// Helloworld-win32.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "Helloworld-win32.h" #include "cocos2d.h" using namespace cocos2d; #define IMG_PATH "HelloWorld.png" static HINSTANCE g_hInstance; ////////////////////////////////////////////////////////////////////////// // implement MyLayer ////////////////////////////////////////////////////////////////////////// class MyLayer : public CCLayer { public: virtual void onEnter() { CCLayer::onEnter(); setIsTouchEnabled(true); } virtual bool ccTouchBegan(CCTouch *pTouch, UIEvent *pEvent) { CCDirector::getSharedDirector()->end(); return true; } virtual void registerWithTouchDispatcher(void) { CCTouchDispatcher::getSharedDispatcher()->addTargetedDelegate(this,0,true); } }; ////////////////////////////////////////////////////////////////////////// // implement HelloWorldApplication ////////////////////////////////////////////////////////////////////////// bool HelloWorldApplication::initCocos2d() { // init director CCDirector::getSharedDirector()->setOpenGLView(&m_MainForm); // load background image texture and get window size CCTexture2D * pTexture = CCTextureCache::sharedTextureCache()->addImage(IMG_PATH); CGSize size = CCDirector::getSharedDirector()->getWinSize(); // create sprite instance CCSprite * pSprite = new CCSprite(); pSprite->initWithTexture(pTexture); pSprite->setPosition(CGPoint(size.width / 2, size.height / 2)); // create layer instance CCLayer * pLayer = new MyLayer(); pLayer->addChild(pSprite); // add layer to scene CCScene * pScene = CCScene::node(); pScene->addChild(pLayer); // add scene to director CCDirector::getSharedDirector()->runWithScene(pScene); pSprite->release(); pLayer->release(); return true; } bool HelloWorldApplication::InitInstance() { return m_MainForm.Create(L"HelloWorld", 480, 320); } int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); g_hInstance = hInstance; HelloWorldApplication app; if (app.InitInstance() && app.initCocos2d()) { app.Run(); } return 0; }