/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include "SpineTest.h" #include #include #include using namespace cocos2d; using namespace cocos2d::extension; using namespace std; //------------------------------------------------------------------ // // SpineTestScene // //------------------------------------------------------------------ void SpineTestScene::runThisTest() { CCLayer* pLayer = SpineTestLayer::create(); addChild(pLayer); CCDirector::sharedDirector()->replaceScene(this); } bool SpineTestLayer::init () { if (!CCLayer::init()) return false; skeletonNode = CCSkeleton::createWithFile("spine/spineboy.json", "spine/spineboy.atlas"); AnimationStateData_setMixByName(skeletonNode->state->data, "walk", "jump", 0.4f); AnimationStateData_setMixByName(skeletonNode->state->data, "jump", "walk", 0.4f); AnimationState_setAnimationByName(skeletonNode->state, "walk", true); skeletonNode->timeScale = 0.3f; skeletonNode->debugBones = true; skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), CCFadeIn::create(1), CCDelayTime::create(5), NULL))); CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); skeletonNode->setPosition(ccp(windowSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); return true; } void SpineTestLayer::update (float deltaTime) { if (skeletonNode->state->loop) { if (skeletonNode->state->time > 2) AnimationState_setAnimationByName(skeletonNode->state, "jump", false); } else { if (skeletonNode->state->time > 1) AnimationState_setAnimationByName(skeletonNode->state, "walk", true); } }