/* * CCEGLViewlinux.cpp * * Created on: Aug 8, 2011 * Author: laschweinski */ #include "CCEGLView.h" #include "CCGL.h" #include "GL/glfw.h" #include "ccMacros.h" #include "CCDirector.h" #include "touch_dispatcher/CCTouch.h" #include "touch_dispatcher/CCTouchDispatcher.h" #include "text_input_node/CCIMEDispatcher.h" PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; bool initExtensions() { #define LOAD_EXTENSION_FUNCTION(TYPE, FN) FN = (TYPE)glfwGetProcAddress(#FN); bool bRet = false; do { // char* p = (char*) glGetString(GL_EXTENSIONS); // printf(p); /* Supports frame buffer? */ if (glfwExtensionSupported("GL_EXT_framebuffer_object") != GL_FALSE) { /* Loads frame buffer extension functions */ LOAD_EXTENSION_FUNCTION(PFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); LOAD_EXTENSION_FUNCTION(PFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); LOAD_EXTENSION_FUNCTION(PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); LOAD_EXTENSION_FUNCTION(PFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); LOAD_EXTENSION_FUNCTION(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); LOAD_EXTENSION_FUNCTION(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); } else { break; } if (glfwExtensionSupported("GL_ARB_vertex_buffer_object") != GL_FALSE) { LOAD_EXTENSION_FUNCTION(PFNGLGENBUFFERSARBPROC, glGenBuffersARB); LOAD_EXTENSION_FUNCTION(PFNGLBINDBUFFERARBPROC, glBindBufferARB); LOAD_EXTENSION_FUNCTION(PFNGLBUFFERDATAARBPROC, glBufferDataARB); LOAD_EXTENSION_FUNCTION(PFNGLBUFFERSUBDATAARBPROC, glBufferSubDataARB); LOAD_EXTENSION_FUNCTION(PFNGLDELETEBUFFERSARBPROC, glDeleteBuffersARB); } else { break; } bRet = true; } while (0); return bRet; } NS_CC_BEGIN CCEGLView::CCEGLView() : bIsInit(false) , m_fFrameZoomFactor(1.0f) { } CCEGLView::~CCEGLView() { } void keyEventHandle(int iKeyID,int iKeyState) { if (iKeyState ==GLFW_RELEASE) { return; } if (iKeyID == GLFW_KEY_DEL) { CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward(); } else if (iKeyID == GLFW_KEY_ENTER) { CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1); } else if (iKeyID == GLFW_KEY_TAB) { } } void charEventHandle(int iCharID,int iCharState) { if (iCharState ==GLFW_RELEASE) { return; } // ascii char CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&iCharID, 1); } void mouseButtonEventHandle(int iMouseID,int iMouseState) { if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) { CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); //get current mouse pos int x,y; glfwGetMousePos(&x, &y); CCPoint oPoint((float)x,(float)y); /* if (!CCRect::CCRectContainsPoint(s_pMainWindow->m_rcViewPort,oPoint)) { CCLOG("not in the viewport"); return; } */ oPoint.x /= pEGLView->m_fFrameZoomFactor; oPoint.y /= pEGLView->m_fFrameZoomFactor; int id = 0; if (iMouseState == GLFW_PRESS) { pEGLView->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y); } else if (iMouseState == GLFW_RELEASE) { pEGLView->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y); } } } void mousePosEventHandle(int iPosX,int iPosY) { int iButtonState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT); //to test move if (iButtonState == GLFW_PRESS) { CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); int id = 0; float x = (float)iPosX; float y = (float)iPosY; x /= pEGLView->m_fFrameZoomFactor; y /= pEGLView->m_fFrameZoomFactor; pEGLView->handleTouchesMove(1, &id, &x, &y); } } int closeEventHandle() { CCDirector::sharedDirector()->end(); return GL_TRUE; } void CCEGLView::setFrameSize(float width, float height) { bool eResult = false; int u32GLFWFlags = GLFW_WINDOW; //create the window by glfw. //check CCAssert(width!=0&&height!=0, "invalid window's size equal 0"); //Inits GLFW eResult = glfwInit() != GL_FALSE; if (!eResult) { CCAssert(0, "fail to init the glfw"); } /* Updates window hint */ glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE); int iDepth = 16; // set default value /* Depending on video depth */ switch(iDepth) { /* 16-bit */ case 16: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 5, 6, 5, 0, 16, 0, (int)u32GLFWFlags) != false) ? true : false; break; } /* 24-bit */ case 24: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 8, 8, 8, 0, 16, 0, (int)u32GLFWFlags) != false) ? true : false; break; } /* 32-bit */ default: case 32: { /* Updates video mode */ eResult = (glfwOpenWindow(width, height, 8, 8, 8, 8, 16, 0, (int)u32GLFWFlags) != GL_FALSE) ? true :false; break; } } /* Success? */ if(eResult) { /* Updates actual size */ // glfwGetWindowSize(&width, &height); CCEGLViewProtocol::setFrameSize(width, height); /* Updates its title */ glfwSetWindowTitle("Cocos2dx-Linux"); //set the init flag bIsInit = true; //register the glfw key event glfwSetKeyCallback(keyEventHandle); //register the glfw char event glfwSetCharCallback(charEventHandle); //register the glfw mouse event glfwSetMouseButtonCallback(mouseButtonEventHandle); //register the glfw mouse pos event glfwSetMousePosCallback(mousePosEventHandle); glfwSetWindowCloseCallback(closeEventHandle); //Inits extensions eResult = initExtensions(); if (!eResult) { CCAssert(0, "fail to init the extensions of opengl"); } initGL(); } } void CCEGLView::setFrameZoomFactor(float fZoomFactor) { m_fFrameZoomFactor = fZoomFactor; glfwSetWindowSize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor); CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection()); } float CCEGLView::getFrameZoomFactor() { return m_fFrameZoomFactor; } void CCEGLView::setViewPortInPoints(float x , float y , float w , float h) { glViewport((GLint)(x * m_fScaleX * m_fFrameZoomFactor+ m_obViewPortRect.origin.x * m_fFrameZoomFactor), (GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor), (GLsizei)(w * m_fScaleX * m_fFrameZoomFactor), (GLsizei)(h * m_fScaleY * m_fFrameZoomFactor)); } bool CCEGLView::isOpenGLReady() { return bIsInit; } void CCEGLView::end() { /* Exits from GLFW */ glfwTerminate(); delete this; exit(0); } void CCEGLView::swapBuffers() { if (bIsInit) { /* Swap buffers */ glfwSwapBuffers(); } } void CCEGLView::setIMEKeyboardState(bool bOpen) { } bool CCEGLView::initGL() { GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { fprintf(stderr,"ERROR: %s\n",glewGetErrorString(GlewInitResult)); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { CCLog("Ready for GLSL\n"); } else { CCLog("Not totally ready :( \n"); } if (glewIsSupported("GL_VERSION_2_0")) { CCLog("Ready for OpenGL 2.0\n"); } else { CCLog("OpenGL 2.0 not supported\n"); } return true; } void CCEGLView::destroyGL() { /* if (m_hDC != NULL && m_hRC != NULL) { // deselect rendering context and delete it wglMakeCurrent(m_hDC, NULL); wglDeleteContext(m_hRC); } */ } CCEGLView* CCEGLView::sharedOpenGLView() { static CCEGLView* s_pEglView = NULL; if (s_pEglView == NULL) { s_pEglView = new CCEGLView(); } return s_pEglView; } NS_CC_END