#ifndef __CC_APPLICATION_WIN32_H__ #define __CC_APPLICATION_WIN32_H__ #include #include "CCCommon.h" NS_CC_BEGIN class CCRect; class CC_DLL CCApplication { public: CCApplication(); virtual ~CCApplication(); /** @brief Implement for initialize OpenGL instance, set source path, etc... */ virtual bool initInstance() = 0; /** @brief Implement CCDirector and CCScene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. */ virtual bool applicationDidFinishLaunching() = 0; /** @brief The function be called when the application enter background @param the pointer of the application */ virtual void applicationDidEnterBackground() = 0; /** @brief The function be called when the application enter foreground @param the pointer of the application */ virtual void applicationWillEnterForeground() = 0; /** @brief Callback by CCDirector for limit FPS. @interval The time, which expressed in second in second, between current frame and next. */ void setAnimationInterval(double interval); /** @brief Get status bar rectangle in EGLView window. */ void statusBarFrame(CCRect * rect); /** @brief Run the message loop. */ int run(); /** @brief Get current applicaiton instance. @return Current application instance pointer. */ static CCApplication& sharedApplication(); /** @brief Get current language config @return Current language config */ static ccLanguageType getCurrentLanguage(); protected: HINSTANCE m_hInstance; HACCEL m_hAccelTable; LARGE_INTEGER m_nAnimationInterval; static CCApplication * sm_pSharedApplication; }; NS_CC_END #endif // __CC_APPLICATION_WIN32_H__