-------------------------------- -- @module TextureCache -- @extend Ref -- @parent_module cc -------------------------------- -- Reload texture from the image file.
-- If the file image hasn't loaded before, load it.
-- Otherwise the texture will be reloaded from the file image.
-- param fileName It's the related/absolute path of the file image.
-- return True if the reloading is succeed, otherwise return false. -- @function [parent=#TextureCache] reloadTexture -- @param self -- @param #string fileName -- @return bool#bool ret (return value: bool) -------------------------------- -- Unbind all bound image asynchronous load callbacks.
-- since v3.1 -- @function [parent=#TextureCache] unbindAllImageAsync -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Deletes a texture from the cache given a its key name.
-- param key It's the related/absolute path of the file image.
-- since v0.99.4 -- @function [parent=#TextureCache] removeTextureForKey -- @param self -- @param #string key -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Purges the dictionary of loaded textures.
-- Call this method if you receive the "Memory Warning".
-- In the short term: it will free some resources preventing your app from being killed.
-- In the medium term: it will allocate more resources.
-- In the long term: it will be the same. -- @function [parent=#TextureCache] removeAllTextures -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- js NA
-- lua NA -- @function [parent=#TextureCache] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- Output to CCLOG the current contents of this TextureCache.
-- This will attempt to calculate the size of each texture, and the total texture memory in use.
-- since v1.0 -- @function [parent=#TextureCache] getCachedTextureInfo -- @param self -- @return string#string ret (return value: string) -------------------------------- -- @overload self, cc.Image, string -- @overload self, string -- @function [parent=#TextureCache] addImage -- @param self -- @param #cc.Image image -- @param #string key -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Unbind a specified bound image asynchronous callback.
-- In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,
-- the object always need to unbind this callback manually.
-- param filename It's the related/absolute path of the file image.
-- since v3.1 -- @function [parent=#TextureCache] unbindImageAsync -- @param self -- @param #string filename -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Returns an already created texture. Returns nil if the texture doesn't exist.
-- param key It's the related/absolute path of the file image.
-- since v0.99.5 -- @function [parent=#TextureCache] getTextureForKey -- @param self -- @param #string key -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- Get the file path of the texture
-- param texture A Texture2D object pointer.
-- return The full path of the file. -- @function [parent=#TextureCache] getTextureFilePath -- @param self -- @param #cc.Texture2D texture -- @return string#string ret (return value: string) -------------------------------- -- Reload texture from a new file.
-- This function is mainly for editor, won't suggest use it in game for performance reason.
-- param srcName Original texture file name.
-- param dstName New texture file name.
-- since v3.10 -- @function [parent=#TextureCache] renameTextureWithKey -- @param self -- @param #string srcName -- @param #string dstName -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Removes unused textures.
-- Textures that have a retain count of 1 will be deleted.
-- It is convenient to call this method after when starting a new Scene.
-- since v0.8 -- @function [parent=#TextureCache] removeUnusedTextures -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Deletes a texture from the cache given a texture. -- @function [parent=#TextureCache] removeTexture -- @param self -- @param #cc.Texture2D texture -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- Called by director, please do not called outside. -- @function [parent=#TextureCache] waitForQuit -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- -- @function [parent=#TextureCache] setETC1AlphaFileSuffix -- @param self -- @param #string suffix -- @return TextureCache#TextureCache self (return value: cc.TextureCache) -------------------------------- -- js ctor -- @function [parent=#TextureCache] TextureCache -- @param self -- @return TextureCache#TextureCache self (return value: cc.TextureCache) return nil