// Copyright (c) 2018-2019 HALX99 // Copyright (c) 2020 c4games.com #pragma once #include #include "platform/CCPlatformConfig.h" #include "platform/CCPlatformMacros.h" NS_CC_BEGIN class CC_DLL FileStream { public: FileStream() = default; virtual ~FileStream() = default; enum class Mode { READ, WRITE, APPEND, }; virtual int close() = 0; virtual int seek(long offset, int origin) = 0; virtual int read(void* buf, unsigned int size) = 0; virtual int write(const void* buf, unsigned int size) = 0; virtual int tell() = 0; virtual bool isOpen() const = 0; }; NS_CC_END