local kTagAction1 = 1 local kTagAction2 = 2 local kTagSlider = 1 local s = cc.Director:getInstance():getWinSize() local scheduler = cc.Director:getInstance():getScheduler() local function createSimpleMoveBy() return cc.MoveBy:create(3, cc.p(s.width - 130, 0)) end local function createSimpleDelayTime() return cc.DelayTime:create(0.25) end local function positionForTwo() grossini:setPosition(cc.p(60, s.height * 1 / 5)) tamara:setPosition(cc.p(60, s.height * 4 / 5)) kathia:setVisible(false) end local function getBaseLayer() local layer = cc.Layer:create() grossini = cc.Sprite:create(s_pPathGrossini) tamara = cc.Sprite:create(s_pPathSister1) kathia = cc.Sprite:create(s_pPathSister2) layer:addChild(grossini, 3) layer:addChild(kathia, 2) layer:addChild(tamara, 1) grossini:setPosition(cc.p(60, s.height * 1 / 5)) kathia:setPosition(cc.p(60, s.height * 2.5 / 5)) tamara:setPosition(cc.p(60, s.height * 4 / 5)) Helper.initWithLayer(layer) return layer end ----------------------------------- -- SpriteEase ----------------------------------- local SpriteEase_entry = nil local function testStopAction(dt) scheduler:unscheduleScriptEntry(SpriteEase_entry) tamara:stopActionByTag(1) kathia:stopActionByTag(1) grossini:stopActionByTag(1) end local function SpriteEase_onEnterOrExit(tag) if tag == "enter" then SpriteEase_entry = scheduler:scheduleScriptFunc(testStopAction, 6.25, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(SpriteEase_entry) end end local function SpriteEase() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseIn:create(createSimpleMoveBy(), 2.5) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseOut:create(createSimpleMoveBy(), 2.5) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in,createSimpleDelayTime(),move_ease_in_back,createSimpleDelayTime()) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out,createSimpleDelayTime(),move_ease_out_back,createSimpleDelayTime()) local a2 = grossini:runAction(cc.RepeatForever:create(seq1)) a2:setTag(1) local a1 = tamara:runAction(cc.RepeatForever:create(seq2)) a1:setTag(1) local a = kathia:runAction(cc.RepeatForever:create(seq3)) a:setTag(1) layer:registerScriptHandler(SpriteEase_onEnterOrExit) Helper.titleLabel:setString("EaseIn - EaseOut - Stop") return layer end ----------------------------------- -- SpriteEaseInOut ----------------------------------- local function SpriteEaseInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_ease_inout1 = cc.EaseInOut:create(createSimpleMoveBy(), 0.65) local move_ease_inout_back1 = move_ease_inout1:reverse() local move_ease_inout2 = cc.EaseInOut:create(createSimpleMoveBy(), 1.35) local move_ease_inout_back2 = move_ease_inout2:reverse() local move_ease_inout3 = cc.EaseInOut:create(createSimpleMoveBy(), 1.0) local move_ease_inout_back3 = move_ease_inout3:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move_ease_inout1) arr1:addObject(delay) arr1:addObject(move_ease_inout_back1) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move_ease_inout1,delay,move_ease_inout_back1,createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_inout2) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_inout_back2) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_inout2,createSimpleDelayTime(),move_ease_inout_back2,createSimpleDelayTime()) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_inout3) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_inout_back3) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_inout3, createSimpleDelayTime(), move_ease_inout_back3, createSimpleDelayTime() ) tamara:runAction(cc.RepeatForever:create(seq1)) kathia:runAction(cc.RepeatForever:create(seq2)) grossini:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("EaseInOut and rates") return layer end ----------------------------------- -- SpriteEaseExponential ----------------------------------- local function SpriteEaseExponential() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseExponentialIn:create(createSimpleMoveBy()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseExponentialOut:create(createSimpleMoveBy()) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() ) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime() ) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime() ) grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) kathia:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("ExpIn - ExpOut actions") return layer end ----------------------------------- -- SpriteEaseExponentialInOut ----------------------------------- local function SpriteEaseExponentialInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease = cc.EaseExponentialInOut:create(createSimpleMoveBy()) local move_ease_back = move_ease:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime() ) positionForTwo() grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) Helper.titleLabel:setString("EaseExponentialInOut action") return layer end ----------------------------------- -- SpriteEaseSine ----------------------------------- local function SpriteEaseSine() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseSineIn:create(createSimpleMoveBy()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseSineOut:create(createSimpleMoveBy()) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() ) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime() ) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back,createSimpleDelayTime() ) grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) kathia:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("EaseSineIn - EaseSineOut") return layer end ----------------------------------- -- SpriteEaseSineInOut ----------------------------------- local function SpriteEaseSineInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease = cc.EaseSineInOut:create(createSimpleMoveBy()) local move_ease_back = move_ease:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() ) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime()) positionForTwo() grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) Helper.titleLabel:setString("EaseSineInOut action") return layer end ----------------------------------- -- SpriteEaseElastic ----------------------------------- local function SpriteEaseElastic() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseElasticIn:create(createSimpleMoveBy()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseElasticOut:create(createSimpleMoveBy()) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() ) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime()) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime()) grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) kathia:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("Elastic In - Out actions") return layer end ----------------------------------- -- SpriteEaseElasticInOut ----------------------------------- local function SpriteEaseElasticInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_ease_inout1 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.3) local move_ease_inout_back1 = move_ease_inout1:reverse() local move_ease_inout2 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.45) local move_ease_inout_back2 = move_ease_inout2:reverse() local move_ease_inout3 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.6) local move_ease_inout_back3 = move_ease_inout3:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move_ease_inout1) arr1:addObject(delay) arr1:addObject(move_ease_inout_back1) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move_ease_inout1, delay, move_ease_inout_back1, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_inout2) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_inout_back2) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_inout2, createSimpleDelayTime(), move_ease_inout_back2, createSimpleDelayTime()) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_inout3) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_inout_back3) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_inout3, createSimpleDelayTime(), move_ease_inout_back3, createSimpleDelayTime()) tamara:runAction(cc.RepeatForever:create(seq1)) kathia:runAction(cc.RepeatForever:create(seq2)) grossini:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("EaseElasticInOut action") return layer end ----------------------------------- -- SpriteEaseBounce ----------------------------------- local function SpriteEaseBounce() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseBounceIn:create(createSimpleMoveBy()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseBounceOut:create(createSimpleMoveBy()) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() ) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime() ) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime()) grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) kathia:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("Bounce In - Out actions") return layer end ----------------------------------- -- SpriteEaseBounceInOut ----------------------------------- local function SpriteEaseBounceInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease = cc.EaseBounceInOut:create(createSimpleMoveBy()) local move_ease_back = move_ease:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime()) positionForTwo() grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) Helper.titleLabel:setString("EaseBounceInOut action") return layer end ----------------------------------- -- SpriteEaseBack ----------------------------------- local function SpriteEaseBack() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease_in = cc.EaseBackIn:create(createSimpleMoveBy()) local move_ease_in_back = move_ease_in:reverse() local move_ease_out = cc.EaseBackOut:create(createSimpleMoveBy()) local move_ease_out_back = move_ease_out:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease_in) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_in_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime()) --[[ local arr3 = CCArray:create() arr3:addObject(move_ease_out) arr3:addObject(createSimpleDelayTime()) arr3:addObject(move_ease_out_back) arr3:addObject(createSimpleDelayTime()) ]]-- local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime()) grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) kathia:runAction(cc.RepeatForever:create(seq3)) Helper.titleLabel:setString("Back In - Out actions") return layer end ----------------------------------- -- SpriteEaseBackInOut ----------------------------------- local function SpriteEaseBackInOut() local layer = getBaseLayer() local move = createSimpleMoveBy() local move_back = move:reverse() local move_ease = cc.EaseBackInOut:create(createSimpleMoveBy()) local move_ease_back = move_ease:reverse() local delay = createSimpleDelayTime() --[[ local arr1 = CCArray:create() arr1:addObject(move) arr1:addObject(delay) arr1:addObject(move_back) arr1:addObject(createSimpleDelayTime()) ]]-- local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime()) --[[ local arr2 = CCArray:create() arr2:addObject(move_ease) arr2:addObject(createSimpleDelayTime()) arr2:addObject(move_ease_back) arr2:addObject(createSimpleDelayTime()) ]]-- local seq2 = cc.Sequence:create(move_ease,createSimpleDelayTime(), move_ease_back, createSimpleDelayTime()) positionForTwo() grossini:runAction(cc.RepeatForever:create(seq1)) tamara:runAction(cc.RepeatForever:create(seq2)) Helper.titleLabel:setString("EaseBackInOut action") return layer end ----------------------------------- -- SpeedTest ----------------------------------- local SpeedTest_entry = nil local SpeedTest_action1 = nil local SpeedTest_action2 = nil local SpeedTest_action3 = nil local function altertime(dt) SpeedTest_action1:setSpeed(math.random() * 2) SpeedTest_action2:setSpeed(math.random() * 2) SpeedTest_action3:setSpeed(math.random() * 2) end local function SpeedTest_onEnterOrExit(tag) if tag == "enter" then SpeedTest_entry = scheduler:scheduleScriptFunc(altertime, 1.0, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(SpeedTest_entry) end end local function SpeedTest() local layer = getBaseLayer() local jump1 = cc.JumpBy:create(4, cc.p(- s.width + 80, 0), 100, 4) local jump2 = jump1:reverse() local rot1 = cc.RotateBy:create(4, 360 * 2) local rot2 = rot1:reverse() local seq3_1 = cc.Sequence:create(jump2, jump1) local seq3_2 = cc.Sequence:create(rot1, rot2) local spawn = cc.Spawn:create(seq3_1, seq3_2) SpeedTest_action1 = cc.Speed:create(cc.RepeatForever:create(spawn), 1.0) local spawn2 = tolua.cast(spawn:clone(), "Spawn") SpeedTest_action2 = cc.Speed:create(cc.RepeatForever:create(spawn2), 1.0) local spawn3 = tolua.cast(spawn:clone(), "Spawn") SpeedTest_action3 = cc.Speed:create(cc.RepeatForever:create(spawn3), 1.0) grossini:runAction(SpeedTest_action2) tamara:runAction(SpeedTest_action3) kathia:runAction(SpeedTest_action1) layer:registerScriptHandler(SpeedTest_onEnterOrExit) Helper.titleLabel:setString("Speed action") return layer end function EaseActionsTest() local scene = cc.Scene:create() cclog("EaseActionsTest") Helper.createFunctionTable = { SpriteEase, SpriteEaseInOut, SpriteEaseExponential, SpriteEaseExponentialInOut, SpriteEaseSine, SpriteEaseSineInOut, SpriteEaseElastic, SpriteEaseElasticInOut, SpriteEaseBounce, SpriteEaseBounceInOut, SpriteEaseBack, SpriteEaseBackInOut, SpeedTest } scene:addChild(SpriteEase()) scene:addChild(CreateBackMenuItem()) return scene end