-------------------------------- -- @module SkeletonRenderer -- @extend Node,BlendProtocol -- @parent_module sp -------------------------------- -- -- @function [parent=#SkeletonRenderer] setTimeScale -- @param self -- @param #float scale -------------------------------- -- -- @function [parent=#SkeletonRenderer] isOpacityModifyRGB -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SkeletonRenderer] setDebugSlotsEnabled -- @param self -- @param #bool enabled -------------------------------- -- -- @function [parent=#SkeletonRenderer] getDebugSlotsEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SkeletonRenderer] setBonesToSetupPose -- @param self -------------------------------- -- -- @function [parent=#SkeletonRenderer] setSlotsToSetupPose -- @param self -------------------------------- -- -- @function [parent=#SkeletonRenderer] setSkin -- @param self -- @param #string skinName -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SkeletonRenderer] setToSetupPose -- @param self -------------------------------- -- -- @function [parent=#SkeletonRenderer] setOpacityModifyRGB -- @param self -- @param #bool value -------------------------------- -- -- @function [parent=#SkeletonRenderer] setDebugBonesEnabled -- @param self -- @param #bool enabled -------------------------------- -- -- @function [parent=#SkeletonRenderer] getSkeleton -- @param self -- @return spSkeleton#spSkeleton ret (return value: spSkeleton) -------------------------------- -- -- @function [parent=#SkeletonRenderer] getDebugBonesEnabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#SkeletonRenderer] getTimeScale -- @param self -- @return float#float ret (return value: float) -------------------------------- -- @overload self, string, string, float -- @overload self, string, spAtlas, float -- @function [parent=#SkeletonRenderer] createWithFile -- @param self -- @param #string skeletonDataFile -- @param #spAtlas atlas -- @param #float scale -- @return SkeletonRenderer#SkeletonRenderer ret (return value: sp.SkeletonRenderer) -------------------------------- -- -- @function [parent=#SkeletonRenderer] getBoundingBox -- @param self -- @return rect_table#rect_table ret (return value: rect_table) return nil