#include "LoadingBarReader.h" #include "ui/UILoadingBar.h" #include "cocostudio/CocoLoader.h" #include "cocostudio/CSParseBinary.pb.h" #include "tinyxml2/tinyxml2.h" USING_NS_CC; using namespace ui; using namespace cocostudio; namespace cocostudio { static const char* P_Scale9Enable = "scale9Enable"; static const char* P_CapInsetsX = "capInsetsX"; static const char* P_CapInsetsY = "capInsetsY"; static const char* P_CapInsetsWidth = "capInsetsWidth"; static const char* P_CapInsetsHeight = "capInsetsHeight"; static const char* P_TextureData = "textureData"; static const char* P_Direction = "direction"; static const char* P_Percent = "percent"; static LoadingBarReader* instanceLoadingBar = nullptr; IMPLEMENT_CLASS_WIDGET_READER_INFO(LoadingBarReader) LoadingBarReader::LoadingBarReader() { } LoadingBarReader::~LoadingBarReader() { } LoadingBarReader* LoadingBarReader::getInstance() { if (!instanceLoadingBar) { instanceLoadingBar = new (std::nothrow) LoadingBarReader(); } return instanceLoadingBar; } void LoadingBarReader::setPropsFromBinary(cocos2d::ui::Widget *widget, CocoLoader *cocoLoader, stExpCocoNode *cocoNode) { WidgetReader::setPropsFromBinary(widget, cocoLoader, cocoNode); LoadingBar* loadingBar = static_cast(widget); this->beginSetBasicProperties(widget); float capsx = 0.0f, capsy = 0.0, capsWidth = 0.0, capsHeight = 0.0f; int percent = loadingBar->getPercent(); stExpCocoNode *stChildArray = cocoNode->GetChildArray(cocoLoader); for (int i = 0; i < cocoNode->GetChildNum(); ++i) { std::string key = stChildArray[i].GetName(cocoLoader); std::string value = stChildArray[i].GetValue(cocoLoader); //read all basic properties of widget CC_BASIC_PROPERTY_BINARY_READER //read all color related properties of widget CC_COLOR_PROPERTY_BINARY_READER else if (key == P_Scale9Enable) { loadingBar->setScale9Enabled(valueToBool(value)); } else if (key == P_TextureData){ stExpCocoNode *backGroundChildren = stChildArray[i].GetChildArray(cocoLoader); std::string resType = backGroundChildren[2].GetValue(cocoLoader);; Widget::TextureResType imageFileNameType = (Widget::TextureResType)valueToInt(resType); std::string backgroundValue = this->getResourcePath(cocoLoader, &stChildArray[i], imageFileNameType); loadingBar->loadTexture(backgroundValue, imageFileNameType); } else if(key == P_CapInsetsX){ capsx = valueToFloat(value); }else if(key == P_CapInsetsY){ capsy = valueToFloat(value); }else if(key == P_CapInsetsWidth){ capsWidth = valueToFloat(value); }else if(key == P_CapInsetsHeight){ capsHeight = valueToFloat(value); }else if(key == P_Direction){ loadingBar->setDirection((LoadingBar::Direction)valueToInt(value)); }else if(key == P_Percent){ percent = valueToInt(value); } } //end of for loop if (loadingBar->isScale9Enabled()) { loadingBar->setCapInsets(Rect(capsx, capsy, capsWidth, capsHeight)); } loadingBar->setPercent(percent); this->endSetBasicProperties(widget); } void LoadingBarReader::setPropsFromJsonDictionary(Widget *widget, const rapidjson::Value &options) { WidgetReader::setPropsFromJsonDictionary(widget, options); LoadingBar* loadingBar = static_cast(widget); const rapidjson::Value& imageFileNameDic = DICTOOL->getSubDictionary_json(options, P_TextureData); int imageFileNameType = DICTOOL->getIntValue_json(imageFileNameDic, P_ResourceType); std::string imageFileName = this->getResourcePath(imageFileNameDic, P_Path, (Widget::TextureResType)imageFileNameType); loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType); /* gui mark add load bar scale9 parse */ bool scale9Enable = DICTOOL->getBooleanValue_json(options, P_Scale9Enable); loadingBar->setScale9Enabled(scale9Enable); float cx = DICTOOL->getFloatValue_json(options, P_CapInsetsX); float cy = DICTOOL->getFloatValue_json(options, P_CapInsetsY); float cw = DICTOOL->getFloatValue_json(options, P_CapInsetsWidth,1); float ch = DICTOOL->getFloatValue_json(options, P_CapInsetsHeight,1); if (scale9Enable) { loadingBar->setCapInsets(Rect(cx, cy, cw, ch)); } float width = DICTOOL->getFloatValue_json(options, P_Width); float height = DICTOOL->getFloatValue_json(options, P_Height); loadingBar->setContentSize(Size(width, height)); /**/ loadingBar->setDirection(LoadingBar::Direction(DICTOOL->getIntValue_json(options, P_Direction))); loadingBar->setPercent(DICTOOL->getIntValue_json(options, P_Percent,100)); WidgetReader::setColorPropsFromJsonDictionary(widget, options); } void LoadingBarReader::setPropsFromProtocolBuffers(ui::Widget *widget, const protocolbuffers::NodeTree &nodeTree) { WidgetReader::setPropsFromProtocolBuffers(widget, nodeTree); LoadingBar* loadingBar = static_cast(widget); const protocolbuffers::LoadingBarOptions& options = nodeTree.loadingbaroptions(); std::string protocolBuffersPath = GUIReader::getInstance()->getFilePath(); const protocolbuffers::ResourceData& imageFileNameDic = options.texturedata(); int imageFileNameType = imageFileNameDic.resourcetype(); std::string imageFileName = this->getResourcePath(imageFileNameDic.path(), (Widget::TextureResType)imageFileNameType); loadingBar->loadTexture(imageFileName, (Widget::TextureResType)imageFileNameType); /* gui mark add load bar scale9 parse */ bool scale9Enable = options.scale9enable(); loadingBar->setScale9Enabled(scale9Enable); float cx = options.capinsetsx(); float cy = options.capinsetsy(); float cw = options.has_capinsetswidth() ? options.capinsetswidth() : 1; float ch = options.has_capinsetsheight() ? options.capinsetsheight() : 1; if (scale9Enable) { loadingBar->setCapInsets(Rect(cx, cy, cw, ch)); } const protocolbuffers::WidgetOptions& widgetOptions = nodeTree.widgetoptions(); float width = widgetOptions.width(); float height = widgetOptions.height(); loadingBar->setContentSize(Size(width, height)); /**/ loadingBar->setDirection(LoadingBar::Direction(options.direction())); int percent = options.has_percent() ? options.percent() : 100; loadingBar->setPercent(percent); // other commonly protperties WidgetReader::setColorPropsFromProtocolBuffers(widget, nodeTree); } void LoadingBarReader::setPropsFromXML(cocos2d::ui::Widget *widget, const tinyxml2::XMLElement *objectData) { WidgetReader::setPropsFromXML(widget, objectData); LoadingBar* loadingBar = static_cast(widget); std::string xmlPath = GUIReader::getInstance()->getFilePath(); bool scale9Enabled = false; float cx = 0.0f, cy = 0.0f, cw = 0.0f, ch = 0.0f; int direction = 0; int percent = 0; int opacity = 255; // attributes const tinyxml2::XMLAttribute* attribute = objectData->FirstAttribute(); while (attribute) { std::string name = attribute->Name(); std::string value = attribute->Value(); if (name == "ProgressType") { direction = (value == "Left_To_Right") ? 0 : 1; } else if (name == "ProgressInfo") { percent = atoi(value.c_str()); } else if (name == "Scale9Enable") { if (value == "True") { scale9Enabled = true; } } else if (name == "Scale9OriginX") { cx = atof(value.c_str()); } else if (name == "Scale9OriginY") { cy = atof(value.c_str()); } else if (name == "Scale9Width") { cw = atof(value.c_str()); } else if (name == "Scale9Height") { ch = atof(value.c_str()); } else if (name == "Alpha") { opacity = atoi(value.c_str()); } attribute = attribute->Next(); } // child elements const tinyxml2::XMLElement* child = objectData->FirstChildElement(); while (child) { std::string name = child->Name(); if (name == "ImageFileData") { attribute = child->FirstAttribute(); int resourceType = 0; std::string path = "", plistFile = ""; while (attribute) { name = attribute->Name(); std::string value = attribute->Value(); if (name == "Path") { path = value; } else if (name == "Type") { resourceType = (value == "Normal" || value == "Default" || value == "MarkedSubImage") ? 0 : 1; } else if (name == "Plist") { plistFile = value; } attribute = attribute->Next(); } switch (resourceType) { case 0: { loadingBar->loadTexture(xmlPath + path, Widget::TextureResType::LOCAL); break; } case 1: { SpriteFrameCache::getInstance()->addSpriteFramesWithFile(xmlPath + plistFile); loadingBar->loadTexture(path, Widget::TextureResType::PLIST); break; } default: break; } } child = child->NextSiblingElement(); } loadingBar->setDirection((LoadingBar::Direction)direction); loadingBar->setPercent(percent); loadingBar->setOpacity(opacity); } }