--------------------------------
-- @module Animate3D
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Animate3D] setKeyFrameUserInfo
-- @param self
-- @param #int keyFrame
-- @param #map_table userInfo
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- get & set speed, negative speed means playing reverse
-- @function [parent=#Animate3D] getSpeed
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- set animate quality
-- @function [parent=#Animate3D] setQuality
-- @param self
-- @param #int quality
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] setWeight
-- @param self
-- @param #float weight
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] removeFromMap
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] initWithFrames
-- @param self
-- @param #cc.Animation3D animation
-- @param #int startFrame
-- @param #int endFrame
-- @param #float frameRate
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Animate3D] getOriginInterval
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Animate3D] setSpeed
-- @param self
-- @param #float speed
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] init
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return bool#bool ret (return value: bool)
--------------------------------
-- get & set origin interval
-- @function [parent=#Animate3D] setOriginInterval
-- @param self
-- @param #float interval
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
-- get & set blend weight, weight must positive
-- @function [parent=#Animate3D] getWeight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- get animate quality
-- @function [parent=#Animate3D] getQuality
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] create
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
-- get animate transition time between 3d animations
-- @function [parent=#Animate3D] getTransitionTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- create Animate3D by frame section, [startFrame, endFrame)
-- param animation used to generate animate3D
-- param startFrame
-- param endFrame
-- param frameRate default is 30 per second
-- return Animate3D created using animate
-- @function [parent=#Animate3D] createWithFrames
-- @param self
-- @param #cc.Animation3D animation
-- @param #int startFrame
-- @param #int endFrame
-- @param #float frameRate
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
-- set animate transition time between 3d animations
-- @function [parent=#Animate3D] setTransitionTime
-- @param self
-- @param #float transTime
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] reverse
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] clone
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] stop
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] update
-- @param self
-- @param #float t
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] step
-- @param self
-- @param #float dt
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
--------------------------------
--
-- @function [parent=#Animate3D] Animate3D
-- @param self
-- @return Animate3D#Animate3D self (return value: cc.Animate3D)
return nil