/**************************************************************************** Copyright (c) 2013 cocos2d-x.org Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include #include "AppDelegate.h" #include "cocos2d.h" #include "controller.h" // #include "extensions/cocostudio/CocoStudio.h" #include "extensions/cocos-ext.h" USING_NS_CC; // Enable log on Debug version #ifndef NDEBUG #define COCOS2D_DEBUG 1 #else #define COCOS2D_DEBUG 0 #endif AppDelegate::AppDelegate() : _testController(nullptr) { } AppDelegate::~AppDelegate() { //SimpleAudioEngine::end(); //TODO: minggo // cocostudio::ArmatureDataManager::destroyInstance(); } // if you want a different context, modify the value of glContextAttrs // it will affect all platforms void AppDelegate::initGLContextAttrs() { // set OpenGL context attributes: red,green,blue,alpha,depth,stencil GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8, 0}; GLView::setGLContextAttrs(glContextAttrs); } static Size resourceSize(960, 640); static Size designSize(480, 320); bool AppDelegate::applicationDidFinishLaunching() { // As an example, load config file // FIXME:: This should be loaded before the Director is initialized, // FIXME:: but at this point, the director is already initialized Configuration::getInstance()->loadConfigFile("configs/config-example.plist"); // initialize director auto director = Director::getInstance(); auto glview = director->getOpenGLView(); if (!glview) { std::string title = "Cpp Tests"; #ifndef NDEBUG title += " *Debug*", #endif glview = GLViewImpl::createWithRect(title, Rect(0, 0, resourceSize.width, resourceSize.height)); director->setOpenGLView(glview); } director->setDisplayStats(true); director->setAnimationInterval(1.0f / 60); auto screenSize = glview->getFrameSize(); auto fileUtils = FileUtils::getInstance(); std::vector searchPaths; if (screenSize.height > 320) { searchPaths.push_back("hd"); searchPaths.push_back("ccs-res/hd"); searchPaths.push_back("ccs-res"); searchPaths.push_back("Manifests"); director->setContentScaleFactor(resourceSize.height/designSize.height); searchPaths.push_back("hd/ActionTimeline"); } else { searchPaths.push_back("ccs-res"); searchPaths.push_back("ActionTimeline"); } fileUtils->setSearchPaths(searchPaths); glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER); // Enable Remote Console auto console = director->getConsole(); console->listenOnTCP(5678); _testController = TestController::getInstance(); return true; } // This function will be called when the app is inactive. Note, when receiving a phone call it is invoked. void AppDelegate::applicationDidEnterBackground() { if (_testController) { // _testController->onEnterBackground(); } Director::getInstance()->stopAnimation(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { if (_testController) { // _testController->onEnterForeground(); } Director::getInstance()->startAnimation(); }