<p align="center"><a href="https://axmolengine.github.io/axmol" target="_blank" rel="noopener noreferrer"><img width="160" src="docs/logo.png" alt="axmol logo"></a></p> # Axmol引擎 ## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) [](https://github.com/axmolengine/axmol/releases) [](https://github.com/axmolengine/axmol/blob/master/LICENSE) [](https://www.codacy.com/gh/axmolengine/axmol/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axmolengine/axmol&utm_campaign=Badge_Grade) [](https://github.com/axmolengine/axmol/pulls) [](https://jq.qq.com/?_wv=1027&k=nvNmzOIY) > ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️ > > 本分支处于早期开阶段, 主要目标是: > - OpenGL3/GLESv3支持 > - 废弃GLES2设备支持 > - Mesh实例化渲染支持 > - 使用`glslcc`作为新的引擎着色器工作流,开发者使用ESSL310或GLSL450语法编写shader, 引擎自动使用`glslcc`编译为目标支持平台语法: > - Desktop GL: GLSL330 > - GLESv3: ESSL300 > - Metal: MSL > - 增强shader缓存管理和加载机制,加载API更加易用 > - 其他更多优化,请查看: #1279 **[English](README.md)** ## 支持平台列表 | Build | Status (github) | |-------|-----------------| | Windows(win32,winuwp,win32-clang)|[](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)| | Android | [](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)| | iOS |[](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)| | tvOS |[](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)| | Linux |[](https://github.com/axmolengine/axmol/actions?query=workflow%3Alinux)| | macOS |[](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)| ## 新的媒体播放器 新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理,使得游戏对视频渲染控制更加灵活,就像普通UI一样,而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`,目前已支持axmol引擎支持的所有平台。 | Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend | |-----------------------|-----------------------|----------------------|----------------- |--------------------| | Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession | | Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine | | Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 | | Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC | ## 构建 请查看: [Dev setup instructions](docs/DevSetup.md). ### 主要特性: * Windows UWP 支持,请参考: https://github.com/axmolengine/axmol/pull/1108 * 增加tvos支持 * 增强Windows下工作流,支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axmolengine/axmol/issues/564) * Windows 视频播放支持 * Windows x64编译支持 * 基于yasio重构HttpClient以支持并发Http请求,不再需要sendImmidate接口 * 重构AudioEngine, 全平台OpenAL * [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable. * 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍 * 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine * AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等 * 使用现代化的GL加载器glad代替glew * 增加google angle渲染后端支持 * C++最低标准要求: C++17/20 * 设置ios下最低目标平台为ios9.0 * 使用更快的xml解析库pugixml代替tinyxml2 * Downloader全平台统一实现,均基于curl * 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现 * Spine 3.8支持 * 新增FairyGUI支持 * 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持,支持软解 * 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解 * **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGui](extensions/ImGui/README.md)** * 完整改动列表,请查看[CHANGELOG](CHANGELOG) ### 参考链接 - axmol引擎预编译库生成工具: [build1k](https://github.com/axmolengine/build1k), - axmol专用shader编译工具: [axmolengine/glslcc](https://github.com/axmolengine/glslcc), - 一些基于axmol引擎的开源项目: https://github.com/axmolengine/axmol/discussions/694 - official v4: https://gitee.com/mirrors/cocos2d-x - Git快速手册: https://github.com/axmolengine/axmol/discussions/411 ### axmol项目活跃状态 