/**************************************************************************** Copyright (c) 2011 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "LuaBasicConversions.h" #ifdef __cplusplus extern "C" { #endif #include "tolua_fix.h" #ifdef __cplusplus } #endif std::map g_luaType; #if COCOS2D_DEBUG >=1 void luaval_to_native_err(lua_State* L,const char* msg,tolua_Error* err) { if (NULL == L || NULL == err || NULL == msg || 0 == strlen(msg)) return; if (msg[0] == '#') { const char* expected = err->type; const char* provided = tolua_typename(L,err->index); if (msg[1]=='f') { int narg = err->index; if (err->array) CCLOG("%s\n argument #%d is array of '%s'; array of '%s' expected.\n",msg+2,narg,provided,expected); else CCLOG("%s\n argument #%d is '%s'; '%s' expected.\n",msg+2,narg,provided,expected); } else if (msg[1]=='v') { if (err->array) CCLOG("%s\n value is array of '%s'; array of '%s' expected.\n",msg+2,provided,expected); else CCLOG("%s\n value is '%s'; '%s' expected.\n",msg+2,provided,expected); } } } #endif bool luaval_to_int32(lua_State* L,int lo,int* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isnumber(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = (int)tolua_tonumber(L, lo, 0); } return ok; } bool luaval_to_uint32(lua_State* L, int lo, unsigned int* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isnumber(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = (unsigned int)tolua_tonumber(L, lo, 0); } return ok; } bool luaval_to_uint16(lua_State* L,int lo,uint16_t* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isnumber(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = (unsigned char)tolua_tonumber(L, lo, 0); } return ok; } bool luaval_to_boolean(lua_State* L,int lo,bool* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isboolean(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = (bool)tolua_toboolean(L, lo, 0); } return ok; } bool luaval_to_number(lua_State* L,int lo,double* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isnumber(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = tolua_tonumber(L, lo, 0); } return ok; } bool luaval_to_long_long(lua_State* L,int lo,long long* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_isnumber(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = (long long)tolua_tonumber(L, lo, 0); } return ok; } bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_iscppstring(L,lo,0,&tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { *outValue = tolua_tocppstring(L,lo,NULL); } return ok; } bool luaval_to_point(lua_State* L,int lo,Point* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "x"); lua_gettable(L, lo); outValue->x = lua_isnil(L, -1) ? 0 : lua_tonumber(L, -1); lua_pop(L, 1); lua_pushstring(L, "y"); lua_gettable(L, lo); outValue->y = lua_isnil(L, -1) ? 0 : lua_tonumber(L, -1); lua_pop(L, 1); } return ok; } bool luaval_to_size(lua_State* L,int lo,Size* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "width"); /* L: paramStack key */ lua_gettable(L,lo);/* L: paramStack paramStack[lo][key] */ outValue->width = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1);/* L: paramStack*/ lua_pushstring(L, "height"); lua_gettable(L,lo); outValue->height = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_rect(lua_State* L,int lo,Rect* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "x"); lua_gettable(L,lo); outValue->origin.x = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "y"); lua_gettable(L,lo); outValue->origin.y = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "width"); lua_gettable(L,lo); outValue->size.width = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "height"); lua_gettable(L,lo); outValue->size.height = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_color4b(lua_State* L,int lo,Color4B* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if(ok) { lua_pushstring(L, "r"); lua_gettable(L,lo); outValue->r = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "g"); lua_gettable(L,lo); outValue->g = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "b"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "a"); lua_gettable(L,lo); outValue->a = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_color4f(lua_State* L,int lo,Color4F* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "r"); lua_gettable(L,lo); outValue->r = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "g"); lua_gettable(L,lo); outValue->g = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "b"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "a"); lua_gettable(L,lo); outValue->a = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_color3b(lua_State* L,int lo,Color3B* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "r"); lua_gettable(L,lo); outValue->r = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "g"); lua_gettable(L,lo); outValue->g = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "b"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_affinetransform(lua_State* L,int lo, AffineTransform* outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { lua_pushstring(L, "a"); lua_gettable(L,lo); outValue->a = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "b"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "c"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "d"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "tx"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "ty"); lua_gettable(L,lo); outValue->b = lua_isnil(L,-1) ? 0 : (float)lua_tonumber(L,-1); lua_pop(L,1); } return ok; } bool luaval_to_fontdefinition(lua_State* L, int lo, FontDefinition* outValue ) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { // defaul values const char * defautlFontName = "Arial"; const int defaultFontSize = 32; TextHAlignment defaultTextAlignment = TextHAlignment::LEFT; TextVAlignment defaultTextVAlignment = TextVAlignment::TOP; // by default shadow and stroke are off outValue->_shadow._shadowEnabled = false; outValue->_stroke._strokeEnabled = false; // white text by default outValue->_fontFillColor = Color3B::WHITE; lua_pushstring(L, "fontName"); lua_gettable(L,lo); outValue->_fontName = tolua_tocppstring(L,lo,defautlFontName); lua_pop(L,1); lua_pushstring(L, "fontSize"); lua_gettable(L,lo); outValue->_fontSize = lua_isnil(L,-1) ? defaultFontSize : (int)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "fontAlignmentH"); lua_gettable(L,lo); outValue->_alignment = lua_isnil(L,-1) ? defaultTextAlignment : (TextHAlignment)(int)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "fontAlignmentV"); lua_gettable(L,lo); outValue->_vertAlignment = lua_isnil(L,-1) ? defaultTextVAlignment : (TextVAlignment)(int)lua_tonumber(L,-1); lua_pop(L,1); lua_pushstring(L, "fontFillColor"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_color3b(L, -1, &outValue->_fontFillColor); } lua_pop(L,1); lua_pushstring(L, "fontDimensions"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_size(L, -1, &outValue->_dimensions); } lua_pop(L,1); lua_pushstring(L, "shadowEnabled"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_boolean(L, -1, &outValue->_shadow._shadowEnabled); if (outValue->_shadow._shadowEnabled) { // default shadow values outValue->_shadow._shadowOffset = Size(5, 5); outValue->_shadow._shadowBlur = 1; outValue->_shadow._shadowOpacity = 1; } lua_pushstring(L, "shadowOffset"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_size(L, -1, &outValue->_shadow._shadowOffset); } lua_pop(L,1); lua_pushstring(L, "shadowBlur"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { outValue->_shadow._shadowBlur = (float)lua_tonumber(L,-1); } lua_pop(L,1); lua_pushstring(L, "shadowOpacity"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { outValue->_shadow._shadowOpacity = lua_tonumber(L,-1); } lua_pop(L,1); } lua_pop(L,1); lua_pushstring(L, "strokeEnabled"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_boolean(L, -1, &outValue->_stroke._strokeEnabled); if (outValue->_stroke._strokeEnabled) { // default stroke values outValue->_stroke._strokeSize = 1; outValue->_stroke._strokeColor = Color3B::BLUE; lua_pushstring(L, "strokeColor"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { luaval_to_color3b(L, -1, &outValue->_stroke._strokeColor); } lua_pop(L,1); lua_pushstring(L, "strokeSize"); lua_gettable(L,lo); if (!lua_isnil(L,-1)) { outValue->_stroke._strokeSize = (float)lua_tonumber(L,-1); } lua_pop(L,1); } } lua_pop(L,1); } return ok; } bool luaval_to_array(lua_State* L,int lo, Array** outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { size_t len = lua_objlen(L, lo); if (len > 0) { Array* arr = Array::createWithCapacity(len); if (NULL == arr) return false; for (int i = 0; i < len; i++) { lua_pushnumber(L,i + 1); lua_gettable(L,lo); if (lua_isnil(L,-1)) { lua_pop(L, 1); continue; } if (lua_isuserdata(L, -1)) { Object* obj = static_cast(tolua_tousertype(L, -1, NULL) ); if (NULL != obj) { arr->addObject(obj); } } else if(lua_istable(L, -1)) { lua_pushnumber(L,1); lua_gettable(L,-2); if (lua_isnil(L, -1) ) { lua_pop(L,1); Dictionary* dictVal = NULL; if (luaval_to_dictionary(L,-1,&dictVal)) { arr->addObject(dictVal); } } else { lua_pop(L,1); Array* arrVal = NULL; if(luaval_to_array(L, -1, &arrVal)) { arr->addObject(arrVal); } } } else if(lua_isstring(L, -1)) { std::string stringValue = ""; if(luaval_to_std_string(L, -1, &stringValue) ) { arr->addObject(String::create(stringValue)); } } else if(lua_isboolean(L, -1)) { bool boolVal = false; if (luaval_to_boolean(L, -1, &boolVal)) { arr->addObject(Bool::create(boolVal)); } } else if(lua_isnumber(L, -1)) { arr->addObject(Double::create(tolua_tonumber(L, -1, 0))); } else { CCASSERT(false, "not supported type"); } lua_pop(L, 1); } *outValue = arr; } } return ok; } bool luaval_to_dictionary(lua_State* L,int lo, Dictionary** outValue) { if (NULL == L || NULL == outValue) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { std::string stringKey = ""; std::string stringValue = ""; bool boolVal = false; Dictionary* dict = NULL; lua_pushnil(L); /* L: lotable ..... nil */ while ( 0 != lua_next(L, lo ) ) /* L: lotable ..... key value */ { if (!lua_isstring(L, -2)) { lua_pop(L, 1); continue; } if (NULL == dict) { dict = Dictionary::create(); } if(luaval_to_std_string(L, -2, &stringKey)) { if (lua_isuserdata(L, -1)) { Object* obj = static_cast(tolua_tousertype(L, -1, NULL) ); if (NULL != obj) { //get the key to string dict->setObject(obj, stringKey); } } else if(lua_istable(L, -1)) { lua_pushnumber(L,1); lua_gettable(L,-2); if (lua_isnil(L, -1) ) { lua_pop(L,1); Dictionary* dictVal = NULL; if (luaval_to_dictionary(L,-1,&dictVal)) { dict->setObject(dictVal,stringKey); } } else { lua_pop(L,1); Array* arrVal = NULL; if(luaval_to_array(L, -1, &arrVal)) { dict->setObject(arrVal,stringKey); } } } else if(lua_isstring(L, -1)) { if(luaval_to_std_string(L, -2, &stringValue)) { dict->setObject(String::create(stringValue), stringKey); } } else if(lua_isboolean(L, -1)) { if (luaval_to_boolean(L, -1, &boolVal)) { dict->setObject(Bool::create(boolVal),stringKey); } } else if(lua_isnumber(L, -1)) { dict->setObject(Double::create(tolua_tonumber(L, -1, 0)),stringKey); } else { CCASSERT(false, "not supported type"); } } lua_pop(L, 1); /* L: lotable ..... key */ } /* L: lotable ..... */ } return ok; } bool luaval_to_array_of_Point(lua_State* L,int lo,Point **points, int *numPoints) { if (NULL == L) return false; bool ok = true; #if COCOS2D_DEBUG >=1 tolua_Error tolua_err; if (!tolua_istable(L, lo, 0, &tolua_err) ) { luaval_to_native_err(L,"#ferror:",&tolua_err); ok = false; } #endif if (ok) { size_t len = lua_objlen(L, lo); if (len > 0) { Point* array = (Point*)malloc(sizeof(Point) * len); if (NULL == array) return false; for (uint32_t i = 0; i < len; ++i) { lua_pushnumber(L,i + 1); lua_gettable(L,lo); if (!tolua_istable(L,-1, 0, &tolua_err)) { luaval_to_native_err(L,"#ferror:",&tolua_err); lua_pop(L, 1); free(array); return false; } ok &= luaval_to_point(L, lua_gettop(L), &array[i]); if (!ok) { lua_pop(L, 1); free(array); return false; } lua_pop(L, 1); } *numPoints = len; *points = array; } } return ok; } bool luavals_variadic_to_array(lua_State* L,int argc, Array** ret) { if (nullptr == L || argc == 0 ) return false; bool ok = true; Array* array = Array::create(); for (int i = 0; i < argc; i++) { double num = 0.0; if (lua_isnumber(L, i + 2)) { ok &= luaval_to_number(L, i + 2, &num); if (!ok) break; array->addObject(Integer::create((int)num)); } else if (lua_isstring(L, i + 2)) { std::string str = lua_tostring(L, i + 2); array->addObject(String::create(str)); } else if (lua_isuserdata(L, i + 2)) { tolua_Error err; if (!tolua_isusertype(L, i + 2, "Object", 0, &err)) { luaval_to_native_err(L,"#ferror:",&err); ok = false; break; } Object* obj = static_cast(tolua_tousertype(L, i + 2, nullptr)); array->addObject(obj); } } *ret = array; return ok; } void point_to_luaval(lua_State* L,const Point& pt) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "x"); /* L: table key */ lua_pushnumber(L, (lua_Number) pt.x); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "y"); /* L: table key */ lua_pushnumber(L, (lua_Number) pt.y); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void size_to_luaval(lua_State* L,const Size& sz) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "width"); /* L: table key */ lua_pushnumber(L, (lua_Number) sz.width); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "height"); /* L: table key */ lua_pushnumber(L, (lua_Number) sz.height); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void rect_to_luaval(lua_State* L,const Rect& rt) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "x"); /* L: table key */ lua_pushnumber(L, (lua_Number) rt.origin.x); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "y"); /* L: table key */ lua_pushnumber(L, (lua_Number) rt.origin.y); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "width"); /* L: table key */ lua_pushnumber(L, (lua_Number) rt.size.width); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "height"); /* L: table key */ lua_pushnumber(L, (lua_Number) rt.size.height); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void color4b_to_luaval(lua_State* L,const Color4B& cc) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "r"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "g"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "b"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "a"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.a); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void color4f_to_luaval(lua_State* L,const Color4F& cc) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "r"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "g"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "b"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "a"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.a); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void color3b_to_luaval(lua_State* L,const Color3B& cc) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "r"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.r); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "g"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.g); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "b"); /* L: table key */ lua_pushnumber(L, (lua_Number) cc.b); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void affinetransform_to_luaval(lua_State* L,const AffineTransform& inValue) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "a"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.a); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "b"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.b); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "c"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.c); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "d"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.d); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "tx"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.d); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "ty"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue.d); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void fontdefinition_to_luaval(lua_State* L,const FontDefinition& inValue) { if (NULL == L) return; lua_newtable(L); /* L: table */ lua_pushstring(L, "fontName"); /* L: table key */ tolua_pushcppstring(L, inValue._fontName); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "fontSize"); /* L: table key */ lua_pushnumber(L,(lua_Number)inValue._fontSize); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "fontAlignmentH"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue._alignment); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "fontAlignmentV"); /* L: table key */ lua_pushnumber(L, (lua_Number) inValue._vertAlignment); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "fontFillColor"); /* L: table key */ color3b_to_luaval(L, inValue._fontFillColor); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "fontDimensions"); /* L: table key */ size_to_luaval(L, inValue._dimensions); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ //Shadow lua_pushstring(L, "shadowEnabled"); /* L: table key */ lua_pushboolean(L, inValue._shadow._shadowEnabled); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "shadowOffset"); /* L: table key */ size_to_luaval(L, inValue._shadow._shadowOffset); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "shadowBlur"); /* L: table key */ lua_pushnumber(L, (lua_Number)inValue._shadow._shadowBlur); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "shadowOpacity"); /* L: table key */ lua_pushnumber(L, (lua_Number)inValue._shadow._shadowOpacity); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ //Stroke lua_pushstring(L, "shadowEnabled"); /* L: table key */ lua_pushboolean(L, inValue._stroke._strokeEnabled); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "strokeColor"); /* L: table key */ color3b_to_luaval(L, inValue._stroke._strokeColor); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ lua_pushstring(L, "strokeSize"); /* L: table key */ lua_pushnumber(L, (lua_Number)inValue._stroke._strokeSize); /* L: table key value*/ lua_rawset(L, -3); /* table[key] = value, L: table */ } void array_to_luaval(lua_State* L,Array* inValue) { if (nullptr == L || nullptr == inValue) return; Object* obj = nullptr; lua_newtable(L); std::string className = ""; String* strVal = nullptr; Dictionary* dictVal = nullptr; Array* arrVal = nullptr; Double* doubleVal = nullptr; Bool* boolVal = nullptr; Float* floatVal = nullptr; Integer* intVal = nullptr; int indexTable = 1; CCARRAY_FOREACH(inValue, obj) { if (nullptr == obj) continue; uint32_t typeId = cocos2d::getHashCodeByString(typeid(*obj).name()); auto iter = g_luaType.find(typeId); if (g_luaType.end() != iter) { className = iter->second; if (nullptr != dynamic_cast(obj)) { lua_pushnumber(L, (lua_Number)indexTable); int ID = (obj) ? (int)obj->_ID : -1; int* luaID = (obj) ? &obj->_luaID : NULL; toluafix_pushusertype_ccobject(L, ID, luaID, (void*)obj,className.c_str()); lua_rawset(L, -3); obj->retain(); ++indexTable; } } else if((strVal = dynamic_cast(obj))) { lua_pushnumber(L, (lua_Number)indexTable); lua_pushstring(L, strVal->getCString()); lua_rawset(L, -3); ++indexTable; } else if ((dictVal = dynamic_cast(obj))) { dictionary_to_luaval(L, dictVal); } else if ((arrVal = dynamic_cast(obj))) { array_to_luaval(L, arrVal); } else if ((doubleVal = dynamic_cast(obj))) { lua_pushnumber(L, (lua_Number)indexTable); lua_pushnumber(L, (lua_Number)doubleVal->getValue()); lua_rawset(L, -3); ++indexTable; } else if ((floatVal = dynamic_cast(obj))) { lua_pushnumber(L, (lua_Number)indexTable); lua_pushnumber(L, (lua_Number)floatVal->getValue()); lua_rawset(L, -3); ++indexTable; } else if ((intVal = dynamic_cast(obj))) { lua_pushnumber(L, (lua_Number)indexTable); lua_pushinteger(L, (lua_Integer)intVal->getValue()); lua_rawset(L, -3); ++indexTable; } else if ((boolVal = dynamic_cast(obj))) { lua_pushnumber(L, (lua_Number)indexTable); lua_pushboolean(L, boolVal->getValue()); lua_rawset(L, -3); ++indexTable; } else { CCASSERT(false, "the type isn't suppored."); } } } void dictionary_to_luaval(lua_State* L, Dictionary* dict) { if (nullptr == L || nullptr == dict) return; DictElement* element = nullptr; lua_newtable(L); std::string className = ""; String* strVal = nullptr; Dictionary* dictVal = nullptr; Array* arrVal = nullptr; Double* doubleVal = nullptr; Bool* boolVal = nullptr; Float* floatVal = nullptr; Integer* intVal = nullptr; CCDICT_FOREACH(dict, element) { if (NULL == element) continue; uint32_t typeId = cocos2d::getHashCodeByString(typeid(element->getObject()).name()); auto iter = g_luaType.find(typeId); if (g_luaType.end() != iter) { className = iter->second; if ( nullptr != dynamic_cast(element->getObject())) { lua_pushstring(L, element->getStrKey()); int ID = (element->getObject()) ? (int)element->getObject()->_ID : -1; int* luaID = (element->getObject()) ? &(element->getObject()->_luaID) : NULL; toluafix_pushusertype_ccobject(L, ID, luaID, (void*)element->getObject(),className.c_str()); lua_rawset(L, -3); element->getObject()->retain(); } } else if((strVal = dynamic_cast(element->getObject()))) { lua_pushstring(L, element->getStrKey()); lua_pushstring(L, strVal->getCString()); lua_rawset(L, -3); } else if ((dictVal = dynamic_cast(element->getObject()))) { dictionary_to_luaval(L, dictVal); } else if ((arrVal = dynamic_cast(element->getObject()))) { array_to_luaval(L, arrVal); } else if ((doubleVal = dynamic_cast(element->getObject()))) { lua_pushstring(L, element->getStrKey()); lua_pushnumber(L, (lua_Number)doubleVal->getValue()); lua_rawset(L, -3); } else if ((floatVal = dynamic_cast(element->getObject()))) { lua_pushstring(L, element->getStrKey()); lua_pushnumber(L, (lua_Number)floatVal->getValue()); lua_rawset(L, -3); } else if ((intVal = dynamic_cast(element->getObject()))) { lua_pushstring(L, element->getStrKey()); lua_pushinteger(L, (lua_Integer)intVal->getValue()); lua_rawset(L, -3); } else if ((boolVal = dynamic_cast(element->getObject()))) { lua_pushstring(L, element->getStrKey()); lua_pushboolean(L, boolVal->getValue()); lua_rawset(L, -3); } else { CCASSERT(false, "the type isn't suppored."); } } }