class CCDirector : public CCObject { CCScene* getRunningScene(void); double getAnimationInterval(void); bool isDisplayStats(void); void setDisplayStats(bool bDisplayFPS); bool isPaused(void); unsigned int getFrames(void); CCSize getWinSize(void); CCSize getWinSizeInPixels(void); CCPoint convertToGL(CCPoint obPoint); CCPoint convertToUI(CCPoint obPoint); void runWithScene(CCScene *pScene); void pushScene(CCScene *pScene); void popScene(void); void replaceScene(CCScene *pScene); CCFloat getContentScaleFactor(void); static CCDirector* sharedDirector(void); };