#!/usr/bin/python # create_project.py # Create cross-platform cocos2d-x project # Copyright (c) 2012 cocos2d-x.org # Author: WangZhe # define global variables PLATFORMS = { "cpp" : ["ios", "android", "win32", "mac", "linux"], "lua" : ["ios", "android", "win32", "mac","linux"], "javascript" : ["ios", "android", "win32"] } # begin import sys import os, os.path import json import shutil def checkParams(): from optparse import OptionParser # set the parser to parse input params # the correspond variable name of "-x, --xxx" is parser.xxx parser = OptionParser(usage="Usage: ./%prog -p -k -l \nSample: ./%prog -p MyGame -k com.MyCompany.AwesomeGame -l javascript") parser.add_option("-p", "--project", metavar="PROJECT_NAME", help="Set a project name") parser.add_option("-k", "--package", metavar="PACKAGE_NAME", help="Set a package name for project") parser.add_option("-l", "--language", metavar="PROGRAMMING_NAME", type="choice", choices=["cpp", "lua", "javascript"], help="Major programing language you want to used, should be [cpp | lua | javascript]") #parse the params (opts, args) = parser.parse_args() # generate our internal params context = {}.fromkeys(("language", "src_project_name", "src_package_name", "dst_project_name", "dst_package_name", "src_project_path", "dst_project_path", "script_dir")) platforms_list = [] context["script_dir"] = os.path.abspath(os.path.dirname(__file__)) if opts.project: context["dst_project_name"] = opts.project context["dst_project_path"] = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "projects", context["dst_project_name"])) else: parser.error("-p or --project is not specified") if opts.package: context["dst_package_name"] = opts.package else: parser.error("-k or --package is not specified") if opts.language: context["language"] = opts.language else: parser.error("-l or --language is not specified") # fill in src_project_name and src_package_name according to "language" template_dir = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "template")) if ("cpp" == context["language"]): context["src_project_name"] = "HelloCpp" context["src_package_name"] = "org.cocos2dx.hellocpp" context["src_project_path"] = os.path.join(template_dir, "multi-platform-cpp") elif ("lua" == context["language"]): context["src_project_name"] = "HelloLua" context["src_package_name"] = "org.cocos2dx.hellolua" context["src_project_path"] = os.path.join(template_dir, "multi-platform-lua") elif ("javascript" == context["language"]): context["src_project_name"] = "HelloJavascript" context["src_package_name"] = "org.cocos2dx.hellojavascript" context["src_project_path"] = os.path.join(template_dir, "multi-platform-js") platforms_list = PLATFORMS.get(context["language"], []) return context, platforms_list # end of checkParams(context) function def replaceString(filepath, src_string, dst_string): content = "" f1 = open(filepath, "rb") for line in f1: strline = line.decode('utf8') if src_string in strline: content += strline.replace(src_string, dst_string) else: content += strline f1.close() f2 = open(filepath, "wb") f2.write(content.encode('utf8')) f2.close() # end of replaceString def processPlatformProjects(context, platform): # determine proj_path proj_path = os.path.join(context["dst_project_path"], "proj." + platform) java_package_path = "" # read json config file for the current platform conf_path = os.path.join(context["script_dir"], "%s.json" % platform) f = open(conf_path) data = json.load(f) # rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android if platform == "android": src_pkg = context["src_package_name"].split('.') dst_pkg = context["dst_package_name"].split('.') java_package_path = os.path.join(*dst_pkg) # remove useless files and folders for item in data["remove"]: dst = item.replace("PROJECT_NAME", context["dst_project_name"]) if os.path.exists(os.path.join(proj_path, dst)): shutil.rmtree(os.path.join(proj_path, dst)) # rename package_name. This should be replaced at first. Don't change this sequence for item in data["replace_package_name"]: tmp = item.replace("PACKAGE_PATH", java_package_path) dst = tmp.replace("PROJECT_NAME", context["dst_project_name"]) if os.path.exists(os.path.join(proj_path, dst)): replaceString(os.path.join(proj_path, dst), context["src_package_name"], context["dst_package_name"]) # rename project_name for item in data["replace_project_name"]: tmp = item.replace("PACKAGE_PATH", java_package_path) dst = tmp.replace("PROJECT_NAME", context["dst_project_name"]) if os.path.exists(os.path.join(proj_path, dst)): replaceString(os.path.join(proj_path, dst), context["src_project_name"], context["dst_project_name"]) # done! print ("proj.%s\t\t: Done!" % platform) # end of processPlatformProjects def createPlatformProjects(): # prepare valid "context" dictionary context, platforms_list = checkParams() # print context, platforms_list # copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects//folder if os.path.exists(context["dst_project_path"]): print ("Error:" + context["dst_project_path"] + " folder is already existing") print ("Please remove the old project or choose a new PROJECT_NAME in -project parameter") sys.exit() else: shutil.copytree(context["src_project_path"], context["dst_project_path"], True) # call process_proj from each platform's script folder for platform in platforms_list: processPlatformProjects(context, platform) # exec "import %s.handle_project_files" % (platform) # exec "%s.handle_project_files.handle_project_files(context)" % (platform) print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..", "")) print ("Have Fun!") # -------------- main -------------- # dump argvs # print sys.argv if __name__ == '__main__': createPlatformProjects()