//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by game.rc // #define IDS_PROJNAME 100 #define IDR_TESTLUA 100 #define IDR_MENU_COCOS 201 #define IDD_DIALOG1 202 #define IDD_DIALOG_ABOUT 202 #define IDD_DIALOG_VIEWCUSTOM 203 #define IDC_EDIT_WIDTH 1000 #define IDC_EDIT2 1001 #define IDC_EDIT_HEIGHT 1001 #define ID_VIEW_SIZE 30001 #define ID_FILE_NEW_WINDOW 32771 #define ID_VIEW_PORTRAIT 32775 #define ID_VIEW_LANDSCAPE 32776 #define ID_VIEW_CUSTOM 32777 #define ID_HELP_ABOUT 32778 #define ID_FILE_EXIT 32779 #define ID_Menu 32780 #define ID_Menu32781 32781 #define ID_TEST_RESET 32782 #define ID_CONTROL 32783 #define ID_CONTROL_RELOAD 32784 #define ID_VIEW_ZOOMOUT100 32785 #define ID_VIEW_ZOOMOUT75 32786 #define ID_VIEW_ZOOMOUT50 32787 #define ID_VIEW_ZOOMOUT25 32788 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 201 #define _APS_NEXT_COMMAND_VALUE 32793 #define _APS_NEXT_CONTROL_VALUE 1000 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif