--[[ Copyright (c) 2014-2017 Chukong Technologies Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local transition = {} local ACTION_EASING = {} ACTION_EASING["BACKIN"] = {cc.EaseBackIn, 1} ACTION_EASING["BACKINOUT"] = {cc.EaseBackInOut, 1} ACTION_EASING["BACKOUT"] = {cc.EaseBackOut, 1} ACTION_EASING["BOUNCE"] = {cc.EaseBounce, 1} ACTION_EASING["BOUNCEIN"] = {cc.EaseBounceIn, 1} ACTION_EASING["BOUNCEINOUT"] = {cc.EaseBounceInOut, 1} ACTION_EASING["BOUNCEOUT"] = {cc.EaseBounceOut, 1} ACTION_EASING["ELASTIC"] = {cc.EaseElastic, 2, 0.3} ACTION_EASING["ELASTICIN"] = {cc.EaseElasticIn, 2, 0.3} ACTION_EASING["ELASTICINOUT"] = {cc.EaseElasticInOut, 2, 0.3} ACTION_EASING["ELASTICOUT"] = {cc.EaseElasticOut, 2, 0.3} ACTION_EASING["EXPONENTIALIN"] = {cc.EaseExponentialIn, 1} ACTION_EASING["EXPONENTIALINOUT"] = {cc.EaseExponentialInOut, 1} ACTION_EASING["EXPONENTIALOUT"] = {cc.EaseExponentialOut, 1} ACTION_EASING["IN"] = {cc.EaseIn, 2, 1} ACTION_EASING["INOUT"] = {cc.EaseInOut, 2, 1} ACTION_EASING["OUT"] = {cc.EaseOut, 2, 1} ACTION_EASING["RATEACTION"] = {cc.EaseRateAction, 2, 1} ACTION_EASING["SINEIN"] = {cc.EaseSineIn, 1} ACTION_EASING["SINEINOUT"] = {cc.EaseSineInOut, 1} ACTION_EASING["SINEOUT"] = {cc.EaseSineOut, 1} local actionManager = cc.Director:getInstance():getActionManager() function transition.newEasing(action, easingName, more) local key = string.upper(tostring(easingName)) local easing if ACTION_EASING[key] then local cls, count, default = unpack(ACTION_EASING[key]) if count == 2 then easing = cls:create(action, more or default) else easing = cls:create(action) end end return easing or action end function transition.create(action, args) args = checktable(args) if args.easing then if type(args.easing) == "table" then action = transition.newEasing(action, unpack(args.easing)) else action = transition.newEasing(action, args.easing) end end local actions = {} local delay = checknumber(args.delay) if delay > 0 then actions[#actions + 1] = cc.DelayTime:create(delay) end actions[#actions + 1] = action local onComplete = args.onComplete if type(onComplete) ~= "function" then onComplete = nil end if onComplete then actions[#actions + 1] = cc.CallFunc:create(onComplete) end if args.removeSelf then actions[#actions + 1] = cc.RemoveSelf:create() end if #actions > 1 then return transition.sequence(actions) else return actions[1] end end function transition.execute(target, action, args) assert(not tolua.isnull(target), "transition.execute() - target is not cc.Node") local action = transition.create(action, args) target:runAction(action) return action end function transition.moveTo(target, args) assert(not tolua.isnull(target), "transition.moveTo() - target is not cc.Node") local x = args.x or target:getPositionX() local y = args.y or target:getPositionY() local action = cc.MoveTo:create(args.time, cc.p(x, y)) return transition.execute(target, action, args) end function transition.moveBy(target, args) assert(not tolua.isnull(target), "transition.moveBy() - target is not cc.Node") local x = args.x or 0 local y = args.y or 0 local action = cc.MoveBy:create(args.time, cc.p(x, y)) return transition.execute(target, action, args) end function transition.fadeIn(target, args) assert(not tolua.isnull(target), "transition.fadeIn() - target is not cc.Node") local action = cc.FadeIn:create(args.time) return transition.execute(target, action, args) end function transition.fadeOut(target, args) assert(not tolua.isnull(target), "transition.fadeOut() - target is not cc.Node") local action = cc.FadeOut:create(args.time) return transition.execute(target, action, args) end function transition.fadeTo(target, args) assert(not tolua.isnull(target), "transition.fadeTo() - target is not cc.Node") local opacity = checkint(args.opacity) if opacity < 0 then opacity = 0 elseif opacity > 255 then opacity = 255 end local action = cc.FadeTo:create(args.time, opacity) return transition.execute(target, action, args) end function transition.scaleTo(target, args) assert(not tolua.isnull(target), "transition.scaleTo() - target is not cc.Node") local action if args.scale then action = cc.ScaleTo:create(checknumber(args.time), checknumber(args.scale)) elseif args.scaleX or args.scaleY then local scaleX, scaleY if args.scaleX then scaleX = checknumber(args.scaleX) else scaleX = target:getScaleX() end if args.scaleY then scaleY = checknumber(args.scaleY) else scaleY = target:getScaleY() end action = cc.ScaleTo:create(checknumber(args.time), scaleX, scaleY) end return transition.execute(target, action, args) end function transition.rotateTo(target, args) assert(not tolua.isnull(target), "transition.rotateTo() - target is not cc.Node") local rotation = args.rotation or target:getRotation() local action = cc.RotateTo:create(args.time, rotation) return transition.execute(target, action, args) end function transition.rotateBy(target, args) assert(not tolua.isnull(target), "transition.rotateTo() - target is not cc.Node") local rotation = args.rotation or 0 local action = cc.RotateBy:create(args.time, rotation) return transition.execute(target, action, args) end function transition.sequence(actions) if #actions < 1 then return end if #actions < 2 then return actions[1] end return cc.Sequence:create(actions) end function transition.removeAction(action) if not tolua.isnull(action) then actionManager:removeAction(action) end end function transition.stopTarget(target) if not tolua.isnull(target) then actionManager:removeAllActionsFromTarget(target) end end function transition.pauseTarget(target) if not tolua.isnull(target) then actionManager:pauseTarget(target) end end function transition.resumeTarget(target) if not tolua.isnull(target) then actionManager:resumeTarget(target) end end return transition