#include "AppDelegate.h" #include "cocos2d.h" #include "controller.h" #include "SimpleAudioEngine.h" USING_NS_CC; using namespace CocosDenshion; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { // SimpleAudioEngine::end(); } bool AppDelegate::applicationDidFinishLaunching() { // initialize director CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setOpenGLView(CCEGLView::sharedOpenGLView()); TargetPlatform target = getTargetPlatform(); if (target == kTargetIpad) { // ipad if (pDirector->enableRetinaDisplay(true)) { // ipad hd CCFileUtils::sharedFileUtils()->setResourceDirectory("ipadhd"); } else { CCFileUtils::sharedFileUtils()->setResourceDirectory("ipad"); } } else if (target == kTargetIphone) { // iphone if (pDirector->enableRetinaDisplay(true)) { // iphone hd CCFileUtils::sharedFileUtils()->setResourceDirectory("hd"); } } // turn on display FPS pDirector->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this pDirector->setAnimationInterval(1.0 / 60); CCScene * pScene = CCScene::create(); CCLayer * pLayer = new TestController(); pLayer->autorelease(); pScene->addChild(pLayer); pDirector->runWithScene(pScene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { CCDirector::sharedDirector()->stopAnimation(); SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic(); SimpleAudioEngine::sharedEngine()->pauseAllEffects(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { CCDirector::sharedDirector()->startAnimation(); SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic(); SimpleAudioEngine::sharedEngine()->resumeAllEffects(); }