#ifndef __ACTIONS_H__ #define __ACTIONS_H__ #include "cocos2d.h" #include "cocostudio/TriggerBase.h" class PlayMusic: public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: PlayMusic(void); virtual ~PlayMusic(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; std::string _comName; int _type; }; class TMoveTo: public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TMoveTo(void); virtual ~TMoveTo(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _pos; }; class TMoveBy : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TMoveBy(void); virtual ~TMoveBy(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _pos; bool _reverse; }; class TRotateTo : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TRotateTo(void); virtual ~TRotateTo(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; float _deltaAngle; }; class TRotateBy : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TRotateBy(void); virtual ~TRotateBy(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; float _deltaAngle; bool _reverse; }; class TScaleTo : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TScaleTo(void); virtual ~TScaleTo(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _scale; }; class TScaleBy : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TScaleBy(void); virtual ~TScaleBy(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _scale; bool _reverse; }; class TSkewTo : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TSkewTo(void); virtual ~TSkewTo(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _skew; }; class TSkewBy : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TSkewBy(void); virtual ~TSkewBy(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; float _duration; cocos2d::Vec2 _skew; bool _reverse; }; class TriggerState : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: TriggerState(void); virtual ~TriggerState(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _id; int _state; }; class ArmaturePlayAction : public cocostudio::BaseTriggerAction { DECLARE_CLASS_INFO public: ArmaturePlayAction(void); virtual ~ArmaturePlayAction(void); virtual bool init(); virtual void done(); virtual void serialize(const rapidjson::Value &val); virtual void serialize(cocostudio::CocoLoader *pCocoLoader, cocostudio::stExpCocoNode *pCocoNode); virtual void removeAll(); private: int _tag; std::string _comName; std::string _aniname; }; #endif