// // Created by NiTe Luo on 11/8/13. // #include "CustomCommand.h" NS_CC_BEGIN RenderCommandPool CustomCommand::_commandPool; CustomCommand::CustomCommand() :RenderCommand() , _viewport(0) , _depth(0) , func(nullptr) { _type = CUSTOM_COMMAND; } void CustomCommand::init(int viewport, int32_t depth) { _viewport = viewport; _depth = depth; } CustomCommand::~CustomCommand() { } int64_t CustomCommand::generateID() { _id = 0; _id = (int64_t)_viewport << 61 | (int64_t)1 << 60 // translucent | (int64_t)_depth << 36; return _id; } void CustomCommand::execute() { if(func) { func(); } } void CustomCommand::releaseToCommandPool() { getCommandPool().pushBackCommand(this); } NS_CC_END