// // Created by NiTe Luo on 11/6/13. // #include "MaterialManager.h" NS_CC_BEGIN using namespace std; static MaterialManager* s_instance = 0; MaterialManager *MaterialManager::getInstance() { if(!s_instance) { s_instance = new MaterialManager(); if(!s_instance->init()) { CC_SAFE_DELETE(s_instance); } } return s_instance; } void MaterialManager::destroyInstance() { CC_SAFE_RELEASE_NULL(s_instance); } void MaterialManager::getMaterialID(GLuint textureID, GLuint shaderID, BlendFunc blendFunc) { } void MaterialManager::registerTexture(GLuint textureID) { } void MaterialManager::unregisterTexture(GLuint textureID) { } void MaterialManager::registerShader(GLuint shaderID) { } void MaterialManager::unregisterShader(GLuint shaderID) { } MaterialManager::MaterialManager() { } MaterialManager::~MaterialManager() { } bool MaterialManager::init() { return false; } int MaterialManager::getTextureID(GLuint textureID) { return 0; } int MaterialManager::getShaderID(GLuint shaderID) { return 0; } int MaterialManager::getBlendFuncID(GLint blendFunc) { return 0; } NS_CC_END