include(CMakeParseArguments) # copy resource `FILES` and `FOLDERS` to TARGET_FILE_DIR/Resources function(cocos_copy_target_res cocos_target) set(oneValueArgs LINK_TO) set(multiValueArgs FOLDERS) cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) if(NOT TARGET SYNC_RESOURCE-${cocos_target}) message(WARNING "SyncResource targe for ${cocos_target} is not defined") return() endif() # linking folders foreach(cc_folder ${opt_FOLDERS}) #get_filename_component(link_folder ${opt_LINK_TO} DIRECTORY) get_filename_component(link_folder_abs ${opt_LINK_TO} ABSOLUTE) add_custom_command(TARGET SYNC_RESOURCE-${cocos_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E echo " copying to ${link_folder_abs}" COMMAND ${PYTHON_COMMAND} ARGS ${AXYS_ROOT_PATH}/cmake/scripts/sync_folder.py -s ${cc_folder} -d ${link_folder_abs} ) endforeach() endfunction() ## create a virtual target SYNC_RESOURCE-${cocos_target} ## Update resource files in Resources/ folder everytime when `Run/Debug` target. function(cocos_def_copy_resource_target cocos_target) add_custom_target(SYNC_RESOURCE-${cocos_target} ALL COMMAND ${CMAKE_COMMAND} -E echo "Copying resources for ${cocos_target} ..." ) add_dependencies(${cocos_target} SYNC_RESOURCE-${cocos_target}) set_target_properties(SYNC_RESOURCE-${cocos_target} PROPERTIES FOLDER Utils ) endfunction() function(cocos_copy_lua_scripts cocos_target src_dir dst_dir) set(luacompile_target COPY_LUA-${cocos_target}) if(NOT TARGET ${luacompile_target}) add_custom_target(${luacompile_target} ALL COMMAND ${CMAKE_COMMAND} -E echo "Copying lua scripts ..." ) add_dependencies(${cocos_target} ${luacompile_target}) set_target_properties(${luacompile_target} PROPERTIES FOLDER Utils ) endif() if(MSVC) add_custom_command(TARGET ${luacompile_target} POST_BUILD COMMAND ${PYTHON_COMMAND} ARGS ${AXYS_ROOT_PATH}/cmake/scripts/sync_folder.py -s ${src_dir} -d ${dst_dir} -m $<CONFIG> ) else() if("${CMAKE_BUILD_TYPE}" STREQUAL "") add_custom_command(TARGET ${luacompile_target} POST_BUILD COMMAND ${PYTHON_COMMAND} ARGS ${AXYS_ROOT_PATH}/cmake/scripts/sync_folder.py -s ${src_dir} -d ${dst_dir} ) else() add_custom_command(TARGET ${luacompile_target} POST_BUILD COMMAND ${PYTHON_COMMAND} ARGS ${AXYS_ROOT_PATH}/cmake/scripts/sync_folder.py -s ${src_dir} -d ${dst_dir} -m ${CMAKE_BUILD_TYPE} ) endif() endif() endfunction() function(cocos_get_resource_path output cocos_target) get_target_property(rt_output ${cocos_target} RUNTIME_OUTPUT_DIRECTORY) set(${output} "${rt_output}/${CMAKE_CFG_INTDIR}/Resources" PARENT_SCOPE) endfunction() # mark `FILES` and files in `FOLDERS` as resource files, the destination is `RES_TO` folder # save all marked files in `res_out` function(cocos_mark_multi_resources res_out) set(oneValueArgs RES_TO) set(multiValueArgs FILES FOLDERS) cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) set(tmp_file_list) foreach(cc_file ${opt_FILES}) get_filename_component(cc_file_abs ${cc_file} ABSOLUTE) get_filename_component(file_dir ${cc_file_abs} DIRECTORY) cocos_mark_resources(FILES ${cc_file_abs} BASEDIR ${file_dir} RESOURCEBASE ${opt_RES_TO}) endforeach() list(APPEND tmp_file_list ${opt_FILES}) foreach(cc_folder ${opt_FOLDERS}) file(GLOB_RECURSE folder_files "${cc_folder}/*") list(APPEND tmp_file_list ${folder_files}) cocos_mark_resources(FILES ${folder_files} BASEDIR ${cc_folder} RESOURCEBASE ${opt_RES_TO}) endforeach() set(${res_out} ${tmp_file_list} PARENT_SCOPE) endfunction() # get all linked libraries including transitive ones, recursive function(search_depend_libs_recursive cocos_target all_depends_out) set(all_depends_inner) set(targets_prepare_search ${cocos_target}) while(true) foreach(tmp_target ${targets_prepare_search}) get_target_property(target_type ${tmp_target} TYPE) if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE") get_target_property(tmp_depend_libs ${tmp_target} LINK_LIBRARIES) list(REMOVE_ITEM targets_prepare_search ${tmp_target}) list(APPEND tmp_depend_libs ${tmp_target}) foreach(depend_lib ${tmp_depend_libs}) if(TARGET ${depend_lib}) list(APPEND all_depends_inner ${depend_lib}) if(NOT (depend_lib STREQUAL tmp_target)) list(APPEND targets_prepare_search ${depend_lib}) endif() endif() endforeach() else() list(REMOVE_ITEM targets_prepare_search ${tmp_target}) endif() endforeach() list(LENGTH targets_prepare_search targets_prepare_search_size) if(targets_prepare_search_size LESS 1) break() endif() endwhile(true) list(REMOVE_DUPLICATES all_depends_inner) set(${all_depends_out} ${all_depends_inner} PARENT_SCOPE) endfunction() # get `cocos_target` depend all dlls, save the result in `all_depend_dlls_out` function(get_target_depends_ext_dlls cocos_target all_depend_dlls_out) set(depend_libs) set(all_depend_ext_dlls) search_depend_libs_recursive(${cocos_target} depend_libs) foreach(depend_lib ${depend_libs}) if(TARGET ${depend_lib}) get_target_property(target_type ${depend_lib} TYPE) if(${target_type} STREQUAL "SHARED_LIBRARY" OR ${target_type} STREQUAL "STATIC_LIBRARY" OR ${target_type} STREQUAL "MODULE_LIBRARY" OR ${target_type} STREQUAL "EXECUTABLE") get_target_property(found_shared_lib ${depend_lib} IMPORTED_IMPLIB) if(found_shared_lib) get_target_property(tmp_dlls ${depend_lib} IMPORTED_LOCATION) list(APPEND all_depend_ext_dlls ${tmp_dlls}) endif() endif() endif() endforeach() list(REMOVE_DUPLICATES all_depend_ext_dlls) set(${all_depend_dlls_out} ${all_depend_ext_dlls} PARENT_SCOPE) endfunction() function(copy_thirdparty_dlls cocos_target destDir) # init dependency list with direct dependencies get_property(DEPENDENCIES TARGET ${_AX_THIRDPARTY_NAME} PROPERTY LINK_LIBRARIES) # We're not intersted in interface link libraries of the top-most target # if (INCLUDE_INTERFACE_LINK_LIBRARIES) # get_property(INTERFACE_LINK_LIBRARIES TARGET ${_AX_THIRDPARTY_NAME} PROPERTY # INTERFACE_LINK_LIBRARIES) # list(APPEND DEPENDENCIES ${INTERFACE_LINK_LIBRARIES}) # endif() if(AX_ENABLE_EXT_LUA) list(APPEND DEPENDENCIES ${LUA_ENGINE}) list(APPEND DEPENDENCIES tolua) endif() if (DEPENDENCIES) list(REMOVE_DUPLICATES DEPENDENCIES) # message (STATUS "${LIB} dependens on ${DEPENDENCIES}") endif() SET(EXT_LIB_FILES "") foreach(DEPENDENCY ${DEPENDENCIES}) # message(STATUS ${DEPENDENCY} " depends by ${_AX_THIRDPARTY_NAME}") get_property(IMPORTLIB TARGET ${DEPENDENCY} PROPERTY IMPORTED_IMPLIB) get_property(IMPORTDLL TARGET ${DEPENDENCY} PROPERTY IMPORTED_LOCATION) if(IMPORTLIB) # message(STATUS "${DEPENDENCY} have import lib ${IMPORTLIB}") list(APPEND EXT_LIB_FILES ${IMPORTLIB}) endif() if(IMPORTDLL) list(APPEND EXT_LIB_FILES ${IMPORTDLL}) endif() endforeach() message(STATUS "EXT_LIB_FILES=${EXT_LIB_FILES}") add_custom_command(TARGET ${cocos_target} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${EXT_LIB_FILES} ${destDir} # ${CMAKE_BINARY_DIR}/lib/$<CONFIG> ) endfunction() # copy the `cocos_target` needed dlls into TARGET_FILE_DIR function(cocos_copy_target_dll cocos_target) get_target_depends_ext_dlls(${cocos_target} all_depend_dlls) # remove repeat items if(all_depend_dlls) list(REMOVE_DUPLICATES all_depend_dlls) endif() foreach(cc_dll_file ${all_depend_dlls}) get_filename_component(cc_dll_name ${cc_dll_file} NAME) add_custom_command(TARGET ${cocos_target} POST_BUILD #COMMAND ${CMAKE_COMMAND} -E echo "copy dll into target file dir: ${cc_dll_name} ..." COMMAND ${CMAKE_COMMAND} -E copy_if_different ${cc_dll_file} "$<TARGET_FILE_DIR:${cocos_target}>/${cc_dll_name}" ) endforeach() # copy thirdparty dlls to target bin dir # copy_thirdparty_dlls(${cocos_target} $<TARGET_FILE_DIR:${cocos_target}>) if(NOT CMAKE_GENERATOR STREQUAL "Ninja") set(THIRD_PARTY_ARCH "\$\(Configuration\)/") endif() add_custom_command(TARGET ${cocos_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_BINARY_DIR}/bin/${THIRD_PARTY_ARCH}OpenAL32.dll" $<TARGET_FILE_DIR:${cocos_target}>) # Copy windows angle binaries add_custom_command(TARGET ${cocos_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${AXYS_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll ${AXYS_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll ${AXYS_ROOT_PATH}/${_AX_THIRDPARTY_NAME}/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll $<TARGET_FILE_DIR:${cocos_target}> ) # Copy webview2 for ninja if(CMAKE_GENERATOR STREQUAL "Ninja") add_custom_command(TARGET ${cocos_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll" $<TARGET_FILE_DIR:${cocos_target}>) endif() endfunction() function(cocos_copy_lua_dlls cocos_target) if(NOT AX_USE_LUAJIT) if(NOT CMAKE_GENERATOR STREQUAL "Ninja") set(THIRD_PARTY_ARCH "\$\(Configuration\)/") endif() add_custom_command(TARGET ${cocos_target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_BINARY_DIR}/bin/${THIRD_PARTY_ARCH}plainlua.dll" $<TARGET_FILE_DIR:${cocos_target}>) endif() endfunction() # mark `FILES` as resources, files will be put into sub-dir tree depend on its absolute path function(cocos_mark_resources) set(oneValueArgs BASEDIR RESOURCEBASE) set(multiValueArgs FILES) cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) if(NOT opt_RESOURCEBASE) set(opt_RESOURCEBASE Resources) endif() get_filename_component(BASEDIR_ABS ${opt_BASEDIR} ABSOLUTE) foreach(RES_FILE ${opt_FILES} ${opt_UNPARSED_ARGUMENTS}) get_filename_component(RES_FILE_ABS ${RES_FILE} ABSOLUTE) file(RELATIVE_PATH RES ${BASEDIR_ABS} ${RES_FILE_ABS}) get_filename_component(RES_LOC ${RES} PATH) set_source_files_properties(${RES_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "${opt_RESOURCEBASE}/${RES_LOC}" HEADER_FILE_ONLY 1 ) if(XCODE OR VS) string(REPLACE "/" "\\" ide_source_group "${opt_RESOURCEBASE}/${RES_LOC}") source_group("${ide_source_group}" FILES ${RES_FILE}) endif() endforeach() endfunction() # mark the code sources of `cocos_target` into sub-dir tree function(cocos_mark_code_files cocos_target) set(oneValueArgs GROUPBASE) cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) if(NOT opt_GROUPBASE) set(root_dir ${CMAKE_CURRENT_SOURCE_DIR}) else() set(root_dir ${opt_GROUPBASE}) message(STATUS "target ${cocos_target} code group base is: ${root_dir}") endif() # message(STATUS "cocos_mark_code_files: ${cocos_target}") get_property(file_list TARGET ${cocos_target} PROPERTY SOURCES) foreach(single_file ${file_list}) source_group_single_file(${single_file} GROUP_TO "Source Files" BASE_PATH "${root_dir}") endforeach() endfunction() # source group one file # cut the `single_file` absolute path from `BASE_PATH`, then mark file to `GROUP_TO` function(source_group_single_file single_file) set(oneValueArgs GROUP_TO BASE_PATH) cmake_parse_arguments(opt "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) # get relative_path get_filename_component(abs_path ${single_file} ABSOLUTE) file(RELATIVE_PATH relative_path_with_name ${opt_BASE_PATH} ${abs_path}) get_filename_component(relative_path ${relative_path_with_name} PATH) # set source_group, consider sub source group string(REPLACE "/" "\\" ide_file_group "${opt_GROUP_TO}/${relative_path}") source_group("${ide_file_group}" FILES ${single_file}) endfunction() # setup a cocos application function(setup_cocos_app_config app_name) # put all output app into bin/${app_name} set_target_properties(${app_name} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/${app_name}") if(APPLE) # output macOS/iOS .app set_target_properties(${app_name} PROPERTIES MACOSX_BUNDLE 1) if(IOS AND (NOT ("${CMAKE_OSX_SYSROOT}" MATCHES ".*simulator.*"))) set_xcode_property(${APP_NAME} CODE_SIGNING_REQUIRED "YES") set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "YES") else() # By default, explicit disable codesign for macOS PC set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "") set_xcode_property(${APP_NAME} CODE_SIGNING_ALLOWED "NO") set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "NO") endif() elseif(MSVC) # visual studio default is Console app, but we need Windows app set_property(TARGET ${app_name} APPEND PROPERTY LINK_FLAGS "/SUBSYSTEM:WINDOWS") endif() # auto mark code files for IDE when mark app if(XCODE OR VS) cocos_mark_code_files(${app_name}) endif() if (XCODE) cocos_config_app_xcode_property(${app_name}) endif() if(LINUX OR WINDOWS) cocos_def_copy_resource_target(${app_name}) endif() if(BUILD_SHARED_LIBS) target_compile_definitions(${app_name} PRIVATE SPINEPLUGIN_API=DLLIMPORT) # spine dll endif() target_link_libraries(${app_name} ${_AX_EXTENSION_LIBS}) if(XCODE AND AX_USE_ALSOFT AND ALSOFT_OSX_FRAMEWORK) # Embedded soft_oal embedded framework # XCODE_LINK_BUILD_PHASE_MODE BUILT_ONLY # ???CMake BUG: XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY works for first app message(STATUS "Embedding framework soft_oal to ${app_name}...") set_target_properties(${app_name} PROPERTIES XCODE_LINK_BUILD_PHASE_MODE KNOWN_LOCATION XCODE_EMBED_FRAMEWORKS OpenAL XCODE_EMBED_FRAMEWORKS_CODE_SIGN_ON_COPY ON XCODE_EMBED_FRAMEWORKS_REMOVE_HEADERS_ON_COPY ON ) endif() endfunction() # if cc_variable not set, then set it cc_value macro(cocos_set_default_value cc_variable cc_value) if(NOT DEFINED ${cc_variable}) set(${cc_variable} ${cc_value}) endif() endmacro() # set Xcode property for application, include all depend target macro(cocos_config_app_xcode_property cocos_app) set(depend_libs) search_depend_libs_recursive(${cocos_app} depend_libs) foreach(depend_lib ${depend_libs}) if(TARGET ${depend_lib}) cocos_config_target_xcode_property(${depend_lib}) endif() endforeach() endmacro() # custom Xcode property for iOS target macro(cocos_config_target_xcode_property cocos_target) if(IOS) set(real_target) get_property(real_target TARGET ${cocos_target} PROPERTY ALIASED_TARGET) if (NOT real_target) set(real_target ${cocos_target}) endif() set_xcode_property(${real_target} ENABLE_BITCODE "NO") set_xcode_property(${real_target} ONLY_ACTIVE_ARCH "YES") endif() endmacro() # This little macro lets you set any XCode specific property, from ios.toolchain.cmake function(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property(TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endfunction(set_xcode_property) # works same as find_package, but do additional care to properly find macro(cocos_find_package pkg_name pkg_prefix) if(NOT ${pkg_prefix}_FOUND) find_package(${pkg_name} ${ARGN}) endif() if(NOT ${pkg_prefix}_INCLUDE_DIRS AND ${pkg_prefix}_INCLUDE_DIR) set(${pkg_prefix}_INCLUDE_DIRS ${${pkg_prefix}_INCLUDE_DIR}) endif() if(NOT ${pkg_prefix}_LIBRARIES AND ${pkg_prefix}_LIBRARY) set(${pkg_prefix}_LIBRARIES ${${pkg_prefix}_LIBRARY}) endif() message(STATUS "${pkg_name} include dirs: ${${pkg_prefix}_INCLUDE_DIRS}") endmacro() # cocos_use_pkg(pkg) function. # This function applies standard package variables (after find_package(pkg) call) to current scope # Recognized variables: <pkg>_INCLUDE_DIRS, <pkg>_LIBRARIES, <pkg>_LIBRARY_DIRS # Also if BUILD_SHARED_LIBS variable off, it is try to use <pkg>_STATIC_* vars before function(cocos_use_pkg target pkg) set(prefix ${pkg}) set(_include_dirs) if(NOT _include_dirs) set(_include_dirs ${${prefix}_INCLUDE_DIRS}) endif() if(NOT _include_dirs) # backward compat with old package-find scripts set(_include_dirs ${${prefix}_INCLUDE_DIR}) endif() if(_include_dirs) include_directories(${_include_dirs}) message(STATUS "${pkg} add to include_dirs: ${_include_dirs}") endif() set(_library_dirs) if(NOT _library_dirs) set(_library_dirs ${${prefix}_LIBRARY_DIRS}) endif() if(_library_dirs) link_directories(${_library_dirs}) # message(STATUS "${pkg} add to link_dirs: ${_library_dirs}") endif() set(_libs) if(NOT _libs) set(_libs ${${prefix}_LIBRARIES}) endif() if(NOT _libs) set(_libs ${${prefix}_LIBRARY}) endif() if(_libs) target_link_libraries(${target} ${_libs}) message(STATUS "${pkg} libs added to '${target}': ${_libs}") endif() set(_defs) if(NOT _defs) set(_defs ${${prefix}_DEFINITIONS}) endif() if(_defs) add_definitions(${_defs}) message(STATUS "${pkg} add definitions: ${_defs}") endif() set(_dlls) if(NOT _dlls) set(_dlls ${${prefix}_DLLS}) endif() if(_dlls) if(MSVC) # message(STATUS "${target} add dll: ${_dlls}") get_property(pre_dlls TARGET ${target} PROPERTY AX_DEPEND_DLLS) if(pre_dlls) set(_dlls ${pre_dlls} ${_dlls}) endif() set_property(TARGET ${target} PROPERTY AX_DEPEND_DLLS ${_dlls} ) endif() endif() endfunction() # The axis preprocessors config helper macro macro(axis_config_pred target_name pred) if(${pred}) target_compile_definitions(${target_name} PUBLIC ${pred}=1) endif() endmacro()