/* * cocos2d-x http://www.cocos2d-x.org * * Copyright (c) 2010-2014 - cocos2d-x community * * Portions Copyright (c) Microsoft Open Technologies, Inc. * All Rights Reserved * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and limitations under the License. */ #pragma once // OpenGL ES includes #include // EGL includes #include #include #include #include class OpenGLES { public: OpenGLES(); ~OpenGLES(); EGLSurface CreateSurface(Windows::UI::Xaml::Controls::SwapChainPanel^ panel, const Windows::Foundation::Size* renderSurfaceSize, const float* renderResolutionScale); void GetSurfaceDimensions(const EGLSurface surface, EGLint *width, EGLint *height); void DestroySurface(const EGLSurface surface); void MakeCurrent(const EGLSurface surface); EGLBoolean SwapBuffers(const EGLSurface surface); void Reset(); void Cleanup(); private: void Initialize(); private: EGLDisplay mEglDisplay; EGLContext mEglContext; EGLConfig mEglConfig; };