc [Feature] #2273: Hardware keyboard support [Feature] #2278: Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2 macros for MenuItems [Feature] #2279: Updates chipmunk2d to v6.1.5 [Feature] #2283: Adds Polish language support [Feature] #2289: Uses clone() pattern for actions [Feature] #2332: Adding project for QtCreator [Feature] #2364: Adds DrawPrimitives::DrawSolidCircle [Feature] #2365: Adds Rect::unionWithRect [Feature] #2385: Implemented pitch, pan and gain for SimpleAudioEngine [Feature] #2389: Adding cookie support for HttpClient [Feature] #2392: Adds append() function for String class [Feature] #2395: Adds Scale9SpriteTest for TestCpp [Feature] #2399: Adds SocketIO support [Feature] #2408: Adds String::componentsSeparatedByString function for splitting string [Feature] #2414: Bindings-generator could bind std::function<> argument [Refactor] #2129: Removes Hungarian notation from ivars. Removes CC and cc prefixes from name classes and free functions. [Refactor] #2242: Enables c++11 [Refactor] #2300: Using clone() pattern instead of 'copyWithZone' pattern [Refactor] #2305: Use std::thread instead of pthread [Refactor] #2328: ETC support for all platforms [Refactor] #2373: Change some member functions to const [Refactor] #2378: Remove the usage of CC_PROPERTY_XXX in engine code [Refactor] #2388: Creating a default texture for CCSprite if setTexture(nullptr) is invoked [Refactor] #2397: Singleton refactor, sharedXXX --> getInstance, purgeXXX --> destroyInstance [Refactor] #2404: Move all deprecated global functions and variables into CCDeprecated.h [Refactor] #2430: Uses strongly typed enums (enum class) instead of simple enums [iOS] [FIX] #2274: compile and run for iOS7 and Xcode5 [Refactor] #2371: use one single Xcode project for iOS and Mac projects [Android] [FIX] #2306: CCLabelTTF::setString crash [Refactor] #2329: use Android "asset manager" to improve file system read performance [Refactor] #2400: use onWindowFocusChanged(bool) instead of onResume()/onPause() [OS X] [FIX] #2275: LabelTTF vertical alignment [FIX] #2398: Add support for initializing Image with raw data [windows] [FIX] #2322: link error becasue of using multiply inheritance [JavaScript bindings] [FIX] #2307: PhysicsSprite::getCPBody return wrong type [FIX] #2313: bind cc.ClippingNode [FIX] #2315: iterating through cc.Node children crash [Feature] #2285: bind MontionStreak [Feature] #2340: Updates SpiderMonekey to Firefox v22 (JS Bindings) [Feature] #2427: bind FileUtils.getInstance().createDictionaryWithContentsOfFile [Lua bindings] [Feature] #2276: Add CCScrollView Lua binding and corresponding test sample [Feature] #2277: Add OpenGL Lua binding and corresponding test sample [Feature] #2324: Add OpenGL Lua module [Feature] #2343: Redesign the mechanism of invoking Lua func from c++ [Feature] #2344: make some execute functions into one function in ScriptEngineProtocol [Feature] #2426: Add DrawPrimitives test sample [Feature] #2429: LuaWebSocket supports sending binary string [plugin-x] [FIX] #2348: event will not be sent to server when paramMap argument of logEvent function is nil [Emscript] [Feature] #2289: Asynchronous Image loading 2.1rc0-x-2.1.4 @Jnue.12 2013 [all platforms] Bug #2098: fix TouchPriority issue of CCScrollView Bug #2107: fix crash in HttpClient request on 64Bit Bug #2115: fix linking errors for TestCPP with libcurl Bug #2128: remove setting ignoreAnchorPoint for child CCB files and fix crash while trying to load sprite frame when the file is missing Bug #2140: fix a bug that the displayed color of CCDrawNode is incorrect when VAO is disabled Bug #2142: adding CCDataVisitor and implementing CCPrettyPrinter Bug #2143: fix a crash caused by ScrollView.setDelegate(tmp function) Bug #2146: unpack texture data correctly Bug #2147: fix null pointer access in CCBAnimationManager::getRunningSequenceName() Bug #2150: fix a bug that setColor and setOpacity of CCControlButton and CCScale9Sprite are broken Bug #2251: fix a logical error in CCDrawNode::drawPolygon() Bug #2271: fix memory leak as possible Feature #1859: make AssetsManager download resources in a new thread Feature #2086: make CCLabelTTF supports shadows and stroke Feature #2100: add CCDirector::popToSceneStackLevel(int level) Feature #2105: add Travis build support Feature #2108: add example for russian language in TestCpp Feature #2111: add CC_DISABLE_COPY macro Feature #2114: add __attribute__(__format__()) for CCLog and CCString Feature #2116: support negative node scales for CCScrollView Feature #2117: implement CCDictionary::writeToFile() Feature #2122: add method to create a CCMenuItemToggle from a CCArray with a target selector Feature #2132: add encrypted PVR.CCZ support to ZipUtils + Tests Feature #2157: add Mingw-crt Support without breaking VS SDK Feature #2265: add CCLabelTTF::createWithFontDefinition() Feature #2270: add Armature(CocoStudio runtime) support Refactor #2109: add const modifier for classes CCArray, CCObject Refactor #2118: move ccpX functions to CCPoint methods and operators Refactor #2119: use httpresponse_selector instead of callfuncND_selector for the callback function of CCHttpRequest Refactor #2123: refactor network extension, fixing unlikely memory leaks, adding PUT/DELETE methods Refactor #2127: add CCLOG before original path is returned in CCFileUtils::fullPathForFileName to aid in debugging Refactor #2149: add const qualification to some CCNode's getters Refactor #2189: CCLabelTTF::enableShadow() const update Refactor #2215: refactor CCConfiguration Refactor #2217: use CCLabelAtlas instead of CCLabelTTF to show FPS Refactor #2231: implement a format of CCConfiguration Refactor #2233: add support for "CCString" types for boolean and integers in CCConfiguration Refactor #2236: fix memory hot spot of CCTextureAtlas::updateQuad() [android] Bug #1284: fix a bug that SimpleAudioEngine may cause crash on i9100 Bug #2151: fix custom font loading on Android for resource mapped font files Bug #2190: updat .classpath of Android project to latest ADT 22 build tool compatibility Bug #2266: fix a bug that CCFileUtils::getFileData() may not get file data correctly on Android Feature #2161: add ETC1 image format [iOS] Bug #2102: fix missing protocol method warning for iOS 6.0 addition Bug #2104: fix a bug that JPEG picture not displayed correctly on iOS 4.3 Bug #2260: fix a bug that CCDirectory::createWithContentsOfFile() returns a valid pointer though the file is missing on iOS Refactor #2101: update cocos2dx Xcode project to detect more warnings Refactor #2253: add UITextField only when keyboard was opened, removing it when keyboard was closed [mac] Bug #2249: fix linebreaks on Mac OSX [win32] Bug #2131: fix memory leak of SimpleAudioEngine::preloadEffect() Bug #2145: center the window correctly on windows [emscripten] Feature #2120: compile c++ to js Bug #2159: use browser font rendering instead of FreeType Refactor #2133: compile for Emscripten in asm.js mode Document #2121: write a document to describe the usage of emscriptenate port [tizen] Feature #2185: add support for Tizen [JavaScript bindings] Bug #2099: fix a bug in ScriptingCore::evalString() not setting the outval Bug #2179: fix a bug that pointQueryFirst returns invalid Shape when a shape is not found Bug #2186: fix a bug that new PivotJoint can't access 4 parameters like in html5 version Bug #2187: JavaScript debugger improved and bug fixed Bug #2243: fix a bug that XMLHttpRequest dones't support non-ascii characters Bug #2244: fix a bug that cc.Camera.getEyeXYZ, cc.Camera.getCenterXYZ, cc.Camera.getUpXYZ return bad values Feature #1647: Bind websocket to JavaScript Feature #2092: add XMLHttpRequest and bind it to JSB Feature #2106: add support for JavaScript byte code Feature #2162: add command line tool for generating JavaScript bytecode Feature #2214: upgrade Spidermonkey to Firefox v21 Refactor #2152: log assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert Refactor #2247: use functions instead of macros to speeding up building for JSB project [Lua bindings] Feature #2103: implement most test cases cocos2d-2.1rc0-x-2.1.3 @May.01 2013 [all platforms] Bug #1853: use SHELLOPTS instead of "-o igncr" for Android Eclipse project Bug #1860: fix a bug that onNodeLoaded will be called twice if ccb was added as a CCBFile Bug #1862: fix a bug that CCScrollView::setContainer may cause dangling pointer when NULL is passed into Bug #1876: fix a bug that CCScale9Sprite::setColor() & setOpacity() are broken Bug #1935: fix a bug that use "==" for float comparison of CCPoint and CCSize Bug #1937: fix a bug that CCControl's touch priority is not set correctly, m_nDefaultTouchPriority is never used Bug #1943: added some missing function for setting integer shader uniforms in CCGLProgram Bug #1999: allowing to set fontName and fontSize separately for CCEditBox Bug #2003: fix a potential crash in CCScheduler::removeHashElement() Bug #2030: fix a bug that scissor rectangle in nested CCScrollView is wrong Bug #2031: make CCFileUtils::createXXXXWithContentsOfFile() support relative path Bug #2035: fix a potential crash in CCSaxParser Bug #2037: fix a wrong logic in CCArray::initWithObjects() Bug #2040: get scale property from sub-ccb node may trigger an assert Bug #2054: fix a bug that anchorPoint property of CCScale9Sprite doesn't work in CCBReader Bug #2055: enable easy switching between Box2D and chipmunk Bug #2058: properly resets the tile's Y flipping Bug #2061: fix a bug that wrong type of argument signature is used in setAccelerometerIntervalJNI function Bug #2073: fix a memory leak in CCUserDefault Bug #2080: fix a bug that _realOpacity isn't assigned in CCLayerColor::initWithColor Feature #2001: add CCRemoveSelf Action Feature #2048: support variable cell sizes in CCTableView Feature #2065: adding kResolutionFixedHeight and kResolutionFixedWidth resolution policy Feature #2068: adding a secureTextEntry property to CCTextFieldTTF Feature #2069: adding new macro CCB_MEMBERVARIABLEASSIGNER_GLUE_WEAK to CCBMemberVariableAssigner.h Feature #2075: support spine editor Feature #2076: adding a method CCBReader::setResolutionScale for setting resolution scale manually Refactor #1592: updating UTHASH to v1.9.8 Refactor #2042: remove libxml2 Refactor #2097: use pthread mutex and condition variable instead of pthread semaphore to load image asynchronizely [android] Bug #1996: adding missing JNIEXPORT / JNICALL declarations Bug #2028: fix a bug taht application can not run correctly on Android simulator Bug #2045: some small fixes to CocosPlayer Bug #2062: fix for spaces at the beginning of wrapped lines Bug #2083: fix a bug that Bytecode of LuaJIT can't work on android Refactor #1613: not reload resources when coming from background on Android Refactor #1861: CocosPlayer Android update Refactor #1904: strip libcurl.a on x86 architecture Refactor #2027: reduce function call in nativeInitBitmapDC to improve performance Refactor #2047: clean up linked libraries for android [iOS] Bug #1863: fix a bug that CCUserDefault on iOS may not save immediately Feature #2096: adding Cocosplayer for iOS and bug fixes [linux] Bug #1932: fix a bug that font rendering crashed for certain fonts Bug #2036: correct passed buffer size to readlink Bug #2044: link libpthread and libGL Bug #2046: strip newlines from log message and fixing linux library location Bug #2052: fix a bug that [-Werror=array-bounds] error appears when compiling Box2dTestBed Feature #2032: Linux OpenAL support Refactor #2000: improve font rendering performance for linux platform Refactor #2053: set writable path to "/.config/" [mac] Bug #2051: fix a bug that TestCpp/ExtensionsTest/CocosbuilderTest crashes under x86_64 target Feature #1856: adding 64bit target for Mac project [JavaScript bindings] Bug #1855: fix a bug that std_string_to_jsval generates messy js string when passed a non-ascii UTF8 std::string Bug #2057: adding response for back and menu keypad event for Android Bug #2059: fix a bug that cc.FileUtils.getInstance().getStringFromFile(filename) doesn't return a whole string Bug #2071: fix a bug that cc.TMXLayer.getTiles() can't work Feature #1841: find a way to obfuscate JavaScript code on the top of JSB Feature #1936: adding OpenGL Bindings to Javascript Feature #2043: upgrading SpiderMonkey to Firefox20.0 Feature #2060: support for cc.FileUtils.getInstance().getByteArrayFromFile(filename) Feature #2064: exposing cc.Node.nodeTo***Transform to JS Refactor #1944: subclass of cc.Sprite,cc.Layer... doesn't need cc.associateWithNative anymore [Lua bindings] Feature #1814: add menutest Feature #1941: add TileMapTest Feature #1942: add LayerTest Feature #1945: use CCLOG to implement print() function Feature #1993: add ParallaxTest Feature #1994: add ActionManagerTest Feature #1997: add IntervalTest Feature #1998: add SceneTest Feature #2002: add Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest Feature #2004: add UserDefaultTest Feature #2005: add CurrentLanguageTest Refactor #1847: use luajit Refactor #2084: unify the method of loading Lua files on all platforms cocos2d-2.1rc0-x-2.1.2 @Mar.20 2013 [all platforms] Bug #1529: use NSUserDefaults on iOS and SharedPreferences on Android implement CCUserDefault Bug #1672: fix a bug that CCTableView is too sensitive on some devices with high density display Bug #1689: support horizontal alignment for Custom TTF fonts Bug #1691: fix a bug that CCControlSwitch::setOn(isOn,false) doesn't work Bug #1692: add TMX polygon parsing Bug #1697: fix a logical error in CCRenderTexture::initWithWidthAndHeight() Bug #1710: add simpler,correct handling of spritesheet sources for CCScale9Sprite Bug #1711: fix a bug that clipping rectangle of CCScrollView is wrong when the scale of its ancestors isn't equal to 1 Bug #1731: change declaration of CCSize, CCPoint and CCRect in pkg file Bug #1751: fix a bug that clicking outside of CCTableViewCell will also get response when container size is smaller than view size Bug #1754: fix a bug that offset of the container is wrong in CCTableView Bug #1821: fix a bug that the display result is wrong when invoking CCControlButton::setHighlighted() Feature #1686: synchronize to cocos2d-iphone v2.1rc0 Feature #1708: adding Portuguese and Arabic language support Feature #1712: add an interface to get DPI Feature #1741: CCLens3d can be concave Feature #1742: add 'rotationIsDir' property to ParticleSystem Feature #1761: implement setVisible() for CCEditBox Feature #1807: add getStartLocationInView() and getStartLocation() methods in CCTouch Feature #1822: add CCNotificationCenter::removeAllObservers(CCObject *target) Feature #1838: synchronize CCBReader to the lastest version Feature #1489: add AssetsManager Refactor #1687: refactor CCFileUtils and CCImage Refactor #1700: add webp image format support Refactor #1702: change return value of CCFileUtils::getWritablePath() Refactor #1703: replace libxml2 with tinyxml2 Refactor #1749: add 'setFont' and 'setAnchorPoint' to CCEditBox [android] Bug #1752: fix a bug that libcurl.a causes link error after being stripped Bug #1760: fix a bug that cpufeatures module is redefined Bug #1775: fix a bug that OpenSLEngine can not load resources from SD card Bug #1812: fix a warning of getStringWithEllipsisJni() function when compiling it with clang Feature #1827: support building android project, including native codes, in Eclipse [iOS] Bug #1750: fix a bug that CCEditBox's position is incorrect when it's added to a non-fullscreen CCNode Bug #1804: fix for loading custom fonts on iOS when referenced from a CCB file Feature #1842: support kEditBoxInputFlagSensitive setting for CCEditBox on iOS Refactor #1755: add CocosDenshion xcode project Refactor #1825: use CCLabelTTF to show text for CCEditBox [JavaScript bindings] Bug #1707: fix a crash caused by unaligned memory access in CCBReader::readFloat() Bug #1726: fix crash of JSB application on android device with armv6 architecture Bug #1729: fix compiling error of ScriptingCore.cpp with C++11 on iOS Bug #1747: fix a crash when passing null to cc.AnimationFrame.initWithSpriteFrame() Bug #1823: use shared NodeLoaderLibrary in CCBReader bindings Feature #1724: add HelloJS sample Feature #1730: bind CCScrollView and CCTableView to js Feature #1748: separate chipmunk and sqlite from js_binding_core.cpp Feature #1753: upgrade SpiderMonkey to Firefox19. Feature #1808: make cxx_generator support parsing functions that have default parameters Feature #1811: add a method to get file data for JSB Feature #1824: bind CCEditBox to JS Refactor #1682: add ScriptingCore::getGlobalObject() function Refactor #1740: add cleanup and reset methods to ScriptingCore Refactor #1830: use JS::CompileOptions::setUTF8(true) to compile script Refactor #1836: make js target of "cc.Scheduler().scheduleCallbackForTarget()" accept a object that not depend on CCNode or its subclass Refactor #1837: refactor schedule binding codes [Lua bindings] Bug #1745: fix a bug that CCRepeat:create() receives error argument Feature #1425: fix errors in Lua test cases and add more test cases Feature #1698: add CCLuaObjcBridge Feature #1802: add TouchesTest for Lua binding Refactor #1818: cleanup the tolua++ bindings build system [win32] Feature #1634: CCEditBox support Feature #1746: add VS2012 Express template installing support [linux] Bug #1688: fix a bug that truetype fonts from resource directory can't be found Bug #1810: fix a bug that SimpleAudioEngine::playEffect() and playBackgroundMusic() play twice on linux Bug #1819: fix a bug that building script exits when missing packages Bug #1834: fix the size calculations for true type fonts (especially for italic fonts) Refactor #1806: refactor linux build system Refactor #1820: add 'make run' target for linux projects [mac os] Bug #1637: fix a bug that CCLabelTTF & CCMenuItemLabel cannot display on Mac Retina [black berry] Refactor #1709: add support for multiple background music sources [chrome native client] Feature #1762: add Native Client support cocos2d-2.1beta3-x-2.1.1 @Jan.29 2013 [ all platforms] Bug #1547: fix a bug that when CCMenuItem is removed before touch ended, application will crash if keeping moving Bug #1553: fix a memory leak in CCControllButton Bug #1604: fix a bug that the enum values in ccPVR3TexturePixelFormat are truncated to 32bit Bug #1605: fix a crash that when adding just one action to CCSequence Bug #1639: fix a bug that CCBReader miss parsing some properties Bug #1659: fix a bug that invoking runAnimation() in CCBAnimationManagerDelegate::completedAnimationSequenceNamed will cause crash Bug #1662: fix a bug that returns wrong full path if texture name in the plist doesn't contain relative path Bug #1664: fix a logical error in CCAtlasNode::setOpacityModifyRGB Bug #1670: fix a memory leak in CCBReader Bug #1674: fix a logical error in CCScale9Sprite constructor Bug #1680: fix a bug that can't set touch priority by invoking CCMenu::setTouchPriority() Bug #1681: fix a bug that CCTableView crashes if CCTableViewDelegate is not provided Feature #1598: add japanese language support Feature #1625: add stackable action support and exchange the order of parameters for 3d relative actions Feature #1667: add file name lookup support Refactor #1593: remove all deprecated methods Refactor #1599: do some improvements of CCScrollView and CCTableView Refactor #1602: add randomObject to CCDictionary Refactor #1603: adjust samples directory structure Refactor #1606: return CCSequence pointer for CCSequence::create Refactor #1648: make CCPoint, CCRect and CCSize not inherit from CCObject Refactor #1649: change return type to const reference for member variable accessing Refactor #1654: report function and line number for CCAssert Refactor #1683: refactor CCFileUtils to make it be compatible with the resource searching strategy of cocos2d-iphone Document #1650: add detailed comments for CCDictionary Document #1678: add detailed doxygen comments for CCNode [android] Bug #1544: fix a bug that CCRenderTexture works wrong after coming back to foreground Bug #1580: fix a bug that application may lost focus after popping up keyboard Bug #1607: fix a bug that the path CCUserDefault saves in may cause issue Bug #1610: fix a bug that CCLabelTTF will lost a character at the end of a line Bug #1623: fix a bug that SimpleAudioEngine::playBackgroundMusic() may not take effect Bug #1679: upload unstripped prebuilt libraries for armeabi-v7a architectures Refactor #1673: add to AndroidManifest.xml [iOS] Bug #1600: fix a bug that application created by xCode template will crash after coming to foreground Bug #1612: fix some compilation errors when using c++11 compiler Bug #1657: fix a memory leak in CCTextureCache::addImageAsync() Refactor #1636: refactor CCEditBox [win32] Refactor #1627: add VS version check in project file [marmalade] Bug #1631: make SimpleGame force landscape Refactor #1629: add marmalade third party cleanup Refactor #1630: add TestLua post-build script Refactor #1632: remove grskia dependency and add in freetype support to the builds. [linux] Feature #1611: add Lua support Refactor #1621: add linux 64bit target for eclipse project Refactor #1676: refactor makefile and eclipse project configuration [JavaScript bindings] Bug #1550: fix some memory leaks in JSBinding Bug #1614: fix a crash caused by DrawNodeTest Bug #1622: fix a crash when cc.Node.getChildren is invoked if it has no children Bug #1641: fix a bug that the coins in WatermelonWithMe don't animate Bug #1644: fix a crash caused by passing NULL parameter to ccdictionary_to_jsval Bug #1645: fix a bug that JS Project created by xXode template doesn't work correctly Bug #1653: handle correctly when parsing int value in JSB Feature #1620: add sys.localStorage support for JSB Feature #1642: add tools for generating js-binding codes on windows Feature #1646: update SpiderMonkey to v18.0 Feature #1660: add js-debugger for js-binding Feature #1661: add jsb sample game CrystalCraze Refactor #1530: do some improvements to JS Bindings Refactor #1633: implement sys.capabilities for JSB [Lua bindings] Refactor #1608: add CCNode::scheduleUpdateWithPriorityLua() for LuaBinding Refactor #1626: add CCDirector::setDisplayStats() for luabinding cocos2d-2.1beta3-x-2.1.0 @Dec.5 2012 [all platforms] Bug #1556: set a default texture for CCParticleFire, CCParticleFireworks, etc Feature #1555: update to cocos2d-iphone v2.1 beta3 Feature #1564: update tests to cocos2d-iphone v2.1beta3 Feature #1572: add sample game WatermelonWithMe Feature #1573: add sample game CocosDragonJS Refactor #1545: remove the usage of NODE_FUNC and CREATE_FUNC Refactor #1565: remove VS2008 support Refactor #1576: update CCBReader to latest version of CocosBuilder Refactor #1589: add CCBReader::setCCBRootPath() [iOS] Bug #1548: update libcurl header files to 7.26.0 on iOS [android] Bug #1551: add error handler when reading image data using libjpeg Refactor #1558: improve the speed of accessing to files from apk [marmalade] Bug #1559: fix a bug that if a file in resource directory doesn't exist, it will not search from root directory Bug #1571: add box2d rope to marmalade project Bug #1590: JPEG and File fixes for marmalade Feature #1557: Marmalade support Refactor #1574: update marmalade languages Refactor #1575: update samples/TestCpp to compatible with marmalade Refactor #1578: create cocos2dx-ext marmalade project Refactor #1591: add TestLua marmalade project [JavaScript bindings] Bug #1577: fix a bug that touch events lost on Win32 when using JSBinding Bug #1586: fix a crash in WatermelonWithMe Bug #1588: rescheduleCallback support for JSBinding Refactor #1570: improve the debugger for JSBinding [Lua bindings] Bug #1587: remove Lua script handler in CCCallFunc's destructor cocos2d-2.0-x-2.0.4 @Nov.2 2012 [all platforms] Bug #1473: fix a bug that CCScale9Sprite does not support rotated spriteframe in atlas Bug #1494: fix a bug that missing removing auto-release object from AutoReleasePool if it invokes 'autorelease' method more than one time Bug #1495: fix a bug that CCScrollView display area and touch area are wrong if its parent's postion isn't at CCPointZero in world Bug #1508: fix a bug that potential observer array modification while it's traversed in CCNotificationCenter Bug #1510: fix a bug that application will freeze when 'numberOfCellsInTableView' returns zero Bug #1516: fix a bug that the font size of labels for displaying FPS,SPF,DrawCount is incorrect in different design resolutions Bug #1536: CCControl* should not respond to touches if the control is not visible Bug #1538: fix a logic error in CCControlHuePicker::checkSliderPosition() Bug #1543: fix a bug that CCLayerGradient background of CocosBuilderTest can't be shown Feature #1515: add a zoom function for debugging large resolution (e.g.new ipad) app on desktop Refactor #1312: upgrade libcurl to 7.26.0 Refactor #1486: apply multi-resolution mechanic on iOS, especially for iphone5 Refactor #1520: add comments to describe the usage of multiresolution in HelloCpp Refactor #1521: use relative coordinates in TestCpp Document #1532: write a document describes how to debug games for ipad3 on low-resolution PC Document #1493: add doxygen comments in CCNotificationCenter.h [android] Bug #1466: reload shader for test case "ShaderTest" after it comes from background Bug #1500: fix a bug that CCRenderTexture cannot render properly on some Qualcomm Adreno GPUs Bug #1507: fix a bug that can not play effect for the first time without pre-load effect [iOS] Bug #1527: fix a bug that MoonWarriors can not run on iOS simulator sometimes Refactor #1491: remove dependency of FontLabel lib [JavaScript bindings] Bug #1526: fix a bug that JavaScript binding related samples will crash on iOS devices Feature #1469: add MoonWarriors as a sample game Refactor #1487: use shared JavaScript test cases with cocos2d-html5 and cocos2d-iphone Refactor #1517: upgrade SpiderMonkey to FF 17.0 beta3 [Lua bindings] Bug #1506: fix a compilation error of TestLua if the path of cocos2d-x contains spaces [win32] Bug #1496: fix an error of comparing font's face name in CCImage of win32 port Bug #1511: fix openGL framebuffer access violation Bug #1540: fix win32 CCLuaLog memory leaks and invalid console UTF8 output Feature #1513: add Multi-Touch support for win7/8 tablet or ultrabook Refactor #1512: change writable directory to "C:\Documents and Settings\username\Local Settings\Application Data\your app name" if the app be built in release mode cocos2d-2.0-x-2.0.3 @Sep.26 2012 [all platforms] Bug #1452: change CCRGBAProtocol to public in order for actions like CCTintTo to have an affect on the CCScale9Sprite Bug #1454: make JavaScript binding work together with Lua binding and c++ codes Bug #1464: fix a crash caused by CCLabelBMFont Bug #1478: fix a bug that TMX parser causes tileset images not to be loaded Bug #1479: fix a bug that CCNotificationCenter does not check whether the object is valid before post notification Bug #1485: fix potential memory leak in CCNotificationObserver Feature #1458: add CCTableView Feature #1460: min/max allowed value for CCControlSlider Feature #1470: update CCBReader to cocosbuilder v2.1 beta Feature #1483: synchronize CCControlExtension to newest version Refactor #1477: abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions [iOS] Bug #1482: fix a bug that orientation is wrong on iOS 6 SDK Bug #1453: fix a bug that CCGL.h includes wrong path of a header file Bug #1484: fix a minor memory-logic error in EditBoxImplIOS.mm Feature #1455: add Xcode template for cocos2dx-js [android] Refactor #1481: refactor android Java+JNI [mac os] Bug #1456: remove code signing from MAC TestCpp project [linux] [win32] Feature #1457: Add vs2012 sln Feature #1474: popup a warning dialog instead of crash directly when OpenGL version is too old to run 2dx [js-bindings] Feature #1451: merge new js-binding codes Refactor #1476: update location of spidermonkey-android makefile [lua] Refactor #1480: Update lua-binding for overloaded functions [tools] Feature #1404: add scripts for jenkins-ci cocos2d-2.0-x-2.0.2 @Aug.30 2012 [all platforms] Bug #1298: fix a logical error of CCSequence Bug #1371: fix a particle crashes if setAutoRemoveOnFinish(true) Bug #1379: fix a typo error of comment in CCNode.cpp Bug #1381: fix a bug that CCLayerColor::setContentSize() declared differently with CCNode::setContentSize() Bug #1382: fix a crash of CCBReader caused by null pointer Bug #1384: fix an error when loading CCControlButton from ccbi Bug #1385: fix a logic error in BitmapFontMultiLineAlignment Bug #1386: fix a crash of PauseResumeActionsTest Bug #1395: fix a bug that CCTextureCache::addImage ignores error in CCTexture2D::initWithImage() Bug #1400: re-assign texture rect of CCControlSlider to consider SpriteFrame orientation Bug #1403: fix a bug that do not support png8 format Bug #1408: fix a bug that CCMenuItemImage is not loaded when the target and selector are empty in CCBReader Bug #1409: fix a bug that loading CCControlButton from ccbi failed Bug #1427: fix a bug that CCArray::randomObject() may use index that out of range Bug #1430: fix a bug that can not compute correct label's width or height when its value is 0 Bug #1440: fix a bug that CCSprite::displayFrame() uses wrong offset to create a sprite frame Feature #1416: add object-oriented API of CCGeometry Feature #1405: implement multi-resolution adaption solution Feature #1424: add a simple wrapper of http access Feature #1429: add CCEditBox which wraps system edit control Feature #1439: synchronize to cocos2d-iphone 2.0 stable version Refactor #1399: adjust directory structure Refactor #1402: improve static creator function names to avoid confusion Refactor #1413: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly Refactor #1437: change the return type of CCApplication::sharedApplication() and CCGLView::sharedOpenGLView() to a pointer Refactor #1441: put hd and iPad resources of TestCpp into separate directories Refactor #1442: use CREATE_FUNC to replace LAYER_CREATE_FUNC and SCENE_CREATE_FUNC [iOS] Bug #1389: fix a Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int Bug #1432: fix a bug that "MutiTouchTest" crashes on IOS if putting more than 5 fingers on the screen Refactor #1383: change the file path that CCUserDefault saves xml file in Refactor #1433: remove fpsxxx.png in template Refactor #1443: Fix some warnings [android] Bug #1284: use OpenSL ES to play effects when the device is i9100 Bug #1372: fix a typo error in platform/android/CCEGLView.h Bug #1377: fix TMX Tile cracks in the Test App Refactor #1407: cleaner build script Refactor #1438: make android template use its own source files [mac os] Bug #1417: fix a compiling error when building TestCpp for mac port using command line Feature #1401: add mac port [win32] Bug #1390: fix a win32 error says "The application failed to initialize properly" [linux] Bug #1445: fix compiling errors on linux Feature #1419: add linux port [blackberry] Feature #1420: add blackberry port cocos2d-2.0-rc2-x-2.0.1 @Jun.28 2012 [all platforms] Bug #1257: synchronize CCGrabber.cpp Bug #1280: fix a bug that BitmapFontMultiLineAlignment test doesn't work correctly Bug #1286: fix the declaration of tgaLoadRLEImageData() Bug #1293: fix a bug that CCDirector::getFrames() returns wrong value Bug #1296: fix a logical error in CCTMXTiledMap::tilesetForLayer() Bug #1300: fix a typo of CC_ENABLE_CACHE_TEXTTURE_DATA Bug #1301: apply scissor with points in CCGLView::sharedOpenGLView().setScissorInPoints() Bug #1302: change the parameter type of CCMenu::setHandlerPriority to signed int Bug #1308: fix a logical bug in CCTouchDispatcher Bug #1326: fix a bug that the compilation of HelloLua and testjs project was broken after synchronizing to rc2 Bug #1330: fix bugs of CCBIReader Bug #1335: fix memory leaks in cocos2dx and CCBReader Bug #1368: implement a test case(Effect4) in EffectsAdvancedTest Feature #1202: remove CCFileData Feature #1310: synchronize to rc2 Feature #1323: support CCBIReader Feature #1324: add create() for static member functions that new an autorelease object Feature #1332: add macro COCOS2D_VERSION in cocos2d.h Feature #1333: support CCScrollView Feature #1334: add ScrollViewTest to CocosBuilderTest Refactor #1181: refactor CCRenderTexture Refactor #1283: use relative path in cocos2d.h Refactor #1288: enhances CCTransitionScene to work even if there is no running scene Refactor #1289: update CCControlButton: add zoomOnTouchDown property and setPreferredSize Refactor #1292: modify some function names to make them more readable Refactor #1336: use CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces Refactor #1367: change some function names that start with "createWith" to "create" [iOS] Bug #1290: fix a bug that a project generated by template can not find Shaders folder Bug #1297: fix a bug that the effect is wrong when using projection 2d and enabling retina Bug #1299: fix a bug that SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play effects that are played previously Bug #1315: fix wrong effect of TileMapTest when enabling retina Bug #1338: fix a crash of CocosdenshionTest when playing effect then clicking HOME menu Bug #1343: fix a bug of Xcode template Bug #1364: fix a bug that can not resume background music after pausing it Refactor #1269: generate project for cocos2dx, then HelloWorld, tests, HelloLua and testjs can refer it [android] Bug #1239: fix a bug that can not stop effect if play effect with loop mode twice Bug #1278: fix a bug that CocosDenshion::unloadEffect() can not stop playing effect Bug #1322: make CCLabelTTF support vertical alignment Refactor #1287: make android template's build_native.sh automatically copy new icons Refactor #1329: move all java files part of engine into a certain directory, then all projects refer them [win32] Bug #1282: fix a crash that if the display card is ATI Bug #1344: fix a bug of win32 template Bug #1365: fix a bug that some files of Resources folder which is copied by build_native.sh will lost authority in cygwin Bug #1366: fix a crash of tests [lua] Bug #1369: fix a crash when invoking CCLabelTTF:setPosition(x,y) Feature #1327: export 'create' method for Lua bindings cocos2d-2.0-rc0a-x-2.0 @May.31 2012 [all platforms] Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch Bug #1138: fix a memory leak in CCTextureCache::addPVRImage. Bug #1155: revert CCDirector singleton to original implementation Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test Bug #1158: fix a bug in CCParticleSystemQuad Bug #1159: update "CallFuncND + auto remove" test demo Bug #1160: rename 'CGFloat' to 'CCFloat' Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad Bug #1165: merge pull request #842 Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes Bug #1212: fix a bug that TMXBug787Test crash. Bug #1217: fix a bug that EaseActions reverse broken Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary() Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest Bug #1275: fix memory leaks in tests project Bug #1277: implement CCToggleVisibility::copyWithZone() Feature #1114: integrate CCControlExtension and implement corresponding tests Feature #1180: synchronize CCConfiguration Feature #1194: merge texturewatcher contributed by NetGragon Feature #1205: add ccbreader and test case for CocosBuilder Feature #1240: support TIFF format picture Feature #1258: merge Rolando's testjs into gles20 branch Refactor #1156: synchronize CCDirector Refactor #1166: improve CCString and CCArray, optimize CCDictionary Refactor #1176: change linebreak symbol to UNIX format ('\n'), replace 'tab' with four spaces Refactor #1177: refactor platform Refactor #1178: use macro NS_CC_BEGIN instead of "namespace cocos2d {", NS_CC_END instead of "}" Refactor #1188: refactor directory structure Refactor #1191: update templates for all platforms Refactor #1198: optimize CCTextureCache::removeUnusedTextures() Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource Refactor #1204: refactor AppDelegate::initInstance() Refactor #1206: remove some unused files, only supports iOS, win32 and android Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device Refactor #1253: add static method "purgeConfiguration" for CCConfiguration to avoid memory leak [iOS] Bug #1109: add parentheses to remove Xcode warnings Bug #1230: fix a bug that Calculation of string width may be wrong on iOS Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS Feature #1095: IOS screen resolution support [android] Bug #1139: fix a bug that screen becomes black when backing from background Bug #1140: fix a bug that ParticleTest crashed Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2 Bug #1142: fix a bug that TouchesTest crashed Bug #1143: fix a bug that MenuTest crashed Bug #1144: fix a bug that ParallaxTest crashed Bug #1145: fix a bug that TileMap crashed Bug #1146: fix a bug that IntervalTest crashed Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed Bug #1148: fix a bug that LabelTest crashed Bug #1149: fix a bug that SpriteTest crashed when go to second test case Bug #1150: fix a bug that RenderTextureTest crashed at second test case Bug #1151: fix a bug that Box2DTest crashed Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node Bug #1216: fix JNI memory leaks Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null Bug #1237: fix a bug that line number message printed by CCAssert is wrong Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly Feature #1247: add profiler support for android Feature #1265: build dynamic library of SpiderMonkey for Android, and implement testjs for android Refactor #1179: popup a message box when invoking CCAssert() on Android Refactor #1201: simplify the usage of writing Android.mk [windows] Bug #1215: fix a bug that Win32 retina cannot work Bug #1251: add CocosBuilderTest to the test project for VS2008 Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32 Bug #1270: fix some warning on win32 Feature #1186: add console window for Win32 application, all debug message output to this console window Feature #1263: build dynamic library of SpiderMonkey for win32, and add testjs project to solution Refactor #1170: remove win32 template of wophone [lua] Refactor #1190: update Lua binding to 2.0 Refactor #1220: using CCString::stringWithContentsOfFile to get string from Lua script files cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012 [all platforms] Bug #925: rename HelloWorld/Resource to HelloWorld/Resources Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both "index 0" and "not existing" Bug #951: remove definition of NSMutableSet Bug #961: fix mad behaviour in second stage of CCEaseBackInOut Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost Bug #986: add init() funciton in CCMenu class Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on. Feature #972: add Support for CCNotificationCenter Refactor #933: refactor CCUserDefault Refactor #958: move the implement of SelectorProtocol to CCObject Document #975: add comment for CCTMXTiledMap::getMapSize and more methods [iOS] Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone Refactor #985: remove template for xcode3 [android] Bug #947: fix a bug that long chinese string causes closed loop on android Bug #950: fix a crash when touching the screen because of RTTI Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices Bug #959: fix a bug that get wrong multitouch id Bug #964: fix a bug that can not show whole charactor Bug #971: fix dynamic_cast error on android Feature #982: make android template supports box2d, chipmunk and lua Refactor #970: use modules in the Android NDK build Bug #1008: fix a bug that missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform [bada] Bug #984: use static library for cocos2dx project on bada and qnx platform [blackberry] Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook) Bug #962: fix some bugs on qnx port Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched Bug #968: fix a bug about "Out of bound" in CCFileUtils::getWriteablePath() for BlackBerry Feature #994: add support for bbndk2.0 [marmalade] Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder [win32] Feature #969: implement Accelerometer Simulation for Win32. [lua] Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua Bug #953: add tolua++ for Mac Refactor #973: refactor Lua support cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012 [blackberry] Feature #907: support blackberry playbook [all platforms] Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null Bug #920: export export functions in CCAffineTransform with CC_DLL Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function Bug #926: fix a crash caused by RTTI when running TouchesTest Bug #936: fix a bug that touch menu item may crash when selector is null Feature #892: use RTTI to simplify the codes Feature #903: add touch index for CCTouch Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function Refactor #940: use new icons and new background pictures with new logo of cocos2d-x [android] Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background Bug #906: remove unneeded codes in CCImage_android.cpp Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name Bug #884: fix a crash error caused by CocosDenshion on android simulator Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function Bug #937: fix a compiling error on android x86 Bug #941: fix a bug that volume of background music may not in [0, 1.0] Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7 Feature #919: improve build_native.sh and create-android-project.sh Refactor #924: make loading music resources thread safe Document #837: Write a document describes how to use jni Document #914: update document to fit android r5~r7 [iOS] Bug #917: implement CCFileUtils::getFileDataFromZip() Feature #893: remove cached data when receiving memory warning on iOS [bada] Bug #918: fix a compiling error after renaming airplay to marmalade Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1 Refactor #904: Recreate bada 2.0 projects [win32] Bug #915: fix a bug that msvc template uses old version of .cpp files [linux] Bug #888: fix compiling error with eclipse Bug #930: fix a crash caused by load jpg format files [marmalade] Refactor #908: merge marmalade to latest cocos2d-x source cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011 [bada] Feature #223 integrate cocos2d-bada branch to master Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly [all platforms] Feature #854 integrate pthread and write a test case on all platforms Feature #465 implement CCTextureCache::addImageAsync() Feature #850 upgrade box2d from 2.1.2 to last 2.2.1 Feature #781 add functions for effects Feature #760 add methods to get/set CCDirector::m_pNotificationNode Bug #883 fix the crash of SpriteTest Refactor #879 use CCAssert() instead of assert() Document #882 Write a document describes some cautions about using pthread [android] Feature #838 support android x86 platform Bug #758 fix a bug that custom TTF fonts causing low memory Bug #848 fix a bug that accelerometer values are wrong if the content is scaled Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately Document #864 write a describe how to build on sdk 4.0 & ndk-r7 Document #878 write a document describe how to build project for x86 android Document #881 write a document describes building android ndk project with ndk-r7 [linux] Bug #780 fix build error on ubuntu 11.0 Bug #776 fix a bug in the audio player cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011 [linux] Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux [all platforms] Feature #672 Implements copyWithZone() for CCShow & CCHide Feature #676 add more languages into CCApplication::getCurrentLanguage() Feature #678 add private constructor for CCArray Feature #684 add test case for CCApplication::getCurrentLanguage() Feature #685 add test case in LabelTest to display Chinese charactors Bug #675 Fix memory leak in CCLayer when using accelerometer Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created Bug #689 CCRect should assert the width and height is positive Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods Bug #700 CC_SWAP32 marco has a typo with leads to error swap result Bug #701 CCZHeader.version should be unsigned short Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL Bug #718 fix a typo in method CCMenu::alignItemsInRows Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage() Refactor #677 Pass arguments by reference instead of pointer if possible Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate() Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation [android] Feature #670 Pause & resume effect playing when activity is paused & resumed Feature #687 Implement preloadBackgroundMusic to android Feature #688 Support reading resources not only from apk Feature #726 use external storage on android Feature #746 add a helper method to draw filled polygons Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer Bug #696 Some android devices may crash at CCRenderTexture::end(bool) Bug #719 CocosDenshionTest crashes when start the test case on android Bug #714 CCLabelTTF has different visual result between Android & Windows Bug #727 Memory leak of NewStringUTF Bug #736 Remove android:installLocation in AndroidManifest.xml Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons Bug #744 CCUserDefault crashes in v0.9.1 Bug #755 Multi-touch causes crash on sum sung devices [ios] Bug #660 CCLabelBMFont image error in retina display Bug #693 CCLabelTTF can not break line by '\n' on iOS Bug #716 subbing & adding volume of sound effects don't change volume little by little on iOS Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible Bug #753 visual orientation is wrong on ios5 simulator Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 & 5.0 [win32] Feature #731 add ability of simulating android back/menu key on win32 Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu Feature #745 export CCTime to all Bug #747 Win32 templates should put all resources into "Resources" folder Bug #748 build error in win32 release version [wophone] Bug #702 tests crash at the start on wophone devices [lua] Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString & CCLuaScriptModule::executeScriptFile Feature #707 Support 'require' for Lua on android Feature #732 Add particle systems to Lua bindings Feature #733 Use ant to generate a Lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957 Feature #734 Use ant to generate LuaCocos2d.cpp cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011 [all platforms] Feature #347 Support custom TTF fonts Feature #536 Support PVR Texture Feature #645 update to cocos2d-iphone v1.0.1 Feature #633 allow SimpleAudioEngine::playEffect repeatly Feature #630 implement CCRenderTexture::saveBuffer method Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active() Feature #620 add Texture2d test case Feature #638 Add support for per ccz format Feature #641 users can CCRenderTexture::saveBuffer to any path Feature #643 swap Accelerometer input x/y according to the orientation Feature #665 add test case for CCRenderTexture::saveBuffer Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache Bug #609 Retain & Release CCObject in CCSet Bug #628 CCMutableArray::arrayWithObjects should autorelease array object Bug #629 pass eImgFmt to initWithImageData in initWithImageFile Bug #636 CCTextureCache::textureForKey() can't find the right texture Bug #639 m_PositionInPixels isn't correctly initialized Bug #640 the image read from render texture is upseted Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected Bug #680 CCtouchDispatcher::rearrangeHandlers() crash Refactor #623 refactor Cocos2dJni.cpp Refactor #652 refactor char* JniHelper::jstringtochar() Document #622 comment CCUserDefault in doxygen format Document #651 add CCFileUtils to oxygen api document [lua] Feature #679 bind Lua to CocosDenshion Feature #647 add a method to set search path of Lua script Feature #611 Add some methods in CCMenuItemLabel & CCMenuItemToggle for lua Feature #612 Export CCNode::getContentSizeInPixels & setContentSizeInPixels to lua Feature #653 add CCScheduler::unscheduleScriptFunc Bug #615 CCLOG may crash in LuaEngineImpl [android] Feature #610 Remove the support of ndk-r4 crystax.net version Bug #608 CCRenderTexture cannot show textures after sleep and wake-up Bug #618 HelloWorld & Tests crash when X is clicked Bug #619 CCFadeTo may crash on android Bug #624 CCLabelTTF::setString("\n\n\n") crashes on android Bug #625 test_image_rgba4444.pvr.gz can not packed into app Bug #631 TextInputTest crash when input nothing Bug #637 Create resources folder instead of resource in create-android-project.sh Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets [ios] Feature #642 CCImage_ios.mm should be modified for saving image Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h Feature #661 fix TMXTiledMap for iPhone Retina mode Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode [win32] Feature #620 change Lua library to static lib Feature #632 Update visual studio template for Lua support cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011 [all platforms] Feature #584 sync with cocos2d-iphone v1.0.0 Feature #601 use Chipmunk v5.3.5 Feature #581 change return types of xxxAction::reverse() to its own type Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/' Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string Bug #577 CCReverseTime may crash Bug #578 Debian & LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong Bug #580 ShuffleTilesTest of EffectText may crash [ios] Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0 Bug #604 test.xcodeproject miss Summary & Info in xcode4 since v0.8.5 [android] Feature #547 deal with line wrap of CCLabelTTF::initWithString(...) [win32] Bug #659 ChipmunkTest Sensors crashes in a few seconds Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32 Bug #605 export C methods in CCNS.h to dll interfaces Bug #548 export CCConfiguration to dll interfaces [marmalade/airplay] Bug #600 incorrect memory allocation in marmalade port Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp [wophone] Bug #545 fix the wrong effect of ChipmunkTest Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011 [all platforms] Feature #577 Lua Support! We export all the cocos2d-x classes & methods to lua! Please compile and run HelloLua, and read HelloLua/Resource/hello.Lua for more details. And the Lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 & 2010 Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms Feature #529 add static node() method to CCLayerColor & CCLayerGradient Bug #534 don't raise compile error if ios project includes CCImage.cpp & CCFileUtils.cpp Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors Bug #502 Refactor the singleton mode of CCConfiguration Bug #512,#525 fix warnings in /Wall flag Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion) Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way Bug #521 the effect of PageTurn3D is curious Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format Bug #526 glScissior can't work correctly when use autoscale function Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone [android] Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed Bug #507 RenderTextureTest failed on some android devices Bug #532 GLSurface has no response when tap screen frequently for a long time Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed Refactor #535 remove skia dependence when drawing strings, which cause bug #507 [ios] Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism [win32] Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver [wophone] Bug #539 games on wophone wva devices probably failed on reading resource from zip package cocos2d-0.99.5-x-0.8.4 @ May.26,2011 [android] Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM & Samsung Galaxy Tab 10.1 (Highlight!!!!!) Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName() Bug #495 Memory leak of CCFileUtils::getWriteablePath() Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF Bug #501 projects creaed by android template have the same package name Bug #510 Tests progress is killed at the power down phase [all platforms] Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!) Feature #509 For integrting IME, we had to rotate UI to landscape by default Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite [ios] Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/' Bug #508 Problem in running Tests in Retina resolution since 0.8.2 [win32] Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\' Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp cocos2d-0.99.5-x-0.8.3 @ May.12,2011 [all platforms] Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!) Feature #455 implement CCUserDefault for data persistence (Highlight!) Feature #456 integrate libcurl for network access (Highlight!) Feature #468 implement CCProfiler & CCProfilingTimer Feature #450 can set default pixel format other than RGBA888 Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms & reduce the complexity Refactor #451 Remove the event dispatcher and refactor CCLayer & CCMenu & CCParticleSystemPoint. Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling Bug #428 Function addChild low efficiency Bug #448 CCCallFuncO crashes Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator & device [ios] Bug #447 really exit application when "x" button is clicked Bug #460 cocos2dx + box2d template cannot find libxml2.dylib [android] Feature #393 use full version of libxml2, with xmlXPath.. serial methods Feature #477 Set compilation default ndk version to r5 Bug #374 replace the method for EGL rendering context lost Bug #453 Android Cocosdenshion can't replace background music Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized [win32] Feature #454 Modify the including path of Box2D genereated by win32 template Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project [wophone] Feature #482 Modify the resource data path for the new WoPhone SDK Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone Refactor #466 Refactor CCFileUtils for the new packing approach on wophone Bug #481 After power down & up, backlight will turn off automaticlly if there's no operation Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone [airplay] Feature #480 add template for airplay cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011 [all platforms] 390 Feature Implement performance test 411 Feature support .plist format outputed by the last version of Zwoptex 415 Feature Make all xxxFromFile methods can accept relative path 439 Feature all file reading must pass though CCFileUtils::getFileData 441 Feature Initialize pointers in construction & detect them in destruction 427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design 434 Refactor refactor class CCFileUtils 396 Refactor remove ccxScopedPtr & ccxScopedArray, use STL instead 350 Bug TransitionFade flickers 391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0 420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present 440 Bug Can't show MessageBox when imageFromFile can't find the image [ios] 349 Bug deal with plist files in binary format 435 Bug CocosDenshion crashes at foreground/background switching 438 Bug MotionStreak Test crashes on device [android] 421 Feature Add a template & new project script for android 443 Feature implement CCKeypadDelegate on android 367 Bug Android.mk of HelloWorld and Tests depends on alphabet order 422 Bug the 2nd point in multi-touch isn't located to the correct coordinate 430 Bug replace glColor4ub with glColor4f to avoid "called unimplement OpenGL ES API" on some android devices 431 Bug ParticleFlower on G3 can't show the particles correctly [win32] 417 Bug No touchEnd when the mouse move out from the window 424 Bug open vs2010.sln says cannot open CCamera.cpp [airplay] 379 Feature integrate airplay sdk port 442 feature implement CocosDenshion on airplay port cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011 [all platforms] 400 Bug typo, rename CCamera.cpp to CCCamera 403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios 405 Bug CCConfiguration::checkForGLExtension(const string&) sometimes may crashes 407 Bug replace "CCGL.h" with "CCGL.h" in CCCamera.cpp, for case-sensitive systems 408 Bug memory leak in CCImage::_initWithPngData 409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios 418 Feature add copyright of cocos2d-iphone original authors to each file 423 Bug fix compilation warnings when COCOS2D_DEBUG == 2 [ios] 404 Bug HiResTest isnot prerfect on HVGA/Retina yet 410 Bug xcode3 template, cannot find libxml from header searh paths in release build 419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios [android] 399 Bug HelloWorld crashes when the screen is touched 405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped [win32] 395 Bug make AppDelegate.cpp created by VS wizard portable without any modification 401 Bug VisualStudio template for 2010 OutputDir errors cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011 [all platforms] 316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions 336 Refactor refactor platform porting layer 253 Bug xml parser sometimes crashes 375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev 332 Feature upgrade tests from 0.99.4 to 0.99.5 [ios] 363 Bug CCLabelTTF can't treat line breaks and wrapping correctly. 351 Feature CCLabelTTF cannot automatic line break on iphone 352 Bug ccRemoveHDSuffixFromFile & CCFileUtils::getDoubleResolutionImage isnot work 392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true) 385 Feature implement ccos2d::CCLog 388 Feature update the template for iOS [android] 247 Feature support multitouch 242 Feature support accelerometer on android 353 Feature support jpg on android 344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices 356 Bug CCLabelTTF::initWithString crashed [wophone] 386 Bug resolve the compile conflict on wophone sdk 383 Bug The approach which handle left soft-key clicked is not work 377 Feature Replace the word "uphone" with "wophone" 357 Bug CCLabelTTF doesn't support words contain line breaks. 348 Bug CCLabelTTF blur if color = white and fontSize < 24 [win32] 373 Feature Disable PVRFrame window when cocos2d running 355 Bug CCLabelTTF doesn't support line breaks and wrapping words 300 Feature wizard for Visual C++ 2008 Express & VS2010 Express/Professional cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011 [all platforms] - upgrade engine logic internal & interfaces to 0.99.5 - the list of menu items in tests is showing how to scroll now - lots of bugs fixed [iphone] - add new project templates for Xcode - add the c++ wrapper for CocosDenshion::SimpleAudioEngine - support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont [android] - add CocosDenshion::SimpleAudioEngine implement on android - the engine can adjust the apk filename automatically - the engine will not crash at surface recreate, especially at background-to-foreground switching [wophone] - switch the game to background, then press power key will not cause the background music play again - remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine. Only zip resource is recommended and suppported. - can auto find the installed path of your game, and load zip resource file from the current folder. No absolute path in code any more. Do this to support installing games to micro-SD card cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010 [all platforms] - add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android - Add namespace for CocosDenshion - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h - fix memory leaks on each platform - more details: http://www.cocos2d-x.org/versions/show/5 [android] - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7 - HelloWorld integrate all platforms in one directory now - WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android, and this version will crashes when screen orientation changes or the game gack to foreground look more on this bug http://www.cocos2d-x.org/boards/10/topics/202 [iphone] - Add support of loading textureImageData from the ParticleDesign plist file - Fix more then 3000 complie warnings - You can try to use this version to develop your iOS game now. It's much more stable than the previous version [wophone] - Games can easily read resources from zip file now. This will drastically reduce the memory usage - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down - Multi-touch support [win32] - SimpleAudioEngine can play background musci with repeating now cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010 * cocos2d-iphone-cpp port ready! include accelerometer & multi-touch * refactor the directory structure of HelloWorld & tests * cocos2d-wophone supports accelerometer * add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008 * jump out a message box when load texture failed (win32 & wophone) * more details: http://www.cocos2d-x.org/versions/show/4 cocos2d-0.99.4-wophone-win32-stable-rc1 http://www.cocos2d-x.org/versions/show/1 http://www.cocos2d-x.org/versions/show/2 http://www.cocos2d-x.org/versions/show/3