/* * CCControlButton.h * * Copyright 2011 Yannick Loriot. All rights reserved. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_BUTTON_H__ #define __CCCONTROL_BUTTON_H__ #include "CCControl.h" #include "CCInvocation.h" #include "CCScale9Sprite.h" NS_CC_BEGIN /** @class CCControlButton Button control for Cocos2D. */ class CC_DLL CCControlButton : public CCControl { public: virtual ~CCControlButton(); virtual void needsLayout(void); virtual void setIsEnabled(bool enabled); virtual void setIsSelected(bool enabled); virtual void setIsHighlighted(bool enabled); protected: // CCRGBAProtocol //bool m_bIsOpacityModifyRGB; /** Adjust the background image. YES by default. If the property is set to NO, the background will use the prefered size of the background image. */ CC_PROPERTY(bool, m_adjustBackgroundImage, AdjustBackgroundImage); /** The current title that is displayed on the button. */ CC_SYNTHESIZE_READONLY(CCString*, m_currentTitle, CurrentTitle); /** The current color used to display the title. */ CC_SYNTHESIZE_READONLY_PASS_BY_REF(ccColor3B, m_currentTitleColor, CurrentTitleColor); /** The current title label. */ //CC_PROPERTY(CCNode*, m_titleLabel, TitleLabel); CCNode* m_titleLabel; /** The current background sprite. */ //CC_PROPERTY(CCScale9Sprite*, m_backgroundSprite, BackgroundSprite); CCScale9Sprite* m_backgroundSprite; /** Flag to know if the button is currently pushed. */ CC_SYNTHESIZE_READONLY(bool, pushed, IsPushed); // CCDictionary* m_titleDispatchTable; // CCDictionary* m_titleColorDispatchTable; // CCDictionary* m_titleLabelDispatchTable; // CCDictionary* m_backgroundSpriteDispatchTable; /* Define the button margin for Top/Bottom edge */ CC_SYNTHESIZE_READONLY(int, m_marginV, VerticalMargin); /* Define the button margin for Left/Right edge */ CC_SYNTHESIZE_READONLY(int, m_marginH, HorizontalOrigin); //set the margins at once (so we only have to do one call of needsLayout) virtual void setMargins(int marginH, int marginV); public: virtual bool initWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite); static CCControlButton* buttonWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite); virtual bool initWithTitleAndFontNameAndFontSize(std::string title, const char * fontName, float fontSize); static CCControlButton* buttonWithTitleAndFontNameAndFontSize(std::string title, const char * fontName, float fontSize); virtual bool initWithBackgroundSprite(CCScale9Sprite* sprite); static CCControlButton* buttonWithBackgroundSprite(CCScale9Sprite* sprite); //events virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent); virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent); /** * Returns the title used for a state. * * @param state The state that uses the title. Possible values are described in * "CCControlState". * * @return The title for the specified state. */ virtual CCString* getTitleForState(CCControlState state); /** * Sets the title string to use for the specified state. * If a property is not specified for a state, the default is to use * the CCButtonStateNormal value. * * @param title The title string to use for the specified state. * @param state The state that uses the specified title. The values are described * in "CCControlState". */ virtual void setTitleForState(CCString* title, CCControlState state); /** * Returns the title color used for a state. * * @param state The state that uses the specified color. The values are described * in "CCControlState". * * @return The color of the title for the specified state. */ virtual const ccColor3B getTitleColorForState(CCControlState state); /** * Sets the color of the title to use for the specified state. * * @param color The color of the title to use for the specified state. * @param state The state that uses the specified color. The values are described * in "CCControlState". */ virtual void setTitleColorForState(ccColor3B color, CCControlState state); /** * Returns the title label used for a state. * * @param state The state that uses the title label. Possible values are described * in "CCControlState". */ virtual CCNode* getTitleLabelForState(CCControlState state); /** * Sets the title label to use for the specified state. * If a property is not specified for a state, the default is to use * the CCButtonStateNormal value. * * @param title The title label to use for the specified state. * @param state The state that uses the specified title. The values are described * in "CCControlState". */ virtual void setTitleLabelForState(CCNode* label, CCControlState state); /** * Returns the background sprite used for a state. * * @param state The state that uses the background sprite. Possible values are * described in "CCControlState". */ virtual CCScale9Sprite* getBackgroundSpriteForState(CCControlState state); /** * Sets the background sprite to use for the specified button state. * * @param sprite The background sprite to use for the specified state. * @param state The state that uses the specified image. The values are described * in "CCControlState". */ virtual void setBackgroundSpriteForState(CCScale9Sprite* sprite, CCControlState state); }; NS_CC_END #endif