adxe-1.0  ??

[HIGHLIGHT] Implement Windows WebView using WebView2 Edge Chromium, thanks to @rh101
[HIGHLIGHT] Windows x64 build support
[HIGHLIGHT] Support custom texture atlas formats, thanks to @rh101
[HIGHLIGHT] Downloader realtime md5 checksum calculation support
[HIGHLIGHT] Decompress astc parallel support
[HIGHLIGHT] Reimplement HttpClient based on yasio for concurrent http request support
[HIGHLIGHT] Improve Lua RTTI performance and less memory cost
[HIGHLIGHT] Virtual File System support, thanks to @rh101 
[HIGHLIGHT] Refactor lua loader, speed up 30%+
[HIGHLIGHT] Update plainlua version to 5.4.3
[HIGHLIGHT] Use Openal-Soft for all platform
[HIGHLIGHT] Refactor UserDefault with mio, speed up 100x+
[HIGHLIGHT] Implement all .wav formats supported by Openal-Soft, such as MS-ADPCM, ADPCM
[HIGHLIGHT] Use modern GL loader Glad
[HIGHLIGHT] Google angle renderer backend support
[HIGHLIGHT] Update codebase to C++ 14 standard
[HIGHLIGHT] Remove tinyxml2
[HIGHLIGHT] Use fast pugixml
[HIGHLIGHT] Spine-3.6~4.0 support
[HIGHLIGHT] ASTC 4x4/6x6/8x8 support (if hardware decoder not present, use software decoder)
[HIGHLIGHT] ETC2 RGB/RGBA support (if hardware decoder not present, use software decoder)
[HIGHLIGHT] ImGui integrated for PC platforms
[HIGHLIGHT] Extension FairyGUI support
[HIGHLIGHT] Use curl for transferring data with URL syntax
[HIGHLIGHT] Modularize all optional extension, move from engine core to folder extensions
[HIGHLIGHT] Improve thirdparty libs building, 99% of them build from sources or github actions with latest toolchain, see also: `adxeproject/buildware`
[HIGHLIGHT] Add new API `Director::setChildrenIndexerEnabled` for speed up getChildByTag & getChildByName support
[HIGHLIGHT] Add new API `FontFreeType::setStreamParsingEnabled` for stream parsing support, it's very useful for reduce memory cost when load large .ttf font file
[NEW] Add int64_t/uint64_t support for `cocos2d::Value`
[FIX] Fix uniform location mismatch when more than 1 spine with different shaders  
[FIX] Fix imgui draw frame cause afterimage when game scene nothing to draw
[FIX] Set global Z value of label debug layer to be the same as the parent label to fix display issue
[FIX] Use TTF scaled metrics to calculate line height, thanks to @rh101 
[FIX] Fix Memory leak in ShaderModuleGL::getErrorLog(), thanks to @Xrysnow
[FIX] Fix console output text encoding for win32
[FIX] Fix charset process for fontName on win32
[FIX] Fix Crash on ParticleBatchNode::updateProgramStateTexture() 
[FIX] Fix Crash on SpriteBatchNode::appendChild when CC_SPRITE_DEBUG_DRAW==1
[FIX] Fix Lua can't get `unsigned char` or `unsigned int` values of `ValueMap`
[REFINE] CCValue move construct and assign with std::string support
[REFINE] Improve windows dev workflow, use working directory instead copy resources to build binary directory
[REFINE] Add lua debug project file to lua project template
[REFINE] Remove lua 64bit spec search path, since we can compile compatible bytecode for both plainlua and luajit
[REFINE] Put stats labels to safe origin to make sure we can see it integral at some mobile device
[REFINE] Improve cmake scripts
[REFINE] Replace deprecated repo `jcenter` with `mavenCentral`
[REFINE] Lua-5.4 compatible
[REFINE] Improve cmdline-tools
[REFINE] Ensure label underline node has the same global Z value as the label node to fix visibility issue when global Z is not 0
[REFINE] Improve android astc support check
[REFINE] Improve the "Physics part" (#379), thanks  to @aismann 
[REFINE] Rename command line to to `adxe`
[REFINE] Update imgui to 1.84 WIP
[REFINE] Rename thirdparty folder `external` to `thirdparty`
[REFINE] Building plainlua as dll on windows always for debugger happy to debug app quickly
[REFINE] Fix some audio test case can't hear sound
[REFINE] Avoid OS_WINDOWS conflict with system macro
[REFINE] Update OpenSSL to v3.0.0
[REFINE] Update FreeType to latest
[REFINE] Use Freetype SDF render when label distance field enabled


cocos2d-x-4.0  Dec.3 2019

[HIGHLIGHT]     Support metal
[HIGHLIGHT]     Use CMake for all platforms

[REFINE]        Update glfw to 3.3
[REFINE]        Update minizip to 1.2

[CHANGE]        remove deprecated functions
[CHANGE]        remove h5 engine and JSB
[CHANGE]        remove tiff
[CHANGE]        remove `experimental` namespace

[FIX]           system font can not work correctly on macOS 15
[FIX]           TextField can not work if using system input to get Chinese characters with iOS13
[FIX]           UIWebView uses WKWebView instead
[FIX]           VideoPlayer uses AVPlayerController instead
[FX]            lua crashes on 64it devcices 


cocos2d-x-3.17 May.21 2018

[HIGHLIGHT]     Android: support Android Studio 3.0, NDK 16
[HIGHLIGHT]     iOS: support full screen for iPhone X and uses Storyboard for launch screen
[HIGHLIGHT]     3rd: upgrade Spine runtime to v3.6.39 
[HIGHLIGHT]     3rd: upgrade GLFW to 3.2.1
[HIGHLIGHT]     CMake support all platforms, and support prebuilt engine libs

[NEW]           Engine: multisampling support
[NEW]           Label: support non-breaking characters
[NEW]           Label: support belarusian language
[NEW]           UI: add blend function for Text
[NEW]           UI: add ScrollView API to stop overall scroll
[NEW]           iOS: add auto hide home indicator for iPhone X
[NEW]           iOS: provides an interface for getting SafeArea
[NEW]           Android: add one more android return button types

[REFINE]        Engine: support reading object.rotation attribute in TMX
[REFINE]        Engine: make the sort behavior is same on 32bit and 64bit
[REFINE]        Engine: static analize fixes
[REFINE]        Engine: improve comments in ccConfig.h, JniHelper.h
[REFINE]        Engine: remove plugin submodule
[REFINE]        Engine: improve StringUtils::format implementation
[REFINE]        Label: don't count spaces at the end of line as part of the line width
[REFENE]        UI: partial cursor support with system font in TextField
[REFINE]        UI: support BMFont in TextField
[REFINE]        UI: improve EditBox on win32 platform
[REFINE]        UI: RichText improvements, get the real height by automatically customize ContentSize, refactor split algorithm
[REFINE]        UI: remove autorelease mark from UIWebViewWrapper and manage memory manually
[REFINE]        Lua: implementation conversion Lua table to ObjC Dictionary
[REFINE]        Lua: improve loader, support standerd Lua package require
[REFINE]        Web: upgrade Spine Javascript runtime to v3.6.39
[REFINE]        Windows: speed up build by supporting precompiled header
[REFINE]        Windows: remove Visual Studio 2013 support
[REFINE]        Windows: Windows 10 update compiler to PlatformToolset v141
[REFINE]        iOS: uses Images.xcassets instead of several icon png files
[REFINE]        Android: support Android Studio 3.0.0, switch to libc++, simplify PROP_* values, add default Proguard Config for cocos
[REFINE]        Android: remove ant project
[REFINE]        Android: update NDK from r14 to r16
[REFINE]        Android: improve Android.mk, not have to set NDK_MODULE_PATH in project settings
[REFINE]        Android: detail comments for cddandroidAndroidJavaEngine.h, Cocos2dxSound.java
[REFINE]        Linux: provide prebuilt version of GLFW
[REFINE]        cocos console: remove ant build support
[REFINE]        cocos console: support building release APK without key information
[REFINE]        3rd: remove Visual Studio 2013 libs 
[REFINE]        3rd: remove Android armeabi libs since it is deprecated and will be removed in r17
[REFINE]        3rd: rebuild all Android libs with clang in ndk-r16
[REFINE]        3rd: cmake build support for partial libs
[REFENE]        3rd: update Box2D to latest commit f655c603ba9d83
[REFINE]        3rd: use prebuilt Box2D

[FIX]           Engine: capture image loses quality when using RenderTexture
[FIX]           Engine: RenderTexture DepthAndStencil issue on Android 
[FIX]           Engine: race condition resulting in deadlock infrequently in TextureCache
[FIX]           Engine: CCConsole.cpp compile error with C++17 and clang
[FIX]           Engine: TrianglesCommand hashing technique doesn't take padding into account
[FIX]           Engine: default GLView bit depth is too low on desktop
[FIX]           Engine: cocos2d::log va_list re-use bug
[FIX]           Engine: cocos2d::Image::saveImageToPNG saves image in wrong PNG format
[FIX]           Engine: CameraBackgroundColorBrush cannot use alpha
[FIX]           Engine: crash in Allocator if there are no allocated pages
[FIX]           Engine: crash when the UserDefault.xml file is empty
[FIX]           Engine: memory leak in ObjectFactory destroyInstance, UserDefault::deleteValueForKey
[FIX]           Engine: replace ptr_fun with lambda, fix compile error with C++17 and clang
[FIX]           Engine: fix some warning issues
[FIX]           Label: memory leak when using TTF labels
[FIX]           Label: memory leak in FontFreeType::create
[FIX]           Label: Non-TTF Label Shadow issue, make it follow Label opacity
[FIX]           UI: RichText issue caused by Label when its string is very long
[FIX]           UI: EditBox right padding error
[FIX]           UI: win32 EditBox has wrong scale factor
[FIX]           UI: TableView button click event not response when the button is a cell
[FIX]           UI: correct bugs with cursor in TextField
[FIX]           UI: Android EditBox use 'setSelection' error when the text beyond the border
[FIX]           UI: iOS EditBox will penetrate the underlying UI event
[FIX]           UI: use setTextColor for EditBox placeholder
[FIX]           UI: returning UNKNOWN event for return type key SEARCH/SEND in EditBox
[FIX]           UI: crash when call TextFieldTTF::setCursorFromPoint
[FIX]           UI: ListView, avoid of type overflow while list size calculation
[FIX]           Audio: miss return value of onWavClose function
[FIX]           Audio: wrong header include in mp3reader.cpp, apple/AudioEngine-inl.h
[FIX]           Audio: wrong status check in apple/AudioDecoder.mm
[FIX]           Lua: should set listener to null when unregister spine event handler
[FIX]           Lua: event condition bugs on ParticleTest.lua
[FIX]           JSB: some memory leaks and crashes
[FIX]           JSB: miss GetterSetter define for the placeHolder of TextField
[FIX]           Web: out-of-date submodule commmit of cocos2d-html5 repo
[FIX]           Web: bugs for Performance Test for Spine on WebGL
[FIX]           iOS: fix bug about delayed creation UIWebView on iOS
[FIX]           Andorid: infinite loop when counting text lines on Android in some situations
[FIX]           Android: crash when network error message is too long
[FIX]           Android: JniHelper no longer thread safe
[FIX]           Android: proguard-rules.pro error for tests project
[FIX]           Andorid: some violations about I/O operation on UI thread, which may lead to ANR
[FIX]           Android: AppAcitivity is recreated which causes crash
[FIX]           Android: Emulator blank screen 0x501 and 0x502 problems
[FIX]           Android: Emulator stencil fix
[FIX]           Android: Fix endian detection (node render order)
[FIX]           Android: issue with not stable 60 fps
[FIX]           Android: issue with accelerometer on Android on reverse landscape/portrait
[FIX]           WinRT: fix keyBoard bug when input chinese
[FIX]           cocos console: fix archive issue with Xcode 9

cocos2d-x-3.16 Oct.9 2017
[NEW]           Add RadialGradientLayer
[NEW]           Web: Add GLProgramState and upgrade web shader usage APIs

[REFINE]        3rd: use prebuilt bullet
[REFINE]        CameraBackgroundBrush: use VAO/VBO to improve performance
[REFINE]        Color4F: add arithmentic operators
[REFINE]        LayerMultiplex: add `LayerMultiplex::switch(int, bool)` to not clean up previous layer after switching to a new layer
[REFINE]        ListView: add padding options
[REFINE]        FileUtils: add more async functions
[REFINE]        ImageView: add `ImageView::setBlendFunc()` to change blend function
[REFINE]        PageView: allow customizing opacity of indicator nodes
[REFINE]        ParticleSystem: add `ParticleSystem::setSourcePositionCompatible(bool)` to set source position instead of position
[REFINE]        RichText: image tag supports sprite frame
[REFINE]        RichText: support horizontal alignment
[REFINE]        ScrollView: add `ScrollView::setSwallowTouches(bool)`
[REFINE]        ScrollView: dispatch more useful events and add more getters
[REFINE]        Spine: support ETC1
[REFINE]        WebView: can set opacity
[REFINE]        Android: update to support Android Studio 2.3.3
[REFINE]        Android: add `Cocos2dxActivity.setEnableVirtualButton(boolean)` to control whether the hide virtual button or not
[REFINE]        iOS: more stable delta time between frames
[REFINE]        Engine: fix many warning issues
[REFINE]        Engine: exclude fps image in release mode
[REFINE]        Engine: add function for calculating md5 hash from Data
[REFINE]        Windows 10 metro mode, Windows Phone and Tizen are not supported
[REFINE]        Web: Text wrapping supports more languages
[REFINE]        Web: upgrade Spine to v3.5.35 and support Spine skeleton batching
[REFINE]        Web: improve Editbox user experience
[REFINE]        Web: improve screen adaptation for games inside iframe
[REFINE]        Web: use imagePool to reduce image cache memory usage in WebGL mode
[REFINE]        Web: ParticleSystem: Mark changeColor only if needed
[REFINE]        Web: use default scheduler to control action manager
[REFINE]        Web: remove accelerometer event listener by default
[REFINE]        Web: use arraybuffer responseType in BinaryLoader

[FIX]           Application: openURL() can not open URLs that have `&` character on linux
[FIX]           Audio: may crash if play, stop frequently on Mac/Android
[FIX]           Audio: may crash if switch to background with effect playing and switch to foreground again on Android
[FIX]           Audio: may freeze app on iOS/Mac
[FIX]           Audio: may crash if have multiple audio tracks running at the same time and frequently call `_play2d(AudioCache *cache, int audioID)` on iOS/Mac
[FIX]           Audio: can not mute audio while a ring or a call is comming on Android
[FIX]           Audio: audio loops get evently cut
[FIX]           Button: scale9 effect may wrong
[FIX]           Director: will dispatch `EVENT_BEFORE_DRAW` before drawing a frame
[FIX]           Downloader: task may be suspend and not been executed on Android
[FIX]           Downloader: may crash if downloading large file on iOS/Mac
[FIX]           EditBox: may not show cursor and input text on Android
[FIX]           EditBox: may not show any character when type on keyboard on Android
[FIX]           EditBox: fix spacing and alignment on Windows
[FIX]           EditBox: text is larger and mis-aligned on Android
[FIX]           EventDispatcher: `pauseEventListenersForTarget()` can not work correctly if invoked in event callback
[FIX]           FileUtils: `listFiles` and `listFilesRecursively` can not work correctly if the path include unicode charater on Windows
[FIX]           FileUtils: getFileSize() always return -1 on Android
[FIX]           FontAtlas: may cause crash when back from background on Android
[FIX]           FontAtlas: memory leak in `FontAtlas::prepareLetterDefinitions()`
[FIX]           HttpClient: may cause crash if used in non network environment on Android
[FIX]           ImageView: scale9 effect may wrong
[FIX]           Label: line height is reset when call `FontAtlasCache::purgeCachedData()`
[FIX]           Label: memory leak in `Label::setFontAtlas()`
[FIX]           Label: wrong effect of shrink overflow clamp on iOS
[FIX]           Physics: crash if calling `PhysicsWorld::setDebugDrawMask(false)` right after `Scene::initWithPhysics()`
[FIX]           Scheduler: can not work correctly if reschedule with same key in callback
[FIX]           Sprite: `Sprite::setTexture()` will reset program state
[FIX]           Studio: revert Studio reader and flatbuffer
[FIX]           TextField: crash when text exceeds content with enabled cursor
[FIX]           Transition: TransitionCrossFade is darker than it should
[FIX]           Widget: wrong layout in scaled widget
[FIX]           Android: app will crash at the first time launching by clicking app icon
[FIX]           Android: compiling error built with Android Studio for x86
[FIX]           Android: can not creat EGL context if the device doesn't support 24bit depth buffer
[FIX]           Android: may stop response to touch event
[FIX]           Android: can not use previous OBB file when APK version changed
[FIX]           iOS: can not use cocos console compile and run in release mode on iOS with Xcode 8.3+
[FIX]           iOS: FileUtils will cause compiling error on iOS 11
[FIX]           Desktop: `GLViewImpl::getMonitorSize()` may return zero
[FIX]           Apple: may crash if there are more than 10 touches
[FIX]           JSB: add chipmunk binding for `cpSpace::segmentQuery()`
[FIX]           JSB: XMLHTTPRequest memory leak if CC_ENABLE_GC_FOR_NATIVE_OBJECTS is enabled
[FIX]           JSB: WebView doesn't support https
[FIX]           Lua: export `cocos2d::utils::findChild()`
[FIX]           Lua: LuaObjcBridge return wrong type when return type is bool
[FIX]           Lua: will crash if lua file is encrypted and it has BOM header
[FIX]           Lua: iskindof() return wrong result
[FIX]           Lua: crash if run on iOS simulator with Xcode 8.0+    
[FIX]           Web: memory leak in action manager
[FIX]           Web: local resources loading failed
[FIX]           Web: infinite call stack in ArmatureWebGLRenderCmd
[FIX]           Web: label stroke effect
[FIX]           Web: ProgressTimer vertex is not updated when changing transform
[FIX]           Web: DrawNode canvas displayedOpacity rendering

cocos2d-x-3.15.1 May.27 2017

[REFINE]        Add optimization codes for huawei devices

cocos2d-x-3.15 Apr.21 2017

[NEW]           Full support of Android Studio, can use Android Studio to edit, compile and debug C++ codes
[NEW]           Audio Engine: use `tremolo` to decode audio files to be more adaptable to Android devices and improve performance on Android
[NEW]           WebSockets and SocketIO supports SSL
[NEW]           WebSockets: add methods to get url and server selected protocol
[NEW]           Add `utils::getFileMD5Hash()`

[REFINE]        EventDispatcher: use `std::stable_sort()` to sort nodes and listeners
[REFINE]        FileUtils: add async version of common methods
[REFINE]        Label: full unicode support
[REFINE]        Renderer: enable VAO by default on Android
[REFINE]        Renderer: use std::stable_sort() to sort commands
[REFINE]        Scheduler: `unscheduleAll()` will unschedule selectors that scheduled with `performFunctionInCocosThread()`
[REFINE]        SpriteFrameCache: avoid load frames if they are already loaded
[REFENE]        Texfield: not use auto correction on iOS now
[REFINE]        TextureCache: allow to unbind asynchronous texture loading callback with a custom key
[REFINE]        WebSockets: each connection will create a virtual host
[REFINE]        WebView: can clean cached data
[REFINE]        WebSockets: allow self-assign certification
[REFINE]        3rd: update OpenSSL to v1.1.0
[REFINE]        3rd: update flatbuffer to v1.5
[REFINE]        3rd: Update Spine runtime to v3.5.35
[REFINE]        Remove support for Windows 8.1 store and phone
[REFINE]        Remove 32-bit linux support


[FIX]           Action: spawn action may be invoked more times than specified 
[FIX]           Audio engine: can not play audios in the callback set in `AudioEngine::setFinishedCallback()` on iOS, Mac and win32
[FIX]           Audio engine: crash if uncache audios in finish callback on Android
[FIX]           Audio engine: crash if playing very small mp3 audios on Android
[FIX]           Audio engine: may crash if repeat doing `play -> stop` on iOS and Mac
[FIX]           Audio engine: play2d may still wait 2 seconds if preload is too fast
[FIX]           Audio engine: preload many audios may cause crash on devices that use Samsung Exynos CPU
[FIX]           Application: `openURL()` return wrong valueo on Linux
[FIX]           Core: out scene's `onEnterTransitionDidFinish` is not triggered if using transition scene with `Director::runWithScene()`
[FIX]           CheckBox: can receive touch up event that is released far from it
[FIX]           Downloader: is not thread safe and may cause rondom crash on Android
[FIX]           DrawNode: can't change opacity
[FIX]           GLProgram: memory leak
[FIX]           HttpClient: may crash on Android 4.2
[FIX]           Label: ttf font line wrap
[FIX]           Label: wrong effect if ttf font line gap is not 0
[FIX]           Label: memory leak with ttf font
[FIX]           Label: call `disableEffect()` many times will compress the label to one character
[FIX]           Mesh: enable depth write by default
[FIX]           Node: calling `reorderChild()` does not update touch lister with scene graph priority
[FIX]           PageView: `getCurrentPageIndex()` returns -1 when created and haven't scrolled
[FIX]           Physics2d: can not apply velocity to kinematic bodies
[FIX]           Scheduler: an unscheduled selector may be invoked many times
[FIX]           Scheduler: selector is not moved in time
[FIX]           Simple Audio Engine: `unloadEffect()` doesn't work on Android 5.0.1 devices
[FIX]           Simple Audio Engine: `ConcurrentModificationException`
[FIX]           SokcetIO: use wrong default port for connection
[FIX]           Sprite: texture and shader lost after restore from background on Android if using ETC1
[FIX]           WebSockets: memory leak
[FIX]           WebSockets: doesn't parse url correctly
[FIX]           WebSockets: may crash in random
[FIX]           Vec4: error logic of operator '<'
[FIX]           Android: accelerometer uses wrong time accuracy
[FIX]           iOS: may crashed if multiple OpenGL ES contexts coexist
[FIX]           Windows: bad performance
[FIX]           Windows: link error when compiling in release mode
[FIX]           Lua: content after '\0' of a string is cut off when passing a string to C++ or vice versa
[FIX]           Lua: lua_cocos2dx_Widget_addTouchEventListener crashed
[FIX]           Lua: can not get binary data from file
[FIX]           JSB: XMLHttpRequest supports notifying progression
[FIX]           JSB: invoke `jsb.reflection.callStaticMethod` many times will cause `JNI max table=512` exception on Android
[FIX]           Others: `download_deps.py` depends on git command

cocos2d-x-3.14.1 Jan.19 2017

[FIX]           May crash if using `Scene::createWithPhysics()` to create a scene and physics3d camera is not set
[FIX]           May have link error because of glfw conflict on Linux
[FIX]           Sprite: created from sprite frame with polygon information can not work correctly
[FIX]           Lua: link error with VS2015
[FIX]           Lua: compiling error if using `cocos compile/run -p android --android-studio` on Android    

coocs2d-x-3.14 Dec 22 2016

[NEW]           Add Spine binary file format support
[NEW]           Action: add a method to get the number of actions running in a given node with specific tag
[NEW]           Action: new actions: ResizeBy and ResizeTo
[NEW]           Button: can set title label
[NEW]           Can disable multi touch on Android
[NEW]           EventDispatcher: Add hasEventListener to check listener existance
[NEW]           EditBox: add horizontal text alignment
[NEW]           EventDispatcher: added `hasEvent()` to check if an event is added
[NEW]           Sprite: support slice9 feature
[NEW]           Slider: add methods to get _slidBallNormalRenderer
[NEW]           Desktop: add a method to toggle between fullscreen and windowed
[NEW]           Desktop: add events for window resize, focus and unfocus
[NEW]           Mac: supports game controller
[NEW]           JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate
[NEW]           Lua: add cc.vec3 functions: add, sub and dot
[NEW]           Lua: use luajit 2.1.0-beta2
[NEW]           Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest

[REFINE]        Add NDEBUG for cpp template Xcode project
[REFINE]        DrawNode: support float line width
[REFINE]        EditBoxDelegate: add reason for edit end
[REFINE]        Improve XML parse performance
[REFINE]        Make batch capacity resizing more efficiently
[REFINE]        PageView: support custom scrollToPage time
[REFINE]        Lua: cc.Ray:intersects addtionally returns the distance
[REFINE]        Mac: system font enhancement
[REFINE]        Linux: build shared lib with -fPIC
[REFINE]        Android: use SharedPreferences.apply() to store data
[REFINE]        JSB: Increase default JS heap to 32 mb
[REFINE]        JSB: Support more system languages
[REFINE]        JSB: Direct log/error for better understantding problems
[REFINE]        JSB: Separate FinalizeHook for ref objects and non ref objects
[REFINE]        Web: Improve overall node construction performance
[REFINE]        Web: Improve overall loading process performance
[REFINE]        Web: Reduce overall memory usage
[REFINE]        Web: Made cc.LabelBMFont and cc.LabelAtlas support texture packing and auto batching
[REFINE]        Web: Reimplement a much faster ccui.Scale9Sprite
[REFINE]        Web: Reimplement a much faster cc.DrawNode WebGL renderer
[REFINE]        Web: Use stack to avoid recursive call in transform, onEnter, onExit etc, reduce call stack depth


[FIX]           AsstsManagerEx: project.manifest may be downloaded twice
[FIX]           AudioEngine: can not play large ogg file
[FIX]           AudioEngine: may have noise if playing mp3 files on iOS/Mac OS X
[FIX]           AudioEngine: can not play effect/music entirely on iOS and Mac
[FIX]           ClippingNode: effect is wrong if threshold is set to a value not equal to 1 first then set to 1
[FIX]           Compiling error if `USE_STD_UNORDERED_MAP == 0`
[FIX]           ControlSwitch::create() may cause crash
[FIX]           Downloader: may crash if it is released before finishing downloading task
[FIX]           EditBox: fix single line and multiline text alighment, now single line will be center and multiline will be top align vertically by default
[FIX]           EditBox: placeholder font not being set corretly for multiline text field on iOS
[FIX]           EditBox: doesn't show text on Mac OS 10.12
[FIX]           EditBox: multiline overflow bounds of box
[FIX]           FastTilemap: wrong effect when content scale factor is not 1
[FIX]           FontFreeType: crash in destructor
[FIX]           ImageView: wrong effect of using loadtexture() to load a ETC1 texture with alpha support
[FIX]           Label: wrong blending effect of outline
[FIX]           Label: some labels may not been shown
[FIX]           Label: may crash when label string is empty an the overflow is shrink
[FIX]           Label: possible memory leak when font size is 0
[FIX]           MenuItemSprite: MenuItemSprite::unselected() on a disabled item show wrong image
[FIX]           Node: the effect of setRotation+setSkewX is wrong
[FIX]           Physics3d: effect of debug draw is wrong
[FIX]           Renderer: indices count may overflow when drawing batching triangle commands which causes unexpected effect
[FIX]           RenderTexture: Sprite3D is not shown
[FIX]           TileMap: hexagonal map fails on TMXTiledMap::getTileAt()
[FIX]           TMXMapInfo: tileGid may overflow when using horizontal flip
[FIX]           TriangleCommand: triangle commands can't do batching when the glprogram using custom shader with custom uniforms
[FIX]           UI: label atlas and BMFont rendering issue with ETC1 texture format
[FIX]           3D: small .mtl files are not loaded
[FIX]           3D: Sprite3D::getMesh() may cause crash if it doesn't have any mesh
[FIX]           3D: wrong Skybox fov
[FIX]           3D: Sprite3D can't release its texture
[FIX]           AssetsManagerEx: Fail to decompress when sub directory is not created
[FIX]           ScrollView: crash of scroll to top or left
[FIX]           SoketIO: memory leak
[FIX]           iOS: Vibrate effect can not work in not silent mode
[FIX]           iOS: view size got with landscape orientation if run on iOS 7 and ealier
[FIX]           iOS: iOS 9 OpengGL error
[FIX]           iOS: if a scene includes 3d model with light and ListView may cause crash
[FIX]           Android: cause compiling error with android-19 or lower
[FIX]           Android: RapidJason crashes in release mode
[FIX]           Android: may not pause background music after game enters background
[FIX]           Android: adapt to Android pixel
[FIX]           Android: MessageBox inverted parames
[FIX]           Android: cause deadlock if preload the same file more than 3 times in preload callback
[FIX]           Android: WebView: base url can not work
[FIX]           Android: may crash if `AudioEngineManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)` returns null
[FIX]           Mac: Downloader can not access https website
[FIX]           Win32: fix crash caused by `Helper::getSubStringOfUTF8String()` in debug mode
[FIX]           Linux: FMOD issue
[FIX]           Linux: Application::openURL can not work
[FIX]           Desktop: crash upon exit when NotificationNode exists
[FIX]           Spine: color bug
[FIX]           Console: doesn't support `--ap` parameter
[FIX]           Lua: result of radian2angle is wrong
[FIX]           Lua: iskindof_ doesn't work correctly
[FIX]           Lua: new lua project crashes compiling with VS2015 release mode
[FIX]           Lua: ComponentLua doesn't support binary code
[FIX]           JSB: `jsb.addRoot is not a function` error caused by cc.GLProgramState.setUniformCallback
[FIX]           JSB: Fix spine TrackEntry conversion crash issue
[FIX]           JSB: Fix CallbackWrapper and FunctionWrapper crash during deallocation in new memory model
[FIX]           JSB: Fix event object memory issue by manually bind EventDispatcher::addCustomEventListener
[FIX]           JSB: Fix chipmunk crash issues when using setDefaultCollisionHandler
[FIX]           JSB: Fix compilation issues when COCOS_DEBUG = 2
[FIX]           JSB: Unify function name of Texture2D::releaseTexture
[FIX]           Web: Fix spine blend function inconsistency between web and jsb
[FIX]           Web: Fix particle system load from plist generated by x-studio365
[FIX]           Web: Fix doEnumerateRecursive(node, name, callback) always return undefined issue
[FIX]           Web: Change bright style on 'setEnabled' call of ccui.Widget
[FIX]           Web: Fix Editbox can't input in full screen mode
[FIX]           Web: Fix texture issue on some Android devices by always set vertexAttribPointer  
[FIX]           Web: Make xhr ontimeout callback work on all browsers
[FIX]           Web: Fix clear color not normalized issue
[FIX]           Web: Fix clipping node rendering issue when alphaThreshold = 1
[FIX]           Web: Fix nested scroll view rendering issue
[FIX]           Web: Make orderDirty flag properly set for node
[FIX]           Web: Fix ccui.Slider gray state not available issue

cocos2d-x-3.13.1 Sep 13 2016

[FIX]           Label color broken
[FIX]           application will crash in debug mode if don't specify a design resolution
[FIX]           application may crash if coming from background by clicking application icon on Android
[FIX]           AudioEngine can not play audio if the audio lies outside APK on Android
[FIX]           AudioEngine::stop() will trigger `finish` callback on Android
[FIX]           application will crash if using SimpleAudioEngine or new AudioEngine to play audio on Android 2.3.x
[FIX]           object.setString() has not effect if passing a number on JSB

cocos2d-x-3.13 Aug 22 2016

[HIGHLIGHT]     add VR plugin
[HIGHLIGHT]     support ETC1 alpha channel
[HIGHLIGHT]     fix AudioEngine performance for Android 4.2+
[HIGHLIGHT]     improve canvas renderer performance with dirty region
[HIGHLIGHT]     add Andorid arm-64 support
[HIGHLIGHT]     use luajit for Android arm-64
[HIGHLIGHT]     switch to use gcc 4.9
[HIGHLIGHT]     upgrade CURL to 7.50.0
[HIGHLIGHT]     upgrade Spine to 3.4
[HIGHLIGHT]     upgrade glfw to 3.2

[NEW]           add `Configuration::supportsMapBuffer()`
[NEW]           support hexagonal tile maps
[NEW]           add `ListView::setScrollDuration()`
[NEW]           implement `SimpleAudioEngine::willPlayBackgroundMusic()` on Android
[NEW]           implement `AudioEngine::preload()` on Android
[NEW]           add `cc.Node['.classname']` to get class name for tolua C++ class in lua
[NEW]           support direct load in web engine to show scene without loading all resources, resources will be loaded asynchronously
[NEW]           add `cc.view.setOrientation` API to force orientation in web browser

[REFINE]        move back to use gcc 4.9 on Android to fix some crash bugs
[REFINE]        optimize Node sorting speed for 64-bit
[REFINE]        using `chrono::steady_clock()` instread of gettimeofday for FPS calculation
[REFINE]        use `fstat` instead of `fseek` and `ftell` for performance to read file content
[REFINE]        use std::string reference instead of char* for `utils::findChild()`
[REFINE]        make `MotionStreak` _maxPoints framerate independent
[REFINE]        support utf-8 bom lua script
[REFINE]        can show utf-8 characters in MessageBox and lua log on win32
[REFINE]        improve stability of new WebGL renderer provided in v3.12
[REFINE]        update js auto binding settings with new ndk version
[REFINE]        improve evalString implementation which was rely on deprecated API
[REFINE]        improve js bindings code quality by merging part of cocos2d-x-lite repo
[REFINE]        sources path in sourcemap of web engine are now relative

[FIX]           `GLProgram::link()` only check result in debug mode or WinRT
[FIX]           PageView::clone() misses cloing some member variables
[FIX]           potential crash of `AudioEngine::uncache()`
[FIX]           websocket receives package size > 1023 error
[FIX]           the color of underline is different from the text color
[FIX]           memory leak in `MenuItemToggle::create()`
[FIX]           crash after removing a physics body right after adding it
[FIX]           SpriteBatchNode crash if CC_SPRITE_DEBUG_DRAW is enabled
[FIX]           memory leak in `Data::move()`
[FIX]           crash in `EaseExpoentialOut::clone()`
[FIX]           buffer over-read in `GLProgram::updateUniformLocation()`
[FIX]           `dirty` variable incorrectly reset with a multiple camera setup causing drawing issues on Sprite
[FIX]           fix label text formatter right alignment
[FIX]           `bsd_signal` link error on Android
[FIX]           crash while decoding small MP3 file on Android
[FIX]           `AppDelegate::applicationWillEnterForeground()` is invoked at launch on Android
[FIX]           fix `relocation overflow in R_ARM_THM_CALL` on Android
[FIX]           navigation bar doesn't hide if show and dismiss keyboard on Android
[FIX]           `utils::getTimeInMilliseconds()` may return wrong value on Android
[FiX]           link error that `bsd_sinal` is not defined if building with API level 21+ and uses libwebsockets on Android
[FIX]           compiling error with Android 6.0(API 23)
[FIX]           music is not resumed when app is reactived on iOS
[FIX]           random crash in `alGenBuffers` at startup on iOS
[FIX]           can not play audio if uncache and play audio many times on iOS
[FIX]           `Text::create()` crash if it contains invalid string on iOS
[FIX]           `FileUtils::removeDirectory()` can not work on all platforms except iOS and Mac
[FIX]           can not compile cocos2d-x on Mac OS X 10.10 and lower
[FIX]           new js project link error on linux
[FIX]           AudioEngine can not play large ogg file on Windows
[FIX]           design resolution broken after minimize on desk platforms
[FIX]           can not get the `backClicked` in lua
[FIX]           `cc.convertColor` issue in lua
[FIX]           browser version detection
[FIX]           compiling error with `cocos gen-libs`
[FIX]           spine track entry can circle reference each other
[FIX]           global object can leak during restart in JSB
[FIX]           progress timer nested sprite can't change color in Canvas
[FIX]           layout refresh issue in web engine
[FIX]           dom element position synchronization issue in web engine
[FIX]           armature position shake when parent node move in web engine
[FIX]           rendering issue for Armature using sprite as display in bone in web engine
[FIX]           Scale9Sprite GRAY state isn't correct in WebGL
[FIX]           touch startPoint can be overwrote in web engine
[FIX]           syncStatus transform dirty flag isn't resetting in web engine

cocos2d-x-3.12 Jul 06 2016

[HIGHLIGHT]     add VR support
[HIGHLIGHT]     add Tizen support
[HIGHLIGHT]     fix Android performance issue
[HIGHLIGHT]     Web engine performance improved in WebGL mode
[HIGHLIGHT]     support obb extension on Android

[NEW]           Core: add `utils::findChild()`
[NEW]           Core: add CSV format support to tile maps
[NEW]           Core: add `FileUtils::getContents()`
[NEW]           Core: cocos2d::Value supports unsigned
[NEW]           Particle: add feature to pause/resume particle emitter
[NEW]           Platform: support Windows 10 UWP x64
[NEW]           UI: add clamp and shrunk feature for system fonts, currently only support iOS, Android and Mac
[NEW]           UI: make ListView select item programmatically
[NEW]           UI: add `EditBox::InputFlag::LOWERCASE_ALL_CHARACTERS` to lowercase characters
[NEW]           UI: add `setBounce()` to WebView
[NEW]           Web: refactor TMXLayer renderers
[NEW]           Web: can force orientation in mobile browser
[NEW]           Web: support high resolution TTF Label on retina display

[REFINE]        Android: use clang instead of gcc to compile codes
[REFINE]        Android: hide virtual button by default
[REFINE]        Android: set music volume control as default
[REFINE]        Android: usage clang insteand of gcc to compile codes
[REFINE]        Audio: catch `IllegalStateException` exception to avoid crash when playing background music with SimpleAudioEngine on Android
[REFINE]        Core: fix many warnings
[REFINE]        Core: move StringUtils functions from deprecated header file to ccUTF8.h
[REFINE]        Core: FontFNT will ignore chars that exceeds 65535 and print a warning information
[REFINE]        Core: `Node::ignoreAnchorPointForPosition()` is deprecated and add `Node::setIgnoreAnchorPointForPosition()`
[REFINE]        Core: allow inherit from platform FileUitils
[REFINE]        Core: add optional alpha parameter to Color4B and Color4F
[REFINE]        Core: Follow action can accept horizontal and vertical offset
[REFINE]        Core: TMXXMLParse parse `id` element
[REFINE]        Lua: rename all member functions named `end()` to `endLua()`
[REFINE]        JSB: make selectedSprite opitional in MenuItemSprite
[REFINE]        JSB: return null if read failed in `js_cocos2dx_CCFileUtils_getDataFromFile()`
[REFINE]        Template: iOS tempalte is refined to make cocos2d-x game scene work better with other UIView
[REFINE]        Template: remove `build_native.sh`
[REFINE]        Template: ARC support on iOS and Mac OS
[REFINE]        UI: TTF and BMFont label wrap mode will automanytically changed to char wrap mode when label's width is less than word's boundary
[REFINE]        UI: UIWidget adds missing properties for clone
[REFINE]        UI: UIScrollBar caches the texture created with base64 encoded images
[REFINE]        UI: EditBox now prints lowercase letters by default
[REFINE]        UI: enable WebView's local storage on Android
[REFINE]        UI: improve EditBox implementation on WinRT
[REFINE]        UI: make PageView indicator more tunable
[REFINE]        UI: make PageView page turning event time tweak configurable
[REFINE]        UI: RichText is improved: add effect of outline, shadow and glow; catch the event of open url; ability to extend tags; add anchor of image tag
[REFINE]        3D: skeleton animation is more efficient when two animations switch frequently
[REFINE]        3rd party: update webp to 0.5.0
[REFINE]        Web: improve basic types to reduce memory usage
[REFINE]        Web: Show line number in console statements
[REFINE]        Web: Cache base64 image of PageViewIndicator and ScrollViewBar
[REFINE]        Web: Pass error in cc.AsyncPool in onEnd callback
[REFINE]        Web: Separate ccui.ListView event callback from ccui.ScrollView for its own events

[FIX]           Android: fix compiling error if using NDK r11+
[FIX]           Android: package name is `libcocos2dx` instead of application name if building with Android Studio
[FIX]           Audio: AudioEngine can not work if the file path contains not ascii code on iOS
[FIX]           Audio: SimpleAudioEngine::playEffect() doesn't work correctly on Linux
[FIX]           AssetsManager: can not work
[FIX]           AssetsManagerEx: use manifestUrl from remote version
[FIX]           Core: `FileUtils::writeValueMap()` will crash on iOS if it contains `Value::Type::None` type element
[FIX]           Core: `ClippgNode::setStencil()` may cause assert error if it is invoked before
[FIX]           Core: `TextureCache::addImageAsync()` doesn't set pixel format corretly
[FIX]           Core: `GL::SetBlending()` doesn't set dst correctly
[FIX]           Core: vertex z can not work correctly if window size changed on desktop platforms
[FIX]           Core: use `std::isnan()` instead of `isnan()` to fix compiling errors on some Linux platforms
[FIX]           Core: crash on windows when using PolygonInfo
[FIX]           Core: fix `libpng error: CgBI: unhandled critical chunk` error with Xcode 7.3
[FIX]           Core: EXC_BAD_ACCESS random crash caused by reallocation of shared indices memory
[FIX]           Core: memory leak of `utils::captureScreen()` on iOS and Mac OS
[FIX]           Core: assert error if remove an event listener twice at the same time
[FIX]           Core: FileUtils::getValueMapFromFile() returns wrong value if it is a number with scientific notation on Android
[FIX]           Core: UIGrayScale shader is not reloaded when reloading shaders
[FIX]           Core: `SpriteFrame::clone()` doesn't clone polygonInfo
[FIX]           Core: `FileUtils::createDirectory()` fails on Mac OS with sandbox
[FIX]           Core: `cocos2d::Value` operator overloading of comparison `==` returns wrong value in case Type::VECTOR 
[FIX]           Core: wrong content size if minisize
[FIX]           Core: can not have a class named `Game` on Windows
[FIX]           Core: crash if load bad image on Windows
[FIX]           Core: custom shader uniforms and attributes do not have effect in DrawNode
[FIX]           Core: blend mode doesn't work with animated sprite
[FIX]           Core: `FileUtils::removeDirectory()` can not work correctly when the path is not end of `/` on iOS and Mac
[FIX]           JSB: fix some bugs related with JSB debegger
[FIX]           JSB: scheduler callback target lost
[FIX]           JSB: missing scroll widgets constants
[FIX]           JSB: if obj is undefined or null then attempt to access obj.__nativeObj leads to incorrect behavior
[FIX]           JSB: use `require()` to require the same script twice may crash
[FIX]           Lua: lua function is not invoked when error happens in websocket
[FIX]           Network: HttpClient Content-type limitation on iOS
[FIX]           Network: downloader crash when storage path contains spaces
[FIX]           Network: SocketIO crash on reconnect
[FIX]           Physics: PhysicsBody damping doesn't wrok
[FIX]           UI: EditBox may cause `java.lang.IndexOutOfBoundsException` exception on Android
[FIX]           UI: TextFieldTTF doesn't show password correctly
[FIX]           UI: RichText crash on Windows
[FIX]           UI: EditBox can not use custom font on Android
[FIX]           UI: can not use TTF font on Android
[FIX]           RenderTexture: `setOpacity()` has not effect
[FIX]           3D: `Sprite3D::createNode()` may not work correctly with particular model data
[FIX]           Web: `getParentToNodeTransform` doesn't return result
[FIX]           Web: remote image without extension in url can't be loaded as image
[FIX]           Web: nested clipping nodes rendering issue in WebGL render mode
[FIX]           Web: IMEDispatcher can't work in mobile Chrome


cocos2d-x-3.11.1 May 27 2016

[HIGHLIGHT]     Supports IPv6-only network

[FIX]           Fix `cocos gen-libs` compiling issue

cocos2d-x-3.11 May 11 2016

[HIGHLIGHT]     Physics: upgrade chipmunk to v7.0.1
[HIGHLIGHT]     JS: new memory model, don't have to use retain/release in JS
[HIGHLIGHT]     Curl: upgrade to v7.48
[HIGHLIGHT]     OpenSSL: upgrade to 1.0.2g
[HIGHLIGHT]     JS: can use Firefox 30+ and VSCode to debug cocos2d-x JSB programs

[NEW]           JS: web console is enabled debugging JSB projects via firefox
[NEW]           UI: add a setter for touch total time threshold in ScrollView
[NEW]           UI: add ability to get font family
[NEW]           UI: add xml support in RichText
[NEW]           UI: add ability to stop auto scrolling in ScrollView
[NEW]           UI: EditBox supports multiline on Mac
[NEW]           UI: Scale9Sprite allows to set custom shaders
[NEW]           UI: ImageView allows to set custom shaders
[NEW]           UI: TextFiled supports cursor
[NEW]           FileUtils: add missing getFileSize() for winrt
[NEW]           Network: close websocket connection by dispatching a resetDirector event
[NEW]           Tool: cmake supports on Android        


[REFINE]        Network: upgrated to latest libwebsockets, add more callbacks and bugs fixed
[REFINE]        Network: replace char* with std::string in HttpRequest
[REFINE]        Renderer: TriangleCommand and QuadCommand are merged
[REFINE]        2D: SpriteFrameCache takes pixelFormat into account if specified
[REFINE]        UI: let ScrollView swallow touch events by default
[REFINE]        JSB: make selectedSprite optional

[FIX]           JS: firefox v30+ can not debug cocos2d-x JSB projects
[FIX]           UI: can not get event when PageView was turning
[FIX]           UI: bitmap font sizes are not loaded from binary .fnt files
[FIX]           UI: some fonts were rendered incorreclty
[FIX]           Action: TargetedAction::isDone() always return false
[FIX]           Action: Repeat: will run actions more than speicific times, instant action will run one frame later
[FIX]           2D: drawing in incorrect app state on iOS
[FIX]           Platform: FileUtils::getValueVectorFromFile() returns wrong value on iOS and Mac
[FIX]           Network: downloader crashed when storage path contains spaces on iOS
[FIX]           Network: downloader may crash on Android
[FIX]           HTTPAsyncConnection: crash when custom SSL certification is set on iOS
[FIX]           AssetsManagerEX: will stuck at UPDATING forever if last task fails
[FIX]           AssetsManagerEX: may repeatly update some assets and cause file write conflict
[FIX]           Lua: fix display.wrapScene()

cocos2d-x-3.10 Jan 11 2016

[HIGHLIGHT]     UI: Rewrite Scale9Sprite and improve the scale9sprite performance and reduce memory consumption.
[HIGHLIGHT]     UI: Change PageView to derive from ListView.

[NEW]           Core: Added Application::getVersion() to get the app version.
[NEW]           UI: Add PageView indicator.
[NEW]           UI: Label add three Overflow type to new label, see release note for more information.
[NEW]           UI: UIText::clone supports clone the text effect.
[NEW]           Label: Add methods to query label effect state.
[NEW]           UI: UIRichText support the new line element.

[REFINE]        3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE]        UI: Slider `setCapInsetProgressBarRebderer` change to `setCapInsetProgressBarRenderer`.
[REFINE]        UI: RichText support new line element.
[REFINE]        UI: Set focus to Widget when touched.
[REFINE]        3D: Change char* to string in Terrain.
[REFINE]        Studio: Merge Studio ActionTimeLine change back into engine.
[REFINE]        Studio: Merge Studio changes for compatible withe 32bit Mac System.
[REFINE]        Studio: Merge Studio changes for lua-binding, js-binding and simulator.
[REFINE]        Mac: Make engine compatible for 32bit Mac.
[REFINE]        3rd party: WebP loading improvements WebP loaded as premultiplied alpha if it has.
[REFINE]        Audio: AudioEngine on Linux replace the original SimpleAudioEngine with a new version of FMOD, now AudioEngine support all platforms!
[REFINE]        IOS: Add virtual keyword for some render related function.
[REFINE]        UI: Fixes boring deprecated warning in HttpRequest.
[REFINE]        Network: Fix Downloader bug on iOS & Android platform.
[REFINE]        Studio: Fix deprecation warning in SkeletonRenderer.
[REFINE]        JS: Add js test case for fix, improve template.
[REFINE]        Network: Permit http access to cocos2d-x.org in test projects on iOS.
[REFINE]        Network: Crash when removing a remotely downloaded image from texture cache in js-binding.
[REFINE]        Win10: WinRT project update version to v3.10.
[REFINE]        Console: Add quiet option for Cocos Toolkit.
[REFINE]        JS: New GC model for js-binding.
[REFINE]        Doc: Fix typos in documentation and comments.
[REFINE]        UI: update controlButton size calculate with new Scale9Sprite logic.
[REFINE]        Win10: Added missing _USRJSSTATIC preprocessor define for ARM builds.
[REFINE]        JS: Added ccvector_to / ccmap_to converted to new js-binding API.
[REFINE]        UI: Slider misprint fix.

[FIX]           Network: fix possible websocket crash in its destructor.
[FIX]           Core: Fix premultiplyAlpha for mipmaps and compressed textures.
[FIX]           UI: Fix Scale9sprite rendering error when content size smaller than the sum of leftInset and rightInset.
[FIX]           Win32: Fix EditBox crash when removing an EditBox in a scheduler.
[FIX]           Android: Fix cannot add view to mFrameLayout when extends Cocos2dxActivity.
[FIX]           2D: Fixed actionNode set at wrong position bug.
[FIX]           3D: Fix the  movement of PUParticle lags one frame.
[FIX]           UI: Fix the wront argument of setPlaceholderFontName in EditBox.
[FIX]           UI: Fix EditBox editBoxEditingDidEnd may use the original text after change the text of EditBox in user script.
[FIX]           Audio: Fix `FinishCallback` never be called in Windows.
[FIX]           UI: Fix Layout stencil clipping nested with Clipping Node rendering issue.
[FIX]           UI: Keyboard doesn't hide when click the screen outside of EditBox on iOS platform.
[FIX]           UI: Fix a fatal bug in EditBox implement on Windows platform.
[FIX]           UI: Fix edit box setPlaceholderFontName and scale font size issue.
[FIX]           Core: Fix memory leak when initWithImage() failed.
[FIX]           Network: CCDownloader on iOS is broken in v3.9 js-binding.
[FIX]           JS: Bindings fixes for Menu, Sprite and Label.
[FIX]           Studio: Remove weak reference in ActionNode.
[FIX]           UI: shouldStartLoading method should return value to js in js-binding.
[FIX]           UI: Fix scrollview render error.
[FIX]           JS: Fix win32 js project crash issue.
[FIX]           UI: Button touch doesn't work with scale9 enabled.
[FIX]           JS: Fix evalString doesn't return result issue.
[FIX]           JS: Fix ComponentJS proxy management issue in JSB.
[FIX]           Android: Fix include in cocos network module.
[FIX]           Network: Fix web socket crash.
[FIX]           UI: Fix TextField missing default password style text setting.

[TEST]          S9SpriteTest: Scale9Sprite fade actions with cascade opacity.
[TEST]          Web: Remove default focus block from UIFocusTestVertical.
[TEST]          Lua: Fix pageViewTest Horizontal scroll won't work in Lua-test.

cocos2d-x-3.9 November.09 2015

[NEW]           Label: Added line spacing/leading feature to Label.
[NEW]           ListView: Added APIs to scroll to specific item in list.
[NEW]           ListView: Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
[NEW]           ListView: Added a feature for magnetic scrolling.
[NEW]           Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
[NEW]           Animate: Added CSLoader::createNodeWithVisibleSize, CSLoader::createNodeWithVisibleSize and moved "ui::Helper::DoLayout" into them.
[NEW]           Studio: Added Light3D support for Cocos Studio.
[NEW]           Platform: Added the missing CURL support to the Windows 10 UWP version.
[NEW]           Platform: Added UIEditBox support on linux platform.

[REFINE]        3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
[REFINE]        3D: Refined SkyboxBrush by making the shader parameter take effect at once.
[REFINE]        Label: Changed label font size type to float to support high precision when font size is small.
[REFINE]        ListView: Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
[REFINE]        ListView: Added feature of jumping to a specific item in list view.
[REFINE]        Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
[REFINE]        ScrollView: Merge logics of Scroll View for scroll by inertia and auto scroll into one.
[REFINE]        Animate: Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile().
[REFINE]        Simulator: Changed the size of startFlag to 13.
[REFINE]        Simulator: Show Node and Skeleton in the middle of the simulator.
[REFINE]        Simulator: Removed screen direction check in simulator to avoid render error.
[REFINE]        Pysics: Refined components to improve physics performance.
[REFINE]        UI: Refined ComponentContainer to improve performance.
[REFINE]        UI: EventListenerMouse will dispatch EventMouse events.
[REFINE]        OpenGL: Added check for glfwCreateWindow.
[REFINE]        Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
[REFINE]        Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
[REFINE]        Platform: Added some support for mouse on WinRT. Include: Show/Hide mouse cursor; Mouse event implemented similar Desktop version; Left button send mouse event and touch; Support other mouse button and scroll wheel.
[REFINE]        Platform: Correct the convertion between unicode and utf8 on WinRT.
[REFINE]        Platform: Improved EditBox implement on Win32 platform.
[REFINE]        JS: Add jsb.fileUtils.writeDataToFile().
[REFINE]        JS: Set js templates Mac target platform from null to 10.7.
[REFINE]        JS: Removed the static define of variable in headfile of ScriptingCore.
[REFINE]        Lua: Added AssetsManagerEx constants UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
[REFINE]        Lua / JS: Refined lua/js binding tool.
[REFINE]        I/O: Refined AssetsManagerEx unzipping by using async.
[REFINE]        Web: Improved logic of jsb_boot.js to sync with the web engine behavior.
[REFINE]        Web: Sync with CCBoot for web.
[REFINE]        Build: Fixed various compiler warnings on Xcode 7.
[REFINE]        Build: Fixed Wformat-security warning on Xcode.
[REFINE]        Build: Fixed a compile error in __LayerRGBA.
[REFINE]        Tool: Added tools for generating documents automatically.
[REFINE]        Doc: Clean up the code of setRect() function.
[REFINE]        Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.

[FIX]           3D: Fixed a bug that obb did not rotate with Sprite3d.
[FIX]           3D: Corrected spot light init value.
[FIX]           3D: Added the missing CCMotionStreak3D files.
[FIX]           3D: Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
[FIX]           3D: Fixed shader light parameter bug that caused for that all the mesh share light parameter.
[FIX]           Sprite: Fixed a bug that CC_SPRITE_DEBUG_DRAW did nothing in Cocos2d-x. 
[FIX]           Button: Fixed an issue that when image size of variable button status texture are different, Helper::restrictCapInsetRect result may stop the pressed & disabled status picture from loading.
[FIX]           Font: Fixed a crash bug in destructor of FontFreeType.
[FIX]           Label: Removed scale factor for label shadow.
[FIX]           Label: Added missing override keyword.
[FIX]           LoadingBar: Fixed a crash bug in LoadingBar.
[FIX]           ScrollView: Removed ScrollView::_innerContainer pointer copy.
[FIX]           Particle: Fixed a bug of nomalize_point which caused particle rendering error.
[FIX]           Tilemap: Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
[FIX]           Animate: Fixed a crash bug when csb file is broken.
[FIX]           Animate: Fixed a bug that a same frame index is inserted after animation speed is scaled. 
[FIX]           Animate: Fixed bug in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
[FIX]           Animate: Fixed crash when recall a cached timeline after scene exited.
[FIX]           Animate: Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
[FIX]           UI: Fixed an image bug caused by the _hasPremultipliedAlpha field.
[FIX]           UI: Added missing getChildByTag<>() API.
[FIX]           UI: Fixed a bug in Widget::isClippingParentContainsPoint: _hittedByCamera may be null.
[FIX]           UI: Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
[FIX]           UI: Fixed a bug in Scheduler which may case Force Close.
[FIX]           OpenGL: Fixed a bug of ui::WebView callback operate in OpenGL.
[FIX]           Performance: Fixed a bug that NotificationNode was not entered and exited.
[FIX]           Renderer: Fixed a bug that Material::clone failed to set the parent correctly.
[FIX]           Simulator: Fixed a bug that when scene was set to a very large size(eg. 2048x1536), the simulator window was out of screen.
[FIX]           Simulator: Fixed a compilation issue about simulator on Android x86.
[FIX]           Skeleton: Removed redundant interface in CCSkeletonNode.
[FIX]           Studio: Fixed a bug about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
[FIX]           Studio: Hide menu "cocostudio 2.1" for JSON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
[FIX]           Studio: Fixed bug that when create project from template, the app name of android-studio project is not changed.
[FIX]           Platform: Fixed a bug that Android activity destroyed after reopening the app.
[FIX]           Platform: Fixed a crash bug of AudioPlayer in Win32.
[FIX]           Platform: Fixed an error about Chinese input in textfield with specific IME on Android.
[FIX]           Platform: Fixed missing image asset in Win10 UWP manifest.
[FIX]           Platform: Fixed Windows 10 UWP app manifest by correcting image asset paths.
[FIX]           Platform: Fixed a bug that FileUtils::GetFileSize can't treat multi-char path.
[FIX]           Platform: Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
[FIX]           Platform: Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
[FIX]           Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project.
[FIX]           Platform: Fixed travis-scripts/before-install.sh.
[FIX]           Platform: Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
[FIX]           Platform: Corrected the keyboard codes for Desktop and WinRT.
[FIX]           JS: Fixed a freeze bug of playing animation in JS projects.
[FIX]           JS: Fixed build_native for JS default template.
[FIX]           JS: Fixed wrong number of param in Place and RotateTo.
[FIX]           Lua: Fixed a bug of luabinding enumerateChildren.
[FIX]           Web: Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
[FIX]           Web: Fixed life control for XMLHttpRequest.
[FIX]           Web: Fixed WebView lua-bind method name.
[FIX]           Build: Fixed msbuild by removing incorrect AppxBundle properties from project.
[FIX]           Build: Fixed the Enable_Bitcode compile error on Xcode 7.
[FIX]           Build: Fixed compile error for new project created by template.
[FIX]           Changed some delete operations to be deletions of arrays where applicable.
[FIX]           Changed some "free" operations to "delete" where memory was allocated with "new"."
[FIX]           Revert "remove CCClippingRectangleNode transform error support.".

[TEST]          3D: Fixed a bug that lua Scene3DTest "back" button did not work.
[TEST]          Button: Added a testcase of Button opacity settings.
[TEST]          PageView: Fixed a bug that UIPageViewVerticalTest in cpp-test failed to scroll back to page 1.
[TEST]          Particle: Fixed a bug that particle test under lua has different display effects in different platforms.
[TEST]          Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
[TEST]          Scale9Sprite: Added testcase for s9sprite action.
[TEST]          ScrollView: Added testcase for multiple items in ScrollView.
[TEST]          SliderBar: Fixed bug of slider bar that it doesn't refresh percentage value under project cpp-test.
[TEST]          SliderBar: Fixed a crash bug  in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar.
[TEST]          Animate: Added custom spine skeletonAnimation testcase.
[TEST]          UI: Added DrawLabel Mode testcase.
[TEST]          UI: Fixed a bug that Node:Text Input test in cpp-tests touch detection is wrong.
[TEST]          UI: Improved UItestcase modification to make it user friendly.
[TEST]          Physics: Fixed a bug that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
[TEST]          Studio: Fixed a crash bug of Cocos Studio 3d test under lua test project.
[TEST]          Platform: Solved the crash of performance-tests on Windows.
[TEST]          Debug: Fixed a bug that RefPtr test wasn't executed even in debug build.
[TEST]          JS: Fixed crash bug when click "remove ui" in "native test-JSBExtendTest" under project js-test.
[TEST]          JS: Updated testcase in js-test to show notificationNode to runAction.

cocos2d-x-3.8.1     September.17 2015

    [HIGHLIGHT]     platform: Supported Xcode 7 for iOS 9 deployment

cocos2d-x-3.8 final September.6 2015
cocos2d-x-3.8 rc0   August.26 2015
cocos2d-x-3.8 beta0 August.14 2015
    
    [HIGHLIGHT]     3D: Added 3d physics collider
    [HIGHLIGHT]     3D: Supported setting camera background brushes with color/depth/skybox 
    [HIGHLIGHT]     3D: Added key frame event Callback in Animate3D
    [HIGHLIGHT]     FileUtils: Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
    [HIGHLIGHT]     UI: Refined UI system
    [HIGHLIGHT]     UI: Added RadioButton widget (JSB/Lua ready)
    [HIGHLIGHT]     UI: Reimplemented and enhanced EditBox on Android: display cursor; support copy, cut, paste and select actions; support multi-line input; pretty adjustment when virtual keyboard shown
    [HIGHLIGHT]     JS: Bound new AudioEngine in JSB
    [HIGHLIGHT]     JS: Merged JSB test project into cocos2d test project
    [HIGHLIGHT]     network: Upgrade SocketIO support to v1.x
    [HIGHLIGHT]     tools: Optimize Bindings Generator
    [HIGHLIGHT]     Label: Added HANYI FullType font support

    [NEW]           3D: Added light map support in Terrain
    [NEW]           UI: Added ScrollViewBar for displaying a scroll bar at the side of ScrollView (JSB/Lua ready)
    [NEW]           UI: Enhanced ScrollView with easing out scrolling
    [NEW]           UI: Added PageView vertical scroll support
    [NEW]           UI: Added PageView::JumpToPage API
    [NEW]           UI: Added a setter for line width in DrawNode
    [NEW]           Action: Permitted setting bitwise flags to action
    [NEW]           Animate: Added Animate's getCurrentFrameIndex function
    [NEW]           FileUtils: Added FileUtils::getFileExtension for getting file's extension name
    [NEW]           Device: Added vibrate support to enable vibration for a duration
    [NEW]           audio: AudioEngine supported audio preloading
    [NEW]           UserDefault: Supported removing key pairs from UserDefault
    [NEW]           spine: Supported Spine runtime 2.3 (Both native and web engine)
    [NEW]           JS: Added auto binding for BlendFuncFrame
    [NEW]           console: Supported new portrait projects from templates
    [NEW]           console: Moved the framework-compile tools into cocos2d-console
    [NEW]           framework: Support generate prebuilt libs of engine with debug mode
    [NEW]           Supported Xcode 7

    [REFINE]        3D: Supported composite 2D/3D scene by moving UI and camera far away
    [REFINE]        3D: Improved Particle3D performance
    [REFINE]        3D: Made SkyBox not transparent 
    [REFINE]        3D: Enable depth write for SkyBox
    [REFINE]        3D: Enable depth write for transparent object
    [REFINE]        3D: Set depth test function of Skybox brush to always
    [REFINE]        renderer: Enabled blending all the time for 2D render queue
    [REFINE]        Director: Made types to handle time consistent by modifing setAnimationInterval argument from double to float
    [REFINE]        Sprite: Made Sprite::setTexture accept nullptr as parameter
    [REFINE]        TextureCache: Made addImageAsync function thread safe
    [REFINE]        Label: Improved code readability
    [REFINE]        Label: Supported adding child nodes in Label
    [REFINE]        Label: Refine the implementation about text layout and support debug draw
    [REFINE]        Label: Supported auto batch with bitmap font or char map
    [REFINE]        UI: Improved Slider's precision
    [REFINE]        UI: Made Label and Text share the same fontSize type
    [REFINE]        UI: Reduced memory usage in Text
    [REFINE]        UI: Refined scroll event dispatching for ScrollView
    [REFINE]        UI: Made EditBox::setFontSize not rely on font name property
    [REFINE]        UI: Made viewport constructor more compile friendly
    [REFINE]        UI: Improved event handling in TextField
    [REFINE]        studio: Avoid CSLoader from openning csb file multiple times with fopen
    [REFINE]        studio: Added BlendFrame support to Skeleton Animation
    [REFINE]        studio: Enabled blendfunc cascade to the skin of BoneNode 
    [REFINE]        studio: Update reader with parse logic for valid attribute of SkyBox
    [REFINE]        FileUtils: Remove old path while adding existing search path
    [REFINE]        Device: Implemented Device::getDPI for Mac
    [REFINE]        network: Refine NSLog in HttpAsynConnection in release mode
    [REFINE]        network: Fixed a problem where WebSocket messages may pile up
    [REFINE]        utils: Made utils::captureScreen saving file in another thread to improve the performance
    [REFINE]        3rd party: Update Nibiru SDK to 2.6
    [REFINE]        platform: Correct all usage of unicode version winapi in FileUtils for win32
    [REFINE]        JS: Supported new construction for 3d classes in JS
    [REFINE]        JS: Automatically add extend to need to extend classes in bindings generator
    [REFINE]        JS: Made UI classes safely extendable in JSB
    [REFINE]        JS: Improved NodeGrid binding
    [REFINE]        JS: Refine performance for Cocos Studio JSON parser for 2.x
    [REFINE]        JS: Made binding functions accept null in JS and convert to nullptr
    [REFINE]        web: Avoid re-bake the content when the parent node's position get changed
    [REFINE]        web: Solved repeat loading same resource issue when parsing cocos studio project
    [REFINE]        web: Added GameNodeObjectData and GameLayerObjectData in JSON parser
    [REFINE]        web: Updated skeleton animation to the latest version
    [REFINE]        web: Optimized resources automatic loading in JSON parser
    [REFINE]        web: Avoid cc.loader resource loading being terminated while encounter errors
    [REFINE]        web: Throw new Error object instead of error message string
    [REFINE]        web: Move setDepthTest to renderer
    [REFINE]        web: Added BlendFuncFrame parser
    [REFINE]        web: Permitted webp image loading on Chrome
    [REFINE]        web: Suspended the video player when the browser is minimized
    [REFINE]        framework: Optimized the lua & js templates
    [REFINE]        simulator: Made Node, Skeleton needs shown in the middle of the simulator window
    [REFINE]        Removed EMSCRIPTEN support
    [REFINE]        Added template project daily build in Jenkins-ci
    [REFINE]        Removed unused tool gen-prebuilt
    [REFINE]        Removed deprecated API in templates

    [FIX]           3D: Fixed Effect3DOutline issue when the Sprite3D is mirrored
    [FIX]           3D: Fixed issue that Sprite3D::getAABBRecursively does not get AABB of Nodes with Sprite3d children
    [FIX]           3D: Fixed Menu unusable in 3D scene
    [FIX]           renderer: UI component can't click correctly by moving UI and camera far away of origin
    [FIX]           renderer: ListView in Camera with custom mask isn't visible
    [FIX]           renderer: Temporary fix for Sprite/Label/FastTMX auto-culling failure
    [FIX]           renderer: Fixed shader issue by reloading shader when light number changed
    [FIX]           Scheduler: Fixed timer's delta time is error when interval equals to zero
    [FIX]           Scheduler: Fixed Pause/Resume act incorrectly
    [FIX]           Scheduler: Fixed the callback will be executed multiple times if the value of delay parameter equal zero
    [FIX]           Node: Fixed issue that euler angle is NaN when update Euler angle from quaternion and asin value is not between -1 and 1 by accident
    [FIX]           Scene: Fixed bug that can't add custom member to Scene subclass
    [FIX]           Sprite: Fixed some warnings and a related bug in CCSprite
    [FIX]           AutoPolygon: Fixed copy construct & assignment operator memory leakage
    [FIX]           SpriteBatchNode: Touch screen might cause rendering order disorder when the screen have numerous sprites
    [FIX]           SpriteBatchNode: Fixed SpriteBatchNode doesn't support setFlipped
    [FIX]           event: Fixed EventDispatcher wrong dispatch order bug
    [FIX]           event: Fixed EventListenerKeyboard.onKeyPressed not firing for back button on Android
    [FIX]           FileUtils: Fixed bug that FileUtils::isDirectoryExist result is not correct on Android while using relative path in 'assets'
    [FIX]           Action: Fixed bug that CCTargetedAction executes callback twice
    [FIX]           audio: Fixed playing new audio after stopping an incessant(loop) audio may fail on MAC/iOS
    [FIX]           audio: Fixed bug that playing audio may fail(error code:-1) on iOS
    [FIX]           audio: Fixed AudioEngine possible crash on iOS/Mac while playing multiply audio
    [FIX]           Label: Fixed rendering LabelTTF characters as black boxes on Android by ensuring atlases are purged before resetting
    [FIX]           Label: Fixed bug that characters are displayed incorrectly with "dark roast.ttf" font
    [FIX]           Label: Fixed opacity setting is invalid with bitmap font
    [FIX]           Label: Fixed the color of letter will be overridden by fade action
    [FIX]           Label: Fixed Label with some specific font is cropped
    [FIX]           Label: Fixed the content size of Label is incorrect with GLOW effect
    [FIX]           Label: Fixed spaces is lost if label created with Fingerpop.ttf
    [FIX]           Label: Fixed Label::getLetter(index)->setVisible(true) cause rendering duplicate letters
    [FIX]           Label: Fixed Label::setGlobalZOrder invalid issue if label create with system font
    [FIX]           UI: Fixed issue that Slider::addEventListener doesn't respect the button pressed and button release event
    [FIX]           UI: Fixed bug that UI component can't be clicked correctly by moving UI and camera far away of origin
    [FIX]           UI: Fixed inertial scrolling for CCScrollView
    [FIX]           UI: Fixed bug that ListView::getCurSelectedIndex may cause out of range issue
    [FIX]           UI: Fixed PageView scrollToPage bug and the curPageIndex bug
    [FIX]           UI: Fixed game scene displays wrongly while clicking EditBox
    [FIX]           UI: Fixed RichText layout cause infinite loop issue
    [FIX]           UI: Fixed formarRenderers in RichText doesn’t update container size
    [FIX]           UI: Fixed TextField hitTest not working as expected issue
    [FIX]           UI: Fixed Widget::setHighlighted does not work after setBright
    [FIX]           UI: Fixed Button touch doesn't work with setScale9Enabled
    [FIX]           UI: Fixed calculation error of Layout viewing area's clipping position in SCISSOR mode
    [FIX]           UI: Fixed logic error in isMaxLengthEnabled handling invoked by TextField::setString
    [FIX]           UI: Fixed improper touch intercept event propagation in UI system
    [FIX]           UI: Fixed EditBox input maxLength for Chinese character issue on iOS
    [FIX]           UI: Fixed EditBox turning black when soft keyboard hiding
    [FIX]           UI: Fixed scrollview innerContainer initial position error
    [FIX]           UI: Fixed issue that Slider create function is not taking account of res type (TextureResType)
    [FIX]           Scale9Sprite: Fixed Scale9Sprite default capInset bug
    [FIX]           Scale9Sprite: Fixed issue that Scale9Sprite draw extra 1 pixel when creating from spritesheet
    [FIX]           studio: Removed "using namespace cocos2d" from CCFrame.h
    [FIX]           studio: Fixed the SkyBox display error while parsed from editor files
    [FIX]           studio: Fixed userCamera flag error while parsing old version exported files
    [FIX]           studio: Fixed GameNode3DReader parse failed error
    [FIX]           studio: Fixed crash when loading cocostudio json files with null or empty fontName
    [FIX]           studio: Fixed bug that setColor works on a whole armature, but not on an individual bone
    [FIX]           studio: Fixed object size error while data is error
    [FIX]           studio: Fixed issue that bone's color and opacity cannot cascade to bone
    [FIX]           studio: Fixed issue that bone can be see by other cameras
    [FIX]           ClippingNode: Removed CCClippingRectangleNode transform error support
    [FIX]           spine: Fixed the position of debug draw of bones is incorrect
    [FIX]           spine: Fixed memory leak caused by SkeletonRenderer::initialize
    [FIX]           network: Fixed Downloader::getHeader failure on win32
    [FIX]           AssetsManagerEx: Fix AssetsManager crash by protecting Downloader with shared_ptr
    [FIX]           RenderTexture: Fixed RenderTexture switch foreground to background issue
    [FIX]           Physics: Fixed circle shape debug draw incorrect issue
    [FIX]           Physics: Fix transform issue of PhysicsSprite itself and its children
    [FIX]           tilemap: Fixed small errors in the function TMXXMLParser::getRectForGID
    [FIX]           tilemap: Fixed crash caused by creating TMX object when related image file is missing or broken
    [FIX]           effect: Fixed PageTurn3D effect abnormal
    [FIX]           ProgressTimer: Fixed SpriteProgressToRadialMidpointChanged bug
    [FIX]           log: Fixed crash on Windows if passing string more than 16kb to cocos2d::log
    [FIX]           utils: Fixed utils::captureScreen bug while using multiple camera
    [FIX]           JS: Fixed issue of iOS/JS reflection `callStaticMethod` with bool arg
    [FIX]           JS: Fixed Objective-C JS reflection bug while using callStaticMethod() with bool argument
    [FIX]           JS: Fixed issue that subclass of ccui.Widget which overwrote onEnter will cause infinite recursion
    [FIX]           JS: Fixed Node color property can not be used issue
    [FIX]           JS: Fixed issue that SocketIO events don’t get fired when compile mode set to release
    [FIX]           JS: Added the conversion for tmxTileFlags to fix TMXLayer::tileFlagsAt binding issue
    [FIX]           JS: Fixed jsval_to_int and jsval_to_uint issue on 64 bit system
    [FIX]           Lua: Fixed onTouch begin don't return value
    [FIX]           Lua: Fixed memory leak in LuaMinXmlHttpRequest
    [FIX]           Lua: Fixed checkbox Lua bindings issue
    [FIX]           Lua: Fixed logic issue in cc.pIsSegmentIntersect
    [FIX]           platform: Fixed issue that getStringUTFChars can not passing emotion from java to c++ on Android
    [FIX]           platform: Fixed bug that paused game will be awaked by the Clock on Android
    [FIX]           platform: Fixed bug that Cocos2dxHelper won't be initialized after activity recreate
    [FIX]           platform: Fixed clipping node doesn't work on Android 5.0
    [FIX]           platform: Fixed blur shader compliant on win8 universal
    [FIX]           platform: Fixed the error when compiling android project with release mode on Windows
    [FIX]           platform: Fixed issue that depth/stencil buffers attributes are ignored on iOS
    [FIX]           platform: Fixed engine crash because of wrong initialisation on some android device
    [FIX]           platform: Removed unneeded protocol for AppController on iOS
    [FIX]           platform: Fixed link errors in release mode on win32
    [FIX]           platform: Fixed Windows 10 UWP and WP8.1 app certification issue
    [FIX]           platform: Fixed Android app occasionally freeze issue caused by Cocos2dxRenderer.nativeOnResume() is not called when the activity is resumed
    [FIX]           web: Fixed a bug that VideoPlayer remove event throw error
    [FIX]           web: Fixed Armature position error in studio JSON parser
    [FIX]           web: Fixed default clearColor error in director
    [FIX]           web: Fixed rotation value parsing error in the timeline parser
    [FIX]           web: Fixed a bug that nested animation may be affected by outer animation
    [FIX]           web: Made LabelAtlas ignoring invalid characters and updating correctly the content size
    [FIX]           web: Fixed a bug that VideoPlayer remove event throw error
    [FIX]           web: Fixed a bug that cc.director.setNotificationNode(null) doesn't take effect
    [FIX]           web: Fixed texture rect update issue while changing sprite frame
    [FIX]           web: Fixed effect issue in ActionGrid and NodeGrid
    [FIX]           web: Fixed logic issue in Menu's _onTouchCancelled function
    [FIX]           web: Fixed MenuItem crash when normal image is null
    [FIX]           web: Fixed CCTouch's startPoint unset issue
    [FIX]           web: Fixed incomplete fadeout effects
    [FIX]           web: Fixed issue that return value of cc.screen.fullScreen is not boolean
    [FIX]           web: Fixed a bug that SkeletonNode is not drawing children

    [TEST]          3D: Avoid to trigger touch event multiple times in Physics3D Test and Physics3D Constraint Test
    [TEST]          3D: Fixed Sprite3D test background to foreground bug
    [TEST]          renderer: Added auto culling test case
    [TEST]          renderer: Fixed material parsing test on wp8.1
    [TEST]          OpenGL: Fixed shader-basic and OpenGL testcase 'center' uniform error
    [TEST]          OpenGL: Fixed ShaderRetroEffect random crash issue
    [TEST]          OpenGL: Fixed offset on retina screen in shaderTest
    [TEST]          OpenGL: Fixed shader test crash on android device
    [TEST]          OpenGL: Fixed retro effect pos bug in ShaderTest
    [TEST]          UI: Improved UIScene testcase
    [TEST]          studio: Fixed cocostudio 3d test crash on mobile platform
    [TEST]          studio: Added blendfunc Frame test case for skeleton animation
    [TEST]          spine: Fixed bug that spine animition can't be rendered in Scene3DTest
    [TEST]          tilemap: Fixed the problem that white frame didn't move as map did in JSB TMXOrthoObjectsTest
    [TEST]          JS: Fixed Button position error in UIPageViewTest
    [TEST]          web: Rewrote testcase for stencil depth mask in RenderTextureTest
    [TEST]          web: Improved renderTexture stencilDepth test
    [TEST]          web: Fixed abnormal effects in effectsTest
    [TEST]          web: Fixed invisiable testcase of effects

cocos2d-x-3.7.1    August.12 2015
    [HIGHLIGHT]     studio: Added new skeleton animation support and csb parser for cocos v2.3.2 beta
    [HIGHLIGHT]     studio: Added new skeleton animation support and JSON parser in the web engine
    [HIGHLIGHT]     studio: Added Skybox csb/JSON parser for cocos v2.3.2 beta

    [NEW]           Node: Added getNodeToParentTransform with selected ancestor
    [NEW]           studio: Parsed Touch/Click/Event callback in JSON parser
    [NEW]           web: Added cc.director.setClearColor and support transparent background

    [REFINE]        Widget: Synchronize enable state and bright state for Widget
    [REFINE]        studio: Optimized JSON parser's performance by removing audio play
    [REFINE]        studio: Optimized editor related extension data to a component instead of hosting in _userObject
    [REFINE]        studio: Updated Game3DNodeReader & UserCameraReader
    [REFINE]        Label: Remove file error notice label from TextBMFontReader
    [REFINE]        JSB: Add firefox remote debugger support in JS templates
    [REFINE]        web: Improved color/opacity manipulations in MenuItems

    [FIX]           Scene: Fixed Scene can't be inherited with std::vector members
    [FIX]           Sprite: Fixed a compile error when CC_SPRITE_DEBUG_DRAW is on
    [FIX]           Label: Fixed creation fail if the font(TTF) contains a non-unicode charmap
    [FIX]           Label: Fixed LabelAtlas rendering error for invalid characters and characters out of boundaries
    [FIX]           Label: Fixed Mac system font crash issue
    [FIX]           platform: Fixed building with system prebuilt libs on Linux
    [FIX]           studio: Fixed ccs.Skin construction issue in JSON parser
    [FIX]           studio: Fixed Particle3d crash while reading file with error
    [FIX]           studio: Fixed parser crash when sprite 3d resource isn't correct
    [FIX]           UI: Fixed CheckBox issue that _isSelected state is updated after event processing callbacks
    [FIX]           JSB: Fixed JSON parser issue that 3d particle can not be displayed
    [FIX]           web: Fixed an issue that loading process won't trigger callback problem
    [FIX]           web: Fixed a bug where not resetting cc.Audio._ignoreEnded when replaying a sound caused it to stay in a "playing" state
    [FIX]           web: cc.ScrollView and cc.TableView: added check for parent visibility in onTouchBegan method
    [FIX]           web: Fixed TurnPageDown effect
    [FIX]           web: Fixed Cocos Studio parser issue that all elements are missing while the timeline action contains rotation

cocos2d-x-3.7final July.21 2015
    [REFINE]        JS: Improve manual binding code for `retain`, `release`, `onEnter`, `onExit`, `onEnterTransitionDidFinish` and `onExitTransitionDidStart`
    [REFINE]        web: Add compatible Uint16Array defintion

    [FIX]           Scale9Sprite: Fixed Scale9Sprite gray state issue while `setCapInsets` called
    [FIX]           studio: Fixed parser issue by checking texture existance
    [FIX]           studio: Fixed Armature parser issue
    [FIX]           JS: Fixed cleanup overriding issue in JS that it will cause `too much recursion` error
    [FIX]           web: Fixed url check regular expression not supporting localhost issue
    [FIX]           web: Fixed issue that sprite doesn't update texture rect correctly in some condition

cocos2d-x-3.7rc1  July.14 2015
    [REFINE]        framework: Used msbuild to generating engine prebuilt libs on win32.
    [REFINE]        3d: Used shader with normal while creating mesh with normals
    [REFINE]        3d: Set default 3d animation quality to low
    [REFINE]        web: Improved localStorage warning when disabled

    [FIX]           studio: Fixed percentage setting won't take effect when UISlider's background resource set to null
    [FIX]           studio: Fixed a bug that SingleNode's color isn't set
    [FIX]           studio: Fixed child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk
    [FIX]           studio: Fixed a bug of JSON parser that texture address is wrong
    [FIX]           studio: Fixed a bug that drawLine & drawPoints don't apply blend function in parser
    [FIX]           studio: Fixed a bug that check box front cross texture will expand to normal size when change status between normal and disable frequently
    [FIX]           studio: Fixed a bug that normal texture won't show when slider set to disable mode then clean slider ball disable texture
    [FIX]           3d: Fixed obj loading failed on windows
    [FIX]           3d: Fixed clipping node does not work for Sprite3D
    [FIX]           platform: Fixed js template run error on linux
    [FIX]           Tilemap: Fixed CCTMXXMLParser code negligence
    [FIX]           JS: Fixed constant value error for ccui.Layout.BACKGROUND_IMAGE_ZORDER
    [FIX]           JS: Fixed XMLHttpRequest can't be retain in JSB
    [FIX]           JS: Added cc.path.mainFileName
    [FIX]           JS: Fixed issue that override cleanup function in JS can't get invoked during node detaching
    [FIX]           JS: Fixed cc.loader notification issue with image asynchonous loading
    [FIX]           web: Fixed MenuItems' color/opacity setter issue with child nodes
    [FIX]           web: Fixed page view's layout issue for JSON parser
    [FIX]           web: Add ttc loader and prevent the pure digital fonts is invalid
    [FIX]           web: Fixed Float32Array initialization
    [FIX]           web: Fixed a bug that layout background is missing
    [FIX]           web: Fixed a bug that ObjectExtensionData miss setCustomProperty and getCustomProperty function

cocos2d-x-3.7rc0  July.1 2015
    [HIGHLIGHT]     core: Added Material system (JS/Lua ready)
    [HIGHLIGHT]     3d: Added Physics3d support (JS/Lua ready)
    [HIGHLIGHT]     3d: Added NavMesh support (JS/Lua ready)
    [HIGHLIGHT]     Scale9Sprite: Added Android 9-patch image support (JS/Lua ready)
    [HIGHLIGHT]     sprite: Supported polygon sprite with AutoPolygon generator (JS/Lua ready)
    [HIGHLIGHT]     platform: Added Windows 10.0 Universal App(UWP) support
    [HIGHLIGHT]     platform: Add Samsung Enhanced API on Android for cocos, please refer to the release note for more details
    [HIGHLIGHT]     C++: Added Android Studio support
    [HIGHLIGHT]     JS: Merged JSB and web engine into Cocos2d-x for a All-in-one engine
    [HIGHLIGHT]     JS: Added `ccui.VideoPlayer` and `ccui.WebView` for iOS/Android/Web
    [HIGHLIGHT]     console: Supported build & run Android Studio project with cocos console
    
    [NEW]           C++: Added ActionFloat
    [NEW]           C++: Supported physical keyboard on WinRT
    [NEW]           FileUtils: checked filename case characters on windows
    [NEW]           FileUitls: added supporting loading files that which file path include utf-8 characters
    [NEW]           PhysicsShape: added sensor property
    [NEW]           Sprite: used triangle command
    [NEW]           3d: Added `getFarPlane` and `getNearPlane` in `Camera` class
    [NEW]           3d: Added opengl version project/unproject function in camera
    [NEW]           ui: button add BMFont title support
    [NEW]           ui: TextField add `getTextColor`, `getTextHorizontalAlignment` and `getTextVerticalAlignment` API
    [NEW]           ui: Reduce memory consumption of a few UI widgets.
    [NEW]           audio: added support on WP8.1, now it supports wav format
    [NEW]           audio: Added MP3 support to winrt audio
    [NEW]           audio: Added OGG support to winrt audio
    [NEW]           3rd: updated rapidjson to v1.0.2
    [NEW]           web: SIMD.js optimization for kazmath functions (from Intel)
    [NEW]           web: The json loader of Cocos Studio will automatically load dependencies resources
    [NEW]           Framework: Added Cocos Framework compilation script tool (used by Cocos)
    [NEW]           Simulator: Added Cocos Simulator project (used by Cocos)

    [REFINE]        core: Use quaternion instead of euler angle in `Camera::lookAt`
    [REFINE]        platform: Differentiated Windows Phone Application and Windows Store Application with `Application::getTargetPlatform`
    [REFINE]        platform: Improved UserDefault's robustness on Android, now the converting behavior is the same as iOS platform
    [REFINE]        platform: Added debug flag -Wextra to linux CMakeFile
    [REFINE]        audio: Permitted to play large ogg files on windows
    [REFINE]        ui: Use inch for childFocusCancelOffset in UIScrollView
    [REFINE]        3d: Improved `Terrain::getIntersectionPoint` by calculating the intersection with triangles
    [REFINE]        Label: Improve rendering of letter's inner shapes when outline is used
    [REFINE]        console: Built engine with `LOCAL_ARM_MODE=arm` when building JS projects for android
    [REFINE]        web: Deleted the redundant variables defined and log informations in ccui.RichText
    [REFINE]        web: Allowed timeline animations with only one frame
    [REFINE]        web: Improved property declaration of cc.Texture2D
    
    [FIX]           core: Fixed `Director::setClearColor` has no effect bug
    [FIX]           platform: Fixed VideoPlayer on Android ignore search paths
    [FIX]           platform: Fixed crash while using s3tc on Nexus 9 (Android 5.0.1)
    [FIX]           platform: Fixed Application may be created more than once on Android
    [FIX]           platform: Fixed the Windows 8.1 Universal Apps crash when there is no audio device
    [FIX]           platform: Fixed android background and foreground switching bug with VertexAttributeBinding
    [FIX]           platform: Fixed warning "Service Intent must be explicit" on Android
    [FIX]           studio: Fixed ActionNode memory leaks
    [FIX]           studio: Fixed CocoLoader destructor memory release bug
    [FIX]           studio: Fixed cocos studio json reader's bug in percentage mode
    [FIX]           studio: Fixed rapidjson assert error in cocos studio module
    [FIX]           network: Win32 CURL doesn't support zlib
    [FIX]           network: Fixed memory leak of HttpClient on iOS and Mac platform
    [FIX]           audio: Fixed program may freeze if `AudioEngine::stop` or `AudioEngine::stopAll()` is invoked frequently on Android
    [FIX]           audio: Fixed a freezing crash in Windows 10 with the new audio engine when pressing stop after play
    [FIX]           audio: Fixed audio can't resume if it is interrupted by an incoming phone call
    [FIX]           audio: Fixed `SimpleAudioEngine::playEffect` lagged on Android 5.0.x
    [FIX]           audio: Fixed `SimpleAudioEngine` may cause application to crash on Android 5.0.x
    [FIX]           audio: Fixed thread safety problem on Android
    [FIX]           audio: Added guard to audio engine pointer in `SimpleAudioEngine::end`
    [FIX]           ui: Text scale factor is wrong with multiline text
    [FIX]           3d: skybox can't move to other position except origin point in world space
    [FIX]           3d: terrain can't move to other position except origin point in world space
    [FIX]           3d: Fixed Terrain lod computing bugs
    [FIX]           3d: Fixed clipping node not working for Sprite3D
    [FIX]           3rd: Fixed PIE link error on iOS caused by libpng and libtiff
    [FIX]           3rd: Fixed iOS libtiff 32bit header file error
    [FIX]           AssetsManager: crashed issue
    [FIX]           EaseRateAction: no way to create an `EaseRateAction` instance
    [FIX]           Label: Fixed compile error when enabling CC_ENABLE_BOX2D_INTEGRATION
    [FIX]           Label: crashed if invoking `setString(text` after `getLetter(letterIndex)` and `letterIndex` is greater than the length of text
    [FIX]           Label: position is wrong if label content is changed after invoking `getLetter(letterIndex)`
    [FIX]           Label: shadow effect cause OpenGL error on iOS
    [FIX]           Label: outline effect doesn't match characters well
    [FIX]           Label: Fixed system font label line height calculation is wrong  on Android.
    [FIX]           Label: Fixed IllegalArgumentException on Android 2.3.x
    [FIX]           Label: Fixed line wrap error without space. 
    [FIX]           Label: The texture of character have not cropped if character cross the axis-aligned bounding-box
    [FIX]           Label: Fixed the top of character's texture may be tailored if enable outline effect
    [FIX]           ProgressTimer: `setSprite()` doesn't take effect
    [FIX]           Sprite3D: setGLProgram() does not work
    [FIX]           Sprite3D: transition breaks when there is a Sprite3D in the scene
    [FIX]           Terrain: terrain is on top of particles, particles can not be seen
    [FIX]           TextureCache: unbindImageAsync failed to unbind all asynchronous callback for a specified bound image
    [FIX]           TileMap: crashed if a layer contains nothing
    [FIX]           WebView: memory leak on iOS
    [FIX]           WebView: Fixed crash on Android
    [FIX]           WebView: crashed if url contains illegal characters on Android
    [FIX]           Lua: luaLoadChunksFromZip should just remove .lua or .luac extension
    [FIX]           Lua: Added some skipped create functions for Sprite
    [FIX]           Lua: Fixed some lua test case bugs
    [FIX]           JS: Enabled touches support for Windows 8.1 platform
    [FIX]           JS: Fixed keyboard support for Windows Phone 8.1 platform
    [FIX]           web: Fixed positionType error of particle system in timeline parser
    [FIX]           web: Fixed setAnimationName issue while the property is undefined in timeline parser
    [FIX]           web: Fixed `cc.TMXObjectGroup#objectNamed` not returning the result bug
    [FIX]           web: Fixed TransitionSlideX callback sequence issue
    [FIX]           web: Fixed issue in music end event
    [FIX]           web: Fixed bug that LayerColor's color will disappear when update transform after being baked
    [FIX]           web: Fixed `inverse` function bug of `cc.math.Matrix4`
    [FIX]           web: Fixed the webaudio's invalid loop attribute bug for chrome 42
    [FIX]           web: Fixed crash when character not found into BMP font
    [FIX]           web: Fixed spine's js parser issue by avoid NaN duration
    [FIX]           web: Fixed LabelTTF multiline detection
    [FIX]           web: Fixed issue in ccui.Widget#getScale
    [FIX]           web: Fixed texture is not updated in some cases
    [FIX]           web: PlayMusic should not use the search path (timeline 2.x)
    [FIX]           web: Fixed bug of loading path of resources
    [FIX]           web: Premultiply texture's alpha for png by default to fix Cocos Studio render issues
    [FIX]           web: Fixed cache update issue of Layout after bake
    [FIX]           web: Fixed isBaked returning undefined issue
    [FIX]           web: Made CCProgressTimerCanvasRenderCmd to properly show colorized sprites
    [FIX]           web: Fixed attributes being reset issue while baked cache canvas' size changed
    [FIX]           web: Fixed texture does not rotate bug of ccui.LoadingBar
    [FIX]           web: Fixed color not being set issue in timeline parser
    [FIX]           web: Fixed custom easing animation bug
    [FIX]           web: Fixed return empty texture2d bug when adding image with same url multiple times
    [FIX]           web: Fixed actiontimeline can not step to last frame issue when loop play
    [FIX]           web: Fixed the prompt can not be used in iOS wechat 6.2
    [FIX]           web: Fixed restoring of sprite's color issue
    [FIX]           web: Fixed Uint8Array initialize issue
    [FIX]           web: Fixed cc.TextFieldTTF Delegate memory leaks
    [FIX]           web: Fixed sorted result is wrong in cc.eventManager (_sortEventListenersOfSceneGraphPriorityDes)
    [FIX]           web: Fixed BinaryLoader issue on IE11
    [FIX]           web: Fixed the sprite's texture bug when frequently change the color
    [FIX]           web: Fixed an issue that action will result in automatic termination
    [FIX]           web: Fixed ScrollView initWithViewSize issue

cocos2d-x-3.6  Apr.30 2015
    [NEW]           3rd: update chipmunk to v 6.2.2 on Windows 8.1 Universal App
    [NEW]           3rd: update freetype to v 2.5.5 on Windows 8.1 Universal App
    [NEW]           C++: Added SpritePolygon
    [NEW]           Label: added LabelEffect::ALL which can be used in disableEffect(LabelEffect) to disable all effects
    [NEW]           Lua-binding: binded ui:WebView and added corresponidng test case
    [NEW]           MathUtil: added `MathUtil::lerp()`
    [NEW]           UserDefault: added `UserDefault::setDelegate()`
    [NEW]           Vec2: added `Vec2::setZero()`
    [NEW]           Vec3: added `Vec3::lerp()`
    [NEW]           WP8: remove WP8 support because Angle don't support WP8 any more
    [NEW]           WP8.1: added back button support

    [FIX]           Animate3D: modify `Animate3D::setHighQuality()` Animate3D::setQuality(), add a new animation quality type none which means that will not update animation to the bone, it is useful when the Sprite3D is out of the screen, it can safe a lot of cpu time.
    [FIX]           AnimationCurve: memory leak
    [FIX]           Bundle3D: memory leak when failed to load file
    [FIX]           HttpClient: memory leak on iOS
    [FIX]           JNI: JNI illegal start byte error which causes crashing error on Android 5.0
    [FIX]           PUParticleSystem3D: refactoring create function using initWithXXX
    [FIX]           UI:VideoPlayer: crashed when playing streamed MP4 file on iOS
    [FIX]           VideoPlayer: can not play videos on Android v2.3.x

cocos2d-x-3.6beta0 Apr.14 2015
    [NEW]           3rd: update Spine runtime to v2.1.25
    [NEW]           MotionStreak: add `MotionStreak::getStroke()` and `MotionStreak::setStroke()`
    [NEW]           Rect: added `Rect::intersectsCircle()`
    [NEW]           UI:Text: add `Text::disableEffect(LabelEffect)` to disable a specific effect

    [FIX]           3rd: link error on VS2012 caused by libpng
    [FIX]           Label: position is wrong if it is visited by a new camera
    [FIX]           Particle3D: crash on clone
    [FIX]           Particle3D: "make local" now working correctly. "Make local" is a properties that toggles particle coordination between local and global.
    [FIX]           Particle3D: particle rotation now no longer stacks up on each other
    [FIX]           Particle3D: Ribbon Trail now positions correctly
    [FIX]           Physics: rigid body's rotation is wrong if it is attatched to a node which rotation is not 0
    [FIX]           Renderer: RenderQueue command buffer optimizing
    [FIX]           UI:Button: use too much memory
    [FIX]           UI:Text: content size is wrong after setting outline effect

cocos2d-x-3.6alpha0 Apr.8 2015
    [NEW]           3D: added texturecube support
    [NEW]           3D: added skybox support
    [NEW]           3D: added node animation support
    [NEW]           3D: added terrian support
    [NEW]           3rd: updated libcurl to v7.4 on all supported platforms except WP8/WP8.1 universal
    [NEW]           3rd: updated chipmunk to v6.2.2
    [NEW]           3rd: updated openssl to v1.0.11
    [NEW]           3rd: updated freetype to v2.5.5
    [NEW]           3rd: updated png to v1.6.16 on all supported platforms except WP8/WP8.1 universal because it is not needed on these two platforms
    [NEW]           Animate3D: added `Animate3D::setHighQuality()` to set animation quality
    [NEW]           Label: added disableEffect()
    [NEW]           Lua-binding: used luajit arm64 version on iOS 64-bit devices
    [NEW]           Sprite3D: getAABBRecursively return own aabb combining childeren's
    [NEW]           Vec3: added `Vec3::add(float, float, float)` and `Vec3::setZero()`

    [FIX]           Audio: memory leak
    [FIX]           Audio: crashed on iOS 5.1.1
    [FIX]           C++: lag issue if `Director::setContentScaleFactor` is called frequently
    [FIX]           C++: CDT builder is enabled by default in cpp template on Android
    [FIX]           Label: shadow color is incorrect
    [FIX]           MenuItem: crash if `MenuItem::onExit` is called multiple times
    [FIX]           Particle3D: particles' rotation affect particle system's rotation
    [FIX]           Sprite3D: memory leak
    [FIX]           Vec3: use inline function to improve performance
    [FIX]           WebView: loadHTMLString() can not work if it is invoked in the same frame of creating a webview on iOS

cocos2d-x-3.5 Mar.23 2015
    [NEW]           EditBox: support Color4B

    [FIX]           AutoRelasePool: memory leak if adding an element into pool when releasing auto release pool
    [FIX]           EditBox: have a 100 bytes input limit on windows
    [FIX]           FileUtils: getWritablePath() does not return correct writable path on Mac & Windows
    [FIX]           HttpAsynConnection: can not get error content if response code less than 200 or response code greater or equal than 300
    [FIX]           HttpResponse: reference count error causes assert error
    [FIX]           Label: stroke color of system font is incorrect on iOS

cocos2d-x-3.5rc0 Mar.13 2015
    [NEW]           CocosStudio: add callback when loading a CSB file
    [NEW]           Particle3D: more Particle Universe features are supported, add observers and event handlers
    
    [FIX]           Billboard: fix bug on transparent Billboard because of transparent queue
    [FIX]           Bundle: bug that create bundle with empty path
    [FIX]           Camera: camera is detroyed unexpectedly when call removeAllChildren
    [FIX]           C++: use console in `build/build_native.sh`
    [FIX]           Label: position is wrong if it is visited by a new camera
    [FIX]           MotionStreak: can not work with MoveTo and MoveBy
    [FIX]           MoveTo: disable reverse() because it is meaningless
    [FIX]           Particle3D: to make path shorter, rename Particle Universe folder to PU, and files CCPUParticle3DXXX to CCPUXXX to fix compiling error on WP8
    [FIX]           Particle3D: `loadMaterialsFromSearchPaths` bug on linux platform
    [FIX]           Sprite3D: fix bug on transparent 3D Sprite because of transparent queue

cocos2d-x-3.5beta0  Feb.27 2015
    [NEW]           Added Particle3D
    [NEW]           C++: add Romanian language support

    [FIX]           Audio: audio can not resume if it is interrupted, and back from background
    [FIX]           Cocos Studio UI: setCameraMask does not work for the Cocos Studio UI
    [FIX]           C++: compiling error when using CC_USE_CULLING
    [FIX]           Label: texture size of string has unexpected padding on iOS 7 and upper version
    [FIX]           HttpClient: if the request data is started by a null character, it does not fill http body
    [FIX]           HttpClient: memory leak on iOS
    [FIX]           Sprite3D: `getAttachNode()` will fail when there is no bone with name
    
cocos2d-x-3.4 Jan.30 2015
    [FIX]           Animate3D: `setSpeed` has not effect if `Animate3D` is used in Sequence
    [FIX]           C++: will crash if built with armeabi-v7a enabled on Android devices that with armeabi-v7a architecture but doesn't support NEON instructions
    [FIX]           C++: may crash if VAO is not supported
    [FIX]           EditBox: content is not clipped correctly on windows
    [FIX]           GLProgram: will cause crash on some devices that don't support more than 8 atrributes
    [FIX]           HttpClient: not set response code when connecting failed on Android
    [FIX]           Label: alpha channel of text color of system font has not effect
    [FIX]           Label: use int for dimensions that will lose the precision
    [FIX]           Label: labels will become white block after resume from background on some Android devices, such as xiaomi3
    [FIX]           Label: improved parsing performance of bitmap font
    [FIX]           Label: can not display `&` if using system font on windows
    [FIX]           Lua-binding:studio-support: AnimationInfo is not binded 
    [FIX]           New audio: not close file descriptor leads to that may causes game freeze if playing two many times(may be more than 1000) on Android
    [FIX]           Node: anchor point has not effect to rotation, it always rotate along (0, 0)
    [FIX]           Physics integration: Scale9Sprite can't run `Move` action and `Scale` action if used physical scene
    [FIX]           SpriteFrameCache: `addSpriteFramesWithFil`e may crash if plist file doesn't exist
    [FIX]           Sprite3D: material files (.mtl) are not loaded for any object when creating from an .obj file
    [FIX]           UI::ImageView: rendered content size is wrong if `ignoreSize` is true and `Scale9` is not enabled
    [FIX]           UI::Slider: when scale9 is enabled, the progress bar's rendering height is wrong
    [FIX]           UI:Scale9Sprite: some position information will be lost when toggling `Scale9` state
    [FIX]           UI::TextField: will get wrong event message if clicking `TextField` twice
    [FIX]           UI::TextField: result of `getContentSize` is wrong if it is invoked in insert or delete event callback
    [FIX]           UI::WebView: base URL can not work

cocos2d-x-3.4rc1 Jan.15 2015
    [NEW]           C++: added CC_USE_CULLING macro to control if enable auto culling or not 
    [NEW]           FileUtils::fullPathForFilename will return empty string when file can not be found
    [NEW]           VertexBuffer&IndexBuffer: allow setting usage(GL_STATIC_DRAW or GL_DYNAMIC_DRAW) in create method
    [NEW]           Renderer: 3D rendering support for 2d objects
    
    [FIX]           DrawNode: fix random crash because of init opengl buffer wrongly 
    [FIX]           DrawNode: drawPoints() can not set ponit size
    [FIX]           EventDispatcher: crash if adding/removing event listeners and dispatching event in event callback function
    [FIX]           GLProgramState: may cause GL_INVALID_VALUE error at start up on Android
    [FIX]           LUA: 0x80000000 can not be converted by lua_tonumber correctly on some devices
    [FIX]           PhysicsBody: can't get correct position in the same frame of adding PhysicsBody to PhysicsWorld
    [FIX]           UI: fix crash when navigation controller is null

cocos2d-x-3.4rc0  Jan.9 2015
    [NEW]           3rd: update libcurl to v7.39
    [NEW]           3rd: update luajit to v2.0.3
    
    [FIX]           C++: crash when run clang static analyzer in Xcode
    [FIX]           DrawNode: can not set color when DrawPoints, wrong behavior of drawRect
    [FIX]           FileUtils: getData() can't get data from file when file was using by other application on windows
    [FIX]           FileUtils: getData() will cause memory leak if file size is 0 on windows
    [FIX]           GLProgram: when there is a shader compile error in shader, it will crash on windows
    [FIX]           GLProgramState: Assert error because uniforms and attribute is not refreshed when come to foreground on android
    [FIX]           HttpClient: http requests will be lost in immediately mode on iOS
    [FIX]           JumpTo: can not be applied more than once
    [FIX]           Label: may cause infinite loop if using system font on Android
    [FIX]           Particle: GL_INVALID_OPERATION error because VAO and VBOs is not reset when come to foreground on android
    [FIX]           Physics integration: physics body is not still after disabling gravitational force by PhysicsBody::setGravityEnable()
    [FIX]           Sprite3DTest: Sprite3DUVAnimationTest, Sprite3DFakeShadowTest, Sprite3DLightMapTest, Sprite3DBasicToonShaderTest will crash on android when switch to foreground from background
    [FIX]           Template: multiple dex files define error on Android if using Eclipse to build new generated application
    [FIX]           VideoPlayer: can not play video if passing path returned from FileUtils::fullPathForFilename() on Android
    [FIX]           WP8: compiling error on ARM architecture

cocos2d-x-3.4beta0  Dec.31 2014
    [NEW]           3D: support frustum culling
    [NEW]           Action: MoveTo and MoveBy support Vec3
    [NEW]           Allocator: add custom allocator support, global, default, fixed block, object pool
    [NEW]           Application: added Turkish and Ukrainian language support
    [NEW]           UI:LoadingBar: add TextureResType to LoadingBar's create method
    [NEW]           Director: add setClearColor() to set clear values for the color buffers
    [NEW]           Node: rotation representation using quaternion
    [NEW]           UI: Added new layout functionality for Cocos Studio, keeps widget margins a fixed set and adjusts the widget size according to the margins.
    [NEW]           UI: Add gray shader to ui::Button, ui::CheckBox and ui::Slider when the disable state resources are not provided
    [NEW]           UI: Modify the default behavior when ui::Button, ui::CheckBox and ui::Slider's selected state resources are not provided, the new behavior is scale the normal state texture when the selected state texture are missing.
    [NEW]           3rd party libraries: Add prebuilt version of libcurl to Mac and upgrade iOS,Android,Mac and Win32 libcurl to 7.39.0.
    [NEW]           Replace network module implementation from libcurl to system network API on IOS and Android

    [FIX]           ui::Button: fix setTitleColor calls method setColor instead of setTextColor of title label.
    [FIX]           AssetsManagerEx: Fix assetManager can't download file on Win32
    [FIX]           FileUtils: WebP format with alpha channel displayed wrong
    [FIX]           Label: content size of Label is incorrect if the string is set to empty string
    [FIX]           GLProgramState: fix assert error caused by outdated uniform and attribute cache

cocos2d-x-3.3 Dec.12 2014
    [FIX]           Billboard: allow billboard rotate along z axis
    [FIX]           Bundle3D: create aabb for mesh whose aabb does not exist (user custom mesh)
    [FIX]           EditBox: text position and move animation error on iPhone6 Plus
    [FIX]           FileUtils: createDirectory(): doesn't invoke closedir() after opendir on platforms other than WP8/WinRT/Windows

cocos2d-x-3.3-rc2  Dec.5 2014
    [FIX]           C++: use 100% of one core on Windows
    [FIX]           Label: when a label is added to a invisible parent node, app will crash if switching from background
    [FIX]           Label: label will not be shown when using system font on Mac
    [FIX]           Studio reader: replace protocol buffer with flatbuffer 

cocos2d-x-3.3-rc1  Nov.29 2014
    [NEW]           Vec2: added greater than operator
    [NEW]           Tools: Updated cocos console to v1.4 (from 1.2)
    [NEW]           WP8: Win8.1 universal app support

    [FIX]           Audio: `SimpleAudioEngine::sharedEngine()->playBackgroundMusic()` crashed freezen on Lollipop(Android5.0)
    [FIX]           Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
    [FIX]           Button: when the dimension of button title is larger than the button, button will scale to fit the dimension of the button title
    [FIX]           Camera: does not work correctly when the up is not (0, 1, 0)
    [FIX]           Director: Uses a low-pass filter to diplay the FPS
    [FIX]           DrawNode: drawPoint() may cause crash
    [FIX]           EventKeyboard: can not check right Shift, right Ctrl and right ALT
    [FIX]           GLProgramCache: doesn't release old program with the same key before adding a new one
    [FIX]           GLProgramState: enabled GLProgramState restoring on render recreated on WP8
    [FIX]           Label: label shifting when outline feature enabled
    [FIX]           Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted
    [FIX]           Label: display incompletely with multiline text with outline feature enabled
    [FIX]           Label: crash if using BMFont but missing corresponding png file
    [FIX]           Lua: logical error in luaval_to_quaternion
    [FIX]           New audio: can not loop on Android 2.3.x
    [FIX]           Random: CCRANDOM_0_1() and CCRANDOM_MINUS_1_1() can be seeded using std::srand(seed)
    [FIX]           Scale9Sprite: will be flipped if both flipX and flipY are false
    [FIX]           Scale9Sprite: if scale and flip property are set at the same time, the result would be wrong
    [FIX]           Scene: setScale() doesn't work as expected
    [FIX]           Sprite3D: did not create attached sprite from cache
    [FIX]           Tests: Sprite Performance Test automation works as expected
    [FIX]           UI: Text: invoke ignoreContentAdatpSize(false) will cause wrong effect
    [FIX]           VideoPlayer: showed in wrong place on Android v2.3.x
    [FIX]           WebView: showed in wrong place on Android v2.3.x
    [FIX]           WP: back key behaviour and Director::getInstance()->end() works not correctly

    [FIX]           Lua-binding: XmlHttpRequest would truncate binary data

cocos2d-x-3.3-rc0  Oct.21 2014
    [NEW]           3d: added light support: direction light, point light, spot light and ambient light
    [NEW]           Added ClippingRectangleNode
    [NEW]           Added AssetsManagerEx, which is more powerful than AssetsManager
    [NEW]           Added a test case of sprite lamp effect
    [NEW]           Animate3D: can create with start frame and end frame
    [NEW]           Audio: new audio supports Mac OS X and Windows
    [NEW]           Application: added openUrl()
    [NEW]           Armature: added getOffsetPoints()
    [NEW]           Lua-binding: added Camera3DTest ,BillBoradTest
    [NEW]           Node: schedule/unschedule lambda functions
    [NEW]           Rect: added merge()
    [NEW]           Spine: update to 2.0.18
    [NEW]           TileMap: added staggered tile map support
    [NEW]           Utils: added getCascadeBoundingBox()
    [NEW]           WP8: enabled screen orientation change handling

    [FIX]           Accelerometer: using Accelerometer will freeze app and then crash on WP8
    [FIX]           Application: getCurrentLanguageCode() always return empty string
    [FIX]           Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro
    [FIX]           C++: remove armv7s in VALID_ARCHS for Xcode projects
    [FIX]           Cocos Studio reader: UI animation playing crash if GUI JSON file is loaded again
    [FIX]           Cocos Studio reader: improvement ImageViewReader don't necessary loadTexture when imageFilePath is empty
    [FIX]           EditBox: view rendered in wrong position if click EditBox on iOS 8
    [FIX]           FileUtils: can not remove files/directory on iOS devices
    [FIX]           GLProgram: crashed on some Android devices that do not support more than 8 attributes
    [FIX]           Label: getStringNumLines() may returns wrong result if label is dirty
    [FIX]           Label: can not change opacity if using FNT font
    [FIX]           Label: endless loop if not using system font, and constrained length is less than one character width
    [FIX]           LabelAtlas: opacity do not change when setting parent's opacity
    [FIX]           Lua-bindings: may crash if passing two-dimensional table from lua to c++
    [FIX]           New audio: can not play audio after playing some times on Android
    [FIX]           Node: macro scheduler_selector() superseded by CC_SCHEDULER_SELECTOR(). The same is true for the other schedule_ macros
    [FIX]           Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()
    [FIX]           Node: crashed if remove/add child too quickly when using integrated physics
    [FIX]           TextFieldTTF: will get wrong characters if using Chinese input method on WP8
    [FIX]           TextureCache: memory leak in reloadTexture()
    [FIX]           UI: Button: button remains gray when releasing it, this issue only happened if enable scale9 and only has one texture
    [FIX]           UI: Button: when creating a button with a title only, button content size is not immediately updated
    [FIX]           UI: EditBox: setMaxLength is invalid on mac

cocos2d-x-3.3-beta0  Sep.20 2014
    [NEW]           3d: added `BillBoard`
    [NEW]           ActionManager: added removeAllActionsByTag()
    [NEW]           Audio: added new audio system for iOS and Android
    [FIX]           DrawNode: has as many functions as `DrawPrimitive`
    [NEW]           GLViewProtocol: added getAllTouches()
    [NEW]           Node: added stopAllActionsByTag()
    [NEW]           PhysicsWorld: add setSubsteps() and getSubsteps()
    [NEW]           Renderer: added TriangleCommand
    [NEW]           UI: added `WebView` on iOS and Android

    [FIX]           C++: CMake works for Mac builds
    [FIX]           C++: Reorganized cocos2d/platform folder. Easier to add new platforms
    [FIX]           EditBox: moved to ui:EditBox
    [FIX]           External: ScrollView: scroll view hidden picks up the touch events
    [FIX]           FastTileMap: change indices to short because not all devices support int indices which will prevent drawing tilemap
    [FIX]           FileUtils: can not create and delete directory on wp8
    [FIX]           HttpClient: condition variable sleep on unrelated mutex
    [FIX]           Image: optimize decompress jpg data
    [FIX]           Label: outline effect may be wrong if outline width is big and font size is big too
    [FIX]           MenuItem: memory leak if using menu_selector
    [FIX]           MeshCommand: generate wrong meterial id which will cause problem that only first mesh is drawn
    [FIX]           Node: create unneeded temple `Vec2` object in `setPosition(int, int)`, `setPositionX()` and `setPositionY()`
    [FIX]           Node: skew effect is wrong
    [FIX]           Node: setNormalizedPosition can not take effect if parent position is not changed
    [FIX]           TextureAtlas: may crash if only drawing part of it
    [FIX]           UI: Button: a button can not be touched if it only contains title
    [FIX]           UI: Button: title can not be scaled if a button is scaled

cocos2d-x-3.3alpha0  Aug.28 2014
    [NEW]           3D: Added Camera, AABB, OBB and Ray
    [NEW]           3D: Added better reskin model support
    [NEW]           Core: c++11 random support
    [NEW]	        Core: Using `(std::notrow)` for all the `new` statements
    [NEW]           Desktop: Added support for applicationDidEnterBackground / applicationWillEnterForeground on desktop
    [NEW]           Device: added setKeepScreenOn() for iOS and Android
    [NEW]           EventMouse: support getDelta, getDeltaX, getDeltaY functions
    [NEW]           FileUtils: add isDirectoryExist(), createDirectory(), removeDirectory(), removeFile(), renameFile(), getFileSize()
    [NEW]           FileUtilsApple: allow setting bundle to use in file utils on iOS and Mac OS X
    [NEW]           Image: support of software PVRTC v1 decompression
    [NEW]           Lua-binding: added release_print that can print log even in release mode
    [NEW]           Physics Integration: can invoke update in demand
    [NEW]           Renderer: Added primitive and render primitive command, support passing point, line and triangle data
    [NEW]           Renderer: Added method for custom precompiled shader program loading on WP8
    [NEW]           Renderer: Added consistent way to set GL context attributes
    [NEW]           RenderTexture: add a call back function for saveToFile()
    [NEW]           RotateTo: added 3D rotation support
    [NEW]           ScrollView: added `setMinScale()` and `setMaxScale()`
    [NEW]           Sprite3D: added setCullFace() and setCullFaceEnabled()
    [NEW]           Sprite3D: added getBoundingBox() and getAABB()
    [NEW]           SpriteFrameCache: load from plist file content data
    [NEW]           utils: added gettime()
    [NEW]           UI: Added UIScale9Sprite
    [NEW]           UI: ui::Button: support customize how much zoom scale is when pressing a button
    [NEW]           UI: ui::PageView: added `customScrollThreshold`, could determine the swipe distance to trigger a PageView scroll event
    [NEW]           UI: ui::TextField: support utf8
    [NEW]           UI: ui::TextField: support set color and placeholder color
    [NEW]           UI: ui::Widget: support swallowing touch events
    [NEW]           Text: added getter and setter for TextColor

    [FIX]           EditBox: font size is not scaled when GLview is scaled on Mac OS X
    [FIX]           EditBox: began/end events not work
    [FIX]           Label: can not set charmap after it is created
    [FIX]           Label: setTextColor does not have any effect on Mac OS X
    [FIX]           Label: result of LabelTTF::getBoundingBox() is wrong
    [FIX]           Label: can not set outline color correctly if using system font on iOS
    [FIX]           Label: character edge will be cut a little if character size is small
    [FIX]           LabelBMFont: result of LabelBMFont::getBoundingBox() is wrong
    [FIX]           ListView: can not insert an item in specific position, it is added at bottom
    [FIX]           LoadingBar: position is changed if changing direction
    [FIX]           ParticleSystem: effect is wrong if scene scaled
    [FIX]           ParticleSystemQuad: setTotalParticles() can't set a value larger than initialized value
    [FIX]           PhysicsBody: return wrong bitmask
    [FIX]           Scale9Sprite: new added sprite will be hidden
    [FIX]           Slider: if the UISlider is faded, the slide ball won't fade together
    [FIX]           Sprite: will turn black if opacity is set other than 255 and be added into SpriteBatchNode
    [FIX]           TableView: can handle touch event though its parents are invisible
    [FIX]           TextField: can not use backspace to delete a character
    [FIX]           Widget: may crash if remove itself in touch call back function
    [FIX]           Widget: not support cascaded opacity and cascaded color by default
    [FIX]           VideoPlayer: memory leak on iOS
    [FIX]           VideoPlayer: video frame size is not calculated correctly on iOS
    [FIX]           VideoPlayer: video player not showing on iOS if it's not in FullScreen mode

    [FIX]           Others: can not import java library shift by engine correctly when using Eclispe on Android
    [FIX]           Others: optimize FPS control algorithm on Android

    [FIX]           Lua-binding: replace dynamic_cast to std::is_base_of in object_to_luaval

    [3rd]           fbx-conv: complex FBX model support which is useful for reskin, multiple meshes and multiple materials support

cocos2d-x-3.2  Jul.17 2014
    [NEW]           Node: added getChildByName method for get a node that can be cast to Type T
    [NEW]           FileUtils: could add search path and resolution order path in front

    [FIX]           Animation3D: getOrCreate is deprecated and replaced with Animation3D::create
    [FIX]           Animate3D: setSpeed() accept negative value, which means play reverse, getPlayback and setPlayBack are deprecated
    [FIX]           EditBox: can not set/get text in password mode on Mac OS X
    [FIX]           Game Controller: joystick y value inversed on iOS
    [FIX]           GLView: cursor position is not correct if design resolution is different from device resolution
    [FIX]           Label: color can not be set correctly if using system font on iOS
    [FIX]           LabelTTF: may lost chinese characters on linux
    [FIX]           Lua-binding: support UIVideoPlayer
    [FIX]           Node: setRotation3D not work based on anchor point
    [FIX]           Node: modify regular of enumerateChildren, now it just searchs its children
    [FIX]           Physics integration: body shape will be wrong when using negative value to scale
    [FIX]           ScrollViewDelegate: make the scrollView delegate methods optional
    [FIX]           Setup.py: will crash on windows because of checking `zsh`
    [FIX]           SpriteBatchNode: opacity can not work
    [FIX]           Sprite3D: may crash on Android if playing animation and replace Scene after come from background
    [FIX]           UIwidget: opacity is wrong when replace texture
    [FIX]           UIRichText: will crash when using utf8 string and the length exceed specified length
    [FIX]           UIText: can not wrap words automatically
    [FIX]           UITextField: keyboard can not hide if touching space outside of keyboard
    [FIX]           UITextField: can not wrap words automatically
    [FIX]           UIVideoPlayer: can not exit full screen mode on Android

    [FIX]           Others: don't release singleton objects correctly that are needed in the whole game, which will be treated
    as memory leak when using VLD.
    [FIX]           Others: compiling error when building for iOS 64-bit devices with Xcode6 beta3


cocos2d-x-3.2rc0  Jul.7 2014
    [NEW]           FastTMXTiledMap: added fast tmx, which is much more faster for static tiled map
    [NEW]           GLProgramState: can use uniform location to get/set uniform values
    [NEW]           HttpClient: added sendImmediate()
    [NEW]           Label: support setting line height and additional kerning of label that not using system font
    [NEW]           Lua-binding: Animation3D supported
    [NEW]           Lua-binding: UIEditor test cases added
    [NEW]           Lua-binding: UI focus test cases added
    [NEW]           Node: added getName(), setName(), getChildByName(), enumerateChildren()
    and addChild(Node* node, int localZOrder, const std::string &name)
    [NEW]           Node: physical body supports rotation
    [NEW]           Sprite3D: support c3b binary format
    [NEW]           utils: added findChildren() to find all children by name
    [NEW]           Value: added operator == !=


    [FIX]           Armature: blend func has no effect
    [FIX]           Armature:  crashed when remove armature in frame event
    [FIX]           Animation3D: doesn't load original pose, which leads to wrong effect if not playing animation
    [FIX]           Animation3D: animation for unskined bones lost
    [FIX]           FileUtils: getStringFromFile may return a unterminated string
    [FIX]           Lua-binding: Sequence:create will cause drop-dead issue
    [FIX]           Lua-binding: lua-tests can’t be loaded on 64 bits iOS devices and Linux
    [FIX]           Node: Node::setScale(float) may not work properly
    [FIX]           Physics integration: child node can move with its father
    [FIX]           Physics integration: support scale
    [FIX]           Sprite3D: 20% performance improved, simplify shader, use VAO and batch draw
    [FIX]           Studio support: NodeReader may cause crash
    [FIX]           UIButton: doesn't support TTF font
    [FIX]           UIButton: `getTitleColor()` doesn't equal to the value set by `setTitleColor()`
    [FIX]           UIListView: addEventListener can not work
    [FIX]           UIListView: element position is changed a little when you click and up a list view without move
    [FIX]           UIListView: element will respond to item_end event when end of scrolling a list view
    [FIX]           UIVideo: crash when try to remove videoView(STATE_PLAYBACK_COMPLETED) on android
    [FIX]           WP8: crash of utils::captureScreen()

cocos2d-x-3.2-alpha0 Jun.17 2014
    [NEW]           Console: add a command to show engine version
    [NEW]           Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
    [NEW]           Scene: Added createWithSize() method
    [NEW]           TextField: added getStringLength()
    [NEW]           TextureCache: added unbindImageAsync() and unbindAllImageAsync()
    [NEW]           utils: added captureScreen()
    [NEW]           UIText: added shadow, outline, glow filter support
    [NEW]           Sprite3D: support 3d animation
    [NEW]           Animation3D: 3d animation

    [FIX]           Application.mk: not output debug message in release mode on Android
    [FIX]           Android: 3d model will be black when coming from background
    [FIX]           Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
    [FIX]           Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
    [FIX]           Director: Director->convertToUI() returns wrong value.
    [FIX]           GLProgram: not abort if shader compilation fails, just return false.
    [FIX]           GLProgramState: sampler can not be changed
    [FIX]           Image: Set jpeg save quality to 90
    [FIX]           Image: premultiply alpha when loading png file to resolve black border issue
    [FIX]           Label: label is unsharp if it's created by smaller font
    [FIX]           Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
    [FIX]           Label: don't release cached texture in time
    [FIX]           Label: calculated height of multi-line string was incorrect on iOS
    [FIX]           Lua-binding: compiling error on release mode
    [FIX]           Lua-binding: Add xxtea encrypt support
    [FIX]           Node: setPhysicsBody() can not work correctly if it is added to a Node
    [FIX]           Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
    [FIX]           Node: _orderOfArrival is set to 0 after visit
    [FIX]           Other: link error with Xcode 6 when building with 32-bit architecture
    [FIX]           RenderTexture: saveToFile() lost alpha channel
    [FIX]           Repeat: will run one more over in rare situations
    [FIX]           Scale9Sprite: support culling
    [FIX]           Schedule: schedulePerFrame() can not be called twice
    [FIX]           ShaderTest: 7 times performance improved of blur effect
    [FIX]           SpriteFrameCache: fix memory leak
    [FIX]           Texture2D: use image's pixel format to create texture
    [FIX]           TextureCache: addImageAsync() may repeatedly generate Image for the same image file
    [FIX]           WP8: will restart if app goes to background, then touches icon to go to foreground
    [FIX]           WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
    [FIX]           WP8: project name of new project created by console is wrong
    [FIX]           WP8: missing texture after app switch

    [3RD]           curl: will crash if use https request on iOS simulator
    [3RD]           curl: update OpenSSL to v1.0.1h

cocos2d-x-3.1.1 May.31 2014
    [FIX]           GLProgramState: restores states after coming from background

cocos2d-x-3.1  May.24 2014
    [FIX]           EventKeyboard::KeyCode: key code for back button changed from KEY_BACKSPACE to KEY_ESCAPE
    [FIX]           Label: may crash when using outline effect
    [FIX]           Label: using outline and invoking 'Director::setContentScaleFactor' cause label show nothing
    [FIX]           ProgressTo: will start from 0 when it reaches 100
    [FIX]           Physics integration: may crashes if remove bodies at physics contact callback
    [FIX]           UIWidget: copyProperties() lost copy some properties
    [FIX]           WP8: orientation is not correct when it is set to portrait
    [FIX]           WP8: fix for precompiled shaders and precompiled headers
    [FIX]           WP8: template supports orientation

cocos2d-x-3.1-rc0 May.18 2014
    [NEW]           Cocos2dxActivity: Adds a virtual method to load native libraries.
    [NEW]           Directory Structure: reorder some files within the cocos/ folder
    [NEW]           Sprite3D: a node that renders 3d models
    [NEW]           EditBox: support secure input on Mac

    [FIX]           ControlButton: cascade opacity and color error
    [FIX]           Director: twice calling of onExit
    [FIX]           Math: Vector2->Vec2, Vector3->Vec3, Vector4->Vec4, Matrix->Mat4
    [FIX]           GLProgram: uniform CC_Texture0 is pre-defined by cocos2d. MUST NOT be defined in shaders
    [FIX]           GLProgramState: Supports multitexturing
    [FIX]           Studio:ActionObject: correct TotalTime of ActionObject
    [FIX]           Studio: FrameData::copy doesn't copy `isTween` property

cocos2d-x-3.1-alpha1 May.9 2014
    [NEW]           Animate: Dispatch a custom event after an animation frame is displayed
    [NEW]           GLProgram: Easy to customize uniforms and attributes by using the new class GLProgramState
    [NEW]           Template: cpp project support Eclipse c++ project
    [NEW]           UI: add navigation support
    [NEW]           UI: add a widget to play video
    [NEW]           VS: support VS 2013

    [FIX]           Audio: pause sound automatically when go to background on Android
    [FIX]           Director: remove keepData and releaseData
    [FIX]           Label: label is unsharp if it's created by system font with small size on iOS & Mac OS X
    [FIX]           Label: Label created with system font is still visible when its opacity is 0
    [FIX]           Label: Label created with system font havs black border on WP8/WINRT
    [FIX]           Lua: A potential crash in the bindings of sp.SkeletonAnimation.setAnimation
    [FIX]           Lua: Lua template should fail to launch on lua error
    [FIX]           ParticleSystem: Particles can be created without a texture
    [FIX]           ParticleSystem: yFlippedCoord behavior fixed.
                      Added cocos2d/tools/particle to fix particles that were based on the old (broken) behaviour
    [FIX]           Setup.py: Added SDK / NDK detection based on PATH
    [FIX]           UIText: support TTF
    [FIX]           Value: all types share the same union to reduce memory usage

cocos2d-x-3.1-alpha0 May.1 2014
     [NEW]          Android: Adds support for get response when Activity's onActivityResult is triggered
     [NEW]          Core: Adds RefPtr<T> smart pointer support
     [NEW]          Label: supports auto-culling
     [NEW]          Math: New unified math library that supersedes Kazmath, CCGeometry and CCAffine*
     [NEW]          Test: Adds a sample for making a outline sprite by using a custom shader

     [FIX]          Application: Application::run returns wrong value on Mac platform
     [FIX]          Build scripts: Improved cmake files for Linux, and Android.mk for Android
     [FIX]          Image: saveToImage may cause memory leak
     [FIX]          Lua: cc.pGetAngle may return wrong value
     [FIX]          Network: HttpRequest uses std::function as callback
     [FIX]          Particle: The effect of particle loaded from CocosBuilder is incorrectly
     [FIX]          ParticleSystem: particle direction in verticality is opposite when "configName" has value and "yCoordFlipped" is -1
     [FIX]          Physics: PhysicsSprite's transform couldn't be updated
     [FIX]          Value: default value changed to false
     [FIX]          WP8: Some bug fixes

cocos2d-x-3.0 Apr.23 2014
     [NEW]          Lua: add `RichText` test cases
     [NEW]          EditBox: Added missing Text Font and Placeholder feature for Mac platform

     [FIX]          cocos console: Zipalign the apk generated with release mode
     [FIX]          Director: Application crashes on closing if CC_ENABLE_CACHE_TEXTURE_DATA is enabled
     [FIX]          Image: memoery leak
     [FIX]          Image: crashes when save a jpg file
     [FIX]          Lua: 'EditBox' can't response 'changed','ended' and 'return' event on Windows
     [FIX]          Lua: new project will crash on iOS 5.1 devices
     [FIX]          Others: compiling error when CC_LABELBMFONT_DEBUG_DRAW or CC_LABELATLAS_DEBUG_DRAW is enabled

     [3rd]          libcurl: support ssl again on iOS

cocos2d-x-3.0rc2 Apr.15 2014
     [NEW]          Event: Adds `EventListener::setEnabled/isEnabled` to support enable/disable event listeners
     [NEW]          GLView: Added createWithFullscreen overloaded method for selecting monitor and setting video mode

     [FIX]          Android: Cocos2dxHelper.runOnGLThread() can't work
     [FIX]          Animation: Added 'loops' parameter to Animation::createWithSpriteFrames
     [FIX]          Audio: can not resume after pausing on windows
     [FIX]          Audio: stopalleffect lead to stop background music on WP8
     [FIX]          Audio: play effect may lead to memory leak on WP8
     [FIX]          CocoStudio: Potential crash in SceneReader::createNodeWithSceneFile
     [FIX]          Control: ControlButton can't swallow touch event
     [FIX]          Event: Removing and re-adding an event listener will trigger an assert
     [FIX]          Event: A potential crash when unregistering listener right after its registration
     [FIX]          Event: EventDispatcher::setDirtyForNode doesn't consider node's children
     [FIX]          FileUtils: 'isFileExist' doesn't consider SearchPaths and ResolutionOrders
     [FIX]          Image: The result of 'malloc' is incompatible with type 'unsigned char *' in Image::saveImageToPNG
     [FIX]          JNI: doesn't cache classloader which may cause crash on Android devices with 4.2 or upper version
     [FIX]          Network: HTTPClient reports 2xx status codes as errors
     [FIX]          Lua: Added ScriptHandlerMgr::destroyInstance to avoid memory leak
     [FIX]          Physics: Skips one frame when delta time is equal to zero
     [FIX]          Physics: PhysicsShapeEdgeChain::init() always return false
     [FIX]          Setup: Force updating environment variables in setup.py
     [FIX]          Value: A potential memory leak in value's default constructor

cocos2d-x-3.0rc1 April.2 2014
     [NEW]          Application: Adds getCurrentLanguageCode() which returns iso 639-1 language code
     [NEW]          cocos2d::extension::ScrollView: Elastic bounce back effect support
     [NEW]          Constructor: Added CC_CONSTRUCTOR_ACCESS macro to re-define constructor/initXXX methods to 'public' access.
     [NEW]          Label: Added new methods 'set(Anti)AliasTexParameters' for enabling/disabling antialias

     [FIX]          Android: Reloaded texture is not shown if it has the mipmap
     [FIX]          Android: Application may become black at first time entering on some devices
     [FIX]          Audio: Stopped music could also be resumed on iOS
     [FIX]          CCBReader: Wrong logic in CCBAnimationManager::moveAnimationsFromNode
     [FIX]          CocoStudio: ActionObject memory leak in ActionManagerEx::initWithDictionary
     [FIX]          Console: initialize some variables that are not initilized in destructor
     [FIX]          Console: refactor 'upload' command, encode file with base64, detach 'upload' from main loop
     [FIX]          EventDispatcher: Potential crashes in EventDispatcher while using SceneGraphPriroity listeners
     [FIX]          FileUtils: addSearchResolutionsOrder doesn't check whether there is a 'slash' at the end of path
     [FIX]          FileUtils: Boolean value could not be written to specified plist file
     [FIX]          GLView: Can't receive touchEnded event when mouse up outside of window on desktop platforms
     [FIX]          Image: Some functions and variables in Image class is private, it should be protected
     [FIX]          Label: Crash if label's type is STRING_TEXTURE and label->sortAllChildren is called
     [FIX]          Label: Display incorrect of multi-line label if invoking 'getLetter'
     [FIX]          Label: Default Anchor point isn't in middle and shadow offset doesn't consider contentScaleFactor
     [FIX]          Label: Label's color is incorrect if it's created by font name
     [FIX]          Label: Missing letters if using old LabelTTF and running on iPhone 64bit simulator(device)
     [FIX]          Label: Refactor implementation of label's shadow
     [FIX]          Label: Stroke was not 'outside stroke' for Label which is generated by 'Font name'
     [FIX]          Label: Wrong logic in Label::setFontAtlas
     [FIX]          Label: Read file more than once for label created by different font size
     [FIX]          Label: Getting wrong rectangle by LabelTTF(LabelBMFont)::getBoundingBox.
     [FIX]          Label: Possible crash if invoking FontAtlasCache::purgeCachedData
     [FIX]          LuaBinding: Adds `addCustomHandler` in the ScriptHandlerMgr
     [FIX]          LuaBinding: Upgrading LuaSocket to the latest version
     [FIX]          Menu: Added missed scaleZ feature in ScaleTo and ScaleBy.
     [FIX]          Network: Implements 'SIODelegate::fireEventToScript' method to integrate JSB event handling with the original native code.
     [FIX]          Network: WebsocketTest crashes on win32, mutex varible may be deleted while it's still locked
     [FIX]          ParticleSystem: Particle will stop animating if it was removed and re-added to another node
     [FIX]          ParticleSystem: Set particle visible to false then set to true cause crashes
     [FIX]          Physics: Incorrect function invocation in PhysicsBody::setAngularVelocityLimit
     [FIX]          Physics: PhysicsBody::setGravityEnable doesn't work correctly sometimes
     [FIX]          Physics: PhysicsBody moves randomly when switch foreground/background
     [FIX]          Physics: Refactors PhysicsDebugDraw
     [FIX]          Tests: Memory leak in CocosDenshionTest
     [FIX]          Texture2D: Support to update partial texture
     [FIX]          Tools: The apk generated with release mode in cocos-console can't be installed
     [FIX]          UI: Widget::addNode is confused, need to add ProtectedNode to remove addNode API.
     [FIX]          UI: Adding HBox, VBox layouts, refactoring 'doLayout' function

     [3RD]          Chipmunk: Upgraded to v6.2.1
     [3RD]          libwebsockets: Upgraded to v1.23

cocos2d-x-3.0rc0 March.14 2014
[All]
     [NEW]          Action: RotateBy supports 3D rotations
     [NEW]          Bindings: Using python to automatically generate script bindings
     [NEW]          ccConfig.h: removed support for CC_TEXTURE_ATLAS_USE_TRIANGLE_STRIP
     [NEW]          Console: Added command: 'autotest run|main|next|back|restart'.
     [NEW]          Console: Added 'resolution', 'projection' commands. Improved API
     [NEW]          Console: Added more commands: director resume|pause|stopanimation|startanimation.
     [NEW]          Console: Added command: 'touch tap|swipe' to simulating touch events.
     [NEW]          Console: Added command: 'upload filename filesize' to upload a file to writable path.
     [NEW]          Director: Displays 'Vertices drawn' in the stats. Useful to measure performance.
     [NEW]          GLProgram: initWithVertexShaderByteArray() -> initWithByteArrays()
     [NEW]          GLProgram: initWithVertexShaderFilename()a -> initWithFilenames()
     [NEW]          GLProgram: addAttribute() -> bindAttributeLocation()
     [NEW]          Label: can custom shadow and outline size
     [NEW]          Label: LabelTTF was re-implemented as a wrapper of Label
     [NEW]          Node: Added set/get Position3D() and set/get Rotation3D()
     [NEW]          Node: Calculates rotation X and Y correctly.
     [NEW]          Node: set/get VertexZ() -> set/get PositionZ()
     [NEW]          Node: setRotationX() -> setRotationSkewX()
     [NEW]          Node: setRotationY() -> setRotationSkewY()
     [NEW]          Node: visit() and draw() new arguments: Renderer, parentTransform, and whether or not the parentTransform has changed since the last frame
     [NEW]          Language: Added Dutch support
     [NEW]          Sprite: Added auto-culling support. Performance increased in about 100% when many sprites are outside the screen
     [NEW]          Setup.sh: added script to set up environment needed for cocos2d-x
     [NEW]          Scheduler: Added new API [ schedule(std::function, ...), schedule(member_func, ...) ], deprecated the old API [ scheduleSelector(member_func, ...) ]
     [FIX]          Action: FadeIn and FadeOut behaviours is incorrect if it doesn't start from an edge value( 0 or 255)
     [FIX]          Array: crash when invoking initWithObjects()
     [FIX]          Action: Merge cocostudio/CCActionXxx to CCAction
     [FIX]          Bindings: Adds a macro to disable inserting script binding relevant codes
     [FIX]          Bindings: Supports 'setTimeout' and 'setInterval' in JSB
     [FIX]          Bindngs: Exposes the missing data structures of Spine to JS
     [FIX]          Bindings: cc.BuilderReader.load( path, null, parentSize ); was not allowed
     [FIX]          Console: crashes on Windows
     [FIX]          ControlButton: Crash if it was removed from parent in its callback
     [FIX]          CocoStudio: Logical error in 'TriggerObj::detect()'
     [FIX]          Director: Crash if invoking Director::end() on WINDOWS
     [FIX]          Director: setAnimationInterval has not effect on Mac
     [FIX]          EditBox: position would not be updated if its parent's position changed
     [FIX]          EditBox: Voice recognition input would cause crash on ios7
     [FIX]          EGLView: renamed to GLView, no longer a singleton, easier to customize
     [FIX]          EventDispatcher: removeAllEventListeners() remove event listeners used internally, make textures not reload on Android when come from background
     [FIX]          EventDispatcher: dispatchEventToListeners() causes "out of range" exception
     [FIX]          Image: s3tc compressed textures with no mipmaps fail to be loaded
     [FIX]          Label: A string which only contains CJK characters can't make a line-break when it's needed
     [FIX]          Label: Character would not be aligned on the baseline when label using distance field
     [FIX]          Label: Color and opacity can't take effect
     [FIX]          Label: Font size passed to new Label didn't consider 'contentScaleFactor'
     [FIX]          Label: loading custom fonts from ttf file fails on windows
     [FIX]          Label: LabelAtlas::setColor takes no effect
     [FIX]          MotionStreak: Added unimplemented position getter/setter
     [FIX]          Node: setAdditionalTransform receives a pointer and not a const reference
     [FIX]          Node: setRotation() moves opposite when node has a physics body
     [FIX]          Node: Can not use Node::setPhysicsBody to reset a physics body
     [FIX]          Object: Object -> Ref, and remove unneeded functions
     [FIX]          Other: Removes samples except testcpp|testjavascript|testlua. Moves sample games to `cocos2d/samples` repo
     [FIX]          Physics integration: Improves physical performance
     [FIX]          Physics integration: PhysicsContact::_contactData may be double freed.
     [FIX]          Physics integration: PhysicsShapeBox::getSize returns wrong value.
     [FIX]          ParticleSystemQuad: setTotalParticles() can not set a value larger than initialized value
     [FIX]          Renderer: Expand textureID bit from 18bits to 32bits. Resolves probably crash on Linux / Android
     [FIX]          RenderTexture: save screen with RenderTexture got unexpected result
     [FIX]          RenderTexture: saveToFile() can't write png file correctly
     [FIX]          Spine: spine::Skeleton would not be updated after being re-added to scene
     [FIX]          Sprite: not work as expected when CC_SPRITE_DEBUG_DRAW is 1
     [FIX]          Scheduler: Thread deadlock if new functions are added in callback of Scheduler:: performFunctionInCocosThread
     [FIX]          Tests: EditBoxText crashes on Win32 when being clicked many times
     [FIX]          Tests: ChipmunkTest bounding box for debugging couldn't be shown
     [FIX]          Tests: CocoStudioGuiTest/LabelBMFontTest crashes
     [FIX]          Tests: Particle test/AddAndRemove test crashes
     [FIX]          Tests: RenderTextureTest not drawn when coming from background
     [FIX]          Tests: LabelTTFMultiline show nothing on mac
     [FIX]          Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler
     [FIX]          Tests: Potential crash by switching repeatly between HttpClientTest, WebSocketTest, SocketIOTest
     [FIX]          Tests: State is changed to RESUME when game comes back to foreground if pause button was clicked in Interval Test
     [FIX]          TMXLayer: Removing child from TMXLayer may cause crash
     [FIX]          TMXObjectGroup: Object values (x, y, width and height) from TMXObjectGroup are incorrect
     [FIX]          TMXXMLParser: Refactored the codes of parsing pure xml layer format for tilemap
     [FIX]          TMXXMLParser: 'y' value is parsed incorrectly
     [FIX]          UI: Changes namespace from 'cocos2d::gui' to 'cocos2d::ui'.
     [FIX]          UI: Supports RichText
     [FIX]          Vector: Object which isn't in Vector would also be released when invoking Vector::eraseObject.
     [FIX]          Websocket: Potential crash when websocket connection closes.
     [FIX]          Websocket: No callback is invoked when websocket connection fails
     [FIX]          Xcode 5.1: Added Xcode 5.1 to build arm64 version, but can not require socket module in lua, will fix it soon
     [3RD]          Kazmath: Upgraded to latest version of Kazmath


cocos2d-x-3.0beta2 Jan.24 2014
[All]
     [NEW]          Full screen support for desktop platforms.
     [NEW]          Adds performance test for EventDispatcher.
     [NEW]          Adds performance test for Containers(Vector<>, Array, Map<K,V>, Dictionary).
     [NEW]          DrawNode supports to draw triangle, quad bezier, cubic bezier.
     [NEW]          Console: added the 'textures', 'fileutils dump' and 'config' commands
     [NEW]          GLCache: glActiveTexture() is cached with GL::activeTexture(). All code MUST call the cached version in order to work correctly
     [NEW]          Label: Uses a struct of TTF configuration for Label::createWithTTF to reduce parameters and make this interface more easily to use.
     [NEW]          Label: Integrates LabelAtlas into new Label.
     [NEW]          Node: Added `setGlobalZOrder()`. Useful to change the Node's render order. Node::setZOrder() -> Node::setLocalZOrder()
     [NEW]          Renderer: Added BatchCommand. This command is not "batchable" with other commands, but improves performance in about 10%
     [FIX]          event->stopPropagation can't work for EventListenerTouchAllAtOnce.
     [FIX]          Uses unified `desktop/CCEGLView.h/cpp` for desktop platforms (windows, mac, linux).
     [FIX]          Bindings-generator supports Windows again and remove dependency of LLVM since we only need binary(libclang.so/dll).
     [FIX]          Removes unused files for MAC platform after using glfw3 to create opengl context.
     [FIX]          Wrong arithmetic of child's position in ParallaxNode::addChild()
     [FIX]          CocoStudio: TestColliderDetector in ArmatureTest can't work.
     [FIX]          CocoStudio: The order of transform calculation in Skin::getNodeToWorldTransform() is incorrect.
     [FIX]          Crash if file doesn't exist when using FileUtils::getStringFromFile.
     [FIX]          If setting a shorter string than before while using LabelAtlas, the effect will be wrong.
     [FIX]          Label: Memory leak in FontFreeType::createFontAtlas().
     [FIX]          Label: Crash when using unknown characters.
     [FIX]          Label: Missing line breaks and wrong alignment.
     [FIX]          Label: Corrupt looking characters and incorrect spacing between characters
     [FIX]          Label: Label:color and opacity settings are invalid afeter these these properties changed: 1)text content changed 2)align style changed 3)max line width limited
     [FIX]          Label: Crash when using unknown characters
     [FIX]          Console: log(format, va_args) is private to prevent possible resolution errors
     [FIX]          Configuration: dumpInfo() -> getInfo()
     [FIX]          ControlSlider doesn't support to set selected thumb sprite.
     [FIX]          ControlButton doesn't support to set scale ratio of touchdown state.
     [FIX]          Particles: Crash was triggered if there is not `textureFileName`section in particle plist file.
     [FIX]          Renderer: Uses a float as key with only the depth. Viewport, opaque are not needed now
     [FIX]          Renderer Performance Fix: QuadCommand::init() does not copy the Quads, it only store a reference making the code faster
     [FIX]          Renderer Performance Fix: Sprite and SpriteBatchNode (and subclasses) has much better performance
     [FIX]          Renderer Performance Fix: When note using VAO, call glBufferData() instead of glBufferSubData().
     [FIX]          Renderer Performance Fix: Doesn't sort z=0 elements. It also uses sort() instead of stable_sort() for z!=0.
     [FIX]          Sprite: removed _hasChildren optimization. It uses !_children.empty() now which is super fast as well
     [FIX]          Tests: Sprites Performance Test has 4 new tests
     [FIX]          TextureCache: getTextureForKey and removeTextureForKey work as expected
     [FIX]          TextureCache: dumpCachedTextureInfo() -> getCachedTextureInfo()
     [FIX]          Websocket doesn't support send/receive data which larger than 4096 bytes.
     [FIX]          Object: Remove _retainCount
     [FIX]          ParallaxNode: Coordinate of Sprite may be wrong after being added into ParallaxNode
     [FIX]          Crash if there is not `textureFileName`section in particle plist file
     [FIX]          Websocket cannot send/receive more than 4096 bytes data
     [FIX]          TextureCache::addImageAsync can't load first image
     [FIX]          ControlSlider: Can not set "selected thumb sprite"
     [FIX]          ControlSlider: Can not set "scale ratio"
     [FIX]          Crash when loading tga format image
     [FIX]          Keyboard pressed events are being repeatedly fired before keyboard is released
[Android]
     [FIX]          Background music can't be resumed when back from foreground
     [FIX]          ANR (Application Not Responding) appears on android 2.3 when pressing hardware button.
[lua binding]
     [NEW]          Can bind classes that have the same class names but different namesapces
     [FIX]          Use EventDispatcher to update some test cases
     [FIX]          sp.SkeletonAnimation:registerScriptHandler should not override cc.Node:registerScriptHandler
[javascript binding]
     [NEW]          Bind SAXParser
     [FIX]          Pure JS class that wants to inherite from cc.Class will trigger an irrelevant log
     [FIX]          Mac and iOS Simulator should also use SpiderMonkey which was built in RELEASE mode
     [FIX]          Crash when running JSB projects on iOS device in DEBUG mode
     [FIX]          Crash when Firefox connects to JSB application on Mac platform.
[Desktop]
     [NEW]          Support fullscreen
[Linux]
     [FIX]          "Testing empty labels" in LabelTest crashes.
[Mac]
     [FIX]          Removes unused files after using glfw3 to create opengl context
[Win32]
     [FIX]          Compiling error when using x64 target
     [FIX]          Tests: TestCpp works with CMake
     [FIX]          Bindings-generator supports Windows again and remove dependency of LLVM since it only needs binary of libclang

cocos2d-x-3.0beta Jan.7 2014
[All]
     [NEW]          New label: shadow, outline, glow support
     [NEW]          AngelCode binary file format support for LabelBMFont
     [NEW]          New spine runtime support
     [NEW]          Add templated containers, such as `cocos2d::Map<>` and `cocos2d::Vector<>`
     [NEW]          TextureCache::addImageAsync() uses std::function<> as call back
     [NEW]          Namespace changed: network -> cocos2d::network, gui -> cocos2d::gui
     [NEW]          Added more CocoStudioSceneTest samples.
     [NEW]          Added UnitTest for Vector<T>, Map<K, V>, Value.
     [NEW]          AngelCode binary file format support for LabelBMFont.
     [NEW]          New renderer: Scene graph and Renderer are decoupled now.
     [NEW]          Upgrated Box2D to 2.3.0
     [NEW]          SChedule::performFunctionInCocosThread()
     [NEW]          Added tga format support again.
     [NEW]          Adds UnitTest for Template container and Value class
     [FIX]          A Logic error in ControlUtils::RectUnion.
     [FIX]          Bug fixes for Armature, use Vector<T>, Map<K, V> instead of Array, Dictionary.
     [FIX]          Used c++11 range loop(highest performance) instead of other types of loop.
     [FIX]          Removed most hungarian notations.
     [FIX]          Merged NodeRGBA to Node.
     [FIX]          Potential hash collision fix.
     [FIX]          Updates spine runtime to the latest version.
     [FIX]          Uses `const std::string&` instead of `const char*`.
     [FIX]          LabelBMFont string can't be shown integrally.
     [FIX]          Deprecates FileUtils::getFileData, adds FileUtils::getStringFromFile/getDataFromFile.
     [FIX]          GUI refactoring: Removes UI prefix, Widget is inherited from Node, uses new containers(Vector<T>, Map<K,V>).
     [FIX]          String itself is also modified in `String::componentsSeparatedByString`.
     [FIX]          Sprites with PhysicsBody move to a wrong position when game resume from background.
     [FIX]          Crash if connection breaks during download using AssetManager.
     [FIX]          OpenAL context isn't destroyed correctly on mac and ios.
     [FIX]          Useless conversion in ScrollView::onTouchBegan.
     [FIX]          Two memory leak fixes in EventDispatcher::removeEventListener(s).
     [FIX]          CCTMXMap doesn't support TMX files reference external TSX files
     [FIX]          Logical error in `CallFuncN::clone()`
     [FIX]          Child's opacity will not be changed when its parent's cascadeOpacityEnabled was set to true and opacity was changed
     [FIX]          Disallow copy and assign for Scene Graph + Actions objects
     [FIX]          XMLHttpRequest receives wrong binary array
     [FIX]          XMLHttpRequest.status needs to be assigned even when connection fails
     [FIX]          TextureCache::addImageAsync may load a image even it is loaded in GL thread
     [FIX]          EventCustom shouldn't use std::hash to generate unique ID, because the result is not unique
     [FIX]          CC_USE_PHYSICS is actually impossible to turn it off
     [FIX]          Crash if connection breaks during download using AssetManager
     [FIX]          Project_creator supports creating project at any folder and supports UI
[Android]
     [NEW]          build/android-build.sh: add supporting to generate .apk file
     [NEW]          Bindings-generator supports to bind 'unsigned long'.
     [FIX]          XMLHttpRequest receives wrong binary array.
     [FIX]          'Test Frame Event' of TestJavascript/CocoStudioArmatureTest Crashes.
     [FIX]          UserDefault::getDoubleForKey() doesn't pass default value to Java.
[iOS]
     [FIX]          Infinite loop in UserDefault's destructor
[Windows]
     [NEW]          CMake support for windows.
[Bindings]
     [NEW]          Support CocoStudio v1.2
     [NEW]          Adds spine JS binding support.
     [FIX]          Don't bind override functions for JSB and LuaBining since they aren't needed at all.
     [FIX]          The order of onEnter and onExit is wrong.
     [FIX]          The setBlendFunc method of some classes wasn't exposed to LUA.
     [FIX]          Bindings-generator doesn't support 'unsigned long'
     [FIX]          Potential hash collision by using typeid(T).hash_code() in JSB and LuaBinding
[Lua binding]
     [NEW]          New label support
     [NEW]          Physcis integrated support
     [NEW]          EventDispatcher support
     [FIX]          CallFuncND + auto remove lua test case have no effect
     [FIX]          Lua gc will cause correcsponding c++ object been released
     [FIX]          Some lua manual binding functions don't remove unneeded element in the lua stack
     [FIX]          The setBlendFunc method of some classes wasn't exposed to LUA
[Javascript binding]
     [FIX]          `onEnter` event is triggered after children's `onEnter` event

cocos2d-x-3.0alpha1 Nov.19 2013
[all platforms]
     [DOC]          Added RELEASE_NOTES and CODING_STYLE.md files
     [FIX]          Texture: use CCLOG to log when a texture is being decoded in software
     [FIX]          Spine: fix memory leaks
     [FIX]          fixed a memory leak in XMLHTTPRequest.cpp
     [FIX]          removeSpriteFramesFromFile() crashes if file doesn't exist.
     [FIX]          Avoid unnecessary object duplication for Scale9Sprite.
     [FIX]          create_project.py does not rename/replace template projects completely.
     [FIX]          Could not set next animation in CCBAnimationCompleted callback.
     [FIX]          The Node's anchor point was changed after being added to ScrollView.
     [FIX]          Refactored and improved EventDispatcher.
     [FIX]          EventListeners can't be removed sometimes.
     [FIX]          When parsing XML using TinyXML, the data size has to be specified.
     [FIX]          Parameter type: const char* -> const string&
     [FIX]          Armature: many bug fixed, add more samples, add function to skip some frames when playing animation
     [FIX]          Configuration of VAO in runtime
     [FIX]          Webp Test Crashes.
     [FIX]          TransitionScenePageTurn: z fighting
     [FIX]          AssetsManager: Adding test whether the file directory exists when uncompressing file entry,if does not exist then create directory
     [FIX]          CCBReader: To set anchor point to 0,0 when loading Scale9Sprite
     [FIX]          OpenGL Error 502 in Hole Demo
     [FIX]          AssetsManager: downloading progress is not synchronized with actual download
     [FIX]          SpriteFrameCache: memory leak when loading a plist file
     [FIX]          removeSpriteFramesFromFile() crashes if file doesn't exist
     [FIX]          EditBox: can't click the area that outside of keyboard to close keyboard
     [FIX]          CCBReader: can not set next animation in AnimationCompleted callback
     [FIX]          Node's anchor point was changed after being added to ScrollView
     [FIX]          EventDispather: refactor method and fix some bugs
     [FIX]          EventListner: cann't be removed sometimes
     [FIX]          UserDefault: didn't set data size when parsing XML using TinyXML
     [FIX]          Webp test crashed
     [FIX]          CCHttpClient: The subthread of CCHttpClient interrupts main thread if timeout signal comes.
     [NEW]          Arm64 support.
     [NEW]          Added Mouse Support For Desktop Platforms.
     [NEW]          Point: Adds ANCHOR_XXX constants like ANCHOR_MIDDLE, ANCHOR_TOP_RIGHT, etc.
     [NEW]          Sprite: Override setScale(float scaleX, float scaleY)
     [NEW]          External: added | operator for Control::EventType
     [NEW]          Android & iOS screen size change support
     [NEW]          GLProgram: setUniformLocationWithMatrix2fv, setUniformLocationWithMatrix3fv
     [NEW]          Color[3|4][B|F]: comparable and explicit convertible
     [NEW]          Contorl::EventType add | operation
     [NEW]          Performance Test: Sprite drawing
     [NEW]          Adjusted folder structure
     [NEW]          Added tools to simplify upgrading game codes from v2.x to v3.x
     [FIX]          Added virtual destructors on Interfaces
[Android]
     [FIX]          Added EGL_RENDERABLE_TYPE to OpenGL attributes
     [FIX]          Fixed application will crash when pause and resume.
     [FIX]          Clear NoSuchMethodError Exception when JniHelper fails to find method id
     [FIX]          Fixed crash when backging from background
     [FIX]          LabelTTF: crashed when setting dimension input height value less than the height of the font and the input width value is 0
     [FIX]          Changed data type of 'char' to signed as default
     [NEW]          Added xlargeScreens="true" to supports-screens
     [NEW]          Added build/android-build.py to build all Android samples, and remove all build_native.sh/cmd
     [NEW]          Added build_native.py to build template projects, and remove build_native.sh/cmd
     [NEW]          Added Cocos2dxHelper.runOnGLThread(Runnable) again
     [NEW]          Added support for orientation changed
     [NEW]          Disabled CDT Builder on Eclipse
[Mac]
     [FIX]          Removed unused CCLOG() from GL initialization
     [FIX]          HttpClientTest: crash
[iOS]
     [FIX]          Can't click the area that outside of keyboard to close keyboard when using EditBox.
     [NEW]          Added support for orientation changed
[Linux]
     [NEW]          Used CMake to build linux projects.
     [FIX]          Closed X display after getting DPI on Linux.
[Win32]
     [FIX]          Last test case of OpenglTest crashed
[Desktop]
     [FIX]          Trigger onKeyReleased only after the key has been released.
     [NEW]          Added mouse support
[Javascript binding]
     [FIX]          Fixed a memory leak in ScriptingCore::runScript()
     [FIX]          sys.localStorage.getItem() does not support non-ascii string.
     [FIX]          cc.Scheduler.schedule(target, func) without repeat argument couldn't repeat schedule forever on device.
     [FIX]          CCBReader can't play sequence automatically in JSB.
     [FIX]          Wrong convention to jsval in cccolor4f_to_jsval and cccolor3b_to_jsval
     [FIX]          sys.localStorage: doesn't support non-ascii string
     [FIX]          BuilderReader: can't play sequence  automatically
     [FIX]          Wrong conversion to javal in cccolor4f_to_jsval and cccolor3b_to_jsval
     [NEW]          main.js -> cocos2d-jsb.js
     [NEW]          Remote debugging using Firefox, "step into" can not work
     [NEW]          Added binding for Node::setScale(float, float)
     [NEW]          Impvoved armature binding
     [NEW]          Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
[Lua Binding]
     [NEW]          Added Armature lua binding and added test samples.
     [NEW]          Added LuaObjectBridge & LuaJavaBridge to simplify invoking objective-c codes and java codes from lua
     [NEW]          Added CocoStudio releated binding codes: gui, scene parser, and add corresponding samples
     [NEW]          Added AssetsManager binding and corresponding sample
     [NEW]          Added XMLHttpRequest lua binding and corresponding sample

cocos2d-x-3.0alpha0 @Sep.19 2013
[all platforms]
     [FIX]          TargetAction::reverse() works as expected
     [FIX]          Fixed crash in OpenGLTest
     [FIX]          Fixed logic when passing an empty std::vector to WebSocket::init()
     [FIX]          Fixed crash in ParticleSystemQuad due to improper deletion of VBO and VAO
     [FIX]          Point::isSegmentIntersect() returns correct value
     [FIX]          Improved UTF8 response code in XmlHttpRequest
     [FIX]          Observers with the same target and name but different sender are the same observer in NotificationCenter
     [NEW]          Added ATITC format support
     [NEW]          Better integration with physics engine
     [NEW]          New Event Dispatcher: supports Keybaord, Touches, Accelerometer, Custom events. Added Tests as well
     [NEW]          New Label code: Faster and more efficient than previous code
     [NEW]          Added S3TC support
     [NEW]          Added a method to get duration of timeline for CCBAnimationManager class
     [NEW]          Array is compatible with STL containers.
     [3RD]          Upgraded SpiderMonkey to Firefox v23
[Android]
     [FIX]          Fixed When lock screen or entering background and resume the application textures from pvr.ccz file become black
     [FIX]          Fixed Stroke font color
     [NEW]          Uses Native Activity
[iOS]
     [FIX]          Status bar can be hidden on iOS 7
     [FIX]          Added iOS7 icons to templates and tests
[Mac OS X]
     [NEW]          iOS and Mac tempaltes were merged into one single Xcode project file.
     [NEW]          Added Lua template
[JavaScript bindings]
     [FIX]          CCBReader is able to set properties to owner if 'owner var' is setted
     [FIX]          Fixed crash when extending cc.ScrollView in JS
     [FIX]          cc.registerTargettedDelegate supports pure js object as its target
     [FIX]          Fixed memory leak in the binding glue code of cc.FileUtils.getStringFromFile(getByteArrayFromFile)
     [NEW]          Added bindigns for Sprite::getDisplayFrame(), ControlButton callback and RemoveSelf
[Lua bindings]
     [NEW]          Bind Sprite::getDisplayFrame()


cocos2d-x-3.0alpha0-pre @Jul.30 2013
[all platforms]
     [FIX]      #2124: Image::initWithImageFileThreadSafe is not thread safe
     [FIX]      #2230: Node::onEnterTransitionDidFinish was called twice when a node is added in Node::onEnter
     [FIX]      #2237: calculation offset in font rendering
     [FIX]      #2303: missing precision when getting strokeColor and fontFillColor
     [FIX]      #2312: WebSocket can not parse url like "ws://domain.com/websocket