/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpBody* KinematicBoxBody; static void update(cpSpace* space, double dt) { cpSpaceStep(space, dt); } static void AddBox(cpSpace* space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height) { cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height))); cpBodySetPosition(body, pos); cpShape* shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.7f); } static void AddSegment(cpSpace* space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height) { cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height))); cpBodySetPosition(body, pos); cpShape* shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpv(0.0, (height - width) / 2.0), cpv(0.0, (width - height) / 2.0), width / 2.0)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.7f); } static void AddCircle(cpSpace* space, cpVect pos, cpFloat mass, cpFloat radius) { cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0, radius, cpvzero))); cpBodySetPosition(body, pos); cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero)); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.7f); } static cpSpace* init(void) { cpSpace* space = cpSpaceNew(); cpSpaceSetGravity(space, cpv(0, -600)); cpShape* shape; // We create an infinite mass rogue body to attach the line segments too // This way we can control the rotation however we want. KinematicBoxBody = cpSpaceAddBody(space, cpBodyNewKinematic()); cpBodySetAngularVelocity(KinematicBoxBody, 0.4f); // Set up the static box. cpVect a = cpv(-200, -200); cpVect b = cpv(-200, 200); cpVect c = cpv(200, 200); cpVect d = cpv(200, -200); shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, a, b, 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, b, c, 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, c, d, 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, d, a, 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); cpFloat mass = 1; cpFloat width = 30; cpFloat height = width * 2; // Add the bricks. for (int i = 0; i < 7; i++) { for (int j = 0; j < 3; j++) { cpVect pos = cpv(i * width - 150, j * height - 150); int type = (rand() % 3000) / 1000; if (type == 0) { AddBox(space, pos, mass, width, height); } else if (type == 1) { AddSegment(space, pos, mass, width, height); } else { AddCircle(space, cpvadd(pos, cpv(0.0, (height - width) / 2.0)), mass, width / 2.0); AddCircle(space, cpvadd(pos, cpv(0.0, (width - height) / 2.0)), mass, width / 2.0); } } } return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Tumble = { "Tumble", 1.0 / 60.0, // faster as the original (more action) init, update, ChipmunkDemoDefaultDrawImpl, destroy, };